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Heroes Community > Other Games Exist Too > Thread: Starcraft 2
Thread: Starcraft 2 This Popular Thread is 229 pages long: 1 30 ... 51 52 53 54 55 ... 60 90 120 150 180 210 229 · «PREV / NEXT»
Storm-Giant
Storm-Giant


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posted October 29, 2013 07:16 PM
Edited by Storm-Giant at 19:16, 29 Oct 2013.

XMG Balance test: Pro Invitational, a small tournament testing the propposed changes with some pros and destiny


It has already started
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JoonasTo
JoonasTo


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What if Elvin was female?
posted October 30, 2013 05:53 AM

What do you think of the new map?

The largest macro map so far with very defended first three bases from traditional attacks. Seems like lots of potential for blink and tank harass though. Tanks are going to be way out of position for that though.

What I would love to see would be another ramp to the behind of the main base from the back.
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Storm-Giant
Storm-Giant


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posted October 30, 2013 10:23 AM

Looks waaay to big. Area size it's like 44% bigger. Until now, the competitive big maps never were bigger than 160x160 (well, maybe one map was 173x160 or smth like that), but 192x192....

I've only seen this map played on the tourney I mentioned above and it's still to early to say "it will/won't work", but 20 bases...just look too big :|
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Storm-Giant
Storm-Giant


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posted October 31, 2013 01:24 AM
Edited by Storm-Giant at 01:25, 31 Oct 2013.


Depth of Micro - by Lalush

^For this kind of stuff Blizzard sucks, makes me feel so down
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JoonasTo
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What if Elvin was female?
posted October 31, 2013 11:20 AM

See, Blizzard did the choice to add micro to the wrong place in StarCraft 2. This is what initially drove me away from it.

They removed FUNCTIONAL combat micro. The functional being key word here. I don't mind useless combat micro elimination, like being able to autoselect the caster to eliminate overkill. That allows for more time for positioning and tactical decisions. But deciding to replace the functional micro of BW with the SC2 variant? Oh come on!

Then there's the real issue I have which is that they purposefully added in meaningless micro to all other issues of the game. Shift produce buildings? NOPE. Queue units in production? NOPE. Warp in from minimap? NOPE.

It takes away micro from where it really matters, combat. Then it adds it into where it should not be, economy. This retracts from the game experience and forces you to spend more time microing your economy than brutally slaughtering your enemies. And let's face it. We all want to be brutally slaughtering our enemies. We also want to see more brutal slaughter of both sides when spectating, not watch as the players micro their fricking drone line!
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Storm-Giant
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posted October 31, 2013 01:30 PM

The biggest issue for me is the fact that this kind of micro is very noticable to viewers. It's exciting to see how a player is trying to get the best from a few units. This kind of micro-possibilities is what allow some players to distinguish between the rest, and add more variety to the battles, which is something SC2 really suffers.

Vikings vs colossus? Is always the same sh*t. Dodge storms (if there are) or blink stalkers and just focus the enemy colossus. So boring T_T

If Blizzard dared to make real changes to the game...
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Storm-Giant
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posted November 05, 2013 12:06 PM

New Polaris Rhapsody is winning the TLMC voting by a large margin hehehe
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JoonasTo
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posted November 05, 2013 12:35 PM

I can see why, it just screams broodwar to me
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RMZ1989
RMZ1989


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posted November 05, 2013 12:50 PM

JoonasTo said:
I can see why, it just screams broodwar to me

It is great map just by design and look, but I really don't like the Lava thing. I don't like those(kind of random) things that make you lose the game. If you don't know what I am talking about, this is from TL:
- Spawns are top left and bottom right
- Low ground floods with lava every 5 minutes killing anything remaining there (similar to WoL campaign) (includes creep tumors)
- Warning/countdown for lava rise provided, lava rises half way up ramps
- Watch for progamers timing their attacks to coincide with lava timings

So it kills creep tumors, which means no creep spreading, which is among the best mechanics that rewards great macro player, and there is always a tension between a players that clears the creep and the one that spreads it.

So this looks like a Map where you will largely depend on timings and all-ins to win, and I had enough of them in SC2 already.

So, I think that if they remove the Lava timing, it will be amazing.
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Storm-Giant
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posted November 05, 2013 01:12 PM
Edited by Storm-Giant at 13:14, 05 Nov 2013.

The lava can be a bit tricky indeed, maybe he should tried to implement the "freeze" effect of the HotS campaign instead of the lava

Still, you can always spread creep with overlords

Edit: Speaking about Broodwar



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JoonasTo
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What if Elvin was female?
posted November 05, 2013 01:42 PM

494 APM

LOL
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Storm-Giant
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posted November 05, 2013 02:06 PM

Those HT snipes with the mutas ouch.

Losing their probably best player gonna hurt
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JoonasTo
JoonasTo


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What if Elvin was female?
posted November 05, 2013 03:48 PM

Crazy ZvZ
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Storm-Giant
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posted November 05, 2013 03:59 PM
Edited by Storm-Giant at 20:05, 05 Nov 2013.

And hero with a triple kill secures the victory to STX, wow.

BTW, this night at 20:00 CET we have Naniwa vs Revival tiebreaker match - Bo5, stream here. Gonna be fun

Edit: it's time!!

Time for NASL Sound Guy
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Minion
Minion


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posted November 05, 2013 08:17 PM
Edited by Minion at 20:18, 05 Nov 2013.

Oh god, what is takinggg sooo lonng.. with the sound.
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Storm-Giant
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posted November 05, 2013 08:19 PM
Edited by Storm-Giant at 20:47, 05 Nov 2013.

They don't even know how to stop the loop, this is embarrassing

Edit: What a throw from Revival on Game 2, my god.

Nani 2-0 yesssss
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Minion
Minion


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posted November 05, 2013 08:51 PM

Yeah like who gets 70 drones and 4 hatcheries against 2 base protoss I dunno what he was thinking! And the first thought I had was drone pulling asap when that attack reaches you. And holy those Hydras at the middle overextending xD

2-0
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Storm-Giant
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posted November 05, 2013 08:59 PM

I think the sound problems lasted more than the actual games rofl

3-0 so easy
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Minion
Minion


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posted November 05, 2013 09:03 PM
Edited by Minion at 16:32, 07 Nov 2013.

Not much to say, haha, well played Naniwa. Excellent undestanding of when to attack. Can't believe the series is over already, lol

Edit. Vortix just all-killed Quantic! He was on firee! Also looking forward to tomorrows gameesss.. no predictions this time though Just hoping Dear and sOs show how Protoss is supposed to be played! Their styles are awesome. Interested to see if Innovation is back to his former glory. And putting a lot of hope in Soulkey, I wish for a zerg in the semifinals!
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Storm-Giant
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posted November 07, 2013 11:14 PM

My ideal semifinal scenario would be:

Soulkey vs sOs | Dear vs INnoVation

But surely there'll be surprises here and there. I'll try to just enjoy the games

only 20 hours remaining!
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