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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 TotE latest patch information - Patch 3.1
Thread: Heroes 5 TotE latest patch information - Patch 3.1 [ This thread is 22 pages long: (1) 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 ]
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted August 19, 2008 12:29 PM
Edited by Elvin at 10:01, 25 Aug 2008.

Heroes 5 TotE latest patch information - Patch 3.1

The Apocalypse is upon us! Patch 3.1 has been released! http://patches.ubi.com/heroes_might_magic_5/

Quote:
Features added
***************

- correct Window Mode support

- Wide Screen support ( including HDTV resolutions ) (*)

- Portrait Screen resolutions support


- Dwarven Subterranean generation for Random Maps

- Custom Armies generation for Random Maps

- Water Zones generation for Random Maps


(*) dialog scenes, loading screen and adventure scenes will be shown with correct aspect ratio, but not 100% wide screen


Bugs repaired and changes made:
*******************************

Stability issues:

- game no longer crashes after delayed action taken twice

- game no longer freezes if assassins are engaged in combat and defeated with another
hero than Arantir

- fixed possible multithreading synchronization crash after map loaded
and voice over was playing

- fixed possible crashes when multiple combats triggered simultaneously for same player

- fixed game crash when player dispels hero curse with several ghosts

- fixed possible game freezing after a dialog scene at mission end


Camera, graphics, interfaces:

- fixed empowered spells announcing again and again when getting artifacts and
new skills and having no Destruction Magic skill

- fixed showing player money, instead of ally's money, when accessing allied town's
Town Build through Kingdom Overview

- fixed ignoring selected upgrades when hiring a "Buy All" caravan from another town

- fixed fast skipping several turns by quickly pressing End Turn button in missions
with no AI opponents

- fixed sound not played for Stables at adventure map added special Ghost Mode path
plotting for Ghosts

- fixed dead stacks lying around Cyclops having tooltips and sometimes shown as they
can be attacked

- fixed Defile Magic animation fixed announcing Blood Rage bonuses ahead of actual attack

- fixed and extended combat log messages fixed creatures numbers remain at
battlefield after killed by Arcane Crystal added Dungeon's Elemental
Vision for player in Duel game

- fixed gaining gold amount shown in red at town Marketplace's Artifact Selling

- fixed Next Hero button switching to sleeping heroes

- fixed Multiplayer Profile Alignment calculation

- fixed Rain of Arrows perk available in spell book when there are no more visible
favorite enemies present

- fixed cursor showing day path incorrectly when moving from boat to land having
a Snatch ability

- fixed Inferno and Dungeon towns sacrificial building incorrect button tooltips

- fixed updating of turns counter at Town screen, Hero screen, Creature Info screen
and  Ghost Info screen (for Simultaneous Turns)

- fixed incorrect income details sometimes shown at first day of the game

- fixed interface actions not blocked properly on enemy turns and while playing
scripted scenes

- fixed opening of Walker's Hut interface by shortcut ("Y" key) at
Stronghold town when this building wasn't built yet

- fixed  host can set password of only 1 character and clients will be unable to
connect blocked active hero sleep/wake triggering when interface blocked and on
enemy turns

- added face to hero's tooltip in combat

- fixed occupied slots game information in LAN and Ubi.com Multiplayer lobbies when
game creator closes some slots or switch them to A.I.

- fixed player could detect invisible creatures from cursor's shape using
Goblin Trappers's ability

- fixed false Stunning Blow animation after Word of the Chief

- fixed defending army without hero could see creatures elements when attacked
by wizard hero with Elemental Vision perk


Gameplay, mechanics, balance:

- fixed Zehir's ability to summon creatures if he doesn't have enough resources

- fixed double playback of cutscene if user double-clicks on the ritual place


Adventure mechanics and A.I.:

- fixed possibility to build Grail structure in Stronghold town if town level is below 15

- fixed impossibility to finish multiple level ups after mission was already won

- fixed not giving growth bonus for several moon weeks of creatures

- fixed entering by hero, but not capturing enemy town when attacking only gate cell
threaten by enemy hero

- fixed retreat possibility checking for simplified combats to fit one used in actual
combats

- fixed ship's model displayed incorrectly after crossing whirlpools in a fast manner

