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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: I'm curious - Campaigns, which one's your favourite?
Thread: I'm curious - Campaigns, which one's your favourite? This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
doom4you
doom4you

Tavern Dweller
all is dust
posted December 21, 2009 01:24 AM

all of winds of war by far
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 21, 2009 11:02 AM

Quote:
pirate's daughter no doubt. but i'm just wondering if how lysander become a gryphonheart?


His story wasn't over - from what I've heard, Lysander was supposed to return in Heroes V before NWC collapsed.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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royce_leroy
royce_leroy

Tavern Dweller
posted December 22, 2009 06:30 AM

Quote:
Quote:
pirate's daughter no doubt. but i'm just wondering if how lysander become a gryphonheart?


His story wasn't over - from what I've heard, Lysander was supposed to return in Heroes V before NWC collapsed.


i see,, guess i would not know how the gryphonheart blade choose lysander,, but nice info! thnx!

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Lord_Alamar
Lord_Alamar


Hired Hero
posted January 06, 2010 05:10 PM

A pirate's daughter, closely followed by Half-Dead. Half-Dead would have been the best if the human priestess had not died, that made me disappointed, and also I thought the plot at end was a bit weak, even though the last scenario was very enjoyable.

I really recommend Kevin Sung's review of the Pirate's daughter campaign: http://kevinsung.org/?p=281
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Chaos/Life player, old school Warlock. Heroes IV is the favourite.

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tttttc
tttttc


Hired Hero
posted January 06, 2010 05:53 PM

Quote:
A pirate's daughter, closely followed by Half-Dead. Half-Dead would have been the best if the human priestess had not died, that made me disappointed, and also I thought the plot at end was a bit weak, even though the last scenario was very enjoyable.

I really recommend Kevin Sung's review of the Pirate's daughter campaign: http://kevinsung.org/?p=281


Agree. Half-Dead is my second most favorite, followed by Elwin and Shela. Life campaign is kind of introductory, so no surprise expected. Might and order are also too straightforward.

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Gauldoth_IV
Gauldoth_IV


Adventuring Hero
nobody
posted January 07, 2010 05:11 AM

My favourite is Half-Dead, it's the first game I played that the undead at the neutral side, and it has the deepest philosophical depth of all the campaign, about the human priestess dead, I think it's another expression of the aesthetic, although there's little bit disappointment.Second is A Pirate's Daughter, after is The Price of Peace, Elwin and Shaera to me just like looking a romantic novel, and the Lysander's is just ok, but the barbarian campaign really take me a long time to keep finishing.

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Lord_Alamar
Lord_Alamar


Hired Hero
posted January 07, 2010 08:15 PM
Edited by Lord_Alamar at 20:15, 07 Jan 2010.

Quote:
My favourite is Half-Dead, it's the first game I played that the undead at the neutral side, and it has the deepest philosophical depth of all the campaign, about the human priestess dead, I think it's another expression of the aesthetic, although there's little bit disappointment.Second is A Pirate's Daughter, after is The Price of Peace, Elwin and Shaera to me just like looking a romantic novel, and the Lysander's is just ok, but the barbarian campaign really take me a long time to keep finishing.
But I must say I enjoy this quote from the barbarian's campaign: "I know you don't understand it now, Waerjak, but someday you will. Yes we are Barbarians. Yes, we are born warriors. But a warrior is not just a killer. He's a protector! You must have respect for life, and an even greater respect for your ability to take it. Otherwise, you're just a murderer."

And the Lysander story seems unfinished to me..
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Chaos/Life player, old school Warlock. Heroes IV is the favourite.

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Invictus
Invictus


Adventuring Hero
posted January 07, 2010 09:22 PM

So it looks like the expansion pack campaigns aren't too popular. I think I liked the design of many of the Gathering Storm campaigns, because they added a lot more diversity to the gameplay. I liked how you could have access to less common advanced classes and how building a lot of super-heroes finally paid off in the last map.

