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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Future Necropolises and replacements
Thread: Future Necropolises and replacements This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Lexxan
Lexxan


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Unimpressed by your logic
posted July 02, 2010 09:56 PM

I unfortunately can't give these yet, because I need to find the file first, K?


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LizardWarrior
LizardWarrior


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the reckoning is at hand
posted July 02, 2010 09:57 PM
Edited by LizardWarrior at 22:18, 03 Jul 2010.

You mean your first faction at finding harmony town competition?

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Lexxan
Lexxan


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Unimpressed by your logic
posted July 02, 2010 10:01 PM

No, I don't, Stalkerboy

with "file" I mean the Excell file where I keep my personal, ~revamped~ H6 factions. (well, only four of them, I got bored half-way Dungeon)

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MattII
MattII


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posted July 02, 2010 10:03 PM
Edited by MattII at 14:15, 04 Jul 2010.

Quote:
I can't find the actual file where I'm keeping my fantasy version of H6, but my Ideal Necropolis will be looking like this

Tier 1: Zombie/Gargoyle
Tier 2: Ghost/Ghoul
Tier 3: Skeleton/Revenant
Tier 4: Mummy/Wraith
Tier 5: Lich/Acolyte
Tier 6: Death Knight/Vampire
Tier 7: Bone Dragon/Grim Reaper

(note: each player chooses between one base creature (EG Gargoyles and Zombies are mutually exclusiive), each of which has one default upgrade and an alternative one.)
42 creatures per town, that's rather a lot isn't it? Also, why is the Acolyte on the same level as the Lich, after all, 'acolyte' means 'student' right?

Oh, and here's my Necropolis lineup:
1. Zombie > Zombie Clubber / Festering Zombie      normal speed, but don't retaliate
2. Zombie Warrior > Plague Warrior / Zombie Archer      normal speed, and do retaliate
3. Ghoul > Blood Ghoul / Bonewing Ghoul      fast vicious scavengers
4. Deadman Warrior > Deadman Archer / Deadman Soldier      Black Knights on foot
5. Black Serpent > Black Devourer / Black Chrysopela      snakes made from the ribs of humanoids and riding beasts
6. Deadman Rider > Deadman Lancer / Black Rider      Black Knights
7. Boniform > Fleshiform / Steeliform      big piles of 'stuff'

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Lexxan
Lexxan


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Unimpressed by your logic
posted July 02, 2010 10:06 PM

Meh, I love my games to be unnessecairy deep and complex, and Factions are no exception. Besides, I could thing of about 45 worthy creatures, and I didn't want to rob too many of them

(in addition, I also like to show off my knowledge of imaginairy animals/creatures)

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LizardWarrior
LizardWarrior


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the reckoning is at hand
posted July 02, 2010 10:18 PM
Edited by LizardWarrior at 08:48, 04 Jul 2010.

I extracted a long time ago all undeads from war of dragons,enough for a new necropolis:
undead units
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MattII
MattII


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posted July 02, 2010 10:19 PM
Edited by MattII at 22:21, 02 Jul 2010.

Quote:
Meh, I love my games to be unnessecairy deep and complex, and Factions are no exception.
(in addition, I also like to show off my knowledge of imaginairy animals/creatures)


Each to their own. I prefer my games to be simple, and I prefer to use knowledge and imagination in equal parts.

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LizardWarrior
LizardWarrior


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the reckoning is at hand
posted July 02, 2010 10:21 PM
Edited by LizardWarrior at 10:15, 12 Jun 2011.

deleted
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Jiriki9
Jiriki9


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Altar Dweller
posted July 02, 2010 11:33 PM

i think ghost should be higher...elseway good classical necropolis

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MattII
MattII


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posted July 02, 2010 11:38 PM

He's got Wraiths at tier 4 though, and if they have the old 'killed creatures become ghosts' ability, then tier 2 is plenty high enough.

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LizardWarrior
LizardWarrior


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the reckoning is at hand
posted July 03, 2010 08:23 AM

Some creatures from my "mythology"(that's means my creations)

Sorry,draws aren't ready.
Bone Aveneger
Bone Avenegers are huge golem made from all kinds of bones,they use a sharp bone blade who can cut even the most resistent armors.They are disproportional,have one long leg,another short,a normal hand,but the other is the bone blade,who is taller than normal body.

