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Heroes Community > Library of Enlightenment > Thread: I'm just another n00b and I need help....badly!
Thread: I'm just another n00b and I need help....badly!
Eleonora
Eleonora

Tavern Dweller
dead serious
posted December 20, 2007 12:58 AM

I'm just another n00b and I need help....badly!

hello everybody.
firstly, I apologise for opening a topic that's maybe been around a hundred times over, but I can't find it in the first few pages and I really don't have the time (meaning - time spent on the net) to look further.
the problem: the game keeps crashing. I purchased the original version (HOMM III: Restoration of Erathia) from Sold Out and I can't find the patch for this problem. it seems that it crashes more often when the map is bigger and when I have more different towns in my possession.
please, help!
____________
"Pshaw, Any eight year old can slam plutonium particles together and release a biblical amount of energy. Try again, snowheads."

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maretti
maretti


Responsible
Supreme Hero
posted December 20, 2007 01:07 AM

I dont think any patch can help you. My guess is that it has to do with your computer but I have no idea what the problem is exactly. Did your computer meet all the requirements when you installed the game?
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Crag rules, Orrin and Ivor suck

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liophy
liophy


Famous Hero
Bulgarian
posted December 20, 2007 10:34 AM

A shot in the dark:

When you have more towns than the opponent, and you try to look what did  he bild during his turn, if you click on you last town the game crash, because there is no information to give you (no opponent town matching your clicking).

But actually, if you are playing only against computer there is no such thing as opponents turn.

Try to describe the actions you make before the crash. Like: going in a battle, clicking over specific object, spliting army and so on.

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HeymlicH
HeymlicH


Famous Hero
posted December 20, 2007 04:59 PM

I played the original version many years, before upgrading. It runs quite stable, but there is something you should never do, because it will corrupt the game, and usually it crashes a few turns later. Don't use the functionality to replay the last computer move, to see what he did. Never. Ever.

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Eleonora
Eleonora

Tavern Dweller
dead serious
posted December 21, 2007 05:34 PM

@maretti: my computer met all the system requirements with ease. after all, this game is pretty old by the market standards, especially the ones regarding computers and software. moreover, the game crashed on several different computers....
@liophy: most frequently this happens when I end my turn - and it happens in singleplayer and multiplayer at about the same rate. other events: switching between the different cities in my possession (especially after battle on any portion of the map), after battles (the bigger ones)........sometimes it happens at random, while I'm innocently playing my turn.
@HeymlicH: I don't replay opponent turns. actually, I can't remember I ever used this option.

I even installed a patch for online multiplayer in desperation, hoping that this would change something - anything - but it didn't, of course.
____________
"Pshaw, Any eight year old can slam plutonium particles together and release a biblical amount of energy. Try again, snowheads."

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted December 21, 2007 08:11 PM

Maybe u check your version first. Rightclick Heroes3.exe file...properties...version.
The latest version for Restoration of Erathia is 1.4.0.0. If yours says different, get the needed patch here.

Maybe after upgrading it works better.
____________
Better judged by 12 than carried by 6.

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Eleonora
Eleonora

Tavern Dweller
dead serious
posted December 23, 2007 04:23 PM

my version was 1.1.0.0. - I installed the necessary patch and now it works flawlessly!
thank you very much for the tip, angelito!
____________
"Pshaw, Any eight year old can slam plutonium particles together and release a biblical amount of energy. Try again, snowheads."

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted December 23, 2007 08:52 PM

Glad I could help....
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Better judged by 12 than carried by 6.

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dadadeda
dadadeda

Tavern Dweller
posted January 01, 2008 05:13 AM

It seems my version is 1.1.0.0 so does that mean I have had one patch on it or something? Cuz I think I updated it with a package but I guess it didn't install all the patches.   Do I have to download all of those patches to update it to the final version? Or are there specific patches I should download? I only have heroes 3 restoration of erathia. If I saved a game does it update that saved game as well? Like for the dragon fly being updated. and lizard warrior? would it update the stats of those creatures even if I'm playing a saved game or only a new game? And is there a place anyone can direct me to that tells exactly what the patches are updating and what not? Or if there are other places for heroes of might and magic patches?