- fixed alternative upgrades of Haven creatures can't be trained

- fixed multiple clicked objects triggering (Seer Hut, Sylana's Ancient and other)

- Stronghold's town Halls now refill Barbarian hero's mana to maximum after a turn

- Astrologer Tower week change will now generate monsters at weeks of creatures
and display moon weeks announcements

- Astrologer Tower week change will now affect creatures reserves in towns and dwellings,
giving bonuses and penalties

- fixed hero remembers artifact set part combined after removal when he has same type
of artifact in his bag already

- fixed heroes specializations weren't working for upgrades of creatures

- fixed A.I. heroes could stuck in front of caravans

- fixed Arcane Excellence to give +100 mana only once

- fixed heroes didn't learn spells from Academy town after Library build


Combat mechanics and A.I.:

- fixed Tactics skill working incorrectly when two heroes with the skill meet in battle

- fixed Battle Griffin can land at occupied position

- fixed Nomad Centaur does not use Maneuver abilities correctly

- fixed Nightmares Fear attack

- fixed retaliation strike from a friendly units attack under Puppet Master or Frenzy spell
only affects other friendly units

- fixed combat AI abusing Defend command and using only Wait command and thus making
its army more vulnerable

- fixed Arcane Crystal explode making open gate shown as closed

- fixed Arcane Crystal dealing damage to siege walls, gate and towers

- fixed Mask of Equity giving double bonuses

- fixed heroes fleeing estimation for Hard and Heroic difficulty levels

- fixed spells working for Barbarians and war cries working for other heroes classes
when given from Editor

- fixed situation when creature moves with attack under Storm, dies on path,
but still attacks target

- fixed making further attacks after stack already died

- fixed Sylvan hero can use Rain of Arrows perk on invisible units

- fixed Deadly Strike, Vorpal Sword and alike attacks reduced by Blood Rage damage
reduction

- fixed Evil-eye not casting debuff onto secondary targets

- fixed duel 3x3's illegal combat bonuses granted to gated units as a consequence of
switching heroes

- fixed duel 3x3's possibility to cast Defile Magic to another hero than one that is
opponent's active

- fixed duel 3x3's applying Helmar's artifact set effects (Dwarven set)

- fixed duel 3x3's war machines destroyed for all enemy heroes at once

- fixed duel 3x3's incorrect combat bonuses and Firewall working while switching heroes

- fixed phantom creatures become non-phantom after Vampirism spell applied to them

- fixed Hives could attack invisible creatures

- fixed Ride By Attack was used when creature runs away

- fixed entangled Treants runs away

- fixed Lucky Spells not working for empowered Deep Freeze

- fixed AI ignores summoned creatures

- creatures under Puppet Master or seduction now can be attacked by both armies

- fixed orcish heroes (Haggash duel preset) could have spells from artifacts (Banish)

- fixed March of the Golems was not affecting Magnetic Golems' initiative

- fixed Horned Leapers could leap when entangled

- tuned AI to use spells in more active manner

- fine-tuned A.I. combat targeting, including avoiding of damaging own creatures by
destroying Arcane Crystal


Random Map Generator:

- bug with abandoned mine fixed ( it supplied only gold before )

- bug with snow road movement penalty fixed

- new objects added: Redwood Observatory, Den of Thieves, Eldritch Well

- fixed rare bug with isolated players zones


Map Editor:

- crash fixed when trying to make screenshot if AI-Geometry mode is active.

- fixed any heroes can have Barbarian's abilities


Scripts:

- fixed scripted AI was unable to find path to target through heroes' threat area

- fixed IsHeroInTown script command

- fixed MessageBox function callback to be called even after message box was
closed automaticlly on timeout or turn switch

- now CaptureTrigger object field works for monsters banks buildings, game will
try to call given script function when bank captured

- fixed growth bonuses was not taken away after dwelling was destroyed from script

- fixed removing of last creature from stack when there are still more stacks
available in monsters army

- added additional parameters to several script functions

- added new script functions

----------------------------------------------------------------------

Undocumented changes:

Zealot: 2 more shots added (overall 7)

Horned Leaper: +1 defence, -1 initiative, double damage on retaliation after leaping(200%).

Neutrals now move randomly about when their enemies turn invisible.

Death wail does double damage.

