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Thread: My amateur Homm 6 idea | This thread is pages long: 1 2 3 · NEXT» |
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Drako_the_noob
Known Hero
Banned
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posted May 02, 2008 11:26 AM |
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My amateur Homm 6 idea
I am KD.
I have updated the musics!!!
I have a realy new Homm 6 idea!
2 new stats only for Ranged units! Precission and Range.
Precission types
Very Good: +50% damage when the enemy is not far.
Good: +25% damage when the enemy is not far.
Normal: 25% to miss shoot
Bad: 50% to miss shoot
Very Bad: 75% to miss shoot
Range types
Very Long: -25% to miss shoot and +25% ranged damage
Long: No effect
Normal: 2\3 damage when the enemy is far
Short: 1\2 damage when the enemy is far
Very Short: 1\3 damage when the enemy is far
Factions:
Castle
Lvl 1: Peasant -> Militia | Farmer
Lvl 2: Harquebusier (these guys use riffles!) -> Skirtmisher | Marksman
Lvl 3: Pikeman -> Halberdier | Lancer (mounted pikeman)
Lvl 4: Swordsman -> Crusader | Squire
Lvl 5: Priest -> Inquistor | Zealot
Lvl 6: Griffin -> Imperial Griffin | Battle Griffin
Lvl 7: Cavalier -> Paladin | Champion
Lvl 8: Angel -> Archangel | Seraph
Might hero: Knight
Magic hero: Cleric
Rampart
Lvl 1: Pixie -> Sprite | Fairy
Lvl 2: Centaur -> Royal Centaur | Sylan Centaur
Lvl 3: Dwarf -> Battle Dwarf | Defender Dwarf
Lvl 4: Wood Elf -> Grand Elf | Golden Elf
Lvl 5: Unicorn -> Silver Unicorn | Golden Unicorn
Lvl 6: Pegasus Rider -> Greater Pegasus | Heavenly Pegasus
Lvl 7: Danderoid -> Danderoid Soldier | Danderoid Guard
Lvl 8: Green Dragon -> Emelard Dragon | Crystal Dragon
Might hero: Ranger
Magic hero: Druid
Tower
Lvl 1: Gremlin -> Gremlin Master | Gremlin Saboteur
Lvl 2: Stone Gargoyle -> Obsidian Gargoyle | Quartz Gargoyle
Lvl 3: Gnome -> Gnome Fighter | Gnome Riffleman
Lvl 4: Iron Golem -> Steel Golem | Gold Golem
Lvl 5: Mage -> Arch Mage | Battle Mage
Lvl 6: Genie -> Genie Lord | Master Genie
Lvl 7: Naga -> Naga Queen | Naga Sorceress
Lvl 8: Giant -> Titan | Colossus
Might hero: Alchemist
Magic hero: Wizard
Necropolis
Lvl 1: Skeleton -> Skeleton Warior | Skeleton Archer
Lvl 2: Zombie -> Plauge Zombie | Diase Zombie
Lvl 3: Ghost -> Sprectre | Mane
Lvl 4: Stone Golem -> Flesh Golem | Incorpeal Golem
Lvl 5: Vampire -> Dhampir | Nosferatu
Lvl 6: Lich -> Arch Lich | Lich King
Lvl 7: Black Knight -> Dread Knight | Blood Knight
Lvl 8: Wraith -> Reaper | Soulthief
Might hero: Death Knight
Magic hero: Necromancer
Inferno
Lvl 1: Imp -> Familar | Vermin
Lvl 2: Gog -> Magog | Fire Gog
Lvl 3: Horned Demon -> Horned Burninator | Horned Leaper
Lvl 4: Succubus -> Succubus Mistress | Succubus Temptress
Lvl 5: Pit Fiend -> Pit Lord | Fire Fiend
Lvl 6: Hell Steed -> Nightmare | Pyromare
Lvl 7: Efreet -> Efreet Sultan | Efreet Mage
Lvl 8: Devil -> Arch Devil | Arch Demon
Might hero: Demoniac
Magic hero: Heretic
Dungeon
Lvl 1: Troglodyte -> Infernal Troglodyte | Cave Troglodyte
Lvl 2: Scout -> Assasin | Stalker
Lvl 3: Blood Maiden -> Blood Mistress | Blood Witch
Lvl 4: Harpy -> Harpy Hag | Elder Harpy
Lvl 5: Shadow Witch -> Shadow Matriach | Shadow Mistress
Lvl 6: Evil Eye -> Beholder | Facehugger
Lvl 7: Minotaur -> Minotaur King | Minotaur Guard
