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Heroes Community > Tournament of Honor > Thread: UBI maps are good !
Thread: UBI maps are good ! This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Jinxer
Jinxer


Legendary Hero
*****
posted October 28, 2008 01:41 PM
Edited by Jinxer at 13:43, 28 Oct 2008.

Quote:
Mentoring is not game balance problem, is particular map problem.



Infinitus -- normally you sound very well informed when you post your comments.. but this comment is just plain silly.

You OBVIOUSLY have never tried to Make a map. You keep forgetting that Heroes 5 was and IS not made based around Multiplayer!! Virtually all the aspects of this game were designed and implimented BASED mainly for single player/campaign game only.  Multiplayer was a 2ndary concern for them..

So you cannot blame the maps for being imbalanced with the game.... instead... the game is imbalanced with Multiplayer game play. So that is where/when player made maps come in, and attempt to turn a single player game into a more balanced multiplayer game. And when you mix Multiplayer Maps with Single Player aspects of the game.. you are gonna have imbalances... BUT its not the maps fault.. but the lack of multiplayer design forsight.

**  Also, I see alot of people throwing around there opinions about player made maps etc are this or are that... until or Unless you guys have made a map.. and understand just how hard it is.. you shouldnt complain or judge to harshly.

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samiekl
samiekl


Supreme Hero
posted October 28, 2008 01:51 PM

Dude, no one said it's easy to make a map and i appreciate your effort (and all others' mapmakers) but what's wrong in stating an opinion? It's not like i wanna ridicule a map, i just want it to be more balanced.

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Jinxer
Jinxer


Legendary Hero
*****
posted October 28, 2008 02:13 PM
Edited by Jinxer at 14:15, 28 Oct 2008.

You are allowed opinions... but my point is.. some people tend to complain more then just offering opinions... and my bigger point..there complaints are directed in wrong direction.  The game itself has far far far more Imbalances for Multiplayer then the maps.. Yet most of the comments are always directed at the map maker.

A Perfect example:

UBI made the towns so some towns were DOMINATE week 1-3 Some towns DOMINATE week 4-5  other towns Domintate week 6 +  etc etc.. but not all towns are equal in the others Dominate week.  So the Game is not balanced!   If UBI would have made the towns all balanced then all towns could compete in EARLY game or Late game.. and that would open up MUCH MUCH more strategy and options in multiplayer games...

The only difference I guess is... it does no good to Complain to/about UBI.. cause they are not hear to listen.  Whereas us Map makers are.. but maps are not to blame...  

@ Samiekl... I am still trying to figure out how to let dungeon thru garrisons week 5 without turning the map into a rush map for every other faction.  Not seeing the solution.  
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samiekl
samiekl


Supreme Hero
posted October 28, 2008 02:57 PM

There's no town that dominates in week 4-5 in 2 towns maps. dungeon vs haven... if haven can use training, no problem. dungeon vs inferno, no problems here either, dungeon vs necro... ok, necro is in trouble when dungeon gets black dragons, but this is it... necro is the favourite opponent of dungeon, dungeon vs academy, hard for dungeon, but manageable, dungeon vs sylvan, same with academy, dungeon vs dwarves, hard, close to impossible, dungeon vs orcs, hard again.

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Jinxer
Jinxer


Legendary Hero
*****
posted October 28, 2008 03:10 PM
Edited by Jinxer at 15:15, 28 Oct 2008.

But thats my point.. not all maps are 2 town maps.. and not all maps are designed and intended to be finished in 4-5 weeks.  Some maps are bigger and have alot to do and are designed to last 6-7 weeks. And if its possible to break and end game week 4... then the map is wasted.. and no different then a small week 4 map.

Thats why the week and length of game SHOULD NOT effect the strength of any given town. How the player plays the game and controls the town should determine the strength.  But rewarding a town for RUSHING because he can acquire 1200 damage implo 2-3 weeks BEFORE other factions can acquire the capability to do 1200 worth of melee damage is just silly and not balanced.  Impossible to make a map that is balanced for everyone with those standards built into game.
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samiekl
samiekl


Supreme Hero
posted October 28, 2008 03:56 PM

OK, nothing to complain about, you want a long game where final fight is in month 3. Then give the towns who suffer in late game additional bonuses. I can't tell you "do this, or do that" since i have no idea about map making, but since you made a map i assume you want it to be played. Dungeon is hard to play on maps that keep longer than week 4 because they only have 3 attacking units (maybe 4 if you really want to consider stalkers an attacking force) and 0 defense. This is something you live with and learn to manage with what you've got, but when the map is against you,then it's not about player skill, it's about map, because you can't attack with defensive units and 0 defense for your main.

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 28, 2008 04:04 PM

Quote:

Thats why the week and length of game SHOULD NOT effect the strength of any given town.

Don't you think that was the case in Homm 1-4 as well?

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Jinxer
Jinxer


Legendary Hero
*****
posted October 29, 2008 02:25 AM

Quote:
OK, you want a long game where final fight is in month 3.



lol... dont go overboard haha... Genesis is a week 6-7 map. So noone said anything about wanting 3 month map lol...
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samiekl
samiekl


Supreme Hero
posted October 29, 2008 01:48 PM

You miss the point. You said you want a game longer than week 4-5, i said give the towns that suffer additional bonuses.

