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Thread: looking for mod - peripheral campaign heroes | |
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llamavore

 
Tavern Dweller
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posted December 03, 2008 08:49 AM |
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looking for mod - peripheral campaign heroes
in campaign mode (homm5 1.6) is there a mod that allows one to level the peripheral non-story-related heroes (hired in taverns) in the same manner as the main hero, keeping (at least) their level/skill/abilities?
I ask because I thought it would be fun to specialize them but I don't see the point if the main, transferring characters will always be strongest.
if there's not a mod and it's not possible I guess I will look into strategies for use of peripheral heroes, if there is any (link if you want)
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VokialBG

    
     
Honorable
Legendary Hero
First in line
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posted December 04, 2008 06:53 AM |
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I can't get it... you want to keep your skills and abilities after game and later use the leveled hero?
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Cepheus

    
     
Honorable
Legendary Hero
Far-flung Keeper
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posted December 04, 2008 04:58 PM |
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I'm afraid this sort of mod is mostly impossible, since any heroes carrying over usually have to be placed somewhere at the start of each map, as far as I remember.
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llamavore

 
Tavern Dweller
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posted December 05, 2008 04:32 AM |
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I wanted the tavern heroes in mission 2 to keep the Xp and so on they earned in mission 1.
yes I realize now it would be much easier if:
I made mods of the tavern heroes, changing their basic stats, and I updated these or switched them with updated ones, at the end of each mission. (so that they could have the same total amount of -stat- points, as the main hero).
so really what I want to know now is, how do I make little interchangable mods for the stats of the heroes i want to mod? can I do that rather than going into the larger files at the end of each mission... I think so since I d/l'd a mod kind of like that.
also is there a cheat or a mod that allows you to add XP to a hero whenever you want (like say, after hiring them in the tavern).
thanks guys
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llamavore

 
Tavern Dweller
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posted December 05, 2008 05:00 AM |
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actually I found curio's cheat thread I'm going to try using that for the xp and the stat changes
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SimonaK

  
    
Promising
Supreme Hero
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posted December 05, 2008 05:03 AM |
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Edited by SimonaK at 05:05, 05 Dec 2008.
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for my share, I'm creating a mod to put attack, defence, spellpower and knowledge to 0 for each heroes
because i have too fun to begin my heroes as "level 0" ...anyway with rpg stats of each faction,
they can evoluate in their race way even.
I dont think its possible to transfert evolution of a non-campain heroe in the next steps.
but you can notice its stats at the end of a current step
and create a mod by putting them in its advmapheroeshared file in mapobjects folder.
like i will do with my "level 0" starting heroes mod.
but it is not say that this particular heroe will be in tavern in the first week 
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