Necroocultist
Necroocultitsts are weaker than necromancers,but can raise some undeads.They aren't undead,but immoral normal men.Necroocultists wear a half of goat or sheep skull,a robe and a knife for sacrifices.
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MattII
MattII


Legendary Hero
posted July 03, 2010 09:49 AM

Okay, why have your Bone Avengers got one leg longer than the other, it sounds like they'd be fairly slow?

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LizardWarrior
LizardWarrior


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the reckoning is at hand
posted July 03, 2010 11:02 AM

because one leg is in fact a hand of an other skeleton
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MattII
MattII


Legendary Hero
posted July 03, 2010 11:12 AM

So what happen to the thing's other leg?

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LizardWarrior
LizardWarrior


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the reckoning is at hand
posted July 03, 2010 11:22 AM

It is a kind of bone golem.
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MattII
MattII


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posted July 03, 2010 11:26 AM

So what are they doing with the rest of the legs, making a skeleton centipede?

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LizardWarrior
LizardWarrior


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the reckoning is at hand
posted July 03, 2010 11:53 AM

the other legs was lost in battle
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Lexxan
Lexxan


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Unimpressed by your logic
posted July 03, 2010 12:12 PM

Okay, I found the file where I kept the names/Upgrades/Abilities.

The Necropolis consists of Factions, each with their own Creature Line-Up and Hero. The first Faction consists of various Animated Creatures, including inanimate objects brought to life via Dark Energy (like Gargoyles), or Undead creatures risen from Corpses. This Faction is called the Turned, and the Hero controlling it's Legions is the Necromancer. The Turned are cheap, rather weak and plentiful, are more easily risen by the "Animate" Dead spell, and Immune to Morale, due to their inability to think for themselves. Because they are animated, they are immune to Ressurrection.

The Second Faction are the "Undead Races" Creatures that are more delicate and powerfull. The Tainted are Undead that were either cursed for sins in life OR Living creatures that were turned undead while still living because of a very strong exposure to Dark Energy (opposed to the animated corpses that form the Turned). Because the Tainted can actually think and reason, they are affected by Morale, and can be ressurrected. Animate Dead also works permanently on them. On the flip side, because of them being soaked with Darkness and Decay, Tainted Units are unaffected by any forms of Luck. Both Hero classes are come from the Tainted Faction, however the Necromancer is the Hero that (theoretically) leads the Turned. The latter Hero, the Death Knight, is the Default Hero of the Tainted.

The Difference between Turned and Tainted is only apparent in Campaigns, where you play as either the Turned or the Tainted (in each campaign you will either be assigned or choose which of the two factions you want to play - which counts for every campaign btw, as each castle has two factions). In all other forms, Turned and Tainted Units and Heroes (in this case) can for mixed Armies. (However, you can only have one type of unit per Tier, so you can either build the Tier one Dwelling for one Faction, eliminated all access to the other faction for that tier in that Castle - other Castles of the same type and External Dwellings do not count.).

I hope that's ~somewhat~ clear enough, so I'll post the creatures below

Tier One:

Turned: Zombie: the classic, slow and lumbering brutish creature, animated from rotting corpses. They can taunt their enemies in attacking them, which they can affored due to their impressive bulk of hit points and large defence. The Zombie Upgrades into the Abimination (Simiar to the Warcraft 3 unit, a creature created from multiple rotting corpses fused int one that has boosted Attack, Speed and Damage AND a stronger relatiation than usual) and the Plague Zombie. (a Creature nearly equal to the H5 version, whose attack weakens whoever is foolish enough to come close. It also has an aura of Decay that increasedly weakens enemy units by nauseating them (Doesn't work on Contructs, Unicorns, Angels, Celestial Dragons (all units that are Immune to Darkness) and any type of Undead.)

