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Heroes Community > Age of Heroes Coliseum > Thread: ICTC 4: The Estate
Thread: ICTC 4: The Estate This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 17, 2008 04:54 PM

That's a good basic concept, Adrius!

It's only realistic for Vampires to get weaker when they have less blood in their body...

...I just see a problem here with the "blood-amount" which defines the center AND what should be done with knowledge? Or should they have a different stat here? I mean, Knowledge would not define how much blood a vampire can hold, will it?! And about the center, this should definitely be in relation to the level or so...or the vampires will normally have an extremely bad start and will be great on higher levels...

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted December 17, 2008 07:15 PM

Vampires would still have mana, mage guilds and be able to cast regular spells. It's just that they'd also have blood magic beside that. And their mage guilds would be limited to, say, level 3 or 4. I can't think of a reason why vampires wouldn't be able to cast regular spells if necromancers and demons can. And they're not afraid of magic like orcs.

The center would be relative not to hero, but to town level, if we include Blood as a resource similar to Dark Energy.
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"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Asheron
Asheron


Famous Hero
Ancient
posted December 17, 2008 08:23 PM

Just an idea...

I got idea today that could be implemented into skills: when you have offense and dark magic the hero could learn a mass attack against all opponent creatures and heal his own (just like Nosferatu from Disciples 2 ). You can make it two ways: first,stronger that is cast once per combat or weaker one that replaces hero's normal attack. Just an idea
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 17, 2008 08:54 PM
Edited by alcibiades at 09:57, 18 Dec 2008.

I'm not allowed to comment on this yet ... but ... I rated thread according to my perception of the project so far.

EDIT > Hrmf. Think I need to ban Vlaad from this forum for overruling my judgement.
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What will happen now?

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted December 17, 2008 10:56 PM
Edited by Adrius at 22:58, 17 Dec 2008.

Hmm... I'm not sure if I like having Blood as a universal resource like Dark energy that all drains from...

It'd be better for all to have their own blood level, so to speak.

Oh, and about that blood... most of my vision of vampires come from Anne Rices' books, and in them, a more powerful vampire doesn't need to feed as much as a young one...

How bout decreasing the cost for blood magic according to the hero's level? They'd still have the same "blood bar", only that they can use their blood more effectively.

I'm just giving suggestions, I'll leave the numbers and calculations to you

EDIT: I like your ultimate ability, cool
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted December 18, 2008 12:29 PM
Edited by baklava at 12:31, 18 Dec 2008.

As much as I respect Anne Rice, I'm not sure if we need to complicate everything additionally with that.

Ok, here's the new(er) system.

BLOOD

A special, personal mana-like resource, whose maximum is determined by the ATT*10 formula. A hero spends 2 blood points daily, unless in town. He, however, gains blood through fighting battles (after the battle is over, and only if he won), or visiting towns (a hero's blood is refilled up to 70% in town - ANY town). A hero's stored blood grants bonuses, or anti-bonuses (if the hero has a lack of it). Here's the chart:

0-20% of max blood in reserves - hero gains -30% attack and defense.
20-40% blood - hero gains -15% attack and defense.
40-60% blood - hero gains no bonus.
60-80% blood - hero gains +15% attack and defense.
80-100% blood - hero gains +30% attack and defense.

Beside influencing statistics, a hero can spend his blood points to cast special Blood Spells. Beside the regular Mage Guild, there is a building in the Estate called the Blood Spire (levels 1, 2 and 3) which lets the hero learn these Blood Spells.

Blood spells lvl 1:

-Bloodhealing - cures a unit and dispels simpler (level 1 and 2) negative spell effects. Costs 8 blood.

-open spot

-open spot

Blood spells lvl 2:

-Celerity - increases a friendly unit's initiative and grants it a damage bonus (based on spellpower). Costs 6 blood.

-Awe - renders an enemy stack unable to attack for a few turns (depending on the hero's Spellpower and the unit's level). The stack can still move and defend, but cannot attack or use spells. It's movement speed is also halved. Costs 10 blood.

-open spot

Blood spells lvl 3:

-Children of the Night - summons a stack of Wolves and a stack of Bat Swarms. Costs 12 blood.

-open spot

-open spot


Maybe stats need tweaking, but that's the general idea. Feedback? I want to think up 3 spells for each level before I include it in the master post.

