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Heroes Community > Tavern of the Rising Sun > Thread: Behold! Battle of Valour. Tower vs Fortress.
Thread: Behold! Battle of Valour. Tower vs Fortress. This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV
Undead_Knight
Undead_Knight


Known Hero
Hero of Chaos
posted December 12, 2001 12:41 AM

I tested this battle again and appears that it will be better to fortress to cast prayer immediatelly and attack magi with dragon flies and titans with wyverns, in this situation only both worked chainlightning during 1st two rounds gave win to tower, but if cows will be lucky in attack (something like 12 cows killed 3 titans) fortress still won  
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Icon
Icon


Adventuring Hero
Tower Loving Criminal
posted December 12, 2001 12:51 PM

Thunder:

Balanced .... they are far, very far from being balanced.

I believe you wanted to show a fight between might hero & magic hero.

The thing you forgot is to give a magic hero some offensive spell like implo or just simple lightning bolt. After all its Tower with 2weeks upgraded army. Dont tell me they dont have a lvl5 magaic guild + library (especially with a hero with stats like that).

Only offensive spell that tower has is CL, which is great, but you need the pedant of negativity to use it effectivelly.

On the other side there is a might hero, with double stats, best spells for a might hero and when he hits he kills!

Today I also fought some battles with my friend. This time I wasnt that lucky, in fact I wasnt lucky at all and I lost 75% of times. The key to victory are first two Cl which CANNOT be resisted.

Tomorrow I think we gonna try Stronghold vs. Castle!

The battles are great b/c the imbalance factor, which reflects the luck you had during the game - better stats, artifacts an so on.

The thing I learnt is that as this particular Tower player I would never attack such a fortress hero, I would rather defend my castle, where I would most likely win

As far as I am concerned the thread is closed. Fortress wins!

Move on ppl to the Castle vs. Strongold battle
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thunderknight
thunderknight


Promising
Famous Hero
posted December 13, 2001 04:00 AM

First of all, I got to say thanks to Thunder for giving us great fun by creating this thread and the following ¡§town battle threads".

Well, I appreciate the effort Thunder had made to make the battle as balanced as possible. But, after a more thoughtful look at the battle, it can¡¦t be called a ¡§typical¡¨ might vs magic fight. Why the might hero got all the useful spells for a might hero (can you think of any useless spells in the beastmaster¡¦s spell list ??? ) whereas the wizard got something like magic mirror, prot from air/earth while the beastmaster can have even prayer and clone ??? (btw, Icon, wizard did have lightning bolt )

Maybe we shouldn¡¦t be too serious about this thread, it¡¦s for fun after all. And it doesn¡¦t mean fortress is better than tower anyway. Btw, I won¡¦t fight this battle in open-field. In a castle defense, tower will definitely win (well, maybe only 99.99% chance to win ) and even in a castle siege, if fortress didn¡¦t open the castle gate in the first turn, I will block that gate and make his cows/hydra/basilik stuck inside the castle and I also have a good chance to win. And if I got offered exp fire magic + berserk¡K¡K¡K¡K¡Khehehehehe
Well, enough for dreaming.

Anyway, thanks for the fun, Thunder. Let¡¦s move on to Castle vs Stronghold...........


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and love what you choose.

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted December 15, 2001 05:00 PM

It seems that players are deserting their belowed tower..

... so I believe I'll defend tower here. (even though I really shouldn't, Djive being a Gnoll Witch.)

I've tried this map a number of times, and my conclusion is that Tower has very good chances to win provided Wizard casts Chain Lightning in round 1 and it is not resisted.

If it is resisted then chances are on the Beastmasters side. Anyway, the combat is quite balanced.

The CL is either on Hydras, Lizard Warriors or Mighty Gorgons, tried all three of these.

I played the map around half a dozen times, Beasmaster won 2 and Tower has won the rest (around 5-7 games). One of the games Fortress won was when I tried to Teleport the Hydras adjacent to Titans while attacking Archmagi with Dragonflies. It seems this is a good tactics for the Beatmaster, and certainly worthy of more exploration. The rest of the games I've used the Prayer / Bless tactics for Fortress.

