Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: Behold, Adrius' H6 Imp faction!
Thread: Behold, Adrius' H6 Imp faction! This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Lord_of_Chaos
Lord_of_Chaos


Known Hero
Chaotic Entity
posted June 12, 2008 08:04 PM

Quote:
@Lord_of_Chaos: Please do! If you have time, I'd love to see your version of the Rabid Devourer, think of it as a small, more animal like Caehvlir. Remember to make the tongue hang from its mouth and don't forget the drool!


Alright, not a problem. I'll see what I can come up with, then post it here once it's done. Don't worry about the drool. Adding drool to creatures is one of my favourite things to do .

Quote:

Oh, and you mentioned making a new version of the Caehvlir, give him more armor and give him him straps across his chest and back that holds the hut in place. And about making a high technological hut, just paint it black and have the roof made in metal or something, don't forget the balcony for the hero.


Not exactly making a new version, but improving on the original. I scanned the picture onto my computer and I'm adding colour to it and cleaning it up in Adobe Illustrator. The hut shouldn't be too much trouble to change and the straps across the body will be easy. Adding more armour however, will be a little harder, but I'll give it a try anyways.
____________
My artwork Here
Wii friend code: 5851-5127-4914-1820
Brawl friend code: 0173-0991-0556

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted June 12, 2008 08:10 PM

*Bows respectfully*

I'm wondering what to do next on my faction... I'm thinking of adding a sort of skill tree but I feel like basing it around the H5 skill tree to avoid having to make a completely new one. You know, having attack with Battle Frenzy, Archey and Tactics, and then adding unique skills after those...

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Card_Ximinez
Card_Ximinez


Famous Hero
no
posted June 12, 2008 08:32 PM

Excellent change. I liked the story too.
____________
wtf this still exists

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted June 12, 2008 08:36 PM
Edited by Adrius at 20:36, 12 Jun 2008.

Thanks, I didn't plan to make an explanation about the Infernal Imps first, since I felt that it would be surrendering to all the inferno lovers

But when I made the story, that idea crossed my mind and I couldn't bare myself to change it

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Sargeras
Sargeras


Known Hero
the Fallen
posted June 13, 2008 01:23 AM
Edited by Sargeras at 01:25, 13 Jun 2008.

Superb work Adrius... for your hard work with imps.

Your story is good (IMHO good explanation) and alchemy, potions and ingredients great. I like technology implemented in fantasy world (look at gremlin )and your rifles, pistols are ok, but crossbow is the best...

Abilities are ok, but try inventing some new names for them and idea of adding unique skills - i can't wait. Moreover i think that you have done great job with the creatures: construct, imps, beast, ogre...pretty cool lineup (i like tier 2 the most - large creature, band of three - reminds me of MTG, very inovative)
One more suggestion...maybe u can change the names of your imps abit, so they aren't imps, imps, imps...leave the imp part (i think Bokveil sounds good without imp in front)
And most of all i would like to see images of your creatures (tier 2 & 3 especially)

All in all great job...
____________
Now they shall be consumed by the very flame they sought to control...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lord_of_Chaos
Lord_of_Chaos


Known Hero
Chaotic Entity
posted June 13, 2008 01:44 AM

Quote:

And most of all i would like to see images of your creatures (tier 2 & 3 especially)


I suppose that's my department .
____________
My artwork Here
Wii friend code: 5851-5127-4914-1820
Brawl friend code: 0173-0991-0556

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Lord_of_Chaos
Lord_of_Chaos


Known Hero
Chaotic Entity
posted June 13, 2008 03:50 AM
Edited by Lord_of_Chaos at 07:23, 13 Jun 2008.

Devourer concept art has just been completed. As you can see, it has that humanoid shape, but is somewhat lizard-like. A large mouth full of teeth (my specialty ) is presesnt, hinting at the fact that its a devourer. I kept it's design fairly slim because it sounded as if it was a fast, agile creature. I gave it somewhat large feet, so when it's hunting it could use the large muscles to give itself a big starting speed boost. I placed it on a cliff-like edge with its head facing upwards, almost as if it were trying to catch the scent of prey. And of course, there is drool, because you cant have a vicious beast without it.