The Winds of War wasn't too good in terms of game design. Even in the final map, I could beat all the super-heroes that I built quite easily.
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Gauldoth_IV
Gauldoth_IV


Adventuring Hero
nobody
posted January 08, 2010 04:07 AM

Quote:
Quote:
My favourite is Half-Dead, it's the first game I played that the undead at the neutral side, and it has the deepest philosophical depth of all the campaign, about the human priestess dead, I think it's another expression of the aesthetic, although there's little bit disappointment.Second is A Pirate's Daughter, after is The Price of Peace, Elwin and Shaera to me just like looking a romantic novel, and the Lysander's is just ok, but the barbarian campaign really take me a long time to keep finishing.
But I must say I enjoy this quote from the barbarian's campaign: "I know you don't understand it now, Waerjak, but someday you will. Yes we are Barbarians. Yes, we are born warriors. But a warrior is not just a killer. He's a protector! You must have respect for life, and an even greater respect for your ability to take it. Otherwise, you're just a murderer."

And the Lysander story seems unfinished to me..

Lysander is the first campaigh I played, as a introduction, it's just OK, and Barbarian's campaign, the story may be not bad, but can not attract me(Hey,met again, Tarnum),and the might army and the map make my eyes feeling tired.

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Lord_Alamar
Lord_Alamar


Hired Hero
posted January 09, 2010 12:44 AM
Edited by Lord_Alamar at 00:45, 09 Jan 2010.

I never played any of the Tarnum custom scenarios in Heroes III so I guess I am not too bored with him.

You can really notice that NWC kicked their storywriters. The 6 campaigns in the original game where epics that could have been best-selling books! The gartering of the storm story was kind of "meh?", but at least Alita Eventide's campaign was interesting, and the scenarios where difficult until the end where you have 6 super-heroes who could blast everything.

If I have to choose a favourite among the Wind's of War campaigns, I would say Spazz Maticus, because his name was the least retarded-sounding one and two of his scenarios where at least a bit challenging. But the rest of them where quite uninteresting, and in the last scenario you could kill everything with your super-hero as usual. Although I hope that Spazz was victorious!
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Chaos/Life player, old school Warlock. Heroes IV is the favourite.

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Invictus
Invictus


Adventuring Hero
posted January 09, 2010 07:55 AM
Edited by Invictus at 08:01, 09 Jan 2010.

I agree with that assessment. However, the Gathering storm did do a good job in working with the heroes RPG game element by starting you off with heroes of less common configurations, and adding a unique graphic for each hero. I felt that the original campaigns did not utilize the game's RPG engine to the best extent. But you're right that they had good story writing. The Bohb campaign was simply retarded in storyline, if it had any at all. Too bad H4's storyline media was so poor, compared to actual voice acting and rendered mini-scenes in H3.

Quote:
If I have to choose a favourite among the Wind's of War campaigns, I would say Spazz Maticus, because his name was the least retarded-sounding one and two of his scenarios where at least a bit challenging. But the rest of them where quite uninteresting, and in the last scenario you could kill everything with your super-hero as usual. Although I hope that Spazz was victorious!

Haha. I think Spazz Maticus is more retarded than Erutan Revol. But yep, all of the names and storylines were completely retarded:

Spazz Maticus - Spazz Mad-icus the mad witch king
Erutan Revol - the Revol-utionary eco terrorist (didn't we already have stuff like this before in the H3 bonus campaign).
Mysterio - the mysterious magician of order magic. This name is just too cliched with magic.
Mongo - movie name ripoff and ripoff of the Mongols (who were also barbarians which attached a place with a wall)
Baron Von Tarkin - Why does a sovereign of a kingdom call himself only a Baron? Of course, because it sounds cool with other German-like terms such as "Von".

In creativity, WoW was a disaster. It offered nothing new in gameplay either. When I first played the last map, I simply just soloed all the other heroes with Mysterio on Max difficulty and that was it.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 09, 2010 01:12 PM

Quote:
Why does a sovereign of a kingdom call himself only a Baron?


Heh, well to be fair there is a lot of this stuff in Heroes - Grand Vizier Gavin Magnus, Duke Boragus, Lord Ironfist, the Duke of AvLee...

I suppose the higher your title, the greater the breadth of the target you paint on yourself
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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tttttc
tttttc


Hired Hero
posted January 09, 2010 09:08 PM
Edited by tttttc at 21:19, 09 Jan 2010.

