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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Map Strategy
Thread: Map Strategy This thread is 3 pages long: 1 2 3 · NEXT»
godlyatheist
godlyatheist


Adventuring Hero
posted January 29, 2008 02:22 AM

Map Strategy

I'm starting this thread so people can discuss how to the best way to approach popular maps. Many people have played some maps hundreds of times but there are noobs like me who doesn't know them. Well, playing them on your own a few times gives you some knowledge but it's always good to get expert advice.

Maps:

Battle for Honor
Hourglass
Battlezone
Let's Fight
Ashes and Sand
Two Coast

More maps?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 29, 2008 10:32 AM

I can only give little advice on that.


Battle for Honor: Don't build the second town too much, wood and ore will cause you problems. Attempt to get the major artifacts and artifact merchants before breaking week 3 or 4. Do NOT break later than that.

Let's Fight: First week clear all mines if possible and get the town with a secondary. You should try to take the tier 7 by week 2 the earliest and the horde of archangels week 3 or 4 at worst. First to get to the middle will gain a big advantage and will opt to charge you. especially if you are some days late he'll visit your trees and attack with with 5 levels difference.

Two Coast: Clear the mines pronto and go for the gold mines second week 2 at worst. After you get the first teleport back to town and go for the second, then utopia. It's been too long since I played it to remember what time you break to get to the middle utopia and I also recall that the opponent can come from the underground. Second town is well guarded, I used to ignore it instead aiming to finish the game quick but I was still a bit of a newbie then. Will have to replay it to see if I'd still play it the same way.
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godlyatheist
godlyatheist


Adventuring Hero
posted January 29, 2008 07:45 PM

Quote:
I can only give little advice on that.

Let's Fight:  You should try to take the tier 7 by week 2 the earliest and the horde of archangels week 3 or 4 at worst.


How can you break through the LOTS of level 7's week 2 to get to the military post? It's always like 45+ for me so even with a good sp warlock I can't blast them fast enough.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 29, 2008 08:03 PM
Edited by Elvin at 20:04, 29 Jan 2008.

I have tried that with academy, dungeon and orcs all successful. Still getting titans or emeralds/saphire dragons while not dungeon is probably not possible week 2.

Dungeon has the easiest time with fireball/firewall, ignite, maybe sorcery and most possibly some good artifacts from the town. My best and closest fight was 35 emeralds with 7 stalkers week 2 day 5 but unfortunately my opponent lost the save and we could not continue
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akaihane
akaihane


Hired Hero
posted January 30, 2008 01:59 PM
Edited by akaihane at 13:59, 30 Jan 2008.

On battle for honour , is it possible to break through in the 3rd week without using dungeon?

I was testing out slyvan and I break on 4th week losing only a few tier 2. I got 2nd town and cleared all mines except the undead mines and gold mines in the first week. Clear all creeps except those tier 5 range/caster and tier 6-7. Finish up the all the creeps before heading to try the arch devil towards end of week 3 but I lost way too many troops unless i do the surrender trick but that will cost me alot of gold that i can't really afford. So i waited for week 4 and with a chain of heroes , i break it on week 4 day 3. How does other races do on this map? I'm only familar with dungeon and slyvan as I'm still new to homm5.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 30, 2008 04:04 PM

Sylvan, necro and academy can even week 2 with some skill I hear. With inferno and orcs I can break week 3. Haven and sylvan I'm not sure, should be a little hard before week 4. I have a feeling that Vittorio with flaming arrows can and my next bet would be Dougal.
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akaihane
akaihane


Hired Hero
posted January 30, 2008 06:10 PM
Edited by akaihane at 18:11, 30 Jan 2008.

Wow thats amazing , would love to know how they do it lol. I could break on week 3 but losing around 20-30 hunters , is that worth it?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 30, 2008 06:13 PM

Heck no, even 5 hunters are a lot Btw you might succeed flawlessly with last stand, raise dead spell, hunters and a few sprites. Just an idea, have not tried it myself.
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pinkspear
pinkspear


Known Hero
Crazy like a fool
posted January 30, 2008 07:07 PM

Quote:
Sylvan, necro and academy can even week 2 with some skill I hear. With inferno and orcs I can break week 3. Haven and sylvan I'm not sure, should be a little hard before week 4. I have a feeling that Vittorio with flaming arrows can and my next bet would be Dougal.


I would like to add something here.

It's ok that with some factions you can break on week 3 or even at week 2.

BUT

Will your 2nd/3rd week army enough to break through and defeat your enemy as well? What would you do if he/she sees that you're in a hasty rush, gathers all of his troops and wipes you out with a superior army? (though summon creatures might help you). You may say that there's much to gain from center areas, but what would you do when you get out of mana? Or you get arties/spells that you already have?

Btw I'm not talking about dungeon here

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 30, 2008 07:28 PM

I know that magic factions that have broken a week earlier will have enough of an advantage not to be helpless. The aim is to go straight for the mana well in the middle well so that the enemy does not catch you with your pants down but if YOU are out of mana he could be as well. Depends on the faction and if you break simultaneously. In one game I managed to get to the well for 1 step so the opponent HAD to attack me before I summoned my troops.
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pinkspear
pinkspear


Known Hero
Crazy like a fool
posted January 30, 2008 07:34 PM

I agree I just wanted to emphasise that if you break early that does not guarantee your victory. Also in my opinion it's better to wait a bit more with might factions (inferno, haven).

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 30, 2008 07:41 PM

Yes because if you meet a spellcaster hero at week 2-3 you'll probably be at disadvantage but on the other hand allowing him to get in the middle first is not a good idea. He could summon, upgrade his units and rush you instead. Plus getting the armour of forgotten hero when the opponent uses dark or destructive hurts.
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godlyatheist
godlyatheist


Adventuring Hero
posted January 31, 2008 08:05 AM

okay I tried let's fight again with dungeon on let's fight. I pwned the lots of emeralds week 3 day 1 this time. The only thing that allowed me to win was ignite + firewall + cape. Since the emeralds are so fast, firewall owns them when they keeping on waiting and getting good morale(i think firewall is broken against the stupid neutrals). If I tired it with might dungeon I'd get owned. I finished the opp on week 5 day 1, is this considered late? I did get a nether staff and sinitar had 34 sp + slipper. Well, pretty much it comes down to having about 15 or more sp and firewall if you get the nasty enmeralds, titans and BDs. Without fire spells I don't think I could break in week 3.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 31, 2008 08:53 AM

That is the point, if you get secrets of destruction and a mage guild 3 it's almost certain you will get a fire spell. It's still advised that you break week 2 so you can capture the tier 7 dwelling and aim to build dragons/castle in town so you have 6 dragons on beginning of week 3 When I break I am about lvl 17 and I aim for week 4 middle utopia. Somewhere between week 4 and 5 the opponent must be attacked.
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godlyatheist
godlyatheist


Adventuring Hero
posted January 31, 2008 09:06 AM

I was stupid and didn't pick up the cape after killing the guardian. That delayed me 4 days. Warpath+pathfinding is godly for a rushing warlock. I also managed to get 2 ring of broken will as well. I guess it depends on what you get on the map. Sinitar has a high affinity for +50% dmg and +2 sp arties in the beginning(i dono why, i just get them). Even if i get crap it's still 2k of gold.

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akaihane
akaihane


Hired Hero
posted January 31, 2008 10:59 AM

Quote:
Heck no, even 5 hunters are a lot Btw you might succeed flawlessly with last stand, raise dead spell, hunters and a few sprites. Just an idea, have not tried it myself.


I thought raise dead spell doesn't work after battle for non-undeads?

@Pinkspear
I think the aim is to get the stuff in the middle of map first , not really rushing to attack the enemy after breaking. I think almost all maps have guards on both sides so as long as you don't break the enemy side , you are safe until he can actually break or until you think you are ready to take him on.



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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 31, 2008 01:35 PM

I am glad to see heritage of Deleb remade for TotE, I really liked that map for swift paced games Played with dungeon and managed to break the enemy's tier 7 on day 7 and ended the game a couple days later. Was lvl 12 at the time. I remember I used to break about week 3 but it depends on how fast you want to engage the opponent.

Of course that's against the AI, a human opponent would be better prepared. And I got evercold icicle with circle of winter in the guild. Had expert destructive->cold death(for the fun of it ), adv enlightenment->intelligence and expert logistics.
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samiekl
samiekl


Supreme Hero
posted January 31, 2008 01:46 PM

On my last games here i had magmas and blacks as guardians. Kinda hard to break in week 1;

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 31, 2008 01:48 PM

I got good knowledge early without secrets of destruction, lucky I guess. I had devils and magmas.
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samiekl
samiekl


Supreme Hero
posted January 31, 2008 01:52 PM

Your guardians are the most important. If you can break them, you should have no problem with the ones from the enemy's side. So, it's kinda hard if you get magmas or blacks.
Of course, I may be doing it in some other way than you.

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