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Heroes Community > Other Games Exist Too > Thread: Mumorpugers
Thread: Mumorpugers This thread is 3 pages long: 1 2 3 · NEXT»
DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted July 26, 2008 04:48 PM
Edited by DagothGares at 16:49, 26 Jul 2008.

Mumorpugers

I would like to raise a question: What makes MMORPG's so good?

You could be thinking: "Dagoth, you nitwit! MMORPG's are the greatest invention evarrr and I beat you wit my 7331 lvl 70 tier 6 shammie, any day of the week, foobum."

Or you could be thinking: "Meh"
Or: "well, there are people who like it and people who don't. Deal with it."

I myself tend to not like it, now. I played WoW, the last month and here is an issue that I don't like about it:
Quote:
The most common form of level treadmill is the practice of killing monsters for experience points. The player constantly chases after the next level in order to be able to defeat the next slightly stronger monster. The outcome of MMORPG combat tends to depend more on the character's numerical statistics than the player's skill. Thus there is usually little for a player to do beyond clicking an attack button until he or she wins, or is forced to flee when nearing death. So whether fighting small rats or large demons, the player is performing essentially the same actions, the only difference being the larger numbers in his or her character and the monster's attributes. In the eyes of critics, the player is essentially running forward while going nowhere, as on an exercise[citation needed] treadmill.


Here see this

and because I like yahtzee so much I'll allow him to put his fingers on the sore spots

I would like to put some other issues with it. I only have actual experience with WoW and guild wars, but i think that will suffice.

My problem(s) with WoW: Competitive gameplay killed it, somewhat. Everyone trying to be 7331 tier 6 something is not my idea of fun. I think that banding together for a quest is fun, but if you didn't hop on the wow train, right from the start, you won't find someone that is your level. I admit that I played free server, so it might be different actual online... I also feel left out whenever I venture into a city and see about 10 level 70's mucking about or some level 40's begging, because they apparently NEED that mount.

I also don't like the mind set of some players. It is quite often that I found myself in the starting area with a hostile level 70 trying to slay all the noobies for fun...

Don't get me wrong. I really, really tried to like world of warcraft, but there's no such thing as roleplaying. All that they talk about is combat roles. Let's say I started out as an undead warlock. The name warlock made me think about firepower + the game promised me that I would be able to summon minions.

So I went and played as a warlock, but the gist of it was that warlock are suppose to curse their opponent and take damage so that their minions could attack them...

And the role division af "tank, damage dealer and priest" is not what I mean when talking about roleplaying.

Guild wars had that in a lesser extent, but the problem there was that as soon as you left the city, you were put in a dungeon, alone...

So you had to find someone willing to quest with you (easier said than done), if you wanted to continue. You could also hire NPC's, but what is the point of buying a mumorpuger when you can play it single player?

So... Anyone want to defend it?
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TheDeath
TheDeath


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Undefeatable Hero
with serious business
posted July 26, 2008 04:50 PM

For me, MMORPGs are even worse than Counter-strike addiction (yeah, here in Romania, people are obsessed with Counter-strike, don't even sleep! they play like "omg!! lag1! owned u n00b!!" meh, not tactical or anything).

But MMOs are even worse, because a lot more people become addicts, and for even MORE periods of time.

I don't understand, I never actually liked "power-gaming" at all

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DagothGares
DagothGares


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No gods or kings
posted July 26, 2008 04:57 PM

I myself am also not a fan of powerplaying, because I think that's not the purpose of mumorpugers. The purpose is
Quote:
banding together with forty friends to stomp on a night elf's face.

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TheDeath
TheDeath


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Undefeatable Hero
with serious business
posted July 26, 2008 04:59 PM

Too bad most are in just for the experience and leveling up, and killing more and more and bleh.

...do you hate Night Elves?

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DagothGares
DagothGares


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No gods or kings
posted July 26, 2008 05:10 PM

The emphasis was more on banding together with forty friends than the night elf...