Ghost dragons' sorrow Strike casts Sorrow on Expert level(was basic).

Rot zombies' weakening aura decreases attack of surrounding creatures by 3(was 2).

Axe thrower's wound ability decreases now initiative by 20% and speed by 40% ( was 30 and 50)

Manticore's poison lasts for 10 turns (was 3)

Bloodrage now absorbs less damage overall but the same value of rp taken now allows you to save more health.

Stormwind decreases flying units' ini by 20% and speed by 2. Was 10% and -1 respectively.

Fog veil decreases ranged damage by 25% from initial 10%.

Warpath bonus nerfed from 350 to 250 movement points.

Water elementals nerfed. Where 5 of them did 144 dmg with icebolt now they do 43.

Flaming Arrows now ignore the 50% of the defense

Divine Vengeance nerf:

None: FRAGS*(sppower + 7)
Basic: 2*FRAGS*(sppower + 7)
Advanced: 3*FRAGS*(sppower + 7)
Expert: 4*FRAGS*(sppower + 7)

Firehound does 75% damage to secondary targets.

adds and changes in defaultstats.xdb :

<Bash_ProcFactor>1.5</Bash_ProcFactor>

<Purger_ProcFactor>2</Purger_ProcFactor>

<Fear_ProcFactor>0.8</Fear_ProcFactor>

<Leap_RetaliateDamageBonusBase>2</Leap_RetaliateDamageBonusBase>

<DeathWailDamageCoef>2</DeathWailDamageCoef>

<WeakeningAuraOffenceDec>3</WeakeningAuraOffenceDec>

<SleepingStrike_Duration>2</SleepingStrike_Duration>
<SleepingStrike_ProcFactor>3</SleepingStrike_ProcFactor>

<SorrowStrike_SpellTrained>3</SorrowStrike_SpellTrained>

<BlindingAttack_ProcFactor>1</BlindingAttack_ProcFactor>

<WardingArrows_ProcFactor>1</WardingArrows_ProcFactor>

<PiercingArrow_ProcFactor>2</PiercingArrow_ProcFactor>
(are they better than before?? )

<SabotageCoef>10</SabotageCoef>

<WhipStrike_ProcFactor>1.5</WhipStrike_ProcFactor>

<Wound_SpeedDecrease>0.4</Wound_SpeedDecrease>
<Wound_InitiativeDecrease>0.2</Wound_InitiativeDecrease>
<Wound_ProcFactor>0.7</Wound_ProcFactor>

<MarkOfFire_ProcFactor>1</MarkOfFire_ProcFactor>

<BearRoar_ProcFactor>0.9</BearRoar_ProcFactor>

<FlameWave_ProcFactor>2</FlameWave_ProcFactor>

<PawStrike_ProcFactor>1</PawStrike_ProcFactor>

<ManticorePoisonCounter>10</ManticorePoisonCounter>

<SpellDamageMultiplier>0.3</SpellDamageMultiplier>

rage bonuses fixed for the goblin witch doctor (?)
rage bonuses fixed for the 3 cyclops (?)

blood rage damage reduction :
<Item>0</Item>
<Item>50</Item>
<Item>55</Item>
<Item>60</Item>
<Item>65</Item>
<HealthToRageTransferCoef>1200</HealthToRageTransferCoef>

<CrushingBlow_ProcFactor>0.8</CrushingBlow_ProcFactor>

<Brutality_ProcFactor>1</Brutality_ProcFactor>

<Taunt_ProcFactor>1.2</Taunt_ProcFactor>

<StormWind_InitiativePenalty>0.2</StormWind_InitiativePenalty>
<StormWind_SpeedPenalty>2</StormWind_SpeedPenalty>

<FogVeil_DamageDecrease>0.25</FogVeil_DamageDecrease>

<PathOfWar_MovePointsBonus>250</PathOfWar_MovePointsBonus>



Duel Changes

Academy:
no change

Haven:
Irina: loses Summoning, Cape of the Lion's mane, Elemental Waithband, gains Leadership with Divine Guidance, Archery, Edge of balance, Necklace of the Bloody Claw.
Vittorio: learns Resurection

Dungeon:
no change

Inferno:
Nymus loses a lot of creatures (-2 tiers 6, -6 tiers 5, -10 tiers 3 and -10 tiers 1).

