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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Wake of Gods] - Introduction/Modding/Scripting
Thread: [Wake of Gods] - Introduction/Modding/Scripting This thread is 33 pages long: 1 ... 4 5 6 7 8 ... 10 20 30 33 · «PREV / NEXT»
gnollking
gnollking


Supreme Hero
posted May 17, 2010 03:26 PM
Edited by gnollking at 15:28, 17 May 2010.

Great, but why is all on bold , I'd suggest you to bold only the 1, 2, 3, 4 and 5, all the steps, not the whole post. Then you could add some color to the A, B and C, to see them better, for an example, the A is blue, B red, C green.. But anyways, thanks for posting this guide here.

Just a small note to everyone, please don't delete any posts in
this thread, either just posts or guides, because the index might go
crazy, and I would have to change it all the time .
____________

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 17, 2010 05:16 PM
Edited by LizardWarrior at 17:16, 17 May 2010.

I made a error(b/ instead of /b),but I repaired it some minutes ago,who you say.

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gnollking
gnollking


Supreme Hero
posted May 17, 2010 05:55 PM
Edited by gnollking at 13:43, 23 May 2010.

Thanks to Salamandre for help with my powerful Artifact script .
I edited the script a little, so now the player doesn't have to be
Red, it works for all players. All improvements are shown on blue.


GnollKing's WoG Script:





DOWNLOAD: v.0.8 - 4.6 KB


 GnollKing's Shield (#163) v.0.8

  v.0.1 = Primary Skills.
  v.0.2 = Spell adding.
  v.0.3 = Morale and Luck bonuses.
  v.0.4 = Secondary Skill adding.
  v.0.5 = Timers that happen each week.
  v.0.6 = Different bonuses to different hero classes.
  v.0.7 = Name, description, and equip text improved.
  v.0.8 = Increase creatures' skills on battle.


Script uses the Blank Shield number 163, it is planned to add as
many different abilities and bonuses as possible, current ones
listed here:

  -> All hero's Primary Skills increase by 2.
  -> Hero gets the spell "Bless".
  -> Hero's Morale and Luck both increase by 1.
  -> Hero receives Expert Armorer skill.
  -> Hero receives +2 Sulfur each week.
  -> All Beastmasters get +3 more Attack.
  -> All hero's creatures receive +5 Hit Points.

To use this script, place it to a timed event, set day to never
happen, day 500 or more and uncheck "Apply Event to Human Players".
Then place some Shields (number #163), from the bottom of the
artifact list to your map. You can WoGify the map when playing.

____________

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 24, 2010 03:09 PM

As I see it, it will give sulfur to all players, if one player has the shield. It should look like this:

!?TM20;  [Timer 20]
!!OW:C?y-1;                              [get current player]
!!VRv2222:S0;                            [start with hero #0]
!!DO2223/0/155/1:Py-1;                   [iterate through all heroes]

!?FU2223;             x1=current player
!!HEv2222:O?y1;                          [get owner of iterated hero]
!!FU2224&y1>=0/x1=y1:P;                  [if hero in use and it's that hero's owner's turn, continue in function 2224]
!!VRv2222:+1;
                          [inc hero #]
!?FU2224;
!!HEv2222:A2/163/?y10/?y11;
!!OW&y11>=1:Ry-1/3/d2;  [Give 2 Sulfur only] to the player who has the shield

____________
Era II mods and utilities

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gnollking
gnollking


Supreme Hero
posted May 24, 2010 03:27 PM
Edited by gnollking at 15:35, 24 May 2010.

I tested my old script, and you're right. Thank you, now I'll just test yours and tell if it works (of course it'll work) .

@Edit, tested and worked. Will post the latest version a little bit later.
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gnollking
gnollking


Supreme Hero
posted June 09, 2010 03:44 PM
Edited by gnollking at 16:06, 08 Nov 2010.

GnollKing's WoG Script:

DOWNLOAD: v.1.0 - 12.0 KB


 GnollKing's Shield (#163) v.1.0

  v.0.1 = Primary Skills.
  v.0.2 = Spell adding.
  v.0.3 = Morale and Luck bonuses.
  v.0.4 = Secondary Skill adding.
  v.0.5 = Timers that happen each week.
  v.0.6 = Different bonuses to different hero classes.
  v.0.7 = Name, description, and equip text improved.
  v.0.8 = Increase creatures' skills on battle.
  v.0.9 = Fixed the timer from v.0.5.
  v.1.0 = Upgrade Creatures.