Lvl 8: Red Dragon -> Black Dragon | Shadow Dragon
Might hero: Overlord
Magic hero: Warlock
Stronghold
Lvl 1: Goblin -> Goblin Hunter | Goblin Trapper
Lvl 2: Wolf Rider (a goblin riding a wolf) -> Wolf Slayer | Wolf Hunter
Lvl 3: Orc -> Orc Archer | Orc Warior
Lvl 4: Troll -> Swamp Troll | Cave Troll
Lvl 5: Ogre -> Ogre Mage | Ogre Fighter
Lvl 6: Roc -> Thunderbird | Stormbird
Lvl 7: Cyclops -> Cyclops King | Cyclops Guard
Lvl 8: Behemoth -> Ancient Behemoth | Untamed Behemoth
Might hero: Barbarian
Magic hero: Shaman
Fortress
Lvl 1: Gnoll -> Gnoll Maurderer | Gnoll Captain
Lvl 2: Lizardman -> Artic Lizardman | Lava Lizardman
Lvl 3: Serpent Fly -> Dragon Fly | Poison Fly
Lvl 4: Mantis -> Praying Mantis | Armoured Mantis
Lvl 5: Basilisk -> Salamander (lava basilisk) | Cryonisk (ice basilisk)
Lvl 6: Gorgon -> Mighty Gorgon | Ancient Gorgon
Lvl 7: Wywern -> Pai-Kai | Pyrowern
Lvl 8: Hydra -> Deep Hydra | Gorynych
Might hero: Beastmaster
Magic hero: Witch
Factions list
Good factions: Castle, Rampart, Tower
Evil factions: Necropolis, Inferno, Dungeon
Neatural factions: Sronghold, Fortress
Hero movement
Native Terrains
Lava: Inferno
Grass: Castle and Rampart
Snow: Tower
Desert: Stronghold
Swamp: Fortress and Necropolis
Note: the heroes who walk on his\her native terrain recive no movement penelaty, thus gets 25% movement bonus.
Pathfinding
Movement Costs at each terrain (high numbers = greater penelaty)
Without Pathfinding skill
Grass: 100%
Lava: 125%
Snow: 150%
Desert: 200%
Swamp: 200%
With Basic Pathfinding skill
Grass: 100%
Lava: 100%
Snow: 125%
Desert: 175%
Swamp: 175%
With Advenced Pathfinding skill
Grass: 100%
Lava: 100%
Snow: 100%
Desert: 150%
Swamp: 150%
With Master Pathfinding skill
Grass: 100%
Lava: 100%
Snow: 100%
Desert: 125%
Swamp: 125%
Note: the heroes who walk on his\her native terrain recive no movement penelaty, thus gets 25% movement bonus.
Skills
Archery
Basic: ranged attack damage is increased by 10%
Advanced: ranged attack damage is increased by 25%
Expert: ranged attack damage is increased by 50%
Onffense
Basic: Inflicted hand-to-hand damage is increased by 10%
Advanced: Inflicted hand-to-hand damage is increased by 20%
Expert: Inflicted hand-to-hand damage is increased by 30%
Defense
Basic: Damage inflicted on troops is reduced by 10%
Advanced: Damage inflicted on troops is reduced by 20%
Expert: Damage inflicted on troops is reduced by 30%
Resistance
Basic: 5% chance of spell failure
Advanced: 10% chance of spell failure
Expert: 20% chance of spell failure
Leadership
Basic: +1 morale
Advanced: +2 morale
Expert: +3 morale
Luck
Basic: +1 luck
Advanced: +2 luck
Expert: +3 luck
Tactics
Basic: Your tactics - enemy tactics = 1 placement allowed within the first 3 hex coloumns
Advenced: Your tactics - enemy tactics = 2 placement allowed within the first 5 hex coloumns
Expert: Your tactics - enemy tactics = 3 placement allowed within the first 7 hex coloumns
Altillery
Basic: ballista's shots have 50% chance of dealing double damage
Advanced: ballista's shots have 75% chance of dealing double damage
Expert: ballista's shots deal double damage
Ballisitics
Basic: catapult does 1 shot with 60% chance to hit the intended wall. 50% chance for maximum damage. Until all seige walls are destroyed, chance to hit arrow towers or drawbridge is less than 60%.