Necropolis:
Orson: 2 stacks of 50 zombies instead of 1 of 100; loses 10 skeletons, 2 Wraiths, 1 Lich Master and gains 1 poltergeist; loses chilling bones and Protection, gains evasion and last stand.
Raven: loses Intelligence and Learning, gains basic Attack, cold steel and the Runic War Harness.
Deidre: no change (but Storm wind is now incredible)

Fortress:
Karli: loses the Rune of resurection and a lot of spells and creatures (-1 tier 6, -3 tiers 5, -1 tier 3, -15 tiers 2).

Stronghold:
no change

Sylve:
Ossir: gains 9 Master hunters, 7 Arcane archers and his 31 High druids are replaced by 33 Druide elders.


____________

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Doomforge
Doomforge

Hero of Order
Mayhem Elemental
posted August 19, 2008 12:30 PM

rickroll?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 19, 2008 12:32 PM
Edited by Cepheus at 12:35, 19 Aug 2008.

This was already 2008's April Fools joke.  Let's not wear it out too much.

EDIT: Wow, I checked and it actually is not a joke.  The Apocalypse IS upon us.

Also, check out Fabrice's announcement at the Ubi forum:

"To conclude this message, I have an announcement to make. I am leaving the position of Heroes of Might & Magic producer. Erwan le Breton will now be in charge of the project, he produced Tribes of the East. He has more than a patch plan to manage, dont worry  I will also be not too far from the action, as I'll continue (exclusively, from now on) working on Heroes Kingdoms, the webbased version with thousands of players. You will get more news on this project in the coming weeks. We are also taking our time on it to be sure we do it right."

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted August 19, 2008 12:35 PM

It's no joke, it's serious
____________

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Radar
Radar


Responsible
Legendary Hero
the honest one
posted August 19, 2008 12:38 PM

oh wait, where is it...

... ahh, here



good I bought some more


now, someone with fast bandwidth: download and paste the changelog please
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 19, 2008 12:39 PM

The Unavoidable Proof
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted August 19, 2008 12:50 PM

Features added
***************

- correct Window Mode support

- Wide Screen support ( including HDTV resolutions ) (*)

- Portrait Screen resolutions support


- Dwarven Subterranean generation for Random Maps

- Custom Armies generation for Random Maps

- Water Zones generation for Random Maps


(*) dialog scenes, loading screen and adventure scenes will be shown with correct aspect ratio, but not 100% wide screen


Bugs repaired and changes made:
*******************************

Stability issues:

- game no longer crashes after delayed action taken twice

- game no longer freezes if assassins are engaged in combat and defeated with another
hero than Arantir

- fixed possible multithreading synchronization crash after map loaded
and voice over was playing

- fixed possible crashes when multiple combats triggered simultaneously for same player

- fixed game crash when player dispels hero curse with several ghosts

- fixed possible game freezing after a dialog scene at mission end


Camera, graphics, interfaces:

- fixed empowered spells announcing again and again when getting artifacts and
new skills and having no Destruction Magic skill

- fixed showing player money, instead of ally's money, when accessing allied town's
Town Build through Kingdom Overview

- fixed ignoring selected upgrades when hiring a "Buy All" caravan from another town

- fixed fast skipping several turns by quickly pressing End Turn button in missions
with no AI opponents

- fixed sound not played for Stables at adventure map added special Ghost Mode path
plotting for Ghosts

- fixed dead stacks lying around Cyclops having tooltips and sometimes shown as they
can be attacked

- fixed Defile Magic animation fixed announcing Blood Rage bonuses ahead of actual attack

- fixed and extended combat log messages fixed creatures numbers remain at
battlefield after killed by Arcane Crystal added Dungeon's Elemental
Vision for player in Duel game

- fixed gaining gold amount shown in red at town Marketplace's Artifact Selling

- fixed Next Hero button switching to sleeping heroes

- fixed Multiplayer Profile Alignment calculation

- fixed Rain of Arrows perk available in spell book when there are no more visible
favorite enemies present

- fixed cursor showing day path incorrectly when moving from boat to land having
a Snatch ability

