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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Is there any question for what HOMM-6 should be like?
Thread: Is there any question for what HOMM-6 should be like? This thread is 3 pages long: 1 2 3 · NEXT»
lastplace1
lastplace1


Hired Hero
posted February 12, 2009 06:06 AM

Is there any question for what HOMM-6 should be like?

it should be almost EXACTLY LIKE





HEROES OF MIGHT AND MAGIC 3



This is my final hope for HOMM series creators.   I am hoping they get it right in multiples of 3.



If homm6 is a disappointment again, then I think Vesuvius and I will have to take make sure HOMM7 is amazing.


If Heroes would go to Playstation 3 with the on-line capabilities, they would be HUGE!  

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MattII
MattII


Legendary Hero
posted February 12, 2009 06:56 AM

Personally I'd prefer a mix of 4 and 5, with a bit of 3-WoG spliced in.

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xerox
xerox


Promising
Undefeatable Hero
posted February 12, 2009 08:59 AM

Uhm... H5 was almost exactly like H3 except it improved some parts (music, alternate upgrades, no weird sci-fi ancients/kreegans, graphics etc) save for the universe.

I really like Ashan so I would be very sad if they returned to the old scrapped worlds...
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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MattII
MattII


Legendary Hero
posted February 12, 2009 09:37 AM

Not 'that' similar really. I mean, apart from alt. upgrades, you have racial skills, learned abilities, the magic system is effectual rather than elemental, creatures now have initiative, etc.

Admittedly, I might draw on H3 a bit more than I initially considered, but I by no means want it to be a clone.

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lastplace1
lastplace1


Hired Hero
posted February 13, 2009 11:11 PM

I have no doubt, I'm sure that HOMM4 and 5 are fun games.  BUT!!


I still stand by what I've been saying all along about the graphics being to much focused on 3D.

There was nothing wrong with the Graphics from HOMM3, the game was completely changed when it changed publishers from 3D0.  


Not to mention the games are longer in HOMM4 and 5, large part due to the graphics and trying to make everything look better, but thats not important.  



The games need to be kept to a certain amount of time with just the right amount of graphics and animation.. The strategies is what makes the game what it is.  They could almost be stick figures and I wouldn't mind, as long as there was 10000 different ways to play.

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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted February 13, 2009 11:19 PM

I love how some people claim that graphics in strategy games are not important and in the same breath add that 3D graphics are a mistake.
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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted February 14, 2009 05:01 AM
Edited by blizzardboy at 05:03, 14 Feb 2009.

HoMM3 was awesome for it's time. Now it sucks. There's almost no individuality between the different factions. I think the thing that keeps HoMM3 alive is nostalgia and that's about it, because HoMM5 is simply more involved and more exciting.

It's possible that the campaigns in HoMM3 were way better than in HoMM5, but I don't play the campaigns, so I'm only only judging it based on the gameplay.

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MattII
MattII


Legendary Hero
posted February 14, 2009 07:53 AM

H3 was the last title to have a hexagonal combat grid. Also, H3 has the WoG fan-expansion, while its H5 equivalent GotP seems to have gone belly up (and even that was bring the game closer to the old universe).

Another thing you seem to have forgotten is that H1-H4 was a continuous storyline (H4 had quite a number of H3 heroes including Sandro, Crag Hack, Yog and Gem, and no hero class except Sorcerers had less than two return heroes per gender), the loss of which probably hurt it a fraction.

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razor5
razor5


Famous Hero
Freezing...
posted February 14, 2009 08:51 AM

H3 had an excellent atmosphere,and nice storyline.I don't agree with Blizz about the individuality between the factions.Man,that's fun in that game.Some creatures are MUCH better designed and had realistic stats.But also H5 had some better looking ones (Archers,Angels,Titans etc.)
I found H3 is exciting while exploring the map.But H5,had much better skill system,arties,map buildings etc.
I like the H5 more,but probably H3 had a better success that time

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Duncan
Duncan


Famous Hero
The Pathfinder
posted February 14, 2009 10:28 AM

Quote:
The games need to be kept to a certain amount of time with just the right amount of graphics and animation.. The strategies is what makes the game what it is.  They could almost be stick figures and I wouldn't mind, as long as there was 10000 different ways to play.


Dude, we're moving toward civilization. You are like comparing De Laurentis' King Kong to Peter Jackson's. Sure it was a masterpiece back then, but which part of it can beat Kong-T-rex fighting scenes? If some ppl choose to stick with H3 for the sake of preference, that's fine with me. But to say that graphics are not important, come on

As to strategies, how long have you been playing H5? H5 has so many to offer when it comes to strategies and counter strategies. Only drawbacks are the storyline, I suppose. Other than that it's simply the state of the art.
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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Mamgaeater
Mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted February 14, 2009 01:39 PM
Edited by Mamgaeater at 14:17, 15 Feb 2009.

i've always been able to enjoy heroes 3 more because of the good atmosphere(music, aesthetics, graphics) and the 2d graphics... Homm 5 to me feels disjointed because of clunky interfaces and the map... i wish things were back in 2d (or at least had a decent interface)

Ofc who am i kidding. to just about anyone else stepping down on the graphics is like refusing to accept your lottery winnings.
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dota

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lastplace1
lastplace1


Hired Hero
posted February 15, 2009 01:04 AM

The 3D animation makes was a pain in the ass for me.

I don't want to have to rotate the camera angle nor do I need the extra load time associated with enhanced graphics.


But I still think my point is being missed so I'll try this.