Advanced: same as basic but catapult does 2 shots per turn
Expert: two shots of maximum damage, each with 75% chance to hit the intended wall.
Firt Aid
Basic: regenerates up to 50 health on top creature in a troop
Advanced: regenerates up to 75 health on top creature in a troop
Expert: regenerates up to 100 health on top creature in a troop
Necromancy
Basic: 10% enemy creatures killed are resurrected
Advanced: 20% enemy creatures killed are resurrected
Expert: 30% enemy creatures killed are resurrected
Diplomacy
Basic: 25% of creatures normally fleeing will offer to join. -20% to surrendering cost.
Advanced: 50% of creatures normally fleeing will offer to join. -40% to surrendering cost.
Expert: all creatures normally fleeing will offer to join. -60% to surrendering cost.
Estates
Basic: 125 gold/day
Advanced: 250 gold/day
Expert: 500 gold/day
Learning
Basic: earned experience is increased by 5%
Advanced: earned experience is increased by 10%
Expert: earned experience is increased by 15%
Logositcs
Basic: movement is increased by 10%
Advanced: movement is increased by 20%
Expert: movement is increased by 30%
Pathfinding
Basic: -25% movement penelalty
Advanced: -50% movement penelalty
Expert: -75% movement penelalty
Scouting
Basic: view radius is increased by 1 square
Advanced: view radius is increased by 2 square
Expert: view radius is increased by 3 square
Navigation
Basic: water movement range is increased by 50%
Advanced: water movement range is increased by 100%
Expert: water movement range is increased by 150%
Eagle Eye
Basic: hero has a 40% chance to learn spells of level 2 and below
Advanced: hero has a 50% chance to learn spells of level 3 and below
Expert: hero has a 60% chance to learn spells of level 4 and below
Intelligence
Basic: maximum spell points increased by 25%
Advanced: maximum spell points increased by 50%
Expert: maximum spell points are doubled
Mysticism
Basic: +2 spell ponts per day to hero's spell regeneration
Advanced: +3 spell ponts per day to hero's spell regeneration
Expert: +4 spell ponts per day to hero's spell regeneration
Scholar
Basic: teach and learn spells level 2 and below
Advanced: teach and learn spells level 3 and below
Expert: teach and learn spells level 4 and below
Sorcery
Basic: effectiveness of cast spells is increased by 5%
Advanced: effectiveness of cast spells is increased by 10%
Expert: effectiveness of cast spells is increased by 15%
Magic Capaility
Basic: hero can learn spells level 3 and below
Advanced: hero can learn spells level 4 and below
Expert: hero can learn all spells
Air Magic
Basic: Air Magic spells are cast at the basic level
Advanced: Air Magic spells are cast at the advanced level
Expert: Air Magic spells are cast at the expert level
Earth Magic
Basic: Earth Magic spells are cast at the basic level
Advanced: Earth Magic spells are cast at the advanced level
Expert: Earth Magic spells are cast at the expert level
Fire Magic
Basic: Fire Magic spells are cast at the basic level
Advanced: Fire Magic spells are cast at the advanced level
Expert: Fire Magic spells are cast at the expert level
Water Magic
Basic: Water Magic spells are cast at the basic level
Advanced: Water Magic spells are cast at the advanced level
Expert: Water Magic spells are cast at the expert level
MUSIC THEMES
-Castle Theme (Mozart - Requiem)
-Rampart Theme (Lord of the Rings Theme)
-Tower Theme (Pearl Harbor Theme)
-Necropolis Theme (J.S. Bach - Toccata und Fuge)
-Inferno Theme (Enigma - Domineo)
-Dungeon Theme (Mozart Fantasia in d Minor)
-Fortress Theme (Mozart - Turkish March - Guitar Cover)
-Stronghold Theme (JS Bach - Toccata - Guitar Cover)
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Lexxan
Honorable
Undefeatable Hero
Unimpressed by your logic
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posted May 02, 2008 04:54 PM |
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Hey Draco, here are some Ideas for your creatures
Gog => Magog/Salamander
Beholder => Evil Eye/ Gauth
No one forces you to use unique names though. Elder eye and Fire Gog will do fine as well
____________
Coincidence? I think not!!!!
