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Heroes Community > MapHaven Guild > Thread: [map H5]Uncertainty
Thread: [map H5]Uncertainty
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted April 23, 2010 09:15 PM
Edited by Warmonger at 21:16, 23 Apr 2010.

[map H5]Uncertainty

Hello people, once again I try to reinvent the oldschool Heroes gameplay we all love. Here is the result:

Download Uncertainty beta

Name: Uncertainty
Author: Warmonger
Size: Large (176x176) with underground
Players: 4, all can be human
Multiplayer: yes
Difficulty: High
Scripts: yes

The most tricky part here are regenerating garrisons which have so many advantages I just can't list all of them. There are two types of those: gates with full army which get resupplied with 120% army power when a player captures them, or simple garrisons with one huge stack growing with time. These add whole new level to the gameplay:
-Taking over garrisons doesn't make them useless, actually it's one of the essentail things that lead to the victory.
-It may be necessary to take longer path if the shorter is blocked by stronger garrison.
-After few fights, guarding army gets really huge which provides a challenge even in late game
-Random level 1 hereoes can't wander freely over the map and take mines anymore
-There's always something to do and to get, such as experience for secondary hero. Even Spoils of War shines here.
-Taking enemy garrisons pays off even if we're not going to cross them
-AI doesn't hang up as most of ways are always blocked

The map comes with 30 towns, a few with grail and tons of dwellings. By the month 4 armies grow  ridiculously. If you ever wanted to hit enemy with a throng of Thunder Thanes, now you get the chance.
Most of treasures are placed sideways, are optional and you may freely explore or ignore them. The layout is pretty random, except of native islands and underground areas fixed for players. Gold and pink one-way portals are randomixed to make players travel all the map, all the time. Every path is worth considering and you can never be sure where the threat emerges.
Artifacts are rare and well-guarded, ships are precious and shipyards uncommon.

The AI is cheating, getting weak / neutral units as long as it stays close to main towns. If you wait too long, you will be overwhelmed by hundreds of them. Town sitting does not work in here.

Random stack system has been implemented, however some are normal or fixed.

The graphical design is not something I really care about. Feel free to help and spam the map with eyecandies.

Choosing same factions for players may lead to utter imbalance and bizzare outcome.

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted April 23, 2010 10:50 PM

how long should the map take to populate?
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Protection From Everything.
dota

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted April 24, 2010 07:26 AM
Edited by Warmonger at 07:52, 24 Apr 2010.

After about half a minute my laptop gets back to normal work.
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted April 24, 2010 09:37 PM

Probably my computer's problem. when the map starts all i get is this vague hourglass symbol instead of a cursor and i can't click anything.
any idea what may be wrong? Probably just my copy of tote or where i placed the map.
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Protection From Everything.
dota

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted April 24, 2010 09:40 PM
Edited by Cepheus at 21:40, 24 Apr 2010.

That's probably due to scripts loading up. Normally it's no big deal, but if your computer is ancient it can cause some slowdown indeed.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 08, 2010 05:44 PM
Edited by Warmonger at 17:44, 08 May 2010.

The map is now at Maps4heroes. AGAIN those retards posted it without even bothering to ask.
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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted October 22, 2010 12:43 AM

Posting for follow.
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So much has changed in my absence.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 22, 2010 05:56 AM

Quote:
The graphical design is not something I really care about. Feel free to help and spam the map with eyecandies.


Is it H5 different from H3? In H3 the map design is 90% of the work to put in. People choose maps to play by opening the editor first.
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Era II mods and utilities

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted October 22, 2010 07:33 AM
Edited by Warmonger at 07:37, 22 Oct 2010.

Me too, but I don't really care about graphics and to be honest, prefer simplicity.
Also, some genius opened editor and reported than on my previous map there are almost no stacks. Of course, they are placed via script.

In H5 you have way much more options to choose, as editor allows to import any 3D model or effect and use it... or create new one. Also, it takes more time.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 22, 2010 08:20 AM

It recalls me the guy who also opened my Alexander map then reported in maps4h that it is a map for beginners, because he saw max stacks of 20 units on the map. Of course the script added 5000 HP + 8 bonuses to each one of them
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Era II mods and utilities

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Gibblets
Gibblets


Adventuring Hero
Spontaneously Coherent Typist
posted November 16, 2010 01:13 PM

I took a look at your map and I know I can eye candy the hell out of it. Take a look at my current project and consider this my resume. http://www.sendspace.com/file/8i7a87  If you'd like me to take a go of it let me know. Hopefully my video card issues will be solved by then.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted November 16, 2010 02:39 PM

^This project looks very nice, but is not overstuffed with wild things. That's pretty much what I ask for, but of course it's up to you.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted January 29, 2011 01:04 PM
Edited by Warmonger at 13:06, 29 Jan 2011.

I just realized that this nice map is still not released. Let me know if someone is still interested in eye candies.
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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted January 29, 2011 05:29 PM

Gibblets said that he was interested in doing the eye-candy work earlier. Since he and I have nearly finished our joint map, I will send him an e-mail and remind him so that you will know where he stands anyway. I'll wait and see what he decides first.

Btw, I just deleted my non-essential post. Sorry bout that.
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Gibblets
Gibblets


Adventuring Hero
Spontaneously Coherent Typist
posted February 07, 2011 09:06 PM

I have not forgotten about eye candying your map for you. I have done the water, 2 side Islands, and one main Island so far.
Progress has been slow because as Markkur has said I'm working on a somewhat spontaneous project with him.
However, on the bright side, all of the practice I have gained from the map with Markkur will be applied to yours. So I hope that's enough of a trade-off to tolerate my tardiness.

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fulano
fulano


Known Hero
Can I link to my own avatar?
posted February 08, 2011 08:24 AM

My experience with the map

So I've tried the map a few times now.

Twice the Fortress AI showed up with 150 to 180 dragons during month three.  He was the green AI.  Is he just getting the dragon artifact set right away or something?  I only have time to get about 40 L7 units.  Or do I just stink at this map?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 08, 2011 08:48 AM

You should break garrison about week 4. In month 3 AI may indeed get ridiculous army, although it's built-in cheating at higher difficulties,  I didn't give Magma Dragons to them.

Apart from that, map is marked "hard" on purpose No more duck shooting.
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