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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] New Advanced AI & New Gametypes for 3.1
Thread: [MOD] New Advanced AI & New Gametypes for 3.1 This thread is 3 pages long: 1 2 3 · NEXT»
Magnomagus
Magnomagus


Honorable
Legendary Hero
modding wizard
posted September 05, 2008 05:47 PM bonus applied by VokialBG on 07 Sep 2008.

[MOD] New Advanced AI & New Gametypes for 3.1

ADVANCED AI FOR TOE 3.1 by magnomagus

INTRODUCTION

This mod is update for TOE version 3.1 of the 'classic Ai mod'. Since it is much more then just a quick update I decided to create a new thread. I redesigned (and renamed) the mod to be further optimized for Advanced players.I added a lot of great new features which are described in detail below. The difficulty levels are still: normal, hard, expert and champion. In this version I changed the normal difficulty level to be perfectly balanced because there seemed to be an increasing amount of players interested in playing the game in perfectly equal conditions. I also included a second mod providing new different gametypes (see new features)

NEW FEATURES !!!

1.Treasure hunting greatly improved!

A lot of players might have noticed that by default all treasure buildings (crypts,derelict ships,pyramids etc.) are balanced against the easy/normal difficulty setting from the original game, often make it ridiculously simple to obtain large treasures from these buildings. A lot of treasure buildings also lack variation. In this mod I added more then 1000 lines !!! to the defaultstats.xdb to create an entirely new experience in treasure hunting. All treasure buildings now offer 10 different battles. You will also be able to meet the new alternative upgrades in all treasure buildings. All creatures will fit in their surroundings (a crypt will only contain necro-creatures) and armies will always have a good mix (shooters, walkers, same faction: no morale penalties). In general the power of the variants you will meet in treasure buildings ranges between 1.5-2x the power of the original variants (take that in mind before entering one).
I didn't make very much changes to elemental stockpile (I don't think I need to explain).  It is too much work to describe all the changes in detail, Just start playing and you will be pleasantly surprised!

2. New Gametypes in seperate mod! (can not be installed together with advanced AI)

I added two new gametypes, creating new possibilities to play the game. The new gametypes can be played on normal level or hard level. The new gametypes mod also includes all improvements from the Advanced-AI

Deathmatch: All players start with a huge amount of resources and more starting creatures. This is very different from easy! Neutrals will be incredibly strong (x1.6 or x1.8 on hard), experience is cut down by 20% and the AI has 2x town growth. If you play it on hard level the
Ai will cheat to make it more difficult.

Bankrupt: You start with absolutely zero resources (with the exception of the chosen starting bonus), You will only have a slightly bigger starting army to survive. The hard level of this gametype should be exceptionally challenging.

3.Balanced normal mode

As said above the normal mode is balanced, the Ai will treat all players equally.

GENERAL IMPROVEMENTS

These changes apply to all difficulty levels, the specific changes are on the next page:
-it can cast 5th level spells,
-it doesn’t center spells on creatures (stone spikes etc.),
-it considers movement paths on the battlefield, that allows him to strike first.
-value of towns increased (like heroic)
-value of grail increased (like heroic)
-protects important towns better (like heroic)
-it tries to build every day (like hard and heroic)
-the computer is less interested in attacking computer players (like heroic)
-the computer creates one main hero and a support hero when it owns one town, it
creates one hero for every new town it conquers, up to a maximum of 8. (This setting is
probably most human-like)
-the computer is more interested in border guards keys, value is the same as major
artifact (9000), it was lower than minor artifact (1500). (This meant to be a bugfix, I can’t
guarantee this works, but I hope one day I can see the AI opening a border guard)

More detailed info will be found in the readme.

A last note before you start playing:

I wanted to release this fast so I did mainly stability testing and not gameplay testing. It is not assured that all settings work as good in 3.1 as they did in 3.0. I will highly appreciate any comments in this thread to optimize this mod.

Have Fun!

Download

AdvancedAI.zip

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SimonaK
SimonaK


Promising
Supreme Hero
posted September 05, 2008 06:13 PM

Great!

you can be sure I will try it in random maps.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted September 05, 2008 11:43 PM

Quote:
You will also be able to meet the new alternative upgrades in all treasure buildings.


he!
btw, my mod also modifies defaultstats.xdb (one version of my mod), so there may be an uncompatibility. maybe the defaultstats files should be merged.

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SimonaK
SimonaK


Promising
Supreme Hero
posted September 06, 2008 12:06 AM

Quote:
You will also be able to meet the new alternative upgrades in all treasure buildings


Perhaps magnomagnus means second faction upgrade since ToE 3.0's release and not your 3rd alternative ones.

It's true that treasure buildings don't offer to meet 2nd faction upgrade...


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Fauch
Fauch


Responsible
Undefeatable Hero
posted September 06, 2008 12:09 AM

yes indeed, the new upgrades from ToE, not mines.
so maybe mines could be added, after my mod is finished?

