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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes 6 turn
Thread: Heroes 6 turn
Ghork
Ghork

Tavern Dweller
posted August 07, 2009 12:39 AM

Heroes 6 turn

Wouldn't it be a cool twist if they made heroes 6 In graphics similar to heroes II? new abilities castles and stuff and with the new things that separates HoMM V from HoMM II

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted August 07, 2009 12:59 AM

I'll like to see this... but reworked in new 3D, Heroes 3 has creat style. I hate the comic looking heroes...
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted August 07, 2009 11:20 AM

<*snorts*>

<*scowls a Vokial*>

H2 wasn't comic! It was fairytale-like, and Imo fitted perfectly.

Ah, good times :grib:
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Coincidence? I think not!!!!

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted August 07, 2009 03:12 PM

Funny idea. Could be indeed great, though I like H3-style more...

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Ghork
Ghork

Tavern Dweller
posted August 11, 2009 10:33 PM

Quote:
Funny idea. Could be indeed great, though I like H3-style more...

well the heroes 5 graphics are the new heroes 3 graphics, they "upgraded" the heroes 3 while the heroes 2 graphics got replaced by 3d

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rottenvenetic
rottenvenetic


Known Hero
Derusticated
posted September 02, 2009 02:47 PM

If they think 3D modelling is easier than drawing sprites that's fine, but I wouldn't mind playing Heroes 5 with Heroes 3 graphics and event and interaction messages.

And 2 hero classes per town and about 70-100 spells but not more. The cca. 55 in Heroes V including adventure spells and barbarians' shouts are a bit too few.

Oh, and the ability to mod in factions without replacing an old one

And last but not least, a random map generator that would manage to put together a damn'd map of the maximum size that doesn't allow players to rush each other out of existence by week three, ignoring 70% of its contents.

Seriously, what is the point to an XL or Impossible map if there is an easy to follow road network between your town and the enemy's and neutral ones and the guards on it are weaklings relative to the rest of the map?

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