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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Bigjocker's creature changing tutorial
Thread: Bigjocker's creature changing tutorial This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
akstylish
akstylish


Adventuring Hero
posted May 23, 2008 05:22 PM

This is a little off-topic, but is it possible for a creature to have a function default homm3 creatures don't?(such as 3-way 2 hex attack of homm4 mega dragon)
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Wight
Wight


Adventuring Hero
posted July 31, 2009 08:05 AM

Probably not...
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MesioII
MesioII


Famous Hero
Lizard Town Project Leader
posted August 02, 2009 01:15 PM
Edited by MesioII at 13:26, 02 Aug 2009.

My method is 100% free


































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madshj
madshj


Famous Hero
Minotaur Lord
posted August 02, 2009 07:41 PM

Sweet guide Mesio (: (Y)
I must ask... as i've been thinking of it recently, is the lizard town project stopped :/?

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Mitabrin
Mitabrin


Famous Hero
kłoribaz to kutaspociąg
posted August 02, 2009 09:09 PM

No, only some of our members dissapeared because of summer.

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MesioII
MesioII


Famous Hero
Lizard Town Project Leader
posted August 02, 2009 10:28 PM

Dont worry, even if it will be dead, ill resurrect it : )
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madshj
madshj


Famous Hero
Minotaur Lord
posted August 03, 2009 01:39 PM

good to hear

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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted August 03, 2009 01:42 PM

Please stop spamming this thread.
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"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Grim04
Grim04


Adventuring Hero
posted July 05, 2010 03:41 AM

If you press Alt + F9 you'll bring up the action menu in Photoshop.

You can then create a new action, select let's say F2.

Press Record, press Adjustments/Replace Color/Load your saved color/press ok/press save and then press Stop recording.

Now whenever you press F2, it'll do all those steps.

Much easier for editting multiple frames if you're just replacing colors.
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Dark_Warrior
Dark_Warrior

Tavern Dweller
posted November 06, 2010 02:47 PM

Guys thanks for this guide....


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ChaosHydra
ChaosHydra


Famous Hero
posted May 02, 2012 01:50 PM
Edited by ChaosHydra at 23:28, 06 May 2012.

Do I need to save the recolored creature as a BMP and make a def out of it?

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Kegolo
Kegolo


Promising
Famous Hero
of infamy
posted May 07, 2012 02:52 AM

Quote:
Do I need to save the recolored creature as a BMP and make a def out of it?


Are you editing every frame? You do realize you have to change every frame, not just one picture. Open h3defview, and export all the frames to a folder. Change the color or whatever your plan for every frame, then make the def in h3deftool, and then you're done. This is pretty straightforward...

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ChaosHydra
ChaosHydra


Famous Hero
posted May 07, 2012 11:22 AM
Edited by ChaosHydra at 13:58, 07 May 2012.

80 frames to retouch. This is gonna take forever.

EDIT: isn't there a way to adjust the first file, and apply the same effect to the rest? Or do you have to do them all manually?

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Kegolo
Kegolo


Promising
Famous Hero
of infamy
posted May 07, 2012 05:31 PM

Quote:
80 frames to retouch. This is gonna take forever.

EDIT: isn't there a way to adjust the first file, and apply the same effect to the rest? Or do you have to do them all manually?


Best you can do is make a script in PS to do the same actions for each frame, but this often doesn't work well.

Yes, it's a lot of work. My Covenant Town took over 1500 frames to create. 80 isn't bad especially when you're only recoloring

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 07, 2012 05:40 PM

Batch script for recoloring does not work on bmp because frames color palette order change often. But you can do it in three steps:

1) Batch script to remove background ans save as png
2) Batch script to recolor
3) Batch script to revert to bmp and automatically restore cyan background (you must set cyan as default PS background color)

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ChaosHydra
ChaosHydra


Famous Hero
posted May 08, 2012 10:01 PM

I ALWAYS have some type of background in-game. Do you have to save as a non-BMP or what? This tutorial is confusing me.

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Kegolo
Kegolo


Promising
Famous Hero
of infamy
posted May 09, 2012 12:20 AM

Quote:
I ALWAYS have some type of background in-game. Do you have to save as a non-BMP or what? This tutorial is confusing me.


Are you using PS? After your frames are done, check out their background color. If it isn't [0 255 255] it will show up no matter how close to cyan it looks. Save as BMP, insert into def and will work.

As Salamandre said, first delete the cyan, then change color, then fill background with cyan so it doesn't get altered in the process.

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Cronex
Cronex


Hired Hero
C# Coder
posted January 08, 2013 02:35 AM

Just one thing..

First of all I just wanted to say that this topic is one of the best I've read on your forums. Alot of people (including myself)are asking the same questions about how to re-make creatures and this thread explains it.

Anyway back to my problem, The re-texture is fine, the creatures that I've edited has a new look. Though the "portraits" is still the same (The old ones). How do I change them so the new re-textures ones is on it instead?

Sorry if I'm using bad english, I'm just so tired so if it's hard to understand just tell me and I will explain again tomorrow, but with better english.

Thank you !

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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 09, 2013 08:23 AM

what you're looking for is the TWCRPORT.DEF in the h3sprite.lod file.

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Siegfried
Siegfried


Famous Hero
posted January 10, 2013 03:30 PM

4 Creatures are noted in erm help as UNUSED, in crtraits.txt as NOT USED. Could they be replaced by existing creatures? This would at least allow 4 more creatures.
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