The tactics I employed for Tower.
Don't cast Chain Lightning again. Frost Ring on the square the Titans stand is usually much better and much less mana intensive (you need the mana for Ressurrection). It's the stacks hitting the Titans you want to reduce, the others can wait. In some cases Ice Bolt is a working Tactics (if you can't hurt two creatures with Frost Ring). Frost Ring is also less risky than CL, since the spell is resisted individually the chances of actually dealing some damage is good.

Don't let the Beastmaster pelt the Titans with prayered and blessed units, if the stacks are full or nearly full then they simply deal too much damage. Cast Dispel as soon as the Beastmaster have both of these spell in effect, at least in the beginning of the battle. This will also serve the purpose of keeping the Beastmaster busy to recast these spells. I usually cast dispel twice in the combats.

The spell that really would have made Wizard the winner? Well, the spell I'm missing the most when playing the Wizard is .... Teleport!!!

Just move the Titans to the other side of the Battlefield and then make an unretaliated attack. Chances are that the only unit which can attack Titans are the Lizads, and perhaps a unit the Beastmaster teleports.

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Thunder
Thunder


Responsible
Famous Hero
posted December 21, 2001 04:20 PM

Djive......

First: you should have cast slow on the Titans instead of the Mass Bless in the case you cast Prayer on the first round (like I have already told).

Second: I can hardly believe that Tower can afford to cast dispel on the round two instead of Chain Lightning. Fortress creatures will do too much damage IF you dont cast it. And the Fortress will most likely begin in the round three.

Ichon, there is 5th level spells for wizard. And I "gave them library". Just check how many spells wizard got.

Would I have given the Implosion to the Tower, it would have ensured almost certain victory for them. Although I didn`t gave Lightning Bolt to the Tower they did had Ice bolt (and on expert level).
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geralt
geralt


Bad-mannered
Adventuring Hero
Master of sword
posted December 21, 2001 05:13 PM

Fortrees is weak behold the power of TOWER.

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted December 21, 2001 05:16 PM

"Second: I can hardly believe that Tower can afford to cast dispel on the round two instead of Chain Lightning. Fortress creatures will do too much damage IF you dont cast it. And the Fortress will most likely begin in the round three."

It's explained somewhat by this table:
Creature, Normal, Prayered, Blessed, Blessed and Prayered

Damage done to Titans for a full stack.

Gnolls: 211, 238, 337, 380
Lizards: 193, 215, 330, 369
Dragonflies: 171, 191, 293, 328
Basilisk: 230, 253, 317, 348
Gorgons: 229, 253, 279 307
Wyverns: 235, 258, 270, 296
Hydra: 225, 245, 296, 322

By casting dispel you're more or less doing the same as removing half of the attacking creatures in the stacks. Also note that Bless is much more effective than Prayer in regards to damage dealing, though Bless will not reduce the losses the Beastmaster suffers.

Perhaps I should also mention... I always deploy Gargoyles in front of Titans and Nagas by their side. The rest of the creatures are left on their own to do as much damage as they can.

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Tristan
Tristan


Promising
Known Hero
illegally insane
posted December 21, 2001 11:15 PM

I agree with dispell, even more if any tower units are stoned, poisoned, or have weakness on them.  Yes, you might do more damage with CL, but it seems you will take away less damage capacity.  Plus, dispell is not subject to resistance, so is gauranteed to work and will not harm your own units (Unless you used genies to cast a spell) in any way.

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If you learn so much by losing, why am I so dumb?

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Thunder
Thunder


Responsible
Famous Hero
posted December 22, 2001 10:57 AM

Allright, I (might) have been wrong in my statement of dispel.

But still, if you want to test what is the best Tower strategy, you have to be using better strategies for the Fortress too. And that isn`t the Mass Bless on round two.
I have already said what it is (atleast twice), so Im not going to repeat myself any longer.
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted December 22, 2001 11:21 AM

Quote:
But still, if you want to test what is the best Tower strategy, you have to be using better strategies for the Fortress too. And that isn`t the Mass Bless on round two. I have already said what it is (atleast twice), so Im not going to repeat myself any longer.


The damage from prayered units are 'acceptable' for Tower, Blessed and Prayered is not. I'd try with a Frost Ring in round 2 to reduce health of the creatures attacking the Nagas and the Gargoyles. (If I can find a spot to target three opponent's that will be picked, if Fortress play with Frost Ring in mind it will only be two.)

Frost Ring doesn't take as much health as a CL, but it's resisted individually, so it's very likely you'll lose some extra creatures.
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