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Heroes Community > Bards Glade Pyre (RPG) > Thread: Lords of Darkness (OOC)
Thread: Lords of Darkness (OOC) This thread is 3 pages long: 1 2 3 · NEXT»
Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted August 21, 2009 07:17 PM
Edited by Berny-Mac at 19:54, 27 Aug 2009.

Lords of Darkness (OOC)

Hello! Welcome to the world of Arnier. It is a typical medieval rpg with a twist.
Key:
Green=friendly
Brown=neutral/wild
Red=Hostile/enemy

Here is the thing, you are not more powerful than any other person in this game, including npc's. Sure you may be able to handle a couple of weak peasants, but killing dozens of soldiers ain't gonna happen. Except with me, cause I control all NPC's. If you make up a character, it ain't an NPC. I will also be controlling the five lords of darkness that have plagued the world of Arnier with death and destruction for years. You can be good and evil, but in the end, you are against the five lords. The objective of the game is to kill all 5 lords. You can only be a human, elf, or dwarf however. By the way, no magic (except low-class telepathy)!!! Only super powerful allies and my bad guys can do that. There are no preset classes, just go ahead and do your thing, but you are never super strong, remember that. Note that I may actually change something happening in the rpg for the storyline.
In this rpg, you have to find the five lords from clues given by certain npc's (even enemy ones) and other things though the lords will constantly give you trouble. By the way, just because a region has a certain type of name, it doesn't mean that the place is where the lord is, but they are great places to start.
Here are the names of the Lords and their pics.


Lord Karyllus- a former knight that turned down the path of evil and was twisted by his vengeance against the King Armerion. However, though he does pose a serious threat to the Kingdom of Arnier, he only works with the other lords and doesn't have any servants or strongholds of his own, which makes him harder to find, but he is weaker than all of the other lords since he is still a mortal human, but still a powerful adversary.


Lord Asmodeus- a widely known and infamous dark sorcerer, Asmodeus is known simply as the face of evil. In fact, it is said that he is not from the world of Arnier, but a demon from an dark celestial plane. He has the most extensive amount of fortresses and servants of all of the lords and is considered to be the most magically skilled, though the true power of all of the lords have yet to be exercised.


Lord Voragnath- unlike other dragons, Voragnath can actually transform into a human form and act as such. It was for some hundred years that people started seeing this powerful dragon fly through the Arnier skies. However, in recent years, since King Armerion was crowned (he's not the dragon by the way) people have stopped seeing the dragon and felt that this land scorching terror was over, but since he "left" more and more goblins and orcs have been swarming throughout the land, but in roving bands rather than in actual armies.


Lord Oradjieth- more of an urban reference than an actual terror, Oradjieth's power comes from his unpredictability and sneakiness. He commands some of the forces of the dead, but only as servants, his true allies are aristocratic humans that have allied with the dark lord for many various benefits. However evil he may be, he is considered to be the most understanding and kindest of the five, which is why he has a powerful secret necromancy cult that worships him.


Lord Noxrama- almost nothing is known about him. He is only referenced once in an ancient Demonic Book that was translated by the greatest scholars and historians all across Arnier. Apparently, the other four hold only parts to a clue that may reveal his location to you, but it can only be translated by the priests at the temple of light in the Arnier Capital City.



Regions and their descriptions:

Capital City: The capital of the unified nation of Arnier, it is easily the largest city in Arnier. Though it has many great and wondrous buildings and people, it has a very heavy dark side as well, for it is home to the largest amount of poverty in Arnier. The Capital City is so large, no one person has ever been to every section of that massive city. That is why some cults have been flourishing within the city's thick walls, and some of them are not so friendly to the main populace of Arnier...

Volan Forests: Volan is the homeland of the elves. Though they are part of Arnier, the Volanians tend to separate themselves from their human neighbors, jealous of the human's great technological successes, though they do pride themselves on their much greater agility and speed. Volan is one gigantic forest, and it was said that it used to cover all of Arnier before the Dark Lords and other dark creatures arrived.

Goldguard City: Considered by most to be the most beautiful city in Arnier, Goldguard's buildings are actually built upon the huge goldguard trees from which the city was named. Though it is right next to the swamplands where some dark beasts are rumored to dwell, Goldguard has received no attacks or threats from the swamplands, therefore removing the need for walls or other defensive structures, allowing the city to grow even more. Though the city itself is not as massive as the Capital City, it's territory is much larger.

