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Thread: The New Creatures Archive | This thread is pages long: 1 2 3 4 · «PREV / NEXT» |
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packa
Adventuring Hero
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posted May 29, 2010 07:14 AM |
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ChaosHydra
Famous Hero
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posted May 29, 2010 02:06 PM |
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How do you add creatures in-game? (don't ignore my post )
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gnollking
Supreme Hero
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posted May 29, 2010 02:13 PM |
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I'm planning to add a guide to the page. There are many ways to do that, the best one is to make a *.wog file, but I'll post an easier guide to the page, just wait till evening.
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ChaosHydra
Famous Hero
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posted May 29, 2010 02:13 PM |
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gnollking
Supreme Hero
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posted May 29, 2010 03:04 PM |
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And here it is. The guide to replace the creatures. If you got questions, ask here .
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pdesbois
Adventuring Hero
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posted May 30, 2010 02:23 AM |
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Skeletal Archer?
Has anyone created something like an upgrade to skeleton as a skeletal archer (would look like the upgrade but would shoot arrows / bolts)?
And of course would rise in numbers as per the Necromancy skill ?
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Foxzet
Hired Hero
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posted May 30, 2010 12:07 PM |
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I've heard that been done many times. With scripting, pretty much everything is possible
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Dragonar
Tavern Dweller
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posted May 30, 2010 01:24 PM |
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Edited by Dragonar at 13:27, 30 May 2010.
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Quote: Bee
Made by: ???
Made by: Dragonar.
Great, that the Grove has been added to the questionnaire.
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gnollking
Supreme Hero
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posted May 30, 2010 02:48 PM |
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Yes, Grove is great, and it's a town for WoG, so why not add it there .
And thanks for telling the Bee's author, Dragonar .
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ChaosHydra
Famous Hero
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posted May 30, 2010 05:07 PM |
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I have a couple of questions regarding replacing creatures, I replaced Santa Gremlin with Necromanceress (DEF found on the Russian forum linked in this thread):
1) why doesn't it appear in my Map Editor? (Santa Gremlin is still there)
2) what level does this creature have?
3) does it have unique abilities? (if not, I have to manually create them using Salamandre's tutorial?)
4) if it is a level 5 creature f.e., can a Minotaur be replaced by it on the map? (if the mapmaker has set a Random Monster 5)
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gnollking
Supreme Hero
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posted May 30, 2010 05:23 PM |
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Quote:
1) why doesn't it appear in my Map Editor? (Santa Gremlin is still there)
2) what level does this creature have?
3) does it have unique abilities? (if not, I have to manually create them using Salamandre's tutorial?)
4) if it is a level 5 creature f.e., can a Minotaur be replaced by it on the map? (if the mapmaker has set a Random Monster 5)
1) There's a different def for Map Editor, a smaller one, you'll need to replace it, too.
2) No idea.
3) The creature has the abilities that it previously had, so yes, it will summon guards.
4) Yes, any other same level creature can replace it.
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ChaosHydra
Famous Hero
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posted May 30, 2010 06:01 PM |
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Thanks for your reply. How can I change the level of the creature?
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OxFEA
Promising
Famous Hero
feanor on DF2.ru
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posted May 30, 2010 06:13 PM |
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ChaosHydra
Famous Hero
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posted May 30, 2010 06:16 PM |
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Quote: !#MA:L173/<level>;
Where do I have to put this?
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OxFEA
Promising
Famous Hero
feanor on DF2.ru
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posted May 30, 2010 06:21 PM |
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Into the any ERM script >_<
Global, in data/s, or local, into the map script.
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OxFEA
Promising
Famous Hero
feanor on DF2.ru
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posted May 30, 2010 06:23 PM |
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Quote: Into the any ERM script, of course >_<
Global, in data/s, or local, into the map script.
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ChaosHydra
Famous Hero
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posted May 30, 2010 06:43 PM |
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so just that one rule into a .TXT file and in data/s? (applies on all maps)
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OxFEA
Promising
Famous Hero
feanor on DF2.ru
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posted May 30, 2010 08:15 PM |
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No.
Use any script editor (.erm files has specifical string delimiters).
Don't forget "ZVSE" header.
And RTFM, of course.
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ChaosHydra
Famous Hero
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posted May 30, 2010 10:39 PM |
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I replaced Santa Gremlin with a creature and gave him new unique abilities.
ZVSE
!?PI;
!!EA173:B5/0/////////////;
!!EA173:B6/0/////////////;
!!EA173:B7/0/////////////;
!!EA173:B8/0/////////////;
!!EA173:B5/1/115/41/0/0/1/1/1/2/2/2/3/3/3;
!!EA173:B6/1/75/38/15/15/35/45/50/50/50/60/75/85/100;
!!EA173:B7/1/119/65/0/0/0/0/1/1/1/1/1/1/1;
!!EA173:B8/1/119/109/0/0/0/0/0/0/0/0/1/1/1;
Is this a legal code?
EDIT: it works like a charm.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted May 30, 2010 11:04 PM |
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Start with !!EA:B6 and not B5, otherwise you will overwrite the speed value. Special abilities go from EA:B6 to EA:B13.
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Era II mods and utilities
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