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Heroes Community > Library of Enlightenment > Thread: Best Hero - DUNGEON
Thread: Best Hero - DUNGEON
Arx333
Arx333


Hired Hero
posted August 04, 2008 08:11 PM
Edited by Arx333 at 20:15, 04 Aug 2008.

Best Hero - DUNGEON

Hi. I'm starting this Dungeon-version of that very entertaining thread for Inferno heroes here on the forum (searched but didn't find any thread like this, sorry if it's out there). The particular reason is that I may have kinda told 2 of my friends that I can beat them easily in an XL map w/ underground with me as Dungeon, and now I'm beginning to consider if I shouldn't choose a particularly good hero rather than merely go with Jeddite just because he's cool.

But unlike the other thread, this is not just 'starting hero'. Feel free to recommend good scouting heroes, good second-in-commands, or simply line up the entire rally of Dungeon heroes in rank according to their importance according to you (if you want to).

I personally usually pick either:

Jeddite - I like the Resurrection spell and I like having it early on, especially if Eath Magic is an early skill. Also I like that he only has Wisdom, so it's not like other mages who sometimes start with Basic Wisdom and Basic Some Crap You Can't Use. With Jeddite, you get more of a chance to shape him yourself (and who was really considering NOT giving him Wisdom?)

Gunnar - the Logistics skill, obviously. But for some reason, I just HATE the Tactics skill. I know it's fine for grouping your army or making a bold attack in turn 1 with even your slow critters, but I play most battles defensively, weakening my enemy before moving in for the kill, and besides theres other skills I'd much rather have. I know its considering a valuable skill, but I've just never learned to take advantage of it... still Logistics is good. But wouldn't Gunnar perhaps do as a guy you boost to Expert Logistics, give a decent army and then send out mopping up wandering creatures or neutral towns?

Aside from that, I'm rather in the dark considering which heroes are good (even though I DO realize that Damacon's money bonus is pathetic and that Alamar is the same as Jeddite, only with that completely redundant Scholar skill taking up a spot on his skill list, making him immensely inferior). And my choices above may be stupid. Sorry if they are

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fank0
fank0


Known Hero
There are no limits
posted August 05, 2008 05:20 AM

Main heroes

1. Shakti - best start in the game, able to open a small con day 1
2. Dace - typical overlord with offense and tactics, therefore a nice main
3. Damacon - 350 gold isn't a bad speciality and if he gets an ok second he is a good main hero
4. Arlach - offense + artilerry. Not perfect but playable

Secondary heroes

1. Lorelai - find some learning stones and hope for expert scouting
2. Alamar - ressurection spell + scholar
3. Geon - slow spell
4. Jeddite - ressurection spell + the fact that if he gets earth magic early in the game he may be playable as main hero
5. Sephinroth - a walking crystal mine
6. Malekith - the best magic damage dealer in the game, unfotunately pretty useless as a main hero

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted August 05, 2008 09:16 AM

Gunnar. (best hero in game, especially on XL maps.)

Alamar is by far the better choice than Jeddite, because he can learn advanced wisdom and expert scholar pretty fast, and then teach Gunnar the resurrection spell..
____________
Better judged by 12 than carried by 6.

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fank0
fank0


Known Hero
There are no limits
posted August 05, 2008 11:03 AM

Of course, Gunnar is very strong , but we know that log specialists are banned most of the time. That is why i do not even bother mension those otherwise superb heroes.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted August 05, 2008 12:09 PM

I never play games with Hero restrictions (nor battle spell restrictions)
____________
Better judged by 12 than carried by 6.

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Arx333
Arx333


Hired Hero
posted August 05, 2008 12:36 PM

Well, we're just 3 friends who're gonna play it hotseat, so I'm still seriously considering Gunnar ... I just don't really see the GREAT use of the Scholar skill - yes, I can see it's 'handy' so you can teach somebody Resurrection. But then it's only useful with Alamar as a secondary hero. I mean, for my main hero (where I still consider putting Jeddite and then just PRAY for Logistics), having one of the eight skill slots filled with Scholar INSTEAD of fx Earth Magic or Armorer or even some half-useful skill like Sorcery... well. Alamar is only useful if you have ANOTHER main hero, but no Resurrection spell in your mage guild. After he has then taught his spell to your main hero, his use expires. Whereas, if he has to be main hero, I still believe he's inferior to Jeddite, because Jeddite can (hopefully) get a better skill instead of Scholar

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maretti
maretti


Responsible
Supreme Hero
posted August 05, 2008 02:52 PM

Allways choose a mighthero as main. Jeddite is complete and utterly useless.
____________
Crag rules, Orrin and Ivor suck

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted August 05, 2008 03:00 PM

How about Ajit?
____________
Coincidence? I think not!!!!

