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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Followers
Thread: Followers
Slava14
Slava14


Promising
Famous Hero
I am 16 now....
posted December 29, 2001 09:45 PM

Followers

  How do you think they will/should work. I have a thought about it:

 Aligments - maybe this will complicate the game, but I think it worth a try. I think that a wondering creatures who have the same aligment as the stongest hero in the attacking group will have more chance to join that group that ones from a negate one. I mean, it's much more resonable for zombies to join a necro hero that joining a heaven one. The percentage for the ajanced ones will be somewhere in the middle. Stronghold will have an even chance for all the other towns and a higher one for it's own.

I hope you'll have some of your own ideas about the topic and post them here.
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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted January 02, 2002 02:00 AM

That's so reasonable that I didn't even considered it so far.I hope it is already implemented.
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Tristan
Tristan


Promising
Known Hero
illegally insane
posted January 02, 2002 02:37 AM

I had not really thought about it either, but it makes sense.  Of course, I think creatures on hand and secondary heroes should make a difference as well, though not as much.  I don't know if that would be too much calculations to handle easily though.  I will give it some more thought and see what else pops up here.

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Slava14
Slava14


Promising
Famous Hero
I am 16 now....
posted January 03, 2002 07:52 AM

Of cource the aligment will not be the only thing that'll affect followers, but it should be concidered and give some percentage, for example:

Life hero will give:
+20% of chanco of life creatures to join
-5% of chance of death creature to join

and so on...

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Tristan
Tristan


Promising
Known Hero
illegally insane
posted January 03, 2002 08:05 AM

With the 5 way star for magic, each school has 2 allied and 2 enemy schools, right?  So maybe it should be more like:

Life:
+20% to life
+5% (maybe 10%) to order and nature
-20% (maybe 15%) to death and Chaos

I think I have the order right, but if not hopefully you follow what I am saying.  Enemy schools need a harsher penalty than 5% IMO and allied schools should have some bonus.
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Slava14
Slava14


Promising
Famous Hero
I am 16 now....
posted January 03, 2002 08:16 AM

Quote:
With the 5 way star for magic, each school has 2 allied and 2 enemy schools, right?  So maybe it should be more like:

Life:
+20% to life
+5% (maybe 10%) to order and nature
-20% (maybe 15%) to death and Chaos

I think I have the order right, but if not hopefully you follow what I am saying.  Enemy schools need a harsher penalty than 5% IMO and allied schools should have some bonus.

Completely agree with you, but I happened to forgot the star so I only remembered the logical opposition to life (Death).

So, we'll unite, make it suitable for every aligment and say something like:

+20% to own aligment
+5% to allied aligments
-15% to enemy aligments

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted January 03, 2002 07:04 PM

your numbers are ok, and there could be added some exceptions.For example:
1.Influences coming from the hero. I understand that heroes won't have any longer specialities related to monsters, but some inclinations could be kept, I think. Some monsters may have greater chances to follow certain heroes, lets say up to 75%.
2.Influences coming from the artifacts. Some artfacts may have special abilities in sweet-talking the monsters and convincing them to join up, while other powerful artifacts may prevent them from doing that while adding to your skills. I still miss that ugly mask from h2.
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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted January 04, 2002 07:01 AM

I like this idea. It might already be in the game, though...I heard that if you mix, say, Asylum and Academy troops, you get a huge, morale penalty, whereas Asylum and Preserve are fine. Basically, it gives bad morale for troops of opposing alignments to be mixed together. I wonder if the game designers took this further, to fixing percentage chances for wandering monsters?
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Slava14
Slava14


Promising
Famous Hero
I am 16 now....
posted January 04, 2002 01:09 PM

Quote:
Influences coming from the artifacts. Some artfacts may have special abilities in sweet-talking the monsters and convincing them to join up, while other powerful artifacts may prevent them from doing that while adding to your skills. I still miss that ugly mask from h2.

Good thought. Something like:

Centaur's axe: +% centaurs
and so on.

But then there should also be the negative side of it:

Dragon Scale Armor: -% dragons
and so on.
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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted January 11, 2002 09:55 PM

Yes, you mentioned a specific class of artifacts that have roots in the monsters' origins. There should also be a class of artifacts like this:

Ring of Hypnotising Snake:
-you have a 30% chance of convincing 2 level creatures you meet to join up.This will last as long as you wear the ring. If you remove it you loose the followers.
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MANE, TEKEL, FARES

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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 12, 2002 06:52 PM

as far as i know, in the previous homms one of the things joining depended on, was the morale that the creatures would have in your army. if that morale depends on the hero types and creatures in the army, the formula might look pretty much the same. on the other hand, some joiners in the games i have played have been quite.. "surprising."

btw the morale formula would handle another thing: if creatures that are "allied" according to magic pentagram, have 5% bonus joining.. now if order creatures have a 5% bonus joining necro, that wouldn't feel right imho. imagine hobbits saying: 'nice skeleton's, ghosts and vampires, we wish to join you for greater glory.' if necro still has -2 to morale, it would work better with morale.

havn't thought much about the joiners thing though, so i will not take sides, lol.

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted January 12, 2002 10:10 PM

Well, yes, of course, basicaly the creatures should join up in terms of morale and alignment.But a little "push one's hand" could be welcomed, don't you think? So what if these nice ogres don't want to join my skeletons....just let me put my ring on the finger and they'll reconsider.
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barbarian
barbarian


Famous Hero
posted January 12, 2002 10:41 PM

I know that when my hero has a weak army the wandering monsters wouldn't join him, but with a strong army there is a better chance I think .
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Slava14
Slava14


Promising
Famous Hero
I am 16 now....
posted January 13, 2002 06:59 AM
Edited By: Slava14 on 15 Jan 2002

Well, I'll do a little summary here

The things that should affect followers:

*Aligment
*Army strenght
*Artifacts
*Army Morale
*Diplomacy
*Charm

EDIT: Diplo and Charm added
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I'm always happy to help.. unless I'm helping myself.

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Shaowmoon
Shaowmoon

Tavern Dweller
The one and only
posted January 13, 2002 01:26 PM

I was wondering if we are going to improve the chances of getting followers on things like alignment and army what happens if you have creatures that hate each other. So for example I had some devils in my army but I had mainly life troops and good moprale and some angelic attracting item would Angels join me? I think not if I got some no good devils with me. I reckon if they hate each other you get;

-20% of joining
or will not join u at all.

Also because monsters now move they might be more inclined to attack u if u had a hated monster in your stack. Now I think that would be more realistic and make u think twice when picking your troops too.
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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 13, 2002 08:25 PM

true, e.g. you have an army of demons with excellent morale, then some crusaders would feel like joining you that way. so i guess some alignment thing should really be factured in.

army strength should work as follows imho:
you go to the wandering monsters and say: 'see that army over there? we will kill you all, btw.' the wandering monsters say: 'no-no, actually we are good friends who wish to join your army and earn respect with acts of glory. there has to be some misunderstanding..'
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Zilpheg
Zilpheg


Known Hero
posted January 14, 2002 09:54 PM
Edited by alcibiades at 16:44, 06 Dec 2008.

hmmm...

   Well there are a couple more things that should effect followers, one of which is already implemented in HOMM 3.  This is the secondary skill diplomacy (maybe it should be called somthing else in HOMM 4, but...) and for evil magic maybe it could be hypnotism or somthing.  Another thing is, and this may be complicating it to far, but if I were a creature I would want to join the side that is winning, not nescessarily just because that hero has lots of troops but also resources, total army strength, etc...  
   



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.


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