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Heroes Community > Tournament of Honor > Thread: Peripeteia map (alpha version)
Thread: Peripeteia map (alpha version)
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 07, 2008 01:57 PM
Edited by Warmonger at 15:56, 10 Jul 2008.

Peripeteia map (testing in progress)

Since mapmaking guild appears useless, I post my project here.

Inspired by Chronic Peripeteia for H4.

It is huge (but only large) map for two players full of epic battles and oversized creature stacks. An alternative to these insta duel maps spawning all around.
You can play it singleplayer as well and discover large underground level gradualy.

Peripeteia 0.53
Peripeteia 0.6



Map is playable and possible to finish, but kinda empty due to its size and lack of landscape objects. I plan to add more features as soon as I master scripting and hear your advice.

The main road from one player's terithory to another is long and heavily guarded, however with the complicated portal system and border gates players can meet in the undeground and fight for same resources quite early.
Usually the player who reaches specific zone first will benefit from free bonuses and resources.

For that reason you can forget sim turns, but nothing is perfect.

Some of the treasures and guarding stacks may look bizarre at the firts sight, but due to map richness it is possible to take at least some of them.



Now enjoy the map.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 08, 2008 02:13 PM
Edited by Warmonger at 14:49, 08 Jul 2008.

Quite silent in here

I've done some more testing and found a number of map holes and messed creature stacks so now everything should be fixed.

However I wait with the upload of version 0.53 till I make garrisson with peasant giving money.

Still look forward to your opinion about gameplay and balance.

EDIT: Update.

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podz
podz


Hired Hero
Armageddons blade will return!
posted July 09, 2008 06:42 AM

i loved this map on h4 if its tha 1 im thinking of


please keep us updated with this map k


thanks mate

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 09, 2008 12:27 PM

I expected somewhat bigger interest

Added some screenies showing improved graphics and brand new dwarven zone.

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted July 09, 2008 12:38 PM

Quote:
I expected somewhat bigger interest

Added some screenies showing improved graphics and brand new dwarven zone.


well Warmoger  you should'nt expect to much feedback.....
I posted a new map to  Art of War but not got to much feedbacks.....
that the life of an mapmaker.....
____________

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 09, 2008 01:20 PM

I'm a bit busy with gaming and the forums these days but I will take a look when I can
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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MysticPhoenix
MysticPhoenix


Adventuring Hero
posted July 09, 2008 04:16 PM

Quote:
For that reason you can forget sim turns, but nothing is perfect.


That might be a reason for low feedback. At least for me sim turns are essential for any H5 multi player game, and playing a huge map without sim turns is a reason for me to not even take a look.
Same was for Elvin's map, but since he told us that now sim turns work, I'll give it another try at weekend (hopefully) and will surely respond.
____________

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 09, 2008 04:19 PM

Same here, a heroes game is already time consuming with sim turns to consider without it. It was different with H3, the game was quite faster. And thanks
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 09, 2008 04:59 PM
Edited by Warmonger at 17:04, 09 Jul 2008.

I may consider separating mine zones, but as soon as players reach main dungeon they will have an opportunity to attack each other and this was intentional.
Just from there to game's end there's a long way.

What I had in mind is that there's no need to keep sim turn tycoon when you can just fight It's like a more time => more gameplay.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 09, 2008 09:38 PM

It is a beautiful and well designed map, very imaginative. Has a good structure and a magical feeling - particularly the underground - however there are a few things:

The underground is too complicated, I wouldn't even want to memorize these portals
There are too many dwellings and neutrals to the fact that you feel drowning. Maps with many fights per day cannot keep my interest for long. It generally feels overstuffed.
The sim turns do not take into account border guards, it's as if they don't exist. In such a map it is of paramount importance that the sims do not break too early.

The map is great for exploration but I would not wish to learn playing it competitively. Btw you forgot the garrisons empty And not sure if it was intended but in the treant thicket in the underground the savage treants are not guarding its entrance.

Something that I never checked is how soon you can meet with the opponent in the underground. Make it too early and some will have the advantage in early skirmishes.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 10, 2008 07:58 AM
Edited by Warmonger at 08:02, 10 Jul 2008.

Thanks.

I also think there may be too much stuff on the surface , but I don't want anything to be removed - only if you have something particular on your mind. All in all, the map was meant to be layed for some time.

I may try to remove outposts inner guards so it will take less time to take them.
Quote:
The sim turns do not take into account border guards

I don't think they were supposed to.
Quote:
Something that I never checked is how soon you can meet with the opponent in the underground.

This is something I can hardly test just on my own unforetunatelly.
Quote:
Btw you forgot the garrisons empty

Do you mean script is messed again?
Quote:
the treant thicket in the underground the savage treants are not guarding its entrance

They guard 100 wood logs. Maybe I should look for the better light.

My idea was not exactly to create very competetive tournament map, but rather great singleplayer adventure possible to play online, unlike all these single player scenarios which are one-shot experience.
It is not the imagination I'm lacking, but the sense of balance.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 10, 2008 09:02 AM

Not sure about the script I took a look from the editor.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 10, 2008 03:56 PM
Edited by Warmonger at 16:04, 10 Jul 2008.

Now it all works for sure.



I uploaded new versions with extended underground and some custom content - not sure if it work for you as well though, so I leave the older one by now.

No gameplay improvements yet.

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