But those foxy dreadful night elves deserve a whooping.
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Asheera
Asheera


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Elite Assassin
posted July 26, 2008 06:07 PM

Quote:
I also don't like the mind set of some players. It is quite often that I found myself in the starting area with a hostile level 70 trying to slay all the noobies for fun...
That's why in some MMORPGs you get "punished" for killing someone who doesn't fight back (you gain "karma" in Lineage 2 for example)

But still I agree that some players simply ruin everything...
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xerox
xerox


Promising
Undefeatable Hero
posted July 26, 2008 06:12 PM

Night Elves pwn


I think MMORPGS are great. They are huge and fun and really challenging. You always have something to and always something to aim at. Plus you can play with several of your friends and its great fun to play with 10 million people (World of Warcraft) and join a group of good players and kill bosses in very hard 10 and 25-man dungeons.

I never get bored. I always have something to do. Sometimes I take break from the game and play other games (my highest break was 9 months).  

But of course this depends on what MMORPG it is. The free MMORPG Runescape is nothing compared to World of Warcraft (which I play).

Also if you play on roleplaying servers it is great fun.

Right now im going on my Night Elf Druid to the zone Moonglade and see Priestess Tyrande cleanse the corrupted green dragon Erankius in a in-game event.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted July 26, 2008 06:25 PM

@ asheera: yes, but the dishonour points they get for killing people there is nothing compared to the amount of honour you can acquire by killing a few peopl of high level.

@ xerox: two questions:
1) Does Kel'Thuzad die in WoW?

2) How much strategy is involved in the game? I mean, I'll tell you the warlock tactic: summon, buff, DOT, DOT, destructive... Rinse and repeat...
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lord_crusader
lord_crusader


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UHU!! supreme!
posted July 26, 2008 06:46 PM

maybe you are playing the wrong mmorpg... for example guildwars only have 20 levels (that's about 10 hours of gameplay) for each character, and there are not superweapons... I mean you can have a cheap sword for about 1k that will have the same damage and stats than a expensive one that cost you 800k, the same case for armors and the rest of the items the prices only depend of the skin you know which one is a rare skin or which one is nicer, the rest of the game only depends of your ability and skills, they way you construct your builds...
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Lord_Woock
Lord_Woock


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Daddy Cool with a $90 smile
posted July 27, 2008 01:05 PM

How MMORPGs work

Generally, the very inapropriately named MMO"RPG"s are based on a very narrow concept, which in terms of game design is simply flawed: exp grinding and getting better equipment is not the means to achieving a goal, but the goal itself. However, because of the massive multiplayerness, the pimp factor kicks in and suddenly the game works against all logic.

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TitaniumAlloy
TitaniumAlloy


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Professional
posted July 27, 2008 01:28 PM

Yahtzee?
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phoenixreborn
phoenixreborn


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Unicorn
posted July 27, 2008 01:33 PM

I don't play them.  I'm pretty sure the attraction of mmorpg's is social.

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TitaniumAlloy
TitaniumAlloy


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posted July 27, 2008 01:36 PM

No its because when people put hours into making their character have high stats and cool armor (as with just about every RPG) they want to be able to show off their endevours to as many people as possible and the best way to do this (just above taking your xbox around to your neighbours houses) is to put it online.

The fact that you always seem so close to being the best out of your peers not only plays on self worth issues but also gives MMORPG's their addicting qualities.
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xerox
xerox


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posted July 27, 2008 04:08 PM
Edited by xerox at 16:09, 27 Jul 2008.

Okey  I will answer your questions

1. I dont raid 24/7 so I was never in old Naxxramas. Anyway, yes kel'thuzad died. But as with all Liches, they will ressurect themself unless you destroy a "physclarate" (sorry cant spell it) which we didnt.

2. WoW is not a strategy game but you cant use spam abilities, it completly depends on what class you are.
WoW is easy to learn, hard to master.
For example as a Hunter I must use a "shooting rotation" which means I must shoot my abilities in a diffrent order.
And in the raids its of course a lot strategy.
A lot of boss encounters in raid dungeons are very hard since nobody can do ANYTHING wrong and everythings got to be PERFECT, ZERO mistakes or you all die.

