Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes of might and magic 3: The Succession wars (mod in progress)
Thread: Heroes of might and magic 3: The Succession wars (mod in progress) This thread is 24 pages long: 1 ... 7 8 9 10 11 ... 20 24 · «PREV / NEXT»
SuperGoober
SuperGoober


Hired Hero
posted May 29, 2011 12:20 AM
Edited by SuperGoober at 01:18, 29 May 2011.

Quote:
All right then. I've finally downloaded all 12 parts. I'll upload them to Mediafire if anyone wants, so they can be all downloaded at once...

Also I noticed that the scripts 40, 50, 67 and 70 all correspond to the Heroes 3: Succession Wars mod. Does anyone know how I can enable them?


I don't know anything about scripts, but I've tried to unzip several parts and I can only unzip part 1. The rest don't get extracted. The files are there, when I look inside using TUGzip, but I can't extract them. Managed to extract them with a different program.

What I've noticed from looking at them is that parts 1-11 are very similar. Only 12 seems to be different (probably because it's incomplete). Logic says that they're all different versions and that 11 is probably the latest.

EDIT: I'm trying to change the move animations so that they play a move sound per "step" a creature moves, like in HOMM2, but I'm stuck. Does anyone know how to do this?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
e-lysander
e-lysander


Known Hero
Lysander
posted May 29, 2011 01:58 AM
Edited by e-lysander at 01:58, 29 May 2011.

Quote:
I'm trying to change the move animations so that they play a move sound per "step" a creature moves, like in HOMM2, but I'm stuck. Does anyone know how to do this?


Hmm, not sure. I tried it myself... I'm sure it's possible if you edit the sound a certain way.


I've actually been working on my own Heroes II mod for Heroes III, and I have some original creatures. If you're going to pick up this mod, why don't I just give you my original material and you can see if you can do anything with it?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
mister_kalu
mister_kalu


Known Hero
posted May 29, 2011 02:32 AM
Edited by mister_kalu at 02:36, 29 May 2011.

hello, the steps sounds are only well done for knight, barbarian and sorceress ( the animation frames are exactly the same for all monsters).. Gipsy too.. but only works on medium speed.. not normal and fast...try yourself.. the scripts for the heroes 3 mod are:

40: heros skills, no shooter can shoot, monsters basic stats, town buildings and dwellings settings, monsters with special atributes

50: monsters flyers (confusing, sorry), but check the monster number

67: monsters alignment

70: adventure items settings... temple, demon cave, troll bridge

00: necessary because if it doesn't exist, wog crashes

for understand the number codes, see the wog last help

if you want to know where is the frames for : spider, beholder, ghoul, and hellhound ask me and I try to answer you

the scripts translation are: troops gain experiencie, neutral town, first money, enhanced monsters, death chamber

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
SuperGoober
SuperGoober


Hired Hero
posted May 29, 2011 04:51 AM

@ E-Lysander

Sure, send me the link and I'll see if I can do anything with it. Also, I'm still fond of that Necromancer sprite. I guess I could call it a Dark or Black Priest, like someone suggested earlier. It would be valuable ranged support for the Necromancer, who's one shooter too few IMO.

@ mister_kalu

I see two workarounds I can try for both your creatures and the movement sounds.

A: The sounds in question can be changed so that they reflect the speed setting selected. I'm going to see if I can do what you did for the movement sounds, only for fast speed. (I already did that for the Cavalier in the past). I might do slow later (I grew up with HOMM2 on fast >:3 )

B: I can always try to redraw the custom creatures, if recovering them proves to be a problem.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ww13
ww13

Tavern Dweller
posted June 02, 2011 12:21 PM
Edited by ww13 at 23:41, 02 Jun 2011.

Efreet Sultan

Pictures Online Feedback Please [url=http://www19.zippyshare.com/v/49337051/file.html]Zippyshare[/url]
Dark Monk

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
T2_2112
T2_2112


Supreme Hero
posted June 03, 2011 05:50 AM

Dark Monk look like the Druid, make something new is better.

Efreet look like a genie got an injured, and banded. Give him some fire

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 03, 2011 07:36 AM
Edited by Salamandre at 07:41, 03 Jun 2011.

