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Thread: Changing creature models to hero models | |
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Willow
Adventuring Hero
Tree of Knowledge
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posted December 19, 2008 12:36 PM |
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Edited by Willow at 14:37, 19 Dec 2008.
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[Request] Changing creature models to hero models
I was wondering if it's possible if someone could tell me how to change a creature model into a hero model. I'm experimenting with a mod and would like to create new hero models.
I've searched through the forums and found some info, but not exactly what I'm looking for. I'm fine with texture editing, but the mechanics behind the models still confuse me a bit. Also, any hero model editing tips would be welcome.
Thanks!
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted December 19, 2008 05:21 PM |
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Creatures are found in MapObjects\Faction\Creature.xdb
Heroes are found in MapObjects\Faction\Hero.xdb
Note that the heroes' names differ than the ones in game (most of the time). Example Ving = Irina
Now let's take a look at:
MapObjects\Academy\Arch_Magi.xdb
You'll see that it has the <Model> tag set to some file which describes its model. You can change this to one of the Heroes' models and it will work, however, the animations will certainly not be available.
Let's see a Hero .xdb file:
MapObjects\Academy\Isher.(AdvMapHeroShared).xdb
Note that the <Model> tag in this case is NOT important, it is usually ignored. If you take a look at some Dungeon heroes you'll see that they have the Model pointing at a Demon Lord file! (and we all know Warlocks don't look like Demons in-game)
The appearance of heroes is defined in the <HeroCharacterArena> and <HeroCharacterAdventure> tags of the hero's .xdb file. (<HeroCharacterArenaMelee> is used only for those heroes who have a special melee attack, like the Knight, Demon Lord, etc)
The above fields point to some files which have links to the Model, Animation Set, etc, of the hero.
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