I was also thinking that a hero could buy stored blood potions in the Crimson Spire, or some special building.

PS Changed some of the abilities. Check it out.
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted December 18, 2008 05:31 PM

Maybe turning into fog or something along those lines...? Dunno if it should be a spell or an ability though.
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted December 18, 2008 08:16 PM

True, I'm also against making things too complicated... good work.

I don't have any ideas for spells right now, but the one Vlaad suggested might be good.

The hero could create a red 4x4 (or something) fog that either gives bonuses to allies or penalities to enemies (or both) who are within it.
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jiriki9
jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 18, 2008 09:40 PM

I guess some Spell like "Touch of the Vampire" or "Kiss of the Vampire" or however you would call it would belong into blood magic. It would give the enchanted creature the ability "Drain Life", and could also give some better stats (or more abilities, but then it should be rather expensive).

At the same time, their should be a blood magic version of Puppet Master, IMO...


...and I have an idea for a Blood Magic-Perk:
"Night-Hunting" (have no idea for a better name yet): The hero can, when visiting a dwelling of living beings (either in a town or on the adventure map) choose to sacrifice some (or all) of the dwellings population and convert it into blood (by a hp-using conversion formula, like |sacrificed hp/X blood points|, I'm just not sure how big 'X' should be then...).
The setting-idea is, that the vampire hunts the population of the dwelling and drinks their blood - rather simple^^

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted December 18, 2008 09:44 PM

Quote:
Maybe turning into fog or something along those lines...? Dunno if it should be a spell or an ability though.


I know of a DnD Creature called Crimson Death, which is in fact a Vampiric Fog.

Just a suggestion.
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Coincidence? I think not!!!!

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted December 18, 2008 09:47 PM

Oh, one thing... the hero's name is Prince, does that mean that this is a patriarchal faction?

Or maybe women hold more political positions?

Maybe you'll explain this later in background story and stuff, no rush
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Asheron
Asheron


Famous Hero
Ancient
posted December 18, 2008 10:59 PM

I think when he named the class "Prince" he was referring to the term "Dark Prince" which is,if I'm not mistaken, name given to Dracula.

Idea for a Blood Spell:
Blood Buff - hero uses some of his blood to boost his stats temporally (Vampire The Masquerade is a rather good source of blood spells )
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted December 18, 2008 11:35 PM
Edited by baklava at 23:43, 18 Dec 2008.

I got the idea for naming the hero "prince" because that's a frequent vampiric title, prominent in the World of Darkness (Vampire: the Masquerade), classic vampire stories, gothic literature etcetera. It will be explained in the backstory too, yes.

Also got an idea for the campaign, though it would be kind of separated from the main HoMM storyline so far. Since, well, I don't really like a lot of the H5 campaign storyline which mostly revolves around the "demon chick that can change faces and annoys the living shyte out of everybody" idea. So my story might not be the most... canonical thing around. Will post it when I put it all together.

Btw, since I didn't really follow what happened, could someone please sum up Ornella, her background and similar here? It might be helpful. Though I'm not planning on the campaign to have much to do with her.

About spells:

Blood Buff - I love Vampire the Masquerade and all, but I wouldn't draw too much from it lest I receive a lawsuit

Vampiric Version of Puppet Master - Brides are going to have that as a special ability, like that Succubus thing.

Turning into fog - good idea. Grants a creature etherealness for a few turns. I'll probably include it.

Hunting living creatures from dwellings - a good idea, but logically, those dwellings would never really get populated again. I tend to include as much logic as I can, and logic (in its wisdom) advises that, once you slaughter 50 peasants on a farm, there won't be a new load of fresh peasants eager to join you next week.

EDIT
Just got a load of spell ideas from Homer on Messenger Special thanks to Homer, now I've got quite some material. This will speed us up.
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 19, 2008 05:36 PM

Quote:
Hunting living creatures from dwellings - a good idea, but logically, those dwellings would never really get populated again. I tend to include as much logic as I can, and logic (in its wisdom) advises that, once you slaughter 50 peasants on a farm, there won't be a new load of fresh peasants eager to join you next week.


Well, you certainly don't slaughter all...just enough to end your hunger

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 19, 2008 05:45 PM
Edited by Cepheus at 17:46, 19 Dec 2008.