Arnier Country: The body of Arnier, this region is purely known as Arnier. Towns, villages, farms, and small cities dot these grasslands. However, it is the perfect attack for raiders, be it Dark Lord servants or not.

Tebran Island: This mountainous island was colonized by Arnierans 60 years ago, since then, major development in the colony has been successful. However, recently, spice shipments from the island have been intercepted and destroyed by pirates or Dark Lord servants.

Dwarfholme: An underground city fortress, Dwarfholme is under constant fear of a surprise invasion of the Dark Lord's armies. It is the only place dwarven city left after Voragnath had destroyed all of the others. From the rest of the Olgo mountains came remnants of the once great dwarven empire. Know it is known as a refuge for those that wish to stay in their homeland, while the rest usually travel south to the main Arnier country, but ever since the Tower of Darkness appeared and more marauders have clustered around the road leading south, fewer and fewer dwarves have taken the risk of fleeing to Arnier.  

Swamplands: A primarily and useless region, the swamplands is left alone and no one wants to go in there. Not only is the climate, bog, and incessant mosquitoes stopping anybody from going there. There are rumors of a dark creature that dwells within, killing all that enter. Fortunately, not many people go to the swamplands.

Rivenwastes: The Rivenwastes are a barren rocky desert with almost no value at all. It was once inhabited by orcs, but a long time ago, they have migrated into the northern region now known as Orc territory.

Rivenwaste Canyons: Though a marvelous and spectacular sight, the canyons are often overlooked and forgotten, attracting goblins and kobolds to the region of their own free will.

Trollund: A wild rocky and hilly land that belongs to the trolls, a dim witted, but obscenely strong race. Nothing much happens around there, people just avoid it, though it is rumored that the trolls have been recruited into the Dark Lords' armies. However, it is not certain, and there has been no violence emanating from Trollund and the trolls.

Tower of Darkness: This used to be part of the Dwarven country, but recently a huge black tower has been erected on the tallest hill in that region. However, no evil creatures or anything like that has ever been seen in the area, though raiders and bandits frequently use the roads there.

Death Wood: Death wood is a dark forest that grew on the black slopes of a huge volcano. It was given it's name because all of the trees there died one day, and no one knows why. Before that it was known as the Valian Forest. Now strange creatures inhabit the woods, and a traveler once claimed seeing a zombie ambling through the woods there...

Hellfrost Valley: Hellfrost Valley is part of the Dark Mountains. It's name is given by it's ungodly cold weather. Recently, a traveler wandered through there and thought he saw a fortress within the snowy mountains near the Hellfrost Valley. What's more is that he saw large camps of people and creatures there. However, they did not look like they were arming for war. In fact he said they were excavating something like a tomb.

Dark Mountains: It's name is given only because of the color of the mountains' natural color (black), due to the proximity of the Death Wood Volcanic mountain. However, since a fortress was seen, built over there, people have been spreading evil rumors about the place. What is certain is that goblins live in some of the caverns of those mountains.

Death Wood Citadel: Once a castle built for guarding against the orcs, Death wood Citadel is now controlled by a Dark Lord. However, no armies or strange things are seen there. Just a citadel with a Dark Lord inside. It is near the top of the dormant Death Wood Volcano.

Orc Territory: Orc Territory is (as you have probably guessed) home to the orcs. They used to make constant attacks against Arnier, but recently their attacks have been reduced to small parties of orcs and goblins raiding villages and farms outside of the Arnier national borders.

Mistenvale Forests: Just an old and sprawling forest that has been there since time immemorial, Mistenvale Forests have been home to some of the strangest and most fascinating creatures ever. However, nothing evil has ever swept the forests which is why it's tall trees are only rivaled by the Goldguard trees in Volan.

Olgo Mountains: Formerly part of the dwarven nation, the Olgo Mountains are dotted with dwarven ruins and mines, which are now inhabited by goblins and kobolds. Recently, a large goblin invasion had swept the remaining dwarves of the Olgo mountains to the last refuge of Dwarfholme.

Inira Island: Though mapped and charted, Inira Island hasn't actually been explored by anybody before though it does look similar to the Tebran Island.