An example of this was the boss Netherspite in Karazhan.
We skipped  that boss because it was so hard. We got him/her down to 99%... and the Shade of Aran boss is very easy if all know what to do a listen to the raid leader and read the tactics (like move away when he begins to cast Arcane explosion, stand completly still when he casts Flame Wrath etc).


-------------

I think a lot people plays MMORPGS because they want to resist real life and escape from it (sadly).
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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baklava
baklava


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Mostly harmless
posted August 01, 2008 02:10 AM

Quote:
WoW is easy to learn, hard to master.

It masters people quite easily though
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
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Daystar
Daystar


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Back from the Dead
posted August 01, 2008 03:42 AM

My opinion about Mumorpugers  (I love Yahtzee!) is that they're not a good thing, but they're not a bad thing either.   They're in the middle of my game style rankings:

TBS/RTS
SPRPG
MMORPG
Sim...thingies. (City, Ant, Amusement Park, just Sims)
FPS.

Mumorpugers are excellent for social gameplay, for obvious reasons, and in many circumstances it can be easy-ish to learn from them because you can just ask anyone around you "How do I do this?" and you really do get the feeling of being a part of a whole, and yet that every part of the whole is important, something you don't learn to such extent in any other game type (in my experience.  There's a bit of that in RTSs with lower unit numbers but never mind that)

However, Mumorpugers  loose points because of the adiction thing they do, which isn't good, and the fanaticism they inspire.  Also, as stated above, 90% of them are trying to be WoW, mostly because it really is an awesome game.  I'm going to stand here and say that yeah, WoW is a good game FOR ITS TIME.  It uses graphics that look fairly nice but aren't ridiculously demanding on your graphics cards, there's a lot of differentiation available with all classes having unique aspects and fun things to do, and the world is very well crafted.  I hope we can all agree on these things.  However, within 5 years they'll either need a WoW 2 or a major Patch to end all patches, since the game is becoming more and more of an old game, the graphics now growing archaic.  However, 5 years is a long time in the gaming world, which gives them time.  

One thing I do like about Mumorpugers is how big they can get.  I mean, you get huge worlds with lots and lots of space in them, lots of cool stuff you can do, places you can see.  There's a lot of room for showcasing different cultures upclose and personal, where most games either rush you through several (RPGs) make you sit through one for most/all of the game (most FPSs) or give you a very loose, wide shot understanding of the culture but don't tell you much about it (TBS/RTS such as AOE or Heroes)
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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted August 01, 2008 07:36 AM

Atleast I, Don't find myself always going for teh uberl33t armor in MMOs, its the friends that keep me playing, not teh Uberl33t armor and high stats.Infact, the game would bore me to death without friends.
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xerox
xerox


Promising
Undefeatable Hero
posted August 01, 2008 09:56 AM

Also a thing which is good with MMORPGS (some atleast) is that its 100% sure you get a reward for your work in the game.
When you work on trying to kill a hard boss you are rewarded when you are successful,  when you kill lots of monsters just to try to gain some reputation and gain that enchantment or good weapon something happens.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted August 01, 2008 10:10 AM

Quote:
Also a thing which is good with MMORPGS (some atleast) is that its 100% sure you get a reward for your work in the game.
When you work on trying to kill a hard boss you are rewarded when you are successful,  when you kill lots of monsters just to try to gain some reputation and gain that enchantment or good weapon something happens.

See thats why Mumorpugers are not good, because its work, you dont have fun in the game only killing monsters then becoming stronger and then killing some more monsters. And its just boring doing the same thing over and over.

Yes i know what your gonna say: "but there are diffrent monsters"

monsters or not the thing is that you cant have fun, only work. Thre is no storyline and no new moves. But what i cant belive is that people actually pay for that kind of thing.
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xerox
xerox


Promising
Undefeatable Hero
posted August 01, 2008 10:38 AM

I was not going to say that, see?

Seems like you think you should be able to get the best equipment and weapons without having worked for it.

And there is a storyline in most MMORPGS  
The stories are usually far larger and complex then in any other game


____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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