I guess we can agree that Bohb campaign is the most retarded one. Not only are the map pointless, but also all his Nevar's (or whoever) artifacts are totally useless on him. All they give is some extra spell/spell recovery, but since he has already 5 different secondary magic skill, he is never short of spell points anyway. Other than that, only blur is a little useful. Flight? Why would Bohb do anything except casting spells? Does he really move at all during combat? Heavenly shield, with or without, Bohb is unforgivably weak due to his lack of combat skills. Ring of flare? As said, he doesn't really need to worry about spell points. And the worst part is, once he got all 5 artifacts, the total effect is almost just like wearing a single ring of greater negation.

And plus, you don't lose the scenario even if you lose Bohb. So it doesn't make sense for the story line.

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Invictus
Invictus


Adventuring Hero
posted January 10, 2010 06:57 PM
Edited by Invictus at 18:57, 10 Jan 2010.

Yep. And by the last campaign, Bohb is a big liability because he dies so easily, so he often has to be resurrected by Alita. I'm not sure why they chose such a weak campaign to be the first, and also put the wizard campaign right after.

Of the other campaigns, I think Alita's has an interesting story. Agyranel's campaign is also fun because you start with stealth. Dogwoggle's has a challenging first map, which is arguably the hardest map of any H4 campaign if played on a high difficulty.  
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daxora
daxora

Tavern Dweller
posted January 11, 2010 11:04 AM

My favourite was the half-dead. Having a necromancer NOT seeking world domination in itself is a nice refreshment from standards. And the way he rules his little kingdom just trying to live in peace is just unique.
I liked the priestess and sorried when she died, but come on...she was accompaning a necromancer. What else did we expect? =D

Second is the Price of peace campaign. The way Emilia became queen from some girl is a little like from a farytale...but the rest compensates for it. Having a quest to be able to build dragon-golems is just epic.

I also liked the barbarian and pirates daughter. They had good storylines and were fun to play. I just like magicians better =D

I didnt even bother playing the bard's tale. I just hate elves.

I'm currently playing the gathering storm campaigns. The storylines are nowhere to the original campaigns, but are enjoyable. They are adventurers seeking artifacts and thats it.

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Lord_Alamar
Lord_Alamar


Hired Hero
posted January 11, 2010 09:58 PM

Quote:
My favourite was the half-dead. Having a necromancer NOT seeking world domination in itself is a nice refreshment from standards. And the way he rules his little kingdom just trying to live in peace is just unique.
I liked the priestess and sorried when she died, but come on...she was accompaning a necromancer. What else did we expect? =D

Second is the Price of peace campaign. The way Emilia became queen from some girl is a little like from a farytale...but the rest compensates for it. Having a quest to be able to build dragon-golems is just epic.

I also liked the barbarian and pirates daughter. They had good storylines and were fun to play. I just like magicians better =D

I didnt even bother playing the bard's tale. I just hate elves.

I'm currently playing the gathering storm campaigns. The storylines are nowhere to the original campaigns, but are enjoyable. They are adventurers seeking artifacts and thats it.

I agree with the necromancer part, though I really want to know if anything happened to Sandro on the way. I be interested to hear if you will not feel that you can blow up pretty much everything with those 6 heroes in the last campaign. It just felt.. unrealistic to me.

And I agree that Bohb was retarded. Didn't like him, neither did I like his maps. Long, slow and painfully boring. Alita Eventide's campaign was entertaining and quite fun after the first half hour. Kozuss was okay too..
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Chaos/Life player, old school Warlock. Heroes IV is the favourite.

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Invictus
Invictus


Adventuring Hero
posted January 17, 2010 08:35 AM
Edited by Invictus at 08:37, 17 Jan 2010.

Quote:
I be interested to hear if you will not feel that you can blow up pretty much everything with those 6 heroes in the last campaign. It just felt.. unrealistic to me.

If you mean the last campaign in the Gathering Storm, I suppose if you did really bad builds of your heroes, it'd be harder.

Recently, I was replaying the GS last campaign on Champion difficulty, and when I got to Hexis, Korzuss alone could solo Hexis. [ Korzuss at lvl 42; max GM Combat, GM Order except charm, GM Chaos; all artifacts loaded on him ] If you get the robe of the guardian, Bohb can also solo Hexis, I think.


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Manindarkgreen
Manindarkgreen

Tavern Dweller
posted January 18, 2010 12:51 AM

Of the six campaigns that come with H4, no expansions:

Lysander: A decent starting campaign. The plot is rather 2 dimensional.  The one highlight is watching six high-leveled heroes smash everything in the last scenario. An okay campaign.