Tainted: Wherebat: A weak, Flying Fodder that can drain the life of it's opponents (note that it's ability to Drain Life is only 25%, rather than 50% for most units). Basically the only Tainted Unit that is weak and cheap for it's level. Upgrades are:

Nightwing: A Black version of the Wherebat, which has the ability to silently Glide through the Night, allowing it to attack opponents up to two Squares out of it's movement range, doiing 50% more Damage, and receiving no Retaliation whatsoever (Logically, this ability can only be used one per combat). It is offencively oriented, having increased attack, Initiative and Damage. Speed is lower because of the Glide Ability

BloodFang: A More Defencive version of the Wherebat, with more Defence and Hit Points. It is marroon with Bright red wings and enormous teeth, giving it the ability to drain twice as much life from it's victims than usual. (50%, which is the default amount for most life-drainers)


TIER 2:


Tainted:

The Ghoul: Similarly to the Zombie in appearance, the Ghoul is created when an outburst of Magical Energy destroys a humanoid creatrues, leaving it half-rotting and dim-witted. However, unlike the Zombie, the Ghoul is fast and ruthless, only held back by it's appalling defence and below average HPs, which they got because of their constantly decomposing nature. Because they are nearly falling apart as it is, Ghouls need to eat fresh corpses to remain usefull to the Necro Forces. On the Battlefield, this translates into actually consuming the corpses on the battlefield to regenerate (Canibalism), and in some cases actually ressurrect fallen Ghouls. It's Upgrades are:

Ghast: a Ghoul that is so consumed by Dark Energy that it's attack has a 20% of paralyzing it's opponent (doesn't work on Undead and Constructs). Ghasts have higher attack that Ghouls, but their Speed is actually lower.

Wight:
The Wight is a Ghoul that has nearly fallen apart, and aqcuired a semi-ghostline status as a result. It can still Canibalize, but it's near-ethereal status protects it from physical harm (15% Physical Damage reduction)




Turned: The Stoneward: A Gargoyle-esque type of creature, in appearance equal to the H5 Gargoyle. It has High Defence and Initiative, and has the Ability to Regenerate by morphing in and out of a Stone "Statue-like" Form inwhich they cannot move or retalialate. Despite counting as Elementals, they can be animated by "Animate Dead" which works permanently on them. It's upgrates are

Graveward: A Might version of the Stoneward, with Improved Stats, in use Similar to the H3 Gargoyle.

Gargoyle: The "real" Garg has 25% Magic Proof, Boosted Speed and Defence, giving it the same use as the H5 Gargoyle, and to some extent the Zombie, aside from the Flying Ability and the better stats, although these are low for their level (particularly, Attack/Damage)


TIER 3

Turned: Skeleton: The classic unit, fragile yet agile. Skeletons are Soldiers that have perished eaons ago, in ancient and forgotten wars. Because they are skilled in warfare, Skeletons have a strong melee attack, their light frame giving them high speed and decent Defence, allowing it to cross the battlefield rather quicky. Because it's a skeletal creature, Physical Ranged Attacks are 20% less effective than they normally would and carry a large Shield that protects adjascent units from even more Ranged harm. (10% less ranged damage, of any type to all units next to the Skeleton) (so in short, their are shooter-killers). Attack is low, and the Damage range is erractically high.

Skeleton Archer: The Walker becoming an Archer, the Skeleton Arches loses it's Shield, trading it for a Bw and Quiver. In Addition, they wear a suit of Armor that is warded by Necromantic formulae, which makes it somewhat unbreakable (Thus, Skellie Archers are Immune to Disrupting Ray or other Defence reducing spells). They Damage Range has been shortened, Defence and Hit Points are boosted. Initiative and Speed are decreased.

Skeleton Warrior: With A significant increase in Initiative, Defence and Damage (the latter still having a large range), and a much-needed, but minor boost in Hit Points, the Skeleton Warrior is a fearsome Melee unit. Like the Archer, it is also armored, so it's pretty high defence cannot be decreased. It's weaknesses therefor remain the lowish hit points and the large damage range. (beware of Curse!)


Tainted: Reventant: Also known as the "Spirit of Vengeance", the Revenant is a Soul that manifests itself in a grotesque, surreal looking body (similar to a Ghoul, but with a twisted face and body, extremely long arms and razor sharp claws as fingers.) Because It's the Manifestation of Revenge, Revenants are hard to destroy by Magical Means (25% Magic Proof), and relatialate with Unseen Force (Fierce Retaliation). As a creature, it is slower than the Skeleton, but bulkier, with a closer and higher damage range. Initiative is average, but speed is good.

