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Heroes Community > Heroes 7+ Altar of Wishes > Thread: New heroes RTS spinoff:Age of heroes
Thread: New heroes RTS spinoff:Age of heroes
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 30, 2010 04:57 PM
Edited by LizardWarrior at 09:08, 31 Jul 2010.

New heroes RTS spinoff:Age of heroes

I'm sure you seen more heroes RTS spinoffis.I didn't like my old one,so I started a new one.Even it contains elements of the old one,this have a lot of changes.Any help is welcome,so enjoy this spinoff.


UNITS
Units are the most imprtant thinks in game.They are civilans and military.Civilians ones are workers,trade carts,fishing boats,merchant ships etc.,who can gahter resources and military are soldiers used in battle.Units have different stats,utilities and specialities.Below are units classes:

Civilians

1.Workers
Basic unit,but the most important,can build buildings and gahter resources.Every race have it's own worker with his specialities and builings.Worker cost 50 food,execpt Necropolis' one who it's undead and cost only 25gold.Can be recruited at Base Center.Population 1.

2.Trade Carts
Trade unit,who can change an amount of resources into a bigger of another(your ally will don't lose/win anythink,if you trade with carts).Cost 100gold and 50wood,Trained at Marketplace.Population 2.

3.Civil Ships
Civil Ships are water units,there are two common ones,Fishing Ships and Trade Ships.Fishing Ships can gahter resources from fishing,can build fishing traps and harbors.Trade Ships are trade units,who can change reources bettween harbors.All trained at harbor.
Subcategories
-Fishing Boats:gather food from fishing and build harbors on shores
-Trade Boats:change selected resources from your stock to others from an ally harbor

Military Units

1.Infantry
Infantry is formed by all melee foot soldiers.Using weapons like swords,spears,maces etc.

2.Ranged Infantry
Ranged infantry is formed by all ranged foot soldeirs,they can attack at distance and attack flyng units.Using weapons like bows,crossbows,thorwing knifves etc.

3.Cavalry
Cavalry is formed by all mounted units,even they ride a horse,dinosaur,buffalo etc.Use any kind of weapons,ranged and melee.
Subcategories
-Melle Cavalry:Mounted Units who have hand-to-hand attack
-Ranged Cavalry:Mounted Units who have distace attack

4.Spellcasters
Spellcasters are powerful ranged units,sometimes melle,who can summon spells and/or minions.They use mana points to cast spells.Each spellcaster have a starting mana,it is recover by general mana pool(1mana=10mana points).


5.Monsters
Monsters are special units for each faction,they are powerful than ordinary military units and have a lot of specialities.
Subcategories
-Melle Monsters:creatures who have hand-to-hand attack
-Ranged Monsters:creatures who have distance attack
-Winged Monsters:creatures who can be attack only by ranged units
-Water Monsters:creatures who can move on water
-Transport Monsters:creatures who can transport other units

6.Military Ships
Military Ships are water units,who can attack or/and transport units.They can't move on dry land.Some military ships have hand-to-hand attack,ussualy powerful vs. other ships.All are trained at harbor.
Subcategories
-Ranged Ships:ships who have distance attack
-Melle Ships:ships who have hand-to-hand attack
-Transport Ships:ships who can transport other units

7.Heroes
Heroes are powerful units created at Altar of War,they are powerful and are upragraded with experience,who also give special powers.Heroes can be of more types:cavalry,infantry,spellcaster,ranged
etc.Every race have three types of heroes,each with own specials.Heroes creation is custom,you just select a class and you can name your hero.


STATS
When you select an unit,in the huge bar below will appear unit information,name,portrait and STATS.Stats make a unit powerful or weaker than other,some units can be killed hard,other very easy.Some units can kill an unit in a few of seconds,other in dozens.The stats make the difference,below are the stats:

Hit Points(HP for shortly) is the damage can be supported by selected unit,when the HP are zero,the unit dies.

Attack is the damage can be perform per hit,more damage you will make,less hp will have enemy,the attack is constant and can be blocked by defense,but no completly.The minimum of attack per hit is 1.

Defense is the damage blocked,more defence will have less hp will be destroyed per attack,the formula is attack-defense:2=hp destroyed/attack.Defense can be zero,but no low.