Waerjak: Pretty fun, but the starting scenario has the potential to be quite hard. Pretty good plot, etc... I like this one quite a bit, but haven't played it in a while owing to my modest dislike of Might as a faction.

Price of Peace: Wonderful plot, interesting scenarios. Would be my favorite if it weren't for the already mentioned switching randomly between Solmyr and Emilia.  You invest time and effort into making Emilia a fun hero, and just as she starts to become really cool, it's back to low level with Solmyr.  Still my second favorite.

A Pirates' Daughter: I like the Asylum town quite a lot, and theives are very fun to play, but I'm a bit saddened by the lack of chaos magic.  This has a great plot as far as I played.  I didn't actually beat it, finding Tawny and Pete underleveled on the third scenario and built rather poorly.  They could sneak anywhere, but weren't strong enough to get into major fights. One of these days I'll get around to finishing it, with a better build for the heroes.  Seems to be a great campaign, as far as I played.

Elwin and Shaera:  I like this campaign greatly, probably because I like the Preseve faction.  Very simple, two dimensional plot.  The scenarios are well designed in my opinion, and I find it very fun to play.  I find it the funnest campaign to play, ignoring the tremendously predictable plot.

Half-Dead: As far as I played, this has the greatest plot.  I was unable to finish the campaign for one simple reason: I don't like necropolis. My strategy is get grandmaster necro and smash everything with a huge stack of vamps.  This is very effective and horribly repetitive. I usually get bored by the third mission and accidentaly save over the campaign later.  Great, if you like playing necro.  Which I don't.

Hmm.  It seems I have failed to complete the two best plotted campaigns.  Something to do one of these days.

Anyway, my favorite is Elwin and Shaera, and the Price of Peace runs a close second.


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Ritcha
Ritcha


Hired Hero
posted January 18, 2010 02:09 AM
Edited by Ritcha at 02:10, 18 Jan 2010.

Okay, I am confused.

Do you actually think that the Winds of War and Gathering Storms campaigns are easier than the original?

Because I actually both find them uninteresting AND hard to play!

I finished the first scenary with Baron von Tarkin (is that right? That ugly, undead from WoW?) a month ago - but the second scenario of his I just can't finish - I get smashed by the enemy at the very beginning - am I doing something stupidly wrong? It's even on novice! I feel so terrible stupid, especially when thinking that I just finished off Price of Peace on Impossible/Champion or what the hardest level is called Actually, I thought it rather borring, because the enemy was always hindered by the neutral armies

The most of the Gathering Storm Campaigns I've used cheat codes in, because I wanted to know what the ending was, except for Agraynel (the bard? Can't remember har name!). Thought that was an okay story and you actually ended up with a cool hero - it was just too short!

And then, even though having undefeatable heroes, I just couldn't get through - what might I just have done wrong?

You are mostly welcome to serve a menu of how to build up the different heroes - and how to win that second scenary with Baron von Tarkin! With a muc stronger neighbour just beside you

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Invictus
Invictus


Adventuring Hero
posted January 18, 2010 07:55 PM
Edited by Invictus at 19:58, 18 Jan 2010.

Quote:
A Pirates' Daughter: I like the Asylum town quite a lot, and theives are very fun to play, but I'm a bit saddened by the lack of chaos magic.  This has a great plot as far as I played.  I didn't actually beat it, finding Tawny and Pete underleveled on the third scenario and built rather poorly.  They could sneak anywhere, but weren't strong enough to get into major fights. One of these days I'll get around to finishing it, with a better build for the heroes.  Seems to be a great campaign, as far as I played.

You haven't actually gotten to the good parts of the campaigns yet. You actually get a magic hero later on. Also, Tawni gets so powerful by the end that you can easily get GM Chaos magic. When I got to the end, I had GM max combat skills, GM Chaos magic, and GM pathfinding. About halfway, I switched Tawni from ranger to Fireguard - which works well in the end when with your black dragon Armageddon squad.

And of course, you want to put all crystals and upgrade on Tawni and have one strong hero...