Wrackspawn: An even more vicious version of the Revenant, the Wrackspawn has high attack and damage, at the cost of defence. This unit is fierce in all meanings of the word, meaning it initial attack may cause it to get into a total Frenzy. (10% chance) (Ths Frenzy is usually directed against the enemy units, but 10% of the circumstances the Wrackspawn will mistake your units for the enemy and attack you instead, (100% chance if your units are the only ones) provided that you have units standing within it's movement range. Frenzy lasts for one turn.) The Wrackspawn is meant to be an uncontrollable trainwreck of a unit, but also the strongest of it's level. Use wisely

Boneclaw: A Skeletal revenant, which, like the skeleton, is protected from arrows. Instead of having two paws with razor-sharp claws, the Boneclaw has two thin but incredibly sharp razor-like blades, which it uses to propell itself through the battlefield at blazing speed. They blades often create dangerous crippling wounds to those hit by them. Boneclaws are quick and lethal in attack, but cannot match up to most Tier 3 upgrades due to it's low Defence.



TIER 4:

Turned: Ghost: Whenever a Necromancer severs a body from it's soul (a practice used to create Zombies), a Ghost is created, a manifestation of the creature's soul. Like all of the Turned Units, what ghosts lack in Hit points and durability their make up in numbers. Because of their Etherealness, all physical attacks against ghosts have a 40% chance to outright miss, AND allows Ghosts to both fly and hover over the battlelied, making them immune to Moats and Landmines.

Phantom: A Ghost with high attack and Initative. Phantoms have the ability to Haunt Enemy Units, Causing them to panic and skip their turn, and reducing their iniative by 10% for two turns. However, if Haunt is activated has a 5% chance that the Phantoms manage possess the Haunted Stack, and effect similar to the H5 Succubus Seducer's "Seduce" Ability and the "Hypnotize" spell.

Spectre: In addition to the miss chance, Spectres are completely insubstantial, reducing all physical damage by 25%. Stat increases include Speed and Damage. Despite being phyiscally weak (low defence, attack and hit points) they actually play like tanks (they are as durable as most tanks btw).


Tainted: Vampire: The Classic Vampire Units. 50% Life Drain and No Enemy Retaliation

Nosferatu: A more Defencively Oriented Vampire, the Nostferatu can Teleport it's way over the battlefield, having a 25% to put their opponents into Torpor. Torpor doesn't work on Non-Living creatures and on Unicorns.

Vrykolakas: A Dangerous Unit that flies over the battlefield, disguised as a large wherebat. the Vrykolakas is a sneaky creature, that often takes it's enemies by surprise, allowing it drain even more life from them as usual (75% Life Drain). Vrykolakas are offencively oriented, but have lower hitpoints and Defence than the average vampire (meaning it is destroyed more quickly... but also increased the rate at which is ressurrects even more.)




There are more units. I'll add them later. Now I gotta eat

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MattII
MattII


Legendary Hero
posted July 03, 2010 12:30 PM
Edited by MattII at 12:47, 03 Jul 2010.

Not bad, quite imaginative. I'll have to try coming up with something like that for my own faction.

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LizardWarrior
LizardWarrior


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the reckoning is at hand
posted July 03, 2010 12:48 PM
Edited by LizardWarrior at 09:25, 05 Jul 2010.

Well I studied "ancient" topics of this forum,and I found in egyptian necropolis by Vlaad,some undead units from a game,somethink with dungeon,I think,posted by you,Lexxan.There was Wrackspwan,Ghoul and Boneclaw.



Oh yes,on-topic again:

Level 1:Corpse
Always on fresh battlefields,necromancer ressucreted dead bodies,hungry for human flesh,these weak and mindless creatures attack only with hands.Corpses don't are knowing the danger,so they enter in battle and attack only for human meat.

Necromancy Points(used from raise it):5
Very Small amount:Inteligence very low,can walk,can attack with hands

Abilities:Undead,Corpse Eater

Corpse Eater=Gain 10% health for each unit killed,don't work on undead,mechanical and elemental units

Level 1 Upg.:Zombie
In advance step of putrefaction,Zombies are infected with all kinds of diases,full with flies and mushrooms.They gain some inteligence and they thorw seems when a creature want to attack him,they know that's the danger and stay away from attacks.