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 01, 2008 01:13 PM
Edited by angelito at 13:26, 01 Jan 2008.

Game copies have been sold way after first release also. Those games have already a higher exe version.

The latest version for Restoration of Erathia is 1.4.0.0. If yours says different, get the needed patch here.
You just need 1 patch, the one which patches 1.1 to 1.4.

Changings from patch to patch:

Changes in Version 1.4

- Corrected the Miscellaneous Artifact slots on the Hero's Paperdoll screen.
- Removed the appearance of Combo Artifacts.
- Corrected the single turn, double casting of spells during combat.


Changes in Version 1.3

Multiplayer Updates/Enhancements:

- Clicking on the "Chat Slider" in multiplayer no longer crashes the game.
- Heroes visiting a Sanctuary can no longer be attacked by enemies with the use of the arrow keys.
- Hot Seat: Combat behaves normally when the last creatures standing for both heroes are 'Blinded'.
- Multiplayer games launched through the Heroes III, version 1.3, can play Restoration of Erathia multiplayer maps with games launched through the Heroes III: The Shadow of Death program.

General Updates:

- Dragonflies now cast weakness on the creatures they attack.
- Player can control the arrow towers in siege combat if their defending hero has the artillery skill.
- Heroes available from the adventure map taverns are the same as the heroes in the town taverns.
- Changed the formula for the necromancy skill. It is now based on a skeletons hit points.
- Heroes can now leave creature stacks to guard mines.
- Non-upgraded creatures can be recruited from an upgraded creature dwelling inside the town.
- Campaign briefing screen now displays an icon representing scenario difficulty.
- AI hero will now value shooter enhancing artifacts depending on the amount of ranged attack troops they have.
- AI controlled monsters will now avoid the moat when castle walls have not been breached.
- Points for finding the grail are now included in the final score when the game is won from a saved game.
- Customizing a hero will no longer remove the catapult from the hero's inventory.
- Memory issues regarding low memory, stored graphics, and town defense have been resolved.
- Monsters can no longer attack a hero visiting a trigger spot if that hero is not touching the monsters trigger.
- When threatened, AI hero will now protect the castle instead of going after the grail.
- Flying monsters no longer stand in place for the entire battle because of obstacle placement.
- Using the "Resurrection" spell at a low level extensively during combat will not make the price to surrender a negative number.
- Clicking on "Max creatures" after performing a sacrifice at the Altar of Sacrifice will not crash the game.
- Slider on the Altar of Sacrifice will now reset.
- Heroes exiting the shroud during Repeat Opponent Turn will not be invisible.
- Wandering monsters on water now have a one square attack radius similar to wandering monsters on land.
- "Next Creature" and "Start Combat" buttons no longer disappear if the game was minimized and restored.
- The hero selector buttons on the adventure screen no longer disappear after viewing the scenario information screen.
- Resolved an issue with the hero getting off a ship during Replay Opponents Turn.
- Special Victory Condition: "Build Grail in any town" now functions correctly and no longer crashes when you look at the Scenario Information screen.
- Using hot keys such as "D" for "Divide" in the town screen no longer causes a phantom click or other aberrant behavior.
- Pressing the "T" key when a player doesn't have any town no longer causes an illegal operation.
- Clicking on a hero's equipped artifact in the kingdom overview screen will not switch automatically to the backpack and cause odd game behavior.
- Creatures with the "Berserk" spell cast upon them will now move towards the nearest creature if they can't reach an enemy in one turn.
- Owning more than 51 map creature dwellings does not crash the game.
- It is no longer possible to fly into a mountain and stop using the arrow keys.
- You now visit adventure objects instead of flying over them while using the arrow keys.
- Re-hired heroes no longer get multiple stable bonuses.
- If a garrison hero was eliminated during his turn, using Replay Opponent Turn no longer causes him to appear permanently in the visiting hero slot.
- Pyramids no longer give the "Fear" spell.
- Player can no longer dismiss a hero's entire army.