Quote:
Btw, since I didn't really follow what happened, could someone please sum up Ornella, her background and similar here? It might be helpful. Though I'm not planning on the campaign to have much to do with her.


In a nutshell...

- {No backstory}
- Ornella becomes a Griffin Empire countess
- Becomes "friends" with Vampire Lord Giovanni (Lucretia's brother)
- Becomes Giovanni's apprentice
- Puts together an army for Giovanni to give to Arantir
- Arantir transforms Ornella into a Necromancer at Gio's request
- Giovanni, screaming, tries to murder Arantir; Arantir turns around and shows him what's what
- With Giovanni dead, Ornella pledges loyalty to Arantir
- Arantir goes off and extracts info from a Mage
- Arantir attacks Flammschein, Alaric's territory, guarded by the Demon Lord Orlando
- Orlando, most surprisingly, reveals himself to be a Demon Lord.  Arantir and Ornella follow
- Before he can kill Orlando, Arantir must sacrifice four of his heroes.  Ornella chirps "I'll do it"
- Ornella's body is utterly destroyed in the sacrifice
- Arantir pummels Orlando
- Arantir chats with Isabel's ghost (?) and lives happily ever after... before getting schooled by Sareth

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted December 19, 2008 08:05 PM
Edited by baklava at 21:28, 19 Dec 2008.

Thanks, Ceph.

Finished the campaign... It has a lot of story between missions, but I thought that the cinematic technology will be rather advanced when Heroes 6 comes out, so it would be quite possible to make Check it out in the master post.

EDIT
Finished the racial skill, added it to the master post too. New blood spells added, three per level. Might add more if need arise.
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted December 19, 2008 10:04 PM
Edited by Adrius at 22:19, 19 Dec 2008.

Epic story, very nice

The Bloodcraft (good name) spells are excellent! I especially like the Ashes to Ashes spell, simple yet perfect.

And, a question:

Quote:
while mortals are afraid to leave their homes even in broad daylight.

Right, when Necropolis only had one vampire, daylight was a thing you could ignore, but since we have a faction full of vampires here...

Are your vampires resistant to daylight? What if they fight during the day?

It might be solved by the prince getting a spell that darkens the sun, just as a little eyecandy

Hehe, I'm imagining an imperial fortress preparing for an attack by vampiric forces, the sun goes dark and mist enshrouds the lands, the dark wolves' howls can be heard...

Since you already have all your bloodspells (and having 4 of them on 1 level of Crimson Spires would be strange) you could simply make it a bloodspell every Prince has from the beginning.

Dark Shroud - darkens the sun, embracing the arena in darkness. Removes sunlight-penalties from vampiric creatures. Costs 5 blood.

Or something

EDIT: It's easy for me to get a bit too ambitious about such a nice faction, tell me if I'm making things too complicated

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted December 19, 2008 10:36 PM

Well, inspired by Necropolis vampires, I always thought that in HoMM vampires were able to stand daylight. However, they are nocturnal creatures, and as the entire Estate seems to roll around stat-tweaks, I came up with this system (I think I already mentioned it somewhere):
Every unit in the Estate has the "Nocturnal" passive ability. This means that they are more powerful at night, which I count is the time of day when heroes have less than 30% of movement points. Anyway, when the attacking hero (AKA the hero whose turn it is when the battle takes place, regardless of who owns which units) has less than 30% of movement points, Nocturnal units gain a bonus to Attack and Initiative.

I'm not sure about the idea that, each battle, a vampiric hero is forced to lose a turn and some blood in order for his units to fight normally. It's not fair simply because it constantly seems to be broad daylight in Ashan.
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted December 19, 2008 10:49 PM
Edited by Adrius at 22:50, 19 Dec 2008.

Ahh, that's smart. Never thought of using movement points to determine the time of the day...

Though it might be weird to be fighting in sunlight that's considered to be night...

Since this wouldn't be able to be included unless in H6 you can always play around a bit with day/night settings.

There's a possibility of the light changing as your hero's move across the map, but since we're talking about entire days passing by it would probably just be a flash between day and nights, not good...

Arrgh, this is hard...
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted December 19, 2008 10:52 PM

Well, the adventure map doesn't have to reflect day or night. It can remain neutral. Changes in the combat map would suffice...
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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