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Drako_the_noob
Known Hero
Banned
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posted May 02, 2008 04:58 PM |
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Quote: Hey Draco, here are some Ideas for your creatures
Gog => Magog/Salamander
Beholder => Evil Eye/ Gauth
No one forces you to use unique names though. Elder eye and Fire Gog will do fine as well
Thank you very much!
But Gogs are not Basilisk style units. Gogs are red skinned Lizardmen-like Demons, thorwing fireballs at enemy.
I'ts 100.000% that there will be more factions: at least 2 more (Stronghold and Fortress).
And also. What do you think about Precission and Range. Shoud I change its effect?
I guess most people will not like the Rifflemen in Castle.
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xerox
Promising
Undefeatable Hero
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posted May 02, 2008 09:30 PM |
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I think some of it is really good and prescision idea is very good, but fit more as a racial skill (if you improve it a little bit).
However most of this is a completly copy of H3.
When you create a game you want to bring something new, not something that everybody has already seen and is a complete copy of a previous game.
In your idea almost everything is copied from H3.
Thats why i only give it 1,5/5 or 3/10.
Because i like the prescion idea but think it would fit more like a racial skill and most names are very, very good.
It lost lots of points because almost 99% of the idea is copied from H3.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Drako_the_noob
Known Hero
Banned
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posted May 03, 2008 07:02 AM |
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Quote: I think some of it is really good and prescision idea is very good, but fit more as a racial skill (if you improve it a little bit).
However most of this is a completly copy of H3.
When you create a game you want to bring something new, not something that everybody has already seen and is a complete copy of a previous game.
In your idea almost everything is copied from H3.
Thats why i only give it 1,5/5 or 3/10.
Because i like the prescion idea but think it would fit more like a racial skill and most names are very, very good.
It lost lots of points because almost 99% of the idea is copied from H3.
I know. T skills are copy from H3. It was evening when edited, I was tired, so on... but now I will edit it.
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Drako_the_noob
Known Hero
Banned
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posted May 03, 2008 03:07 PM |
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Every creatures have name now.
There are few this I need: Hero Ideas, Ideas for original spells, re original skill names.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted May 03, 2008 03:58 PM |
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What about Spells based on different parts of the body (Hand, Foot, Mind, Back, etc)
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How exactly is luck a skill?
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Drako_the_noob
Known Hero
Banned
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posted May 03, 2008 03:59 PM |
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Quote: What about Spells based on different parts of the body (Hand, Foot, Mind, Back, etc)
I don't realy like the idea of body spells, sorry. No offense, but this sounds weird for me.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted May 03, 2008 04:02 PM |
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Fair enough.
I do like what you have done so far though, the 8 creatures idea is rather good, and Mantis fits well into the Swamp Fortress.
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How exactly is luck a skill?
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Drako_the_noob
Known Hero
Banned
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posted May 03, 2008 04:04 PM |
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Quote: Fair enough.
I do like what you have done so far though, the 8 creatures idea is rather good, and Mantis fits well into the Swamp Fortress.
Thanks!
But I guess not too many people will like the idea of Riffleman in Castle...
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted May 03, 2008 04:08 PM |
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I'm doing that selective ignorance thing that I've gotton so good at.
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How exactly is luck a skill?