Edit: It's a little hard to tell from the scanned picture, but those blackened things on its knees are supposed to be bone outgrowths. I figured, with the design I gave it, it would probably have its knees on the ground while devouring its prey, so maybe over so many years, it developped extra bone there to protect it. Also, I gave it a small tail because it looked wierd just ending there, plus it would help with balance considering its head is big and full of teeth.


____________
My artwork Here
Wii friend code: 5851-5127-4914-1820
Brawl friend code: 0173-0991-0556

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Sargeras
Sargeras


Known Hero
the Fallen
posted June 13, 2008 02:55 PM

IMO your devourer is cool ...
I like: big jaws, stronger backward legs than forward and appearance in general but for my taste would add bigger, stronger tail and spikes on the spine so he would look more vicious...

Great job...maybe u can draw my ideas for creature contest ...
____________
Now they shall be consumed by the very flame they sought to control...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn
emilsn


Legendary Hero
posted June 13, 2008 04:41 PM

Great story - I liked it, how ever the chapter "the fall" was a bit weird - Some Urgash chaos magic he did, making a imp baby turn to a 4 feet tall monster
____________
Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted June 13, 2008 07:17 PM

Well, Lord_of_Chaos, I hate to be critizising and all but I thought of the Devourer as a degenerate Caehvlir, and the Caehvlir have eyes... But that design's also good!

Its somewhat "clean" form makes it look like it really can change appearance, I actually prefer that form to my own vision, but please add eyes if it's possible

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Lord_of_Chaos
Lord_of_Chaos


Known Hero
Chaotic Entity
posted June 13, 2008 09:12 PM

Quote:
Well, Lord_of_Chaos, I hate to be critizising and all but I thought of the Devourer as a degenerate Caehvlir, and the Caehvlir have eyes... But that design's also good!

Its somewhat "clean" form makes it look like it really can change appearance, I actually prefer that form to my own vision, but please add eyes if it's possible

Hmm, I suppose eyes could be added without having to change too much else. But since its a predator of sorts, I figured I could take away the eyes and it hunts and attacks through a hightened sense of smell and uses its toung to taste the air, kind of like a snake.

I'm still working away on that improved caehvlir, but for my next pencil drawing do you have an preferances to which I do?
____________
My artwork Here
Wii friend code: 5851-5127-4914-1820
Brawl friend code: 0173-0991-0556

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted June 14, 2008 12:39 PM
Edited by Adrius at 15:02, 14 Jun 2008.

Any of the Imp creatures would be nice, they're not too complicated. Big noses, small eyes, steel hats (For underground safety, you don't want to get a stone in the head... think of a large cowboy-hat in steel) and the robe. If you do the ranger, remember the newly added crossbow, and if you do the Grenadier, remember the mask.

Edit: I added your Devourer pic to the main post, hope it's ok with ya. Can't thank you enough for your support. Oh, and you can keep the Devourer without the eyes if you want to, unless you've already started on them.

To everyone else, I've removed the Imp prefix to all creatures.

Oh, and be sure to check the update list at the bottom of my main post, it's an easy way to see what I've added so far.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Card_Ximinez
Card_Ximinez


Famous Hero
no
posted June 14, 2008 04:31 PM

Adrius, would you mind if a did a suggestion of a campaign to your faction? I've been thinking about it for a little while?
____________
wtf this still exists

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted June 14, 2008 05:53 PM

I wouldn't mind at all, all suggestions are welcome

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Lord_of_Chaos
Lord_of_Chaos


Known Hero
Chaotic Entity
posted June 16, 2008 01:23 AM

Quote:
Any of the Imp creatures would be nice, they're not too complicated. Big noses, small eyes, steel hats (For underground safety, you don't want to get a stone in the head... think of a large cowboy-hat in steel) and the robe. If you do the ranger, remember the newly added crossbow, and if you do the Grenadier, remember the mask.

Edit: I added your Devourer pic to the main post, hope it's ok with ya. Can't thank you enough for your support. Oh, and you can keep the Devourer without the eyes if you want to, unless you've already started on them.