Necromancy Points:8
Very Small amount:Inteligence very low,can walk,can attack with hands


Abilities:Undead,Plague,Corpse Eater

Plague=20% to infect the enemy(-2atk,-1def for 3turns),don't work on undead,mechanical and elemental units

Level 1 Alt.:Ghoul
Ghouls are faster and smarter than Zombies and Corpses,but weaker.They have aleardy pass the putrefaction stat and looks more like skeletons,the skull is visible,with some skin on it,legs and arms are just bones.They are aleardy ready to jump to stage of skeleton.

Necromancy Points:9
Small amount:Inteligence low,can run,can attack with hands

Abilities:Undead,Strike and return,Corpse Eater

Level 2:Skeleton Archer
Skeletons archers are skeleton of deads archers,who keep they're skills after death.They use bows and are armored with a brestplate and a iron hat.Skeltons Arcehr's old arrows are rust,so they can't deal so much damage,but rust affect the bloody of the traget.

Necromancy Points:20
Medium amount:Inteligence medium,can walk,can shoot with bow

Abilities:Undead,Shooter,Bone Body,Rust Weapon

Bone body=recivie only 25% from ranged attacks and 75% from melee attacks
Rust Weapon=20% chances for traget lose every turn 15% health,don't work on undead,mechanical and elemental units



Level 2 Upg.:Skeleton Sniper
Skeletons Sniper are more advance than skeleton archers,they use crossbows ,who can deal heavy damage to enemies.The skeleton snipers deal on the arrows death viper's venom,,a local snake in zone, who is more lethal than rust and kill faster.

Necromancy Points:25
Medium amount:Inteligence medium,can walk,can shoot with crossbow

Abilities:Undead,Shooter,Bone Body,Poisionus Weapon

Poisionus Weapon=30% chance for traget to lose 25% health evry turn,don't work on undead,mechanical and elemental units

Level 2 Alt.:Horror Archer
Horror Archers are black colored skeletons,because on they're bones was put coal,so when they will been in fire they can simple walk around the enemies to burn they,the bones will don't by burn,so a mortal weapon of the necromancers.

Necromancy Points:23
Medium amount:Inteligence medium,can walk,can shoot with bow,can stay around enemies for burn they.

Abilities:Undead,Shooter,Bone Body,Fire transformation,Rust weapon

Fire transformation=when it's affected by fire oriented destructive spells and fire damage,creature trasform into an animated torch(I can't say living) and him deal fire damage to all adjencts squares

Level 3:Skeleton Warrior
Skeleton Warriors are skeletons trained in mace arts,they use spiked maces to crush the bones of enemies.Skeletons Warrior's armor are improved than skeletons archers,they have light plates and corintic helms.They also have large shields.

Necromancy Points=26
Medium amount:Inteligence medium,can walk,can use shields and maces

Abilities:Undead,Bone Crusher,Bone Body,Large Shield,Rust Weapon

Bone Crusher=30% chances to crushes bones(-30% defense,-15% health per turn)

Level 3 Upg.:Imperial Skeleton
Imperials Skeleton's use hard two-handed swords,necromacers put lots of necromancy to raise the necsary strenght,like these skeleton to can fight with giant swords.They're swords have a weight of 12,5kg and can cut a cow in half!Imperial Skeletons can't use shields,because they must hold the sword with both hands.

Necromancy Points:35
Heavy amount=Inteligence medium,can walk,can hold great swords,so great strenght

Abilities:Undead,Bone Crusher,Bone Body,Rust Weapon

Level 3 Alt.:Horror Warrior
Horror Warriors like Horror Archers are skeletons colored in black with coal for burning the enemies who stand around they.Horror Warriors use huge flail to crush bones.Their armor is formed from a corintic helms and field plates,also use tower shields.

Necromancy Points:30
Medium amount=Inteligence medium,can walk,have mace mastery,can stay around enemies for burn they.

