Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: The New Creatures Archive (started by gnollking in May 2010)
The New Creatures Archive This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
packa
packa


Adventuring Hero
posted May 29, 2010 07:14 AM

I added you to "friends"

 View Profile
ChaosHydra
ChaosHydra


Famous Hero
posted May 29, 2010 02:06 PM

How do you add creatures in-game? (don't ignore my post )

 View Profile
gnollking
gnollking


Supreme Hero
posted May 29, 2010 02:13 PM

I'm planning to add a guide to the page. There are many ways to do that, the best one is to make a *.wog file, but I'll post an easier guide to the page, just wait till evening.

 View Profile
ChaosHydra
ChaosHydra


Famous Hero
posted May 29, 2010 02:13 PM

Thank you, Sir.

 View Profile
gnollking
gnollking


Supreme Hero
posted May 29, 2010 03:04 PM

And here it is. The guide to replace the creatures. If you got questions, ask here .
____________

 View Profile
pdesbois
pdesbois


Adventuring Hero
posted May 30, 2010 02:23 AM

Skeletal Archer?

Has anyone created something like an upgrade to skeleton as a skeletal archer (would look like the upgrade but would shoot arrows / bolts)?

And of course would rise in numbers as per the Necromancy skill  ?

 View Profile
Foxzet
Foxzet


Hired Hero
posted May 30, 2010 12:07 PM

I've heard that been done many times. With scripting, pretty much everything is possible

 View Profile
Dragonar
Dragonar

Tavern Dweller
posted May 30, 2010 01:24 PM
Edited by Dragonar at 13:27, 30 May 2010.

Quote:
Bee



Made by: ???

Made by: Dragonar.

Great, that the Grove has been added to the questionnaire.

 View Profile
gnollking
gnollking


Supreme Hero
posted May 30, 2010 02:48 PM

Yes, Grove is great, and it's a town for WoG, so why not add it there .

And thanks for telling the Bee's author, Dragonar .
____________

 View Profile
ChaosHydra
ChaosHydra


Famous Hero
posted May 30, 2010 05:07 PM

I have a couple of questions regarding replacing creatures, I replaced Santa Gremlin with Necromanceress (DEF found on the Russian forum linked in this thread):

1) why doesn't it appear in my Map Editor? (Santa Gremlin is still there)

2) what level does this creature have?

3) does it have unique abilities? (if not, I have to manually create them using Salamandre's tutorial?)

4) if it is a level 5 creature f.e., can a Minotaur be replaced by it on the map? (if the mapmaker has set a Random Monster 5)

 View Profile
gnollking
gnollking


Supreme Hero
posted May 30, 2010 05:23 PM

Quote:

1) why doesn't it appear in my Map Editor? (Santa Gremlin is still there)

2) what level does this creature have?

3) does it have unique abilities? (if not, I have to manually create them using Salamandre's tutorial?)

4) if it is a level 5 creature f.e., can a Minotaur be replaced by it on the map? (if the mapmaker has set a Random Monster 5)

1) There's a different def for Map Editor, a smaller one, you'll need to replace it, too.

2) No idea.

3) The creature has the abilities that it previously had, so yes, it will summon guards.

4) Yes, any other same level creature can replace it.
____________

 View Profile
ChaosHydra
ChaosHydra


Famous Hero
posted May 30, 2010 06:01 PM

Thanks for your reply. How can I change the level of the creature?

 View Profile
OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted May 30, 2010 06:13 PM

!#MA:L173/<level>;

 View Profile
ChaosHydra
ChaosHydra


Famous Hero
posted May 30, 2010 06:16 PM

Quote:
!#MA:L173/<level>;


Where do I have to put this?

 View Profile
OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted May 30, 2010 06:21 PM

Into the any ERM script >_<
Global, in data/s, or local, into the map script.

 View Profile
OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted May 30, 2010 06:23 PM

Quote:
Into the any ERM script, of course >_<
Global, in data/s, or local, into the map script.

 View Profile
ChaosHydra
ChaosHydra


Famous Hero
posted May 30, 2010 06:43 PM
Edited by ChaosHydra at 20:11, 30 May 2010.

so just that one rule into a .TXT file and in data/s? (applies on all maps)

 View Profile
OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted May 30, 2010 08:15 PM

No.
Use any script editor (.erm files has specifical string delimiters).
Don't forget "ZVSE" header.
And RTFM, of course.

 View Profile
ChaosHydra
ChaosHydra


Famous Hero
posted May 30, 2010 10:39 PM
Edited by ChaosHydra at 23:00, 30 May 2010.

I replaced Santa Gremlin with a creature and gave him new unique abilities.


ZVSE

!?PI;
!!EA173:B5/0/////////////;
!!EA173:B6/0/////////////;
!!EA173:B7/0/////////////;
!!EA173:B8/0/////////////;

!!EA173:B5/1/115/41/0/0/1/1/1/2/2/2/3/3/3;
!!EA173:B6/1/75/38/15/15/35/45/50/50/50/60/75/85/100;
!!EA173:B7/1/119/65/0/0/0/0/1/1/1/1/1/1/1;
!!EA173:B8/1/119/109/0/0/0/0/0/0/0/0/1/1/1;


Is this a legal code?

EDIT: it works like a charm.

 View Profile
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 30, 2010 11:04 PM

Start with !!EA:B6 and not B5, otherwise you will overwrite the speed value. Special abilities go from EA:B6 to EA:B13.
____________
Era II mods and utilities

 View Profile
Jump To: « Prev Thread . . . Next Thread » This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Post New Poll   Post New Topic   Post New Reply

Page compiled in 0.0383 seconds