Some genie I made long time ago. If need I post it, but not exactly H2 style.

____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
GrayFace
GrayFace


Promising
Known Hero
posted June 20, 2011 01:18 PM
Edited by GrayFace at 13:20, 20 Jun 2011.

This may be too late as creatures seem ready, but here are tools I've done recently to unpack Heroes 1 and 2 archives and graphics files: https://sites.google.com/site/sergroj/heroes

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
madshj
madshj


Famous Hero
Minotaur Lord
posted July 06, 2011 02:06 AM

Sad to see good projects die..

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mitabrin
Mitabrin


Famous Hero
kłoribaz to kutaspociąg
posted July 08, 2011 03:32 PM

Quote:
All right then. I've finally downloaded all 12 parts. I'll upload them to Mediafire if anyone wants, so they can be all downloaded at once...


I'd be very grateful if you could do this. :3
____________
I'm surgeon,not doctor - LizardWarrior

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Wazzz
Wazzz


Adventuring Hero
posted July 10, 2011 08:17 AM

Downloaded all the parts, just don't know how to go about getting it to run, as the files themself don't seem to run as they are.
I'm guessing I need to transfer them to a working copy of WoG 3.5 or something?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
revolut1oN
revolut1oN


Famous Hero
posted July 10, 2011 12:00 PM
Edited by revolut1oN at 12:01, 10 Jul 2011.

No, u just unpack it and then run the wog exe which is in unpacked folder. U also have to choose right wog options since when u unpack and launch the game mod will be messy and u have to choose correct wog options manually.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mitabrin
Mitabrin


Famous Hero
kłoribaz to kutaspociąg
posted September 01, 2011 01:20 AM

Well... just read 11th post on 8th page of this thread...
____________
I'm surgeon,not doctor - LizardWarrior

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
syrus
syrus

Tavern Dweller
posted September 01, 2011 08:04 AM

Quote:
All right then. I've finally downloaded all 12 parts. I'll upload them to Mediafire if anyone wants, so they can be all downloaded at once...


I'd be grateful if you could do that.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FreudTastic
FreudTastic

Tavern Dweller
posted September 08, 2011 11:40 AM

Hey, I just downloaded this Mod and tried it out, but I noticed massive failures in the placement of the creatures. All of the towns still had the same creature line-up, and the Fortress Town had major issues with the building placements. Did I do something wrong while extracting it, or is it just an issue that needs to be fixed?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
madshj
madshj


Famous Hero
Minotaur Lord
posted September 08, 2011 12:23 PM

could someone give me the download link (: ?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FreudTastic
FreudTastic

Tavern Dweller
posted September 08, 2011 12:26 PM

http://www.4shared.com/folder/QrFaLyji/_online.html

It's also in the 11th post on the 8th page. Anyhow, could someone answer why it's all wrong?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted September 08, 2011 12:43 PM
Edited by Hero_of_Light at 12:44, 08 Sep 2011.

It's all wrong because the mod wasn't finished. If you took the time to actually read the 11th post of the 8th page, you would understand...
____________
Not idly do the leaves of Lorien fall.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FreudTastic
FreudTastic

Tavern Dweller
posted September 08, 2011 03:03 PM

Ah, I see. My bad then. Well, hopefully someone will finish this mod, because I would love to se HoMM 2 in the HoMM 3 system. I was kinda annoyed with how some creatures could not be upgraded in HoMM 2, and how others could be upgraded.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
e-lysander
e-lysander


Known Hero
Lysander
posted September 12, 2011 09:49 PM

Quote:
Ah, I see. My bad then. Well, hopefully someone will finish this mod, because I would love to se HoMM 2 in the HoMM 3 system. I was kinda annoyed with how some creatures could not be upgraded in HoMM 2, and how others could be upgraded.


Actually, there are certain WOGification things that need to be set. Then you're able to see all of the lineups in the right order and all of the town screens fixed. I don't know which ones at the top of my head, sorry. But there is a way.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 24 pages long: 1 ... 7 8 9 10 11 ... 20 24 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0916 seconds