Abilities:Undead,Bone Crusher,Bone Body,Large Shiel,Rust Weapon,Fire transformation

Level 4:Wight
Wights are lesser minions of Doom Reaper(or Grim Reaper),they're souls of deads which die night in the full moon,the full moon atract the souls and combination around 10 souls make a wight.They have a dark-green hooded robe and use a schyte.Wights have special power who can steal the souls of the enemies.

Necromancy Points:50
Heavy amount=Inteligence high,can walk,have schyte mastery,can steal souls,can atract souls

Abilities:Undead,Steal Souls,Death's Hand

Steal Souls=ressucret a dead wight for evry 10 creatures killed
Death's Hand=10% to kill a amount of creatures equal with 1/4 of wights number

Level 4 Upg.:Wraith
Wraiths are powerful minions of Doom Reaper,they are more stronger than wights and use dark magic echnated schytes who can deal powrful cruses when atack.Wraith have Dark Blue with Black hooded robes and a blue shining.For made a wraith need 20 souls,duble like Wights.Their special magic is more advance than wights one.

Necromancy Points:62
Heavy amount=Inteligence high,can fly,have schyte mastery,can steal souls,can atract souls

Abilities:Undead,Flyer,High Steal Souls Mastery,Heavy Death's Hand,Enchated Schyte

High Steal Souls Mastery=ressucret a dead wight for evry 20 creatures killed
Heavy Death's Hand=20% to kill a amount of creatures equal with 1/4 of wights number
Enchnated Schyte=10% to cast hyptoneze,20% to cast confusion,30% to cast cruse when attack

Level 4 Alt:Night Lord
Night Lords are Wights who have been created at middle night,so they recivie more power and stronger magic.They're blow can cause plagues and posiosning the enemy.Night Lords are called also,Time Masters,because they can stop the time of a short period of time,but don't affcet the allies.They have garnet colored hooded-robes and crimson shining.

Necromancy Points:62
Heavy amount=Inteligence high,can fly,have schyte mastery,can steal souls,can atract souls,can stop the time

Abilities:Undead,Flyer,Steal Souls,Death Hand,Stop the time

Stop the time=for 1 turn/battle block enemies units and let only your units to move,also enemies can't retaliate

Level 5:Skeletal Mage
Skeletal Mages are skeletons trained in necromancy,they are now the source of necromancy.Skeletal Mages are capable to summon own undead minions,but only weak ones,they have limited necromancy points in summon undeads.They use also can shoot with weak magic.

Necromancy Points:70
Heavy amount=Inteligence high,can walk,can use weak magic

Abilities:Undead,Shooter,Summon Corpses,Caster,Skeletal

Summon Corpses=summon a number of corpses equal with 10% amount from dead stack

Level 5 Upg.:Lich
Lich are better trained tha skeleton mages,who are trained superficially,they learn all secrets of dark magic and necromancy,can even summon powerful dead warriors,liches use a massive tome named Deepest Secret of the deads,who don't contain only necromancy spells,but also dark magic.

Necromancy Points:85
Heavy amount=Inteligence high,can walk,can use advance magic

Abilities:Undead,Shooter,Summon Skeletons,Skeletal

Summon Skeletons=summon a from dead shooters Skeletons Archer and from dead infantry,Skeleton Warriors a number equal with 15% from amount of stack

Caster=can cast animate dead and cruse

Level 5 Alt:Necroocultist
Necroocultists are skeletons mages trained more in dark magic than in necromancy,but they can summon weak minions.They have purples robes and knives for sacrifice.Necroocultist have tomes like lich,but they are named Dead's Crused Books.

Necromancy Points:80
Heavy amount=Inteligence high,can walk,can use medium magic

Abilities:Undead,Shooter,Summon Zombies,Caster,Skeletal

Summon Zombies=summon a number of zombies equal with 10% amount from dead stack
Caster=can cast cruse,suffering,slow,confusion and sacrifice

Level 6:Skeletal Rider
Only the most skilled skeletons have a skeletal horse,the horses are harder to summon than humans,they are more larger and have lots of bones,so they cost a lot of necromancy points.Skeletal Riders have a heavy plate,corintic helm and long swords,horses have light iron armor and can devasting enemies with their long legs and heavy theet.