HOMM3 is like Chess

Chess has not needed to enhance graphics (pieces & board)  to be successful.
All it needs is two players, a board that can be seen clearly, and well labeled pieces.  


Chess was not broken and it has not been fixed.

HOMM3 only needed a tune up, instead it got a whole new makeover

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Duncan
Duncan


Famous Hero
The Pathfinder
posted February 15, 2009 07:52 AM

Right. And there are chinese checkers, backgammon, gin rummy, their rules never change. So what? You seem fail to note that HOMM is also meant for business, and as such, one always needs to innovate. Some innovation works, some don't. But when the latest tech is on the shelf, why not take advantage of it? Like I said, strategies are debatable, but what on earth is wrong with 3D?
____________
But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 15, 2009 10:51 AM

I would not want H6 a H3 clone, but I also say that graphics should not at all be enhanced. They are more than enough now, and my reason is that theyy are - just rather unnecessary, especially for Heroes of Might and Magic. Using the newest technology only means one will have to buy a newer computer again...

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MattII
MattII


Legendary Hero
posted February 15, 2009 11:33 AM

I think one of the big faults with the graphics of H5 was that, because of the size of the trees and scenery you didn't really get that same sense of impressive scale as you had with the rest of the series. That's what I understand from some of the comments I've come across, but I may be wrong.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 15, 2009 12:20 PM

Quote:
HoMM3 was awesome for it's time. Now it sucks. There's almost no individuality between the different factions. I think the thing that keeps HoMM3 alive is nostalgia and that's about it, because HoMM5 is simply more involved and more exciting.

It's possible that the campaigns in HoMM3 were way better than in HoMM5, but I don't play the campaigns, so I'm only only judging it based on the gameplay.


Althought H3 is younger brother of h5, at many point it's superior. But honetsly, it's still alive and kicking because Wake of Gods and further improvements powered by it.
Let me list some neat fetaures:
-No weird 40 level cap
-Large, hex battlefield
-Ubercreatures over tier 7
-Commanders!
-WoG scripts able to alter ENTIRE game, especially the powergamish one which make you fight thousands of enemies.
-Support for witch huts, pandora boxes, quest guards and border gates which have really significant impact on mapmaking.
-Resonable requirements. H5 can't be played on it's full even on computer far better than recommended config. We all know how AI stucks at huge maps for long minutes.

On the other hand, H5 has many neat fetaures H3 doesn't, such as skills and perks, spell choice, initiative, combined stack etc. But lacks many others.

I wish H6 had bets features of them both and was open for further improvement by fans.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 15, 2009 02:36 PM

Quote:

On the other hand, H5 has many neat fetaures H3 doesn't, such as skills and perks, spell choice, initiative, combined stack etc. But lacks many others.



WoG eat them all alive. There is nothing that can't be done in WoG, we just need the skill to script, and that's the weird part, as there are no tutorials.

I just played the map "the Unknown" made in 2002. Skills were modified, game features modified, initiative, revolt of troops in your command, it is entirely a new game. And don't forget to check the map "Poker Battle" from Jim Vogan where...you play poker with AI the whole game. And AI learned to bluff etc.

The map "SGA" from Jim Vogan again will generate a scripted layout from nothing. If you open the editor, there is nothing on the map. Nada. And when in game, the map construct it self and it is playable, with stories, battles and quests.

It is just that we feel helpless in front of such scripts. They require a real life job into programming to succeed.
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Era II mods and utilities

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MattII
MattII


Legendary Hero
posted February 16, 2009 12:54 AM

By skills I assume you mean racial skills. Also, would you care to explain to me what spell choice and combined stack are?

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LucJPatenaude
LucJPatenaude


Disgraceful
Known Hero
posted February 16, 2009 04:55 AM

Chess! Not being 3D?!

Did anyone, had the chance to play Battle Chess or, Chinese Battle Chess? They were both in, almost 3D feel like play. At least, the board and animated pieces were, totally, like, Chessmaster 10/11 of today.

These two titles were made and sold in the late 1980s. Now, my chess game is, in fixed and automatic 3D. It also, came with the Windows Vista Home Premium's games folder(3 years ago).

So, why, in the PC world, would you want to go back to ancient 2D interfaces, anyway? That, by itself, would give such a headache to the developers, it would tempt them to drop and, abandon the whole HoMM series altogether.

Did I, get your attention, yet? I surely would hope so.


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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 16, 2009 07:22 AM

Quote:
By skills I assume you mean racial skills. Also, would you care to explain to me what spell choice and combined stack are?

In general, H5 perks are much more imaginative and fun to play while h3 ones are quite standard and not interesting, at least without additional scripting.

The same is true for spells - each of Arcane Crystal, Regeneration Vampirism, Puppet Master, Deep Freeze didn't show in H3 and that's a big disadvantage.

Combned stacks... of course I mean armies who consist of many different creature types. Again, they are good altenation for plain simple standard stacks.

Quote:
I just played the map "the Unknown" made in 2002. Skills were modified, game features modified, initiative, revolt of troops in your command, it is entirely a new game. And don't forget to check the map "Poker Battle" from Jim Vogan where...you play poker with AI the whole game. And AI learned to bluff etc.

The map "SGA" from Jim Vogan again will generate a scripted layout from nothing. If you open the editor, there is nothing on the map. Nada. And when in game, the map construct it self and it is playable, with stories, battles and quests.

Bah, you always can program anything. The question is how likely it is to work and is it worth it.
Seriously I don't need odd maps as long as I have epic single scenarios and Reunion

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