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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted August 22, 2009 03:17 PM

Ya know, it would be nice if someone started posting in this other than me.
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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted August 22, 2009 04:52 PM

No magic huh? What about telekinetic powers?
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"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted August 22, 2009 04:56 PM

not telekinesis, telepathy is fine since technically it isn't magic, but you have to be physically weaker to compensate. Oh! and I almost forgot, you can be given new powers by people as well.
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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted August 22, 2009 05:11 PM

Maybe I'll sign up later, just need to rethink my char.
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"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted August 22, 2009 05:15 PM

cool cool, just get maybe one or two more ppl in this and we'll start off! by the way, beating the dark lords through pure might ain't gonna work, yer gonna hafta use yer wits and intelligence and all that good stuff.
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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted August 23, 2009 08:33 PM

A more detailed map would be nice, now there's only region names and one city.
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"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted August 24, 2009 01:16 AM

yeah, sorry, I live in Japan so there isn`t that much time for me to do stuff. and I`m a pretty horrible mapmaker. If you could make an even better map (you can make up other names) that`d be awesome.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted August 24, 2009 11:25 AM

I really like this idea, and wish I could say I was going to participate.  I hope you get more people in, however, cause this seems like an interesting idea.
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted August 24, 2009 11:38 AM

why thank you, Mytical!
any QP's are heavily appreciated!
Anyways, what i need is about 2 or 3 more ppl then I can start, unless there is some disturbance in the force. Actually, Mytical, is it possible to advertise my rp? Of course it would be spam, but sometimes spam tastes good (cook it very well and add many different varietes of spices. Frying it golden can help as well. Peppers help a lot too).
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted August 24, 2009 11:42 AM

You could always put a link in your signature .  As long as it isn't TOO spammy.  Roleplays don't really get even considered for qp until the In character thread has over 100 posts.  Now, individual posts are considered before then, but they have to be very very good.
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted August 24, 2009 11:44 AM

ah, cool! thanks, Mytical!
I just have one question!
Is being a mod more fun than just a normal user that happens to have a lot of QP's (*cough* baklava *cough!*)?
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted August 24, 2009 11:48 AM

Being a Mod can be enjoyable, but it has it's downsides too.  Lots of work, lots of effort, and lots of people who want to string you to the nearest tree when you do something unpopular .
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted August 24, 2009 11:54 AM

like taking away Qp's?
(How do you turn a link into...a link?)
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted August 24, 2009 12:02 PM

Put (url)before it and (/url) after only replace ( and ) with [ and ]
OR highlight the url and click on the globe looking thing to the left side above the smilies.
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted August 24, 2009 12:04 PM

ah thank you, but i figured it out after looking on the 451 devils vs. 6 cereberus thread (thanks alcibiades!)
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted August 24, 2009 12:52 PM

Why can't you join, Mytical?
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted August 24, 2009 12:59 PM

1) Running quite a few as it is, and not even giving them the attention they deserve.
2) Everytime I join another RPG I either forget, get writers block, or otherwise don't do so well.
3) Health reasons.
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted August 24, 2009 01:49 PM

ah, that makes sense. Hopefully you can get another one of the Moderatez family in on this that isn't too busy? Like someone with with way too much time on their hands (*cough* alcibiades *cough*) or someone so responsible it is impossible to go through a thread without seeing his post there (*cough* Elvin *cough*).
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted August 24, 2009 04:45 PM
Edited by Berny-Mac at 16:45, 24 Aug 2009.

Hey guys!
I edited the map a bit along with adding rep status's to each region. Now there are 3 cities (friendly) to be in. The capital city is primarily human, Goldguard is elven, and Dwarfholme is dwarven (duh!).
By the way, a city region isn't just the city itself, more like the city and it's surrounding territory. Know that just because you are in a friendly zone, that doesn't mean that there would be some people trying to kill you. That also means that you won't be attacked on site by people in hostile territories because at this point there is no open war between the dark lords and the Arnier kingdom. Also, new update. You can be a dwarf or an elf as well as human. Here's the thing, you can start out at any region you like as long as it isn't red or brown. As for stats, dwarves are stronger, elves are faster, and humans are in between. Of course, there are racial contradictions, but I'm just describing the usual norm. If you befriend or ally another race or region, I shall turn it green. You can only turn red ones to green once you defeat the ruling dark lord. As for which dark lord rules it, yer gonna have to find that out for yourself. Also note that NPC's never stay in the same place all of the time even if it is their favorite place. So you can't expect to see Grimble the Dwarf in the bar at morningtime (he'll be busy over a hangover by then). There are also side quests that have nothing to do with the storyline, and ones that can reveal a helpful clue or provide valuable resources.

Enjoy this expansion pack! I will not release a new one until  we get to the third page of the rpg.

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