Quote:
It's even on novice! I feel so terrible stupid, especially when thinking that I just finished off Price of Peace on Impossible/Champion or what the hardest level is called

In some cases, playing at a lower difficulty is harder than playing at a high difficulty. This is because the biggest effect of the difficulty level is the strength of neutral armies. The enemy CPU only gets slightly stronger compared to neutrals. The result is that on champion, the CPU may be unable to expand because of the neutral armies, whereas on novice/intermediate, the CPU may easily crush the neutrals, expand, and take the resources on the map. As a result, on lower difficulty, you will very soon be up against the AI armies whereas on higher difficulties, all you need to do is build up and wipe out the neutrals on the map and that's it.

Higher difficulty almost always results in a much harder first map. But later on, I think many maps are harder on lower difficulty because no neutral army can strategically really pose a problem to you.

Quote:
[Von Tarkin...] the second scenario of his I just can't finish - I get smashed by the enemy at the very beginning - am I doing something stupidly wrong?

Lowering the difficulty is not likely to make this map easier if you didn't develop a combat hero because the AI is strong. In general, just keep outwitting the computer and you'll eventually get the troop advantage.

Quote:
And then, even though having undefeatable heroes, I just couldn't get through - what might I just have done wrong?

For the Gathering Storm, I think these are the optimal builds (by the completion of each hero's individual campaign):

First of all:
- Don't get useless skills you don't need unless you've maxed out all the useful skills. Example: If you've gotten charm (which is useless here), then you will be more likely to ask to level up charm later on. Example: If you're Agraynel and got nobility, you will be frustrated when the mercenary guilds upgrade nobility and not a more useful skill like combat.
- Use the schools of magic, the university, and the life town's seminary to get skills so you don't need to spend level ups on them.

1. Dogwoggle - GM Combat skills (Combat, Melee, Archery, MR). Then, either Tactics and Offense (which would make him a general), or GM pathfinding/scouting/stealth. Since tactics has no effect on heroes, its sole purpose is to be used with Alita's necromancy (therefore, don't get leadership). The advantage of the pathfinding/stealth option, though is that you can finish his campaign faster, and you can use stealth to gain xp later on. Personally, I think the tactics route is slightly better for the final campaign, but it doesn't make too much of a difference because even if you are a ranger, you'll still have the chance to get some tactics skills anyways.

2. Bobh - First priority is GM life magic, so you can get the divine intervention spell. After that, it's up to you. By the last map you probably need the Hypnotize spell if you play it on Champion. But until then, you can probably have some fun with Chaos magic, which has some very good spells like mass misfortune, clouds of confusion, mass slayer, bloodfrenzy, etc. Lowest priority is death magic. I also don't find nature magic to be useful on Bohb because Agraynel has nature magic, and its too troublesome for Bohb to get to the dragon strength spell.

3. Agraynel - On the first map, make sure you get GM pathfinding from the scouting shrines. Don't get the nature magic shrines yet, because you'd probably want to turn into a ranger first to get your combat skills - and then you come back to get the nature shrines. You don't need to max out combat skills right away because on the last map there are mercenary guild buildings which can upgrade them, as well as a few libraries to upgrade nature magic. At completion of the last map, if everything goes right: GM Combat (all), GM Scouting-stealth-pathfinding, GM nature magic except summoning. If everything did not go right (such as if you maxed out combat too early and can't utilize the mercenary guilds on the last map), you can soon make it up in the last campaign. The dragon strength and mass fortune spells are useful.

4. Korzuss - Screw being a wizard. Korzuss should max (or nearly max) all of his combat skills because he goes through lots of Asylum/Might towns which upgrades his combat proficiency - making him as good as dogwoggle. Korzuss can start off leveling combat skills. After that, you'd have to chose either Order of Chaos magic. I chose chaos because it has a lot of good buffs for your army. Eventually, by the last map, Korzuss can have Chaos, Order, and Combat skills all GM.

5. Alita - First priority is GM life magic, which you should strive for by the end of the 2nd map. The spell divine intervention is important, but somehow I could only get the Guardian angel spell. Second priority is GM Necromancy (requires Expert Death Magic). Then, start getting combat skills. As you're developing combat skills, you may be faced with the problem of abandoning your Dark Priest class. The problem, of course, is that a Dark Priest is useless without melee/combat, but it's hard to develop melee/combat as a Dark Priest. I would keep the Dark Priest status and get just max out death magic. Avoiding the archery skill completely can help you remain as a dark priest. Don't get tactics, scouting, or nobility at all (even if those skills are free).
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