Script uses the Blank Shield number 163, it is planned to add as
many different abilities and bonuses as possible, current ones
listed here:

  -> All hero's Primary Skills increase by 2.
  -> Hero gets the spell "Bless".
  -> Hero's Morale and Luck both increase by 1.
  -> Hero receives Expert Armorer skill.
  -> Hero receives +2 Sulfur each week.
  -> All Beastmasters get +3 more Attack.
  -> All hero's creatures receive +5 Hit Points.
  -> Hero can upgrade 7th lvl upgrades to 8th lvl creatures.

To use this script, place it to a timed event, set day to never
happen, day 500 or more and uncheck "Apply Event to Human Players".
Then place some Shields (number #163), from the bottom of the
artifact list to your map. You can WoGify the map when playing.

____________

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pdesbois
pdesbois


Adventuring Hero
posted June 12, 2010 05:13 AM

map patch ?

Gnollking, is your map patch (that is not anymore available for d/l) the one that has the mass copy / paste functionality?

I did not find this fucntion on any of the other Map Ed Patches.

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gnollking
gnollking


Supreme Hero
posted June 12, 2010 10:01 AM

Sure, it's right here .
____________

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pdesbois
pdesbois


Adventuring Hero
posted June 12, 2010 06:19 PM

Quote:
Sure, it's right here .


the link leads to a 16 kb file which is not your patch. Something wrong with the site maybe?

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Kreegan
Kreegan


Known Hero
Winged Anquietas
posted June 13, 2010 05:59 PM

I have a question...
I found lately a preety nice screen of Rampart in autumn scenery:


Does anybody know if it was finished and released? If yes could someone post a link to it?
____________

nick: Irhak

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Alustor
Alustor


Famous Hero
ooo da :)
posted June 13, 2010 06:06 PM

i think it s from heroes 3 alfa or beta

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Kreegan
Kreegan


Known Hero
Winged Anquietas
posted June 13, 2010 06:16 PM
Edited by Kreegan at 18:17, 13 Jun 2010.

And I don't! Tavern and grail structure are identicaly as two buildings from Disciples II: Rise of the Elves...

BTW. - If it wasn't finished, maybe somewhere are files from it?
____________

nick: Irhak

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted June 13, 2010 06:29 PM

It's unfinished (dwarf structures not recolored, masks not changed, lot of buildings don't animated) mod from Morn.

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pdesbois
pdesbois


Adventuring Hero
posted June 13, 2010 07:38 PM

I believe the link below is leading to some sort of 'empty file', temporarily:

http://uploading.com/files/5f711d5e/WoG%2BMap%2BEditor%2BPatch.rar/

Anyway, can anyone pls confirm if this patch contains the mass copy / paste functions, coz I simply cannot get it (the obstacle tool does not show the mass icon to the up-right corner).

I uninstalled everything, installed H3 Complete from a friend's cd (original game, not downloaded...), installed the allinone 3.58 file plus MapPatch with the 1.09 object (and some utilities resedit, lodedit and textedit). The mass function does not show and I cannot scorll up/down the object menu at the right side.

thanks - p

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Kreegan
Kreegan


Known Hero
Winged Anquietas
posted June 13, 2010 09:09 PM

Quote:
It's unfinished (dwarf structures not recolored, masks not changed, lot of buildings don't animated) mod from Morn.


But someday it will be finished?
____________

nick: Irhak

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted June 13, 2010 09:21 PM

No. Author lost big part of project after HDD crash.

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Kreegan
Kreegan


Known Hero
Winged Anquietas
posted June 13, 2010 10:47 PM
Edited by Kreegan at 23:34, 13 Jun 2010.

Quote:
No. Author lost big part of project after HDD crash.


Well... That's not good... I really like this Autumn Rampart... Maybe I could continue he work... Are there any files from origin project left? Can I somehow get it?

BTW. - how he extract Disciples files from game? (I've recocknized the tavern and grail structure)
____________

nick: Irhak

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itsjustme
itsjustme


Promising
Known Hero
posted June 14, 2010 06:55 AM

Quote:
Are there any files from origin project left? Can I somehow get it?
Yes, you can http://morn-sedek.narod.ru/ramprat1_0.rar

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Kreegan
Kreegan


Known Hero
Winged Anquietas
posted June 14, 2010 02:41 PM

Thank you very much!
____________

nick: Irhak

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CrimsonW
CrimsonW


Hired Hero
posted June 15, 2010 08:30 AM

scripts

two questions if anyone can help me... first: where can I find all wog scripts ? ( I mean a pack or something like that) and second : is there anyway to make the scripts to work more then 600 day .. or  more then is the maximum day you can put on time events

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