- fixed Inferno and Dungeon towns sacrificial building incorrect button tooltips

- fixed updating of turns counter at Town screen, Hero screen, Creature Info screen
and  Ghost Info screen (for Simultaneous Turns)

- fixed incorrect income details sometimes shown at first day of the game

- fixed interface actions not blocked properly on enemy turns and while playing
scripted scenes

- fixed opening of Walker's Hut interface by shortcut ("Y" key) at
Stronghold town when this building wasn't built yet

- fixed  host can set password of only 1 character and clients will be unable to
connect blocked active hero sleep/wake triggering when interface blocked and on
enemy turns

- added face to hero's tooltip in combat

- fixed occupied slots game information in LAN and Ubi.com Multiplayer lobbies when
game creator closes some slots or switch them to A.I.

- fixed player could detect invisible creatures from cursor's shape using
Goblin Trappers's ability

- fixed false Stunning Blow animation after Word of the Chief

- fixed defending army without hero could see creatures elements when attacked
by wizard hero with Elemental Vision perk


Gameplay, mechanics, balance:

- fixed Zehir's ability to summon creatures if he doesn't have enough resources

- fixed double playback of cutscene if user double-clicks on the ritual place


Adventure mechanics and A.I.:

- fixed possibility to build Grail structure in Stronghold town if town level is below 15

- fixed impossibility to finish multiple level ups after mission was already won

- fixed not giving growth bonus for several moon weeks of creatures

- fixed entering by hero, but not capturing enemy town when attacking only gate cell
threaten by enemy hero

- fixed retreat possibility checking for simplified combats to fit one used in actual
combats

- fixed ship's model displayed incorrectly after crossing whirlpools in a fast manner

- fixed alternative upgrades of Haven creatures can't be trained

- fixed multiple clicked objects triggering (Seer Hut, Sylana's Ancient and other)

- Stronghold's town Halls now refill Barbarian hero's mana to maximum after a turn

- Astrologer Tower week change will now generate monsters at weeks of creatures
and display moon weeks announcements

- Astrologer Tower week change will now affect creatures reserves in towns and dwellings,
giving bonuses and penalties

- fixed hero remembers artifact set part combined after removal when he has same type
of artifact in his bag already

- fixed heroes specializations weren't working for upgrades of creatures

- fixed A.I. heroes could stuck in front of caravans

- fixed Arcane Excellence to give +100 mana only once

- fixed heroes didn't learn spells from Academy town after Library build


Combat mechanics and A.I.:

- fixed Tactics skill working incorrectly when two heroes with the skill meet in battle

- fixed Battle Griffin can land at occupied position

- fixed Nomad Centaur does not use Maneuver abilities correctly

- fixed Nightmares Fear attack

- fixed retaliation strike from a friendly units attack under Puppet Master or Frenzy spell
only affects other friendly units

- fixed combat AI abusing Defend command and using only Wait command and thus making
its army more vulnerable

- fixed Arcane Crystal explode making open gate shown as closed

- fixed Arcane Crystal dealing damage to siege walls, gate and towers

- fixed Mask of Equity giving double bonuses

- fixed heroes fleeing estimation for Hard and Heroic difficulty levels

- fixed spells working for Barbarians and war cries working for other heroes classes
when given from Editor

- fixed situation when creature moves with attack under Storm, dies on path,
but still attacks target

- fixed making further attacks after stack already died

- fixed Sylvan hero can use Rain of Arrows perk on invisible units

- fixed Deadly Strike, Vorpal Sword and alike attacks reduced by Blood Rage damage
reduction

- fixed Evil-eye not casting debuff onto secondary targets

- fixed duel 3x3's illegal combat bonuses granted to gated units as a consequence of
switching heroes

- fixed duel 3x3's possibility to cast Defile Magic to another hero than one that is
opponent's active

- fixed duel 3x3's applying Helmar's artifact set effects (Dwarven set)

- fixed duel 3x3's war machines destroyed for all enemy heroes at once

- fixed duel 3x3's incorrect combat bonuses and Firewall working while switching heroes

- fixed phantom creatures become non-phantom after Vampirism spell applied to them