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Arx333
Arx333


Hired Hero
posted August 05, 2008 04:30 PM

Quote:
Allways choose a mighthero as main. Jeddite is complete and utterly useless.


Well, I've tried the others out, but I just lose interest in the game with them. I dunno why

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MmmNachos
MmmNachos

Tavern Dweller
posted August 06, 2008 07:32 PM

If no heroes are banned, Gunnar is the clear choice with an awesome special and two awesome skills. Tactics is very useful for Dungeon since it allows you to:

1) Position troops so your Eyes and Medusas have a wall of single trogs in front of them. Very good in early battles against the map.

2) Get your harpies, minotaurs, and serpicores in striking distance. After a couple weeks, a single hero with expert tactics and a handful of minotaurs or serpicores can win a lot of battles against the map without ranged support.

Along those lines, Dace and Shakti are also great starting dungeon might heroes. Dungeon has one of the best selection of magic heroes too. Alamar is cool, as previously discussed, though remember you need Advanced+ level Earth for the resurrection to be permanent. Unless you can find a quick source of earth magic, it may be quite a few level ups before Alamar become dominant. Deemer is very nice with wisdom, advanced scouting, and meteor shower to start. I haven't always had great luck taking Deemer as a starting hero though. It's the same problems as Solmyr: one spell and it's back to the mage guild to recharge spell points. In the end, I wouldn't pick a warlock starting hero but would be happy with one as a secondary hero.

Any decent hero in your tavern with Archery should immeadiately be recruited for Dungeon and used as your main, if possible.

I've used Ajit in the past -- he's not bad. Evil Eyes will be ruthlessly targeted by the AI and human players alike, so you may not make it to the final battle with hordes of Ajit-enhanced Eyes. There's no way he beats out Gunnar, but I could see some advantages to choosing him.

Lastly, keep in mind all those heroes with Offense are not supremely useful until you get Minotaurs and Dragons! For Dungeon, I would consider skills like Armorer, Tactics, Earth Magic, Archery (if you can get it!) a higher priority than Offense to develop.
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Zsa
Zsa


Famous Hero
posted August 06, 2008 10:04 PM

Best heroes were already mentioned - gunnar shakti dace damacon.

Ajit sucks balls, 2 very bad secondary skills to start with and a specialty that's moderately useful (+1 speed for beholders).

Archery is not such a good skill with dungeon especially since the two shooters are some halfbreed, expensive, "we have the combined shooting power of the grand elves" creatures. Offense is a much better skill to have.

Never use warlocks unless you play an open medium map template. Otherwise they will get trashed. Nobody cares about alamar getting earth magic. He has all the secondary skills you need.

Jedditte sucks. Alamar is badass for a secondary hero.

And offense is VERY useful since your powerstack for the first week will be trogs. Getting to expert offense is actually very important since your powa stack will not get retaliations since you are 30% sexier and that makes the other stacks die of shame from one delicate stroke of your mouse button.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted August 07, 2008 07:12 PM

just few words about heroes with Tactics:
- Tactics is extremely useful if you fight vs guards that have high speed. If you don't have Tactics, then monsters will "wait" and then they will do more or less harm to your major troops. If you have Tactics, then you just put few single troops into the reach of monster and they will not wait but kill these single units. So, you can shoot them 2x more effectively (full range) or kill using main troops. Losses in this case are minimal. Example: you fight vs 3 red dragons in external dwelling. If you fight with Crag Hack, then dragons will wait and then they can kill all troglodytes; if you do same fight with Shakti then you will lose much less troglodytes or no at all.

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maretti
maretti


Responsible
Supreme Hero
posted August 07, 2008 08:20 PM

Allways choose Crag over shakti. You place a 2 hex unit at position 4 and the dragons can (and will) reach it, so you dont even need tactics. If you dont have other 2 hex units use a single medusa.
____________
Crag rules, Orrin and Ivor suck

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Zsa
Zsa


Famous Hero
posted August 07, 2008 08:23 PM

Forgot exactly but I know the dragon stack reaches the other side of the screen

In which case you put one trog in the middle stack, your main units on the sides and attack. The dragon will find the lure of the lone trogly too powerful and will fly over to the other side of the screen and try to make friends.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted August 11, 2008 08:19 AM

Quote:
Allways choose Crag over shakti. You place a 2 hex unit at position 4 and the dragons can (and will) reach it, so you dont even need tactics. If you dont have other 2 hex units use a single medusa.

yeah you are right well, imho still low-level Shakti can be preferable over low-level Crag e.g. when fighting vs Dread_knights, Scorpicore, Thunderbirds, VampireLords

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Kendal
Kendal

Tavern Dweller
posted September 24, 2008 03:41 PM

i think gunnar with logistic is very usefull, yes logistic skill is one skill you must have for any heroes you wana play
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