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emilsn
Legendary Hero
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posted May 03, 2008 11:13 PM |
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Edited by emilsn at 23:14, 03 May 2008.
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Quote: Rampart
Lvl 1: Pixie -> Sprite | Fairy
Lvl 2: Centaur -> Royal Centaur | Sylan Centaur
Lvl 3: Dwarf -> Battle Dwarf | Defender Dwarf
Lvl 4: Wood Elf -> Grand Elf | Golden Elf
Lvl 5: Unicorn -> Silver Unicorn | Golden Unicorn
Lvl 6: Pegasus Rider -> Greater Pegasus | Heavenly Pegasus
Lvl 7: Danderoid -> Danderoid Soldier | Danderoid Guard
Lvl 8: Green Dragon -> Emelard Dragon | Rainbow Dragon
Might hero: Ranger
Magic hero: Druid
Did you not like the HoMM5 Rampart idea?
centaur, no. Dwarf, no thank you. pegasus, dumb. dendroid fine but name it treant please.. And lets fix Nivals mistake: Rainbow dragon - no its gay! sapphire dragon...
Else your on a right track.. I guess.
oh and what is the idea with fortress being artic/lava?
____________
Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted May 03, 2008 11:40 PM |
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Quote: No, It's Gay!
...because the rest of the Elves arent...?
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How exactly is luck a skill?
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MattII
Legendary Hero
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posted May 04, 2008 01:28 AM |
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I always liked HIII the best, simple enough to pick up quickly, yet advanced enough to be challenging, and fun to play no matter how advanced you were.
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Drako_the_noob
Known Hero
Banned
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posted May 04, 2008 11:11 AM |
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Quote:
Quote: Rampart
Lvl 1: Pixie -> Sprite | Fairy
Lvl 2: Centaur -> Royal Centaur | Sylan Centaur
Lvl 3: Dwarf -> Battle Dwarf | Defender Dwarf
Lvl 4: Wood Elf -> Grand Elf | Golden Elf
Lvl 5: Unicorn -> Silver Unicorn | Golden Unicorn
Lvl 6: Pegasus Rider -> Greater Pegasus | Heavenly Pegasus
Lvl 7: Danderoid -> Danderoid Soldier | Danderoid Guard
Lvl 8: Green Dragon -> Emelard Dragon | Rainbow Dragon
Might hero: Ranger
Magic hero: Druid
Did you not like the HoMM5 Rampart idea?
centaur, no. Dwarf, no thank you. pegasus, dumb. dendroid fine but name it treant please.. And lets fix Nivals mistake: Rainbow dragon - no its gay! sapphire dragon...
Else your on a right track.. I guess.
oh and what is the idea with fortress being artic/lava?
Fortress is a swamp town, but some creatures can become ice or fire creatures.
Basilisk -> Ice \ Fire Basilisk
Why not?
And about the rampart... I don't like the Homm 5 Rampart at all. Homm 3 Rampart was the best.
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emilsn
Legendary Hero
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posted May 04, 2008 04:03 PM |
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Quote: Fortress is a swamp town, but some creatures can become ice or fire creatures.
Basilisk -> Ice \ Fire Basilisk
Why not?
Interesting. work on it.
Well, not that I dislike HoMM3 Rampart, I actully just think at that HoMM5 was less messy and more organised
____________
Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.
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Feenor
Known Hero
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posted May 07, 2008 07:21 PM |
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I say no no no no no no no no no no no no to h6 coppied from h3/h5
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Drako_the_noob
Known Hero
Banned
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posted May 10, 2008 04:35 PM |
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Quote: I say no no no no no no no no no no no no to h6 coppied from h3/h5
Why
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Gurnisson
Known Hero
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posted May 10, 2008 04:35 PM |
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Quote: dendroid fine but name it treant please..
Dendroid is a better name than Treant.
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Drako_the_noob
Known Hero
Banned
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posted May 10, 2008 04:40 PM |
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Quote:
Quote: dendroid fine but name it treant please..
Dendroid is a better name than Treant.
Okay, don't fight about this on the forum.
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