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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Upgradeable garrison?
Thread: Upgradeable garrison?
KaiserYoshi
KaiserYoshi


Hired Hero
It's clobberin' time!
posted January 29, 2009 10:12 AM

Upgradeable garrison?

You know, I can't be the only one who thinks it a bit silly that a tiny town with almost nothing in it can procure enough food and shelter to house, say, seven stacks of 1000 Green Dragons for an indefinite period of time.

What if the garrison started out small and could be upgraded? The basic garrison that every town has could have, say, three slots. I dunno how H4 or H5 works, but in H3, I usually have at least the Citadel and the Town Hall before I have more than three dwellings built, so that ought to last two weeks or so. Later, you could upgrade it to hold five, then seven, and then maybe even more so you could drag some neutral creatures in (or split your pesky spellcasters up into five or six groups for epic lulz).

So, you start with a Barracks, which you upgrade to a Post, then to a Station, then to a full Garrison. And maybe beyond that. Yay for more junk to blow gold on!

Of course, a hero would always have seven slots, because fitting a garrison in a backpack is rather challenging, and Diplomacy is inflicted most severely in the beginning when having only three slots would be an utter pain in the butt. Maybe a secondary skill could allow for more slots? Rationing?

A limit on the number of creatures in a stack could also be applied, but that has holes. You could lose perfectly good creatures in their dwellings because you're full, not to mention it would royally tick off Necromancers. Might be more realistic, but that would sacrifice enjoyment, and That's No Good.

Thoughts?

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted January 29, 2009 10:42 AM

In Heroes 5,there's a system of Town Levels: Each building you build increases the Town Level by 1. Some buildings cannot be built if the Town Level is too low to support it (Lvl 7 Dwellings need Lvl 15, the Castle needs lvl 9).

This means that you cannot build the Capitol before Week 2 or the Cyclops Cave before day 15.

Is that what you mean?
____________
Coincidence? I think not!!!!

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MattII
MattII


Legendary Hero
posted January 29, 2009 11:36 AM
Edited by MattII at 11:59, 29 Jan 2009.

Quote:
Is that what you mean?
From Context, I doubt it. I think what he's getting at is the fact that any garrison in any town can support a full seven stacks of any size, be it a Village or a Capitol, eg, a recently conquered Village can hold exactly the same garrison size as a long-owned City, despite the difference in size (when it's conquered creatures can be brought in from outside.

I wouldn't recommend having separate buildings, you could use a 3-5-7 method to work with Fort levels, or a 2-4-6-7 method for Hall levels, or even a Fort level garrison, with stack sizes restricted by Hall levels (eg, a Village Hall could support x number of unit, while a Town Hall could support twice the amount).

EDIT: On second thoughts, I can't see the point in limiting the number of slots (since you can still put, as you example, 7,000 Green dragons into 5, or even 3 stacks), but I can see limiting the size of the stacks, or limiting the overall support ability of the town, though this would require things getting more complicated, as each creature would now need a 'support cost' along with their power rating and death-experience.

As for the whole 'limited slots' issue, part of my own game proposal was a building (called a Square, as in 'Town Square') that would allow you to temporarily recruit unpurchased creatures (and would replace the Fort as the prerequisite for dwellings) for 1/2 or 1/3 their normal cost as a temporary boost (killed creatures are no longer available for purchase).

Changing your 'limited stack number' into 'limited stack size' also solves the hero problem, since they could also now get a limited support ability, perhaps as a primary skill based on their level, or even their experience. When garrisoned in a town, the available garrison size would be the higher one of the hero or town.

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skortzy
skortzy


Hired Hero
posted February 03, 2009 01:26 PM
Edited by skortzy at 14:43, 03 Feb 2009.

I would like to have something like the Leadership in King's Bounty: The Legend. The leadership of the hero controls the amount and power of the creatures he can have in his army.

Maybe we can have something like that for the town too (call it Prestige for example) and this many creatures in the garrison and how powerful those creatures. The Prestige would increase in time, when buildings are built or when the town is successfully defended.

I presented this in more detail [url=http://www.coins.ro/mightandmagic/a-new-kind-of-leadership/]here[/url].

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Vexon
Vexon


Adventuring Hero
posted February 03, 2009 11:43 PM
Edited by Vexon at 23:44, 03 Feb 2009.

I don't think you should confine the amount of creatures a Hero can have with him at any given time, especially not with some form of skill which is bound to have a limit at some point. Do remember that Heroes are respected warriors and sorcerers from the faction they serve; thusly they would have no problem at all getting the attention and trust of their units.

Perhaps there should be a level of influence to those creatures not native to the respective Hero that tries to attain their services, but limiting the pure amount of power rating amongst troops a Hero is allowed to take with them in my opinion is going too far.

I'd like to say I'm not seeing the advantages to gameplay in the OP's suggestion; more stuff to build just for the single purpose of making the opening stages of gameplay more confined won't cut it on any map above size S. Chances are you won't go over 3 Tiers of creatures too soon, and even if you do you could simply transfer them to a Hero and skip the whole restriction. A building like that would have to do more than merely allow extra slots in a town, like being a requirement in itself to be able to build the higher-tiered dwellings, but still that doesn't rise to an acceptable level of usefulness to waste good Gold on it, as such a requirement standing would up its price invariably.

I've always assumed that however many troops you have, they'd always find some way to live in their own dwellings, hence the available expansions to some of them is merely increasing their living quarters. Besides, as you build up your Halls, extra housing appears in most, if not all, towns ever since Heroes 3, maybe even 2. Trying to look for an explanation in video games is often unnecessary, because you could never stop looking further. What I mean by that is that if this idea were to be implemented, next thing somebody would be mentioning that they don't see the hero's troops following him on the field.

I'm sure it could be done with today's graphic engines, but I don't care for it.

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