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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Guide to create unique abilities for your creatures.
Thread: Guide to create unique abilities for your creatures. This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 17, 2017 06:51 PM

Death stare EA ability doesn't work. You will need to script it manually, after each attack + add effect and animation.

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szaman
szaman


Adventuring Hero
posted June 17, 2017 07:08 PM

Way to hard for me

I have found this script but it does not have death stare...

!?FU22228;
!!VRx1:-22;
!!VRy1:S7961304+x1;
!!UN:Cy1/1/x2;

!?PI;
!!FU22228ID_creature/ID_skill;
!?GM0;
!!FU22228ID_creature/ID_skill;

For example, change unicorn skill form blind to age.
!!FU2222824/4;

Creature skills
1 Blind
2 plague
3 Curse
4 Age
5 Stone gaze
6 Paralysis
7 Poison
8 Acid
9 no effect
0 Bind

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rampartlord
rampartlord

Tavern Dweller
posted August 12, 2017 10:03 AM

Sorry if I ask an already asked question , but I'm completely new to ERM scripting and just recently wanted to learn it.

In page 1, you mentioned that "To include the script open map, tools/map specifications/timed events and create an event day 600".

May I ask why it's day 600 ? And what if I want every creatures (of that specific type, of course) have that ability ? Must I always rely on Seer hut / timed events as you said ?
Additionally, what about affecting only creatures of my heroes (not enemies) ?

Thanks in advance.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 12, 2017 12:44 PM

Today wog 3.58 is obsolete and was replaced by Era (executable wog 3.59), which allows mod support, hence you don't need anymore to include events in your map, you just build a mod and distribute you work as mod.

To all your other questions, yes, you can only give to your heroes creatures any stats you want, for example angels in your army can have 1000 HP but standard HP when neutral or AI armies.

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rampartlord
rampartlord

Tavern Dweller
posted August 12, 2017 01:15 PM

How do we do that (give only our heroes' creatures those abilities) ? Is there like a special syntax in ERM, or another way ?

I intend to do something like a Java or Web app that does something like the tutorial in this thread (initially, maybe only produce ERM that we need), but now it seems pretty complicated.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 12, 2017 01:22 PM

Look, there are several mods where you can find such examples. The empire of the world 4, the empire of the world 2 also, it basically asks the battle to start (!?BA trigger), identify hero attacking and the one defending (if any), then if one matches your color, do a loop through its stacks then add abilities using !!EA. However this requires quite advanced understanding of erm, I always suggest people start with basics -visit objects, create messages, trigger sounds etc.

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rampartlord
rampartlord

Tavern Dweller
posted August 13, 2017 05:59 AM
Edited by rampartlord at 06:01, 13 Aug 2017.

Would it still be useful these days if I create a tool (simple .exe app) to automate the process described in your #1 post in this thread ?

Something like, we select "immunity from spell" (from combo box), then select "Level 1 spells", etc.... then the program will output the result ERM code to us ?

If not, then I'll stick to playing maps and reading walkthroughs instead, and leave these mod & ERM things to the Pros
(As I can see in the above discussion about the Death Stare ability, there are already "super special cases", so I think it'll most probably the case to just give this up)

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 13, 2017 06:42 PM

Well, a tool to automate a process is always useful. The thing is that every ability has several parameters, such as duration of spell, percentage of summoning, chance to occur so is not quick work. I saw many people bragging about writing such tools regularly pop up in those forums, not a single one completed such task.

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rampartlord
rampartlord

Tavern Dweller
posted August 14, 2017 02:27 PM

Indeed. It's a complicated task, as you said. In the near future (at least in October this year when I have some free time), I can start this and push it to github. Then hopefully more people can work on it too

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