Range Area is the territory where a ranged unit can shoot an enemy.The range area is formed by squares(a normal unit occup an square).Only Rnaged Units have this stat.

Mana Bar is like HP bar,but with mana,mana is used for spell casting.Only Spellcaster units have this stat.


RESOURCES

There are 7 types of resources:

1.Food
The most used resource in game,it's necesary for units training,all units cost food,except machines,undeads and elemental units.Can be gahter from:berry bushes,wild animals,agricultures,domestic animals and fishes.

2.Gold
Another important resource in game,it nesecarry for techs,units and some buildings.All most advance units costs gold.Can be gahter from mountation who contains gold,relics and trade.

3.Wood
The most important resource for buildings,all buildings costs wood,except some watch towers.Can be gahter from trees.

4.Stone
Stones are used only for several buildings,but for good ones.Watch Towers and Fort need stone.Can be ghater from any type of mountation.

5.Gems
A rare resource,but very useful,used for expert units.Heroes,some techs and powerful units need gems.Can be ghater from mounations who contais one of these(quanity is different for every type gem stone):Aquamarine(500),Beril(700),Amethyst(900),Topaz(1200),Emerald(1500),Sapphire(1800),Rubine(2000),Diamond(2500)

6.Iron
Iron is one of the most used resources at military after evolution age.It's use for weapons and armors and balcksmith's techs.Cavalry,infatry,ranged and some spellcaster units need iron.Iron can be gahter from a mounation who contains iron ore.

7.Mana
Magic resource in game,needed for spells and spellcasters.General Mana
is used for high spells (casts by player),who can make seroius damage to the enemy or special advantage to the player,even with general mana,every spellcaster have a number of mana points,when it's consumed,the spellcaster need general mana to regenerate their one.Mana can be ghater for spellcasters and workers who pray at praystones.

BUILDINGS

There are 3 types of buildings:

1.Economic Buildings
All races have these buildings,they're basic buildings.Economic buildings are used for worker training,deposite resources,ghater resources speed and other thecs.They are:

1.Base Center
Having a specific name for each race,in control center you can recruit workers and deposite resources.Can perform ghater speed,workers stats and carying capacity.

2.House
Houses are basic buildings with low hp,they increase population who can be support be player.Can support 10 population.

3.Gold Mine
Gold mine is used for gold ghater,one of the most used resources in game.Gold Mine can be build only on mountation who contains gold.Can perform gold ghater speed.

4.Quarry
Quarry is used for stone ghater,resource used at buildings.Can be build on any type on mountation.Can perform stone ghater speed.

5.Hunt Camp
Hunt camp is used for wild animals meat as deposit,produces food.Can upragrade workers attack vs. wild animals and food gahter speed.

6.Farm
Farm is a very usefull building,there can be ghater food from domestic animals and agricultures.Once build,it have 5 places for ghater food from agricultires and also provides 5 domestic aniamls specific of each race.

7.Wood Storage
Wood Storage is used for gahter wood,important resources for buildings.Can perform wood ghater speed and workers attack vs.trees.

8.Iron Mine
Iron Mine is used for iron ghater,resource used at infantry,cavalry,ranged and some spellcaster units.Can be build only on a mountation who contains Iron Ore.Can perform stone ghater speed.

8.Praystone
Praystone is a magic building,different at each race.Workers and Mages can make incations and pary here for mana points.

9.Gem mine
Gem mine is used for gem ghater.Gem Mine can be build only on mountation who contains gem.Can perform gem ghater speed.

10.Blacksmith
Blacksmith is able to perform and upragrade civilan and military units.Increase attack and defence.

11.Harbor
Harbor is naval building,who can be build only on shore.In harbor can be build ships,even military and civilian.Fishing Boats and Merchant Boats are civilian ships common to all races,Galleys,Galeons and Heavy Gallere are military ships common to all races.

11.Marketplace
Marketplace is an important resources builing,a trade one.Bettwen your and your's ally marketplaces can be build trade routes,on trade routes you can recruit Trade Cart,who can change an amount of resources into a bigger of another(your ally will don't lose/win anythink,if you trade with carts),trade carts must go to the