Necromancy Points:120
Very Heavy amount=Inteligence very high,can ride,can use weapons when they move

Abilities:Undead,Rider Charge,Rust weapon,Large Creature,Skeletal

Rider Charge=give +5damage per square travaled

Level 6 Upg.: Death Knight
More powerful than skeletal riders,death knights are the source of terror on battlefield,they're red eyes and black armor cause fear,when they attack enemies run scared,no creature with mind will didn't put with them.They have a black armor decored with black skulls,also have full helm,only the terrifyng eyes can be seen.The horses have also a black armor decord with bones.Their long sword have black skulls on it.The weapons are dealed with lethal poision.

Necromancy Points:160
Very Heavy amount=Inteligence very high,can ride,can use weapons when they move,can move with heavy armor

Abilities:Undead,Rider Charge,Posionus Weapon,Large Creature,Terror,Deadly Stike,Skeletal

Terror=when attack creature cast automatic terror,the enemy will run scared 5 squares and can't make anythink for 3turns,also suffer a morale penalty of 1,until the end of combat

Level 6 Alt:Black Knight
Black Knights are heavy armored skeletal riders,they have the most heavy armor,also they use large shields.Like their offensive version,Death Knight,Black Knights cause fear in hearts of their enemies.The large shield is acovered with skulls of the killed enemies.

Necromancy Points:140
Very Heavy amount=Inteligence very high,can ride,can use weapons when they move,can move with heavy armor

Abilities:Undead,Rider Charge,Posionus Weapon,Large Creature,Terror,Large Shield,Death's Hand,Skeletal

Level 7:Bone Dragon
The necromacers lands was full with dragons,but they died,before the humans race was created.Now hundreds of dragons remains stay deep into the ground,a hard work to got a skeleton of these beast,the good part is skeletons are pietrified and more resistant,tha bad part is cost of animate,because of massive weight are spent lots of necromancy points.When say this huge beast enemies run scared to escape from battle.

Necromancy Points:200
Very Heavy amount=Inteligence very high,can fly,can control massive body

Abilities:Undead,Skeletal,Terror,Pietrified,Flyer,Large

Pietrified=give 200% agasnit phiscal damage


Level 7 Upg.:Ghost Dragon
Ghost Dragons are souls of deads dragon summoned by necromancers.They
don't have phsical body,so are hard to hit them.They're simple to have
than Bone Dragons,because the souls are summoned from long distance into earth to the surface,but that's cost more necromancy points.Their
red eyes make panic in enemies hearth who are terryfied.

Necromancy Points:200
Very Heavy amount=Inteligence very high,can fly,can control massive body

Abilities:Undead,Terror,Incorporeal,Flyer,Large

Level 7 Alt.:Wraith Dragon
Also know as Death Dragons,these black coloured dragon skeletons have the power who can bring death around the enemies.They don't need 10 souls to be formed,but only one because dragons have more spectral power than humans.The wraith dragons,like the ghost ones,don't need the remains,because they can go at surface under the call of a powerful necromancer.

Necromancy Points:220
Very Heavy amount=Inteligence very high,can fly,can control massive body,can atract/steal souls

Abilities:Undead,Terror,Skeletal,Death Hand,Steal Souls,Large

Grail Creature: Doom Reaper
Doom Reapers can be called only by an Death's Obelsik(necropolis grail),they're one of the most powerful undeads(even the most).They have a great power and use strong magic who can kill armies.They can summon their minions,Wights, and cause extremly powerful cruses.They have a black hooded robe,decored with skulls and a huge schyte who have magic powers.Necromancer use a huge amount of necromancy points to summon they.Doom Reapers are lvl 8 creatures and can be recruited only 1/month.

Necromancy Points:350
Extremly Heavy amount=Inteligence great,can fly,can control massive body,can atract/steal souls,can cast magic,have schyte mastery,can summon minions

Abilities:Undead,Terror,Deadly Strike,Extermly Heavy Death Hand,Extemly High steal souls mastery,Caster,Summon Wights,Large

Extremly Heavy Death Hand=10% chances to kill 3/4 creatures of a stack
Extremly High Steal Souls Mastery=100creatures killed/1 Doom Reaper
Caster=Animate Deads,Vampirism,Confusion,Hyptonze,Cruse and Suffering
Summon Wights=summon a stack of wraith equal with 30% amount of killed stack
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