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SimonaK
SimonaK


Promising
Supreme Hero
posted September 06, 2008 12:20 AM

It could be cool.

For now, your 3rd upgrades are effective by meeting stack creatures mix on the ground -when the map is generated by RTMG (my actual version)- or with HillForts. (RTMG also adds more hillforts)

I play with your mod since it's beggining.

I think your creatures are doing a superb faction « neutral group »




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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted September 06, 2008 01:15 AM

Yes, I was referring to the TOE 2nd upgrades. I didn't create this mod for NCF (the defaultstats hasn't got the NCF necro-table). I wouldn't mind if you want to use my mod to create a new version for your 3rd upgrades mod or for NCF. I will personally only maintain a version for unmodded TOE 3.1. Mainly because I don't want the extra workload and I'm not much interested in NCF-creatures. I used NCF in the past, but at some moment the lack of new models started to bore me.

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted September 06, 2008 02:37 AM

Great, I'll test it out...I especially like the idea about more interesting guardians on treasure buildings.

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SimonaK
SimonaK


Promising
Supreme Hero
posted September 06, 2008 04:06 AM


A great bug!!!

AI ignores NCF Creatures!

...

...

...

It's a jooooke!


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broadstrong
broadstrong


Promising
Known Hero
Level 20 Vassal of Light
posted September 07, 2008 12:32 PM

@magnomagus,

Downloaded your new mod and eager to try it out, would you also request to close the previous thread and redirect to this new thread?

Will inform if I notice any anomalies.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted September 07, 2008 09:32 PM

If all threads with old mods should be closed I could name another 200
ready for closing. Also, people without the ability to download 120 MB could still be interested in the old version.

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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted September 07, 2008 10:45 PM
Edited by Cleave at 01:36, 08 Sep 2008.

I can't thank you enough magnomagus!

Truth be told I enjoyed your previous mod so much that I found it difficult to play 3.1 without it.

I'll report if I find anything, I'm off to play.

Thank you.

EDIT: "Treasure hunting greatly improved!" improved indeed!!! A fair warning don't rush to free these buildings, you're in for a few surprises!

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broadstrong
broadstrong


Promising
Known Hero
Level 20 Vassal of Light
posted September 19, 2008 04:48 PM

Quote:

EDIT: "Treasure hunting greatly improved!" improved indeed!!! A fair warning don't rush to free these buildings, you're in for a few surprises!


Indeed.  I recently used level 1 Lucretia (just released from prison) to try and clear a crypt (which was re-habitated 1 month after the first entry), exchanging away her starting troops with 3 archangels and 4 paladins.  Ain't I glad I did, when the battled revealed double more skellie archers, double more plague zombies and more vamps and ghosts than normal (certainly not "several" ghosts and vamps).  But the battle was won with no losses and the hero gained enough XP to up 1 level and close to upp-ing another level.

This change meant that starting new heroes can now quickly gain a few levels at least (but certainly NOT with their starting troops) using these treasure sites (which is a similar strategy I also used on heroes 4, though that was more for the resources).

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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted September 19, 2008 06:16 PM
Edited by Cleave at 18:17, 19 Sep 2008.

Quote:
I recently used level 1 Lucretia (just released from prison) to try and clear a crypt (which was re-habitated 1 month after the first entry)


It increases the difficulty but it's not without rewards. Try a Blood Temple, you'll see what "improved" means.
____________
13 Heroes

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted September 21, 2008 05:00 PM

Quote:
This change meant that starting new heroes can now quickly gain a few levels at least (but certainly NOT with their starting troops) using these treasure sites (which is a similar strategy I also used on heroes 4, though that was more for the resources).


Since neutrals are also bigger this also applies to a lot of neutral stacks too. I think in some cases (like when you meet a huge peasant stack) a higher difficulty level can give you some advantage. (killing 50 peasants is not more difficult then killing 100 while it gives more xp)
A solution is to decrease the experience rating, like i did with the deathmatch mode but I think under normal circumstances a lot of people would not appreciate such a change.

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Bastarime
Bastarime

Tavern Dweller
posted March 05, 2010 04:42 AM

Does anyone know if this mod will work in hot-seat multiplayer? I can see changes to AI when hovering above difficulty level in single player mode, but in multiplayer mode I see nothing. Does this mean it still works there or not?

Thanks for all the answers, Bas.
____________

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted March 05, 2010 03:43 PM

If the in-game starting resources are different you will know the mod works.

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Willow
Willow


Adventuring Hero
Tree of Knowledge
posted April 02, 2010 01:53 PM

H5RPE Compatibility

This looks brilliant Magnomagus, thank you. Is it compatible with your Heroes V Role Playing Edition?

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted April 02, 2010 07:28 PM

This mod is included in H5RPE

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Willow
Willow


Adventuring Hero
Tree of Knowledge
posted April 02, 2010 08:37 PM

Ah brilliant, thank you.

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