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted October 29, 2008 03:26 PM

ossir said:
Quote:
please random map tournament

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted October 29, 2008 03:50 PM
Edited by yasmiel at 15:51, 29 Oct 2008.

I prefer Nival's maps too.

I don't like rich maps, and imho every player made map is overcrowded and to me -uninteresting. (i haven't played alot of them so no offense to maps that actually don't follow that pattern)

Call me a noob, call me whatever, but i like competing on short enjoyable maps.

1 session games simply win it for me. Now to some of people here that may not be a view of "heroes veteran", but fun is what matters most to me, and those maps offer it.

EDIT: about random - as long as it isn't something similar to jebus templates for H3, and closer to "barrens" templates, its from me as well.

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Jinxer
Jinxer


Legendary Hero
*****
posted October 29, 2008 05:51 PM
Edited by Jinxer at 17:56, 29 Oct 2008.

Quote:
You miss the point. You said you want a game longer than week 4-5, i said give the towns that suffer additional bonuses.




I am VERRYYY open the the possibility of doing something.. but I have NO idea what bonus to give dungeon that will be just enough to balance them with others.. without making them ridiculously dominate.

I already put LIght book on map so all towns had access to rez if they wanted to take Light. But since you dont wanna take Light... what else would you suggest?  Maybe Vampirsm Scroll??

And since H5 editor is has no good easy scripting options how do you give any said bonus just to Dungeon?  Seriously... I am open to serious suggestions...

I remember in Heroes 3... they had special magic ground that you could put down that made Magic do DOUBLE damage.. and there was ground that prevented magic etc.  If there was an object like this.. then could put the Double damage ground under garrisons... so it helps magic towns.. but not might towns.. But H5 editor is extremely limited.
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diegis
diegis


Supreme Hero
power of Zamolxis
posted October 29, 2008 05:51 PM

Quote:
ossir said:
Quote:
please random map tournament




____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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samiekl
samiekl


Supreme Hero
posted October 29, 2008 10:03 PM

Quote:

I already put LIght book on map so all towns had access to rez if they wanted to take Light. But since you dont wanna take Light... what else would you suggest?  Maybe Vampirsm Scroll??

And since H5 editor is has no good easy scripting options how do you give any said bonus just to Dungeon?  Seriously... I am open to serious suggestions...


Maybe put a light magic tree for starters? And maybe lower the 2nd town guards to not force me to take destruction? Dunno really, i don't have time to play lately. Or you can ask teacher/insatiable to help you with some scripting and give dungeon a boost to defense when they break the guards for example. Think this could also work for inferno. Also, that scroll of vampirism will be quite good for inferno,dungeon and necro. Dungeon could use raise dead + vampirism to ressurect. Actually Yrbeth and Lethos will be quite pleased with summoning+dark way, but you must lower the 2nd town guards too i guess. And you have more development paths... light + destruction/ dark + summoning. For genesis i think light tree, vampirism scroll and lower guards on 2nd town will be enough.

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Jinxer
Jinxer


Legendary Hero
*****
posted October 29, 2008 11:27 PM

well Light Magic hut is no problem... Vampirism scroll is no problem.. but 2nd town guards are already almost to easy.. people take it week 2.. and heard of some crazies taking it week 1...  so if I make it any easier.. then EVERY town will have it week 1.


hmmmm.... I will consider it... the 2nd town.. might open up some extra strategies.... BUT will also make ALOT of extra money early... and that will throw the entire economics of the map in chaos... there will be no challange to getting money.. no rush to get gold mine.. no going outta your way to get the money buildings when you are in a pinch for money... the map will become effortless.  So think that 2nd town is ok atm.  Will ask around.
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infinitus
infinitus


Supreme Hero
posted November 02, 2008 07:05 PM
Edited by infinitus at 20:17, 02 Nov 2008.

Here, nice battle on UBI map Dragon Pass... infinitus-jorko I Ossir with destruction, cold death and shakles vs Jorko Vittorio expert war machines + frenzy spell... Battle was very close... Take a look, enjoy
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Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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infinitus
infinitus


Supreme Hero
posted November 03, 2008 07:29 AM

Some question resulted from last game, replay.
Cold steel - good skill ?
Right before battle was level up, and i have hard time to choose between expert destruction, archery and ballista. I choose expert destruction to enhance my ice bolt spell. May be better to take in my situation ballista ?
First cast my Ossir hit archers, may be  was batter to destroy opponent ballista ?  
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Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted November 03, 2008 02:57 PM

Quote:
my Ossir
ooooh.. thats so sweet
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infinitus
infinitus


Supreme Hero
posted November 06, 2008 09:17 PM

Another replay, this is my most impossible battle ever !  UBI map Land of Outcast. No border guard at all, rush is very possible, but also is possible long game too ... I get rushed by Necro, i lost my town. Match bigger Necro army defend town, i attack ... Enjoy
Town siege - mission impossible  
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Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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Jinxer
Jinxer


Legendary Hero
*****
posted November 07, 2008 12:22 AM

Very nice... now if you really want to impress people... trying playing ANY other town except OSSIR/Sylvan EVERY game.

Then we ALL be super impressed!
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