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Heroes Community > Tournament of Honor > Thread: New Tournament "Grandmaster of Genesis"
Thread: New Tournament "Grandmaster of Genesis" This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted November 04, 2009 08:47 PM
Edited by DIEGIS at 21:48, 04 Nov 2009.

Quote:
[quote
RULES
I will leave players to set their own rules but If they don't reach an agreement the following rules should be applied:
1. No divine vengeance in final battle
2. No hit & run
3. No mentoring kamikazes
4. No wyngaal
5. No townsitting



Booooriiing.....


cmon in samiekl, we will bore together

for elvin: I can assure u, everything legally here. Im also expecting good figure from iris and all new players

____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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kontr
kontr

Tavern Dweller
posted November 05, 2009 01:13 PM

Natalka! I'll be happy to join Your tornament ! and GL to everybody!

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Natalka
Natalka


Supreme Hero
Bad-mannered
posted November 06, 2009 02:13 PM

Update of the masterpost

Feel free to introduce something I didn't mention

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted November 06, 2009 04:46 PM

my suggest..

..make it elimination style so tournament has better success and mebe few surpises by 'normal  strength' players

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sxshopper
sxshopper


Known Hero
posted November 06, 2009 05:44 PM
Edited by sxshopper at 17:45, 06 Nov 2009.

Too few information about the tournament!
The questions are:
what maps are available?
and should every fight be reported @ TOH?
and .....the last but not the least...what's the first prize? a kiss from Natalka? xD

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Natalka
Natalka


Supreme Hero
Bad-mannered
posted November 06, 2009 06:00 PM
Edited by Natalka at 18:41, 06 Nov 2009.

I updated the masterpost with the questions u had. About the prize...
u will not win anyway why do u care about the prize
I hope if Vesusuvius likes how the tourney goes he will put special medal award for the winner and/or second place.

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sxshopper
sxshopper


Known Hero
posted November 06, 2009 06:12 PM
Edited by sxshopper at 19:16, 06 Nov 2009.

Quote:
u will not win anyway why do u care about the prize



how dare You!!!

ok then, write me in too ;]

have to install my MSN... ;p


my DVD is dead..i haven't been using the DVD with heroes for ages...i put it inside....and it doesn't see it ;/ what now? ;/

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted November 06, 2009 09:10 PM
Edited by DIEGIS at 21:10, 06 Nov 2009.

"8. Refugee mod made by Fiur should be used"

I hope its not a must! I dont like mods. Just bold game If not possible I agree even if i dont see the reason.
____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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Elias_Maluco
Elias_Maluco


Adventuring Hero
posted November 06, 2009 09:12 PM

Quote:
"8. Refugee mod made by Fiur should be used"

I hope its not a must! I dont like mods. Just bold game If not possible I agree even if i dont see the reason.


What it does? The mod.
____________

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sxshopper
sxshopper


Known Hero
posted November 06, 2009 09:25 PM

Quote:
"8. Refugee mod made by Fiur should be used"

I hope its not a must! I dont like mods. Just bold game If not possible I agree even if i dont see the reason.



same here, i don't wanna use ANY mods!

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted November 06, 2009 09:46 PM
Edited by DIEGIS at 21:46, 06 Nov 2009.

If understand correctly, we ll find there only lvl 6 and 7 creatures from our faction...but not sure cose i never used it...
____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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Jinxer
Jinxer


Legendary Hero
*****
posted November 06, 2009 10:30 PM

Yes that is a GREAT Mod for this map.. The mod offers ONLY level 5-6 creatures from refugee... cause can be really unbalacing for one player to get 2 Ancient Treants.. and other to get 7 Ghosts lol..

I am sure you can see the logic in wanting to balance this.. especially in a tournament setting.
____________

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Elias_Maluco
Elias_Maluco


Adventuring Hero
posted November 06, 2009 10:35 PM

Quote:
Yes that is a GREAT Mod for this map.. The mod offers ONLY level 5-6 creatures from refugee... cause can be really unbalacing for one player to get 2 Ancient Treants.. and other to get 7 Ghosts lol..

I am sure you can see the logic in wanting to balance this.. especially in a tournament setting.


Yeah, actually sounds like a fair mod to me.
____________

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 06, 2009 11:13 PM

You can incorporate the mod on the map to avoid confusion on who has it and who doesn't.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted November 06, 2009 11:30 PM

now, sounds good, strategy could differ abit
____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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godulio
godulio


Adventuring Hero
posted November 06, 2009 11:46 PM

Quote:
You can incorporate the mod on the map to avoid confusion on who has it and who doesn't.


That would be a good idea.

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Natalka
Natalka


Supreme Hero
Bad-mannered
posted November 07, 2009 01:33 AM

Quote:
I am sure you can see the logic in wanting to balance this.. especially in a tournament setting.


Exactly you spelled it right Jinxer I suggest to use the mod for level 6s only though. Even more balancing haha

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted November 07, 2009 07:38 AM

*whispers to jinxer*

hey psssst..
put mod INto map file, this way no need to ask noone

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Jinxer
Jinxer


Legendary Hero
*****
posted November 07, 2009 08:15 AM

I am working with Nat on making an Update with some small buy key balances for an update to map just prior to tourny start.  I will incorperate the refugee mod into map as suggested.

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infinitus
infinitus


Supreme Hero
posted November 08, 2009 11:30 AM

Quote:
The mod offers ONLY level 5-6 creatures from refugee... cause can be really unbalacing for one player to get 2 Ancient Treants.. and other to get 7 Ghosts lol..

Don't see any balance in this mod, just less variations, less colors remain in game ... 7 ghosts in some cases can be better compared to 2 treants - if you fight very large stacks of large creatures ghosts will stay longer compared to treants ... This mod means no archmages and no druids in refugee too ... Correct ? Again are situations were archmages or druids are preferable to treants or other level 7 ...  

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