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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Collation of possible HoMM6 races / town types
Thread: Collation of possible HoMM6 races / town types This thread is 4 pages long: 1 2 3 4 · «PREV
Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted May 27, 2008 10:05 AM
Edited by Moonlith at 10:11, 27 May 2008.

Quote:
In my opinion the heroes must be of the same type of creatures, all human, dwarf en so on.

I strongly disagree. Mixing other races amongst the hero lineup adds a certain degree of realism and more diversity. Take Yog from H1-H4 for example. He was a Genie that served as a Barbarian hero. That was just plain AWESOME. Having a buckload of heroes ALL of the same race their faction is made out of is
1) Boring
2) Highly unrealistic as it forces people to think one race is against another race... That's crap. It's not about racial wars in Homm, not even factions against factions, it's about kingdoms vs kingdoms, regardless who owns the kingdom.

Take H4 for example, in every campaign you only fought your OWN faction.

I rather liked how humans were so widespread in H3 that they were in every faction's hero lineup. It MAKES SENSE.



By the way, Egyptian and Asian themes would be difficult, although it depends how you integrate it.

While an ancient greek theme somewhat borders between the fantasy medieval era theme and the ancient world theme around the year 0 (in my opinion), Egyptian theme is in my eyes distinctively pre-year-0. As such it won't fit too well in a game set in a medieval era.

Asian theme... I don't know, for some reason it also seems to pull away from the medieval fantasy theme.



Also note you don't necessarily need to intigrate creatures into factions to make them appear in games. Neutrals work just fine. One could even think of small 1-4 tier factions that are simply not playable, that are neutral, and play a more distinctive role in campaigns more likely.


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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 27, 2008 10:33 AM
Edited by Cepheus at 10:34, 27 May 2008.

^^ What he said
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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xerox
xerox


Promising
Undefeatable Hero
posted May 27, 2008 04:11 PM

Agreed but i thougt it was strange that humans were in ALL towns in Heroes 3. Maybe it makes sense but its still weird.

I think mostly creatures from your own faction should be heroes.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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MattII
MattII


Legendary Hero
posted May 28, 2008 12:55 AM

Conflux non-withstanding in H3 the Rampart had the fewest human heroes (4) followed closely by Stronghold (5). Necropolis was officially next (6), but given a couple of their 'humans' looked dead anyway.

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mvassilev
mvassilev


Responsible
Undefeatable Hero
posted May 28, 2008 02:14 AM

There should be 12 towns.

Knight (humans and angels)
Warlock (centaurs, gargoyles, and dark creatures)
Inferno (demons)
Forest (elves and animals)
Necropolis (undead)
Conflux (elementals)
Water (Nagas and water creatures)
Stronghold (humans, orcs, and beasts)
Swamp (lizardmen and swamp creatures)
Academy (gremlins, magical constructs, and mages)
Forge (dwarves, gnomes, and mechanical constructs)
Dark Elves (dark elves)
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted May 28, 2008 02:21 AM

I think it should be 60 - 80 percent the dominant race (eg, elves or orcs) and depending on the faction it would have some heroes from creatures in the faction, and based on relations to other factions there would be other race heroes.  Eg, assume 20 heroes for Sylvan:

Young Male Elf
Old Female Elf
Androgynous Elf
Young Female Elf
Young Female Elf
Old Male Elf
Middle Aged Male Elf
Robed and Cowled Elf
Spirit of an Elf
Heavily Scarred and War Weary Elf
(Snow/Lake/Dark) Elf
(High/Blood) Elf (or whatever)
Middle-Aged Dryad
Young Female Werewolf
Old Male Werewolf
Satyr
Elderly Herla (Half Elf/Half Deer)
Aragorn looking guy
Griffin (you really can't tell)
Dwarf

The Elves are sortof anti-social, thus only one hero from some other main races (Assuimg werewolves are not major, and counting Wood Elves, Dark Elves and Vori as the same race)  Undead would have Skeletons, Ghosts, Zombies, and a few Humans, Spider People, an Elf or two, a Dwarf, and a half demon.  

Thoughts?  Questions, comments?


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Nikita
Nikita


Famous Hero
Meepo is underrated
posted May 28, 2008 08:04 PM

all of them seem great,but i think young and old should be left out....

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xerox
xerox


Promising
Undefeatable Hero
posted May 28, 2008 08:18 PM

Spider People?
I think Blizzard might be angry then (because on of their main races are spider people aka Nerubians).
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted May 28, 2008 09:33 PM

@NiKitA:  I just meant that as a description, they would have names.

@Xerox:  Becuase they worship the Spider Goddess.  I actually meant they should have an actual spider.
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How exactly is luck a skill?