Hmm, alright. I was actually thinking of doing either the ranger, grenadier or blocker next.
It's perfectly fine that you added it to the main post, as long as you dont take credit for drawing it . I really dont mind helping out because I love doing this kind of stuff. I've been kind of busy with various things that past couple days, so I havnt had the time to work on anything, so the devourer remains as is.
____________
My artwork Here
Wii friend code: 5851-5127-4914-1820
Brawl friend code: 0173-0991-0556

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted June 16, 2008 07:13 PM

Great, do whichever one you want, and as I said earlier, you can keep the devourer as it is. It looked great once I got used to it.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Card_Ximinez
Card_Ximinez


Famous Hero
no
posted June 17, 2008 02:01 PM

Imp Campaign Scenario 1

The Alchemist

Scenario 1
The Keep

An alchemist called Welag is sick of the old way of the imps: staying out of trouble. He has decided to become the ruler of the Alchemist Cult and then attack the other races. The present leaders have given him a challenge, he must capture a Cavern towns in control of some demons and keep them until reinforcements arrive. If he manages that, the cult will appoint him leader of the imps.

Hero: Welag (Lv 1)
Stats: A:2 D:1 S:0 K:2
Starting Army: 18 Rangers, 7 Blockers and 2 Grenadiers or 3 Devourers
Skills: Basic Alchemy, Basic Defense (Vitality)
Artifacts: None
Speciality: Survivor: If ther is only one friendly stack stack of creatures on the battlefield, this stack recievs a +5 Defense and The Regeration ability
Biography: Wegal has always been tougher and more aggressive than the other imps. He also had a great mind for alchemy, but nevertheless used his ability of defense to help himself and his few allies. He is sick of hiding and wants to attack the demons once and for all.

Choose a bonus:  4 Blockers or Minor Artifact or 1 Caehlvir

Objectives: Capture Barothol in two months (Defenders of the city: 35-45 Inferno first tier upgrades, 20-28 second tier upgrades, 20 third tier upgrades and 5 fourth tiers; Fortifications: Citadel)
Hold Barothol for a week: Two Inferno Heroes will attack the city. After a week, the mission is complete.
____________
wtf this still exists

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted June 17, 2008 07:18 PM
Edited by Adrius at 19:26, 17 Jun 2008.

Hmm... Well, it wasn't exactly what I was thinking about... Then again, my mind is quite a strange place

When I heard suggestion, I thought you meant like a campaign overview, not each mission described in details and so on... None the less, thanks for your suggestion, but when I think about it I want to do the campaign part by myself.

Feel free to give me suggestions on the campaign story as a whole, but keep the mission details to me, since I'll probably change a lot of things to fit my own story fused with other's.

Edit: Just added the Alchemist's Unique Skills to the main post, hope ya like it

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
emilsn
emilsn


Legendary Hero
posted June 17, 2008 08:23 PM

Quote:
Anga’s Despair (Decreases both your enemies and your own luck by 2.) Requires: Soldier’s Luck

White Hatred (If the enemy hero casts a Light Magic spell on one of his creatures, the Alchemist will throw the Combat Alchemy bomb Explosive on it/them. If the spell only target one creature, the damage is normal, if the Spell is a mass one, the bombs’ damage will be halved on each target.) Requires: Detain Light


The luck one first: Wouldn't it be weird to gain a skill to nerf your enemy's luck and still nerf your own. If you got expert luck and that perk - you will have +1 luck (unless you got artifacts but then you still wouldn't get high luck) - I find it rather useless, why not just apply deadmans curse?

the light perk: What combat bomb are we talking about here?

oh and what about we work out some new names instead of: white hatred, black hatred and so on. Those 2 sound racist

But what about: Hatred against light, Hatred against darkness, Hatred against destrucktion - und so weiter Sounds more english.

and on a few of the skills you forgot to write what abilities they needed. but else it is good.
____________
Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted June 17, 2008 09:20 PM
Edited by Adrius at 21:30, 17 Jun 2008.

It's a skill to be used if you already have a high amount of luck, kinda risky, I know.

About the White/black Hatred, never thought of the rascist thing... But it's only a name so I can change it. And about me forgetting the requirements on some skills, I didn't. Those are the skills that doesn't require anything but basic attack and so on, like battle frenzy.

Ps. There's an alchemy bomb named explosive, check the Combat Alchemy section

Edit: Changed the White Hatred etc. skill names to White Banishment, dark banishment and so on.
Next thing up should be the campaign I think, things are getting harder...

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0670 seconds