Changes in Version 1.2:

Multiplayer:

- Eliminated "Gremlin Rush" strategy. Only the first two heroes hired each week receive a full set of troops. All subsequent heroes receive a single troop. Also applies to single player games.
- Resolved an issue that allowed players to control a hero that belonged to another player.
- Resolved an issue that allowed duplication of artifacts.
- Resolved an issue that allowed duplication of a hero.
- Resolved an issue that arose when attempting to use an ally's marketplace. Each player must use his/her own marketplace.

General Updates:

- Resolved an issue that allowed creature stacks to grow to very large numbers.
- Sacrifice spell no longer works on enemy troops.
- Resolved an issues that arose from using "Replay Turn" feature.
- Cursor now updates correctly when using Alt-Tab.
- Cursor now updates correctly after using Grail.
- Horde structures now correctly affected by Week of... and Month of... events.
- Eliminated "Gremlin Rush" strategy. Only the first two heroes hired each week receive a full set of troops. All subsequent heroes receive a single troop. Also applies to multiplayer games.
- All hero secondary skills now visible on Kingdom Overview Screen.
- Basic Town Portal will now function if the hero is above ground and the only castle is below ground or vice versa.
- Surrender costs no longer include summoned creatures.
- Stone and Iron Golems now have correct magic resistance.
- Land Mines and Fire Walls no longer damage creatures immune to fire magic.
- Shadows no longer disappear on combat screen.
- "Lose Hero" loss condition now correctly functions in saved game files.
- Timed events now work correctly for Computer Players.
- Game now functions properly when combat screen is filled with many obstacles, such as quicksand.
- Garrisoned heroes no longer return to garrison after both heroes are defeated during combat.
- Random Heroes now have correct alignment when Restart Scenario is used.
- Map Editor now opens a blank, untitled map after an attempt is made to open an invalid file.


Changes in Version 1.1:

Allied Maps:

Several Scenario Maps have both allied and non-allied versions for single and multi-player games. It is easy to spot the allied versions in the scenario list; each has "(allies)" next to the name.

Multi-Player Updates:

- Data Transfer has been significantly improved! Amount of data transferred from player to player was optimized to reduce transfer times to a fraction of those in version 1.0.

Hot Seat Updates:

- Resolved several Hot Seat problems including month-end issue and problem where games end before all win/loss conditions are met.
- Town Names and Types now correctly match in Multi-Player Games.
- Right-clicking in the map selection screen will no longer stop others from choosing their hero.
- Players can no longer see another player's stats nor dismiss another player's troops or heroes.

Map/Campaign Updates:

- Gold Rush Campaign (Neutral 1B) - Updated to ensure that players start with correct heroes.
- Steadwick's Fall Camp (Evil 1C) - Reduced difficulty level.
- Dragon Orb - Heroes no longer are trapped after using teleporter. Redwood Observatory now accessible.
- Vial of Life - All objects now accessible on adventure map.
- Islands and Caves - Treasure Chest now accessible.
- The Mandate of Heaven - Added Brown Tent.
- Warmongers - Removed Market of Time.
- Titan's Winter - Upgraded Black Box treasure.
- Myth and Legend - Updated water area. Added resources. Balanced artifacts.
- Race for Ardintinny - Fortress Town no longer starts with Mighty Gorgons.
- Barbarian Breakout - Corpse no longer blocks characters path.
- Alchemy Lab Update - Battles at Alchemy Labs are now fought on an above ground combat screen.
- General - Updated Obelisks and Puzzle Map to ensure that "X" is not revealed too early.

General Updates:

- Artifact update - The Spirit of Oppression now affects wandering monsters.
- Artifact update - Resource artifacts now function correctly on garrisoned and visiting heroes in towns.
- Creature Update - Troglodytes are immune to stone gaze from Medusas.
- Creature Update - Cyclops can no longer attack during tactics phase.
- Creature Update - Garrisoned creatures now show proper hero bonuses.
- Blind - Updated "Blind" spell to work correctly on all creatures.
Seer's Hut allows you to choose between troops if your party is full.
- Necromancer Skill - Updated to give the player 2/3 of skeleton warriors.
- Resurrected Creatures - Spells that were cast before a creature is killed no longer affect creature after resurrection. Resolved other anomalies associated with resurrecting creatures.
- Map Editor - Resolved Text Error in the size of Large maps.
- Custom Hero pictures now displayed correctly in taverns.
- Heroes no longer receive full movement points when rehired in the same day they die, retreat or surrender.
- Replay Opponent button no longer causes screen to go blank.
- Updated Resource Bar to update correctly the resource stats.
- Updated "Week of..." and "Month of..." to no longer appear in same order.
- Resolved issue that could occur when selecting Artifacts from the Kingdom Overview Screen.
- Resolved issue when Archangels attempt to resurrect other Archangels.
- Resolved issue in Show Advanced Options.
- Save Game Screen - "/" now filtered as an invalid character.
____________
Better judged by 12 than carried by 6.

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Totoro
Totoro


Famous Hero
in User
posted January 02, 2008 01:35 PM
Edited by Totoro at 17:58, 02 Jan 2008.

I got crashes every once in a while until I discovered that setting the music and effect-volumes from in-game options to zero prevents this. Dunno why... but it works. I get crashes no more. I miss the voices tho but I can always turn my own music on.

Anyway, you should try it.

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Eleonora
Eleonora

Tavern Dweller
dead serious
posted January 10, 2008 12:52 PM

after I installed Armageddon's Blade expansion, everything started crashing again - this time, there was no pattern, no particular "trigger" for crashing.
but I tried what Totoro wrote and now everything works fine. the game crashed not once since I have set Music and Effects to zero. thanks, Totoro! (but let's not forget angelito, also!)
____________
"Pshaw, Any eight year old can slam plutonium particles together and release a biblical amount of energy. Try again, snowheads."

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Tob
Tob


Hired Hero
posted January 10, 2008 02:23 PM

I am new here and I have the complete version. It does some of same things as mentioned above:

1) When playing against computer or other players at home it sometimes chrashes when i press the replay opponent's turn button.

2) Sometimes my hero gets splitted up in two parts if i visit my town and move him/her into the castle because i dont want to move every creature one at a time. You all know that the hero then disappears on the map... When i move the hero down again it hapens that the hero splits into two and two pictures of the same hero also occur below the mini map

Do you have any solutions?

I have also tried that the computer controlled my hero when my own reached a place on the map the computer had explored. This happened when the computer randomly picked the same hero as I had chosen from the start although it should not be possible.  
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goldfinger77
goldfinger77

Tavern Dweller
posted October 18, 2009 12:39 AM
Edited by goldfinger77 at 00:39, 18 Oct 2009.

Quote:
I am new here and I have the complete version. It does some of same things as mentioned above:

1) When playing against computer or other players at home it sometimes chrashes  


I also have Complete, and I also have issues with it crashing.  This happens both on my PC and my laptop, so it's not computer-specific.  I don't know if it has to do with the "replay opponent's turn" function, but I'll stop using that immediately.  Are there any other pieces of advice people have to stop this from happening?

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hobowu
hobowu


Known Hero
posted October 18, 2009 03:19 AM

Other advice?
Don't play multiplayer hotseat.

Random crashes just happen out of nowhere.
It seems to happen when you take specific actions (such as visiting a stone), but if you replay that turn and move slightly differently, then visit the stone the next turn, it doesn't crash.

Hotseat crashes far more often than single player i must admit.

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Khorgan
Khorgan

Tavern Dweller
posted April 04, 2010 02:33 PM

can some1 tell me wich should i do at first with an castle?

im rustic. in the 2nd week i have the first day capitol, (130%) next week day 1, i have pikemen, marksman, grifins, swordsmans, zealots, and i wait 1 week to do cavalgary, am i so wrong?
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uruk-hai
uruk-hai


Adventuring Hero
posted April 04, 2010 06:34 PM
Edited by uruk-hai at 18:34, 04 Apr 2010.

Quote:
can some1 tell me wich should i do at first with an castle?

im rustic. in the 2nd week i have the first day capitol, (130%) next week day 1, i have pikemen, marksman, grifins, swordsmans, zealots, and i wait 1 week to do cavalgary, am i so wrong?


Here are best topics, try and find what you need, gl.
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