- fixed Hives could attack invisible creatures

- fixed Ride By Attack was used when creature runs away

- fixed entangled Treants runs away

- fixed Lucky Spells not working for empowered Deep Freeze

- fixed AI ignores summoned creatures

- creatures under Puppet Master or seduction now can be attacked by both armies

- fixed orcish heroes (Haggash duel preset) could have spells from artifacts (Banish)

- fixed March of the Golems was not affecting Magnetic Golems' initiative

- fixed Horned Leapers could leap when entangled

- tuned AI to use spells in more active manner

- fine-tuned A.I. combat targeting, including avoiding of damaging own creatures by
destroying Arcane Crystal


Random Map Generator:

- bug with abandoned mine fixed ( it supplied only gold before )

- bug with snow road movement penalty fixed

- new objects added: Redwood Observatory, Den of Thieves, Eldritch Well

- fixed rare bug with isolated players zones


Map Editor:

- crash fixed when trying to make screenshot if AI-Geometry mode is active.

- fixed any heroes can have Barbarian's abilities


Scripts:

- fixed scripted AI was unable to find path to target through heroes' threat area

- fixed IsHeroInTown script command

- fixed MessageBox function callback to be called even after message box was
closed automaticlly on timeout or turn switch

- now CaptureTrigger object field works for monsters banks buildings, game will
try to call given script function when bank captured

- fixed growth bonuses was not taken away after dwelling was destroyed from script

- fixed removing of last creature from stack when there are still more stacks
available in monsters army

- added additional parameters to several script functions

- added new script functions
____________

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Radar
Radar


Responsible
Legendary Hero
the honest one
posted August 19, 2008 12:59 PM



that's nothing what deals with the broken balance
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted August 19, 2008 01:09 PM

NO balance changes

Not even the Arcane Archer
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VokialBG
VokialBG

Hero of Order
First in line
posted August 19, 2008 01:14 PM
Edited by VokialBG at 16:09, 19 Aug 2008.

Nothing really intriguing...

--------------------------
Ah I'll post this at AOH, when I'm back here...

DONE
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 19, 2008 01:18 PM

You're telling me they did nothing to Divine Vengeance?  Or the Arcanes?


____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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superfly86
superfly86

Tavern Dweller
posted August 19, 2008 01:23 PM

http://heroescommunity.com/viewthread.php3?TID=24799

any asked features added ?
why they do not implement spectator mode (for battles, at least when we are playing with our friend in one team, waiting for move of my friend is so booring, and in that way we can at least watch battles! or watch what he do in castle)

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted August 19, 2008 01:25 PM

I couldn't agree more with superfly86! I would want a feature like that
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alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted August 19, 2008 02:07 PM

Well at least they did tweak the AI. That's a step in the right direction! Disappointed that they didn't tweak any units, but have we checked in-game to see whether any changes are made without anouncing it? As far as I remember, the cost changes back in 1.2 or 1.3 were not listed in the read-me file.
____________
| Heroes 6 - News overview

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted August 19, 2008 02:08 PM

I don't know, but I'm sure about the Arcane Archer: I tested this one and it's the same
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 19, 2008 02:11 PM

I don't see how or why they wouldn't announce it.  Not like it's an important thing to address or anything

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alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted August 19, 2008 02:12 PM

Also, important part in Fabrice's post:

Quote:
Another question will probably be, is it the last patch?

No, it is not. We have more planned, even if we are closer to the end than the start of the patch plan at this stage. We have some more content for Tribes, and even (hopefully) an important upgrade. But that will come later - no tentative date.


Oh, the drama, the drama.
____________
| Heroes 6 - News overview

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted August 19, 2008 02:13 PM

Maybe they'll make each hero look different
____________

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guarder
guarder


Supreme Hero
posted August 19, 2008 02:31 PM

That had really been an apocalypse Well, just now, I will rather prefer Homm Kingdoms over a new TotE patch. Ubisoft promised us the beta in early 08 Well, i'm not angry on them for that they were too late, but becouse they haven't said a word about it later. It had been all okay if they just pop up and says:
"Sorry that we was a little late with HoMM Kingdoms.It is under devolopement(spelling?) now. We hope it will finish it soon.

Ubisoft"
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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted August 19, 2008 02:37 PM

Wow 127 MB of changes that's got be worth it.
I hope that some mods will work and i don't have to reinstall the game.
Needed patch but not as much changes as expected

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