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holytitan
holytitan

Tavern Dweller
posted June 03, 2008 12:46 PM

wat abt tis faction

level 1:energy shade_plasma shade
lev2:sphere thrower_blst trower
lev3:shock attacker_chaos attacker
lev4zone surfer_neon surfer
lev5:radioactive chimera_10 headed hydra chimera
lec6:glowing paldin_crystal lancer
lev7:meteor titan_exsosphere titan

(a cicilazition from space!!!

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Glomp
Glomp

Tavern Dweller
posted November 16, 2010 06:57 PM
Edited by Glomp at 18:58, 16 Nov 2010.

I'd like to add my opinion to this discussion.

I have never understood reasons for just forgetting races, that have already been used in previous HoMM games. What did happen to lizardmen from HoMM III for example? Are they all dead? Where did efreets go? What about harpies(dark elven girls with two knifes are totally uncreative IMO)? Etc.

I don't see a purpose in new races, that may ruin the plot and atmosphere of Heroes, or may simply be made in a stupid uncreative way, as dwarves(no offence, little guys). Why do we need this stuff, while there still are lots of original HoMM options that just wait for their time, being long forgotten at the moment?

These questions appear mostly because I don't understand the logics of whole races dissapearing from the world of Ashan. Nothing about gameplay here.

And I don't mean making a whole race of lizardmen, naga, harpies, etc(if there's smth else). I just think that they should be added to the game, at least as neutral creatures if not in a regular town.

Is there anyone else thinking, that it is a problem?

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ReSisTanCe_Bg
ReSisTanCe_Bg

Tavern Dweller
Life haz no Alt+ F4 :(
posted November 17, 2010 09:32 AM

I agree with you Glomp

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted November 17, 2010 02:45 PM
Edited by Gnoll_Mage at 14:46, 17 Nov 2010.

Quote:
I'd like to add my opinion to this discussion.

I have never understood reasons for just forgetting races, that have already been used in previous HoMM games. What did happen to lizardmen from HoMM III for example? Are they all dead? Where did efreets go? What about harpies(dark elven girls with two knifes are totally uncreative IMO)? Etc.

I don't see a purpose in new races, that may ruin the plot and atmosphere of Heroes, or may simply be made in a stupid uncreative way, as dwarves(no offence, little guys). Why do we need this stuff, while there still are lots of original HoMM options that just wait for their time, being long forgotten at the moment?

These questions appear mostly because I don't understand the logics of whole races dissapearing from the world of Ashan. Nothing about gameplay here.

And I don't mean making a whole race of lizardmen, naga, harpies, etc(if there's smth else). I just think that they should be added to the game, at least as neutral creatures if not in a regular town.

Is there anyone else thinking, that it is a problem?


Don't forget that HoMM3 was in a different game universe to HoMM5 and MMH6. Ashan lore makes no mention of lizardmen, Ubisoft and Nival obviously decided at some point not to include them (they could still appear and be added to the lore of course, quite possibly in a Naga town). Ditto with Efreets. Now harpies, they are in the new lore, and it would be no surprise if they turned up in MMH6, especially given Elvin's comment that we would see various beastmen.

Personally I like novel races and creatures (balanced with plenty of familiar faces of course). The Heroes feel can be kept without necessarily reusing old concepts over and over. But each to his own .

Welcome to the forum by the way, guys!
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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted November 17, 2010 05:42 PM

Quote:
I'd like to add my opinion to this discussion.

I have never understood reasons for just forgetting races, that have already been used in previous HoMM games. What did happen to lizardmen from HoMM III for example? Are they all dead? Where did efreets go? What about harpies(dark elven girls with two knifes are totally uncreative IMO)? Etc.

I don't see a purpose in new races, that may ruin the plot and atmosphere of Heroes, or may simply be made in a stupid uncreative way, as dwarves(no offence, little guys). Why do we need this stuff, while there still are lots of original HoMM options that just wait for their time, being long forgotten at the moment?

These questions appear mostly because I don't understand the logics of whole races dissapearing from the world of Ashan. Nothing about gameplay here.

And I don't mean making a whole race of lizardmen, naga, harpies, etc(if there's smth else). I just think that they should be added to the game, at least as neutral creatures if not in a regular town.

Is there anyone else thinking, that it is a problem?


Agreed! It always makes me mad that Inferno, which was just as new to HoMM as Fortress was, made it into H5 because it can fulfill the role of "generic fantasy demons" while Fortress fans got screwed over. Fortress and Conflux are the only towns from HoMM III that are not represented in H5 in some way, and 5 of the Conflux units are at least in H5; Fortress fans get the Hydra and not much else. It's quite disappointing.

I really, really hope they bring it back at some point, but I doubt they will, given the direction they seem to be taking the story. H5's story isn't bad, per se, but I miss Erathia and Enroth.

It's sad to see the demon town go from having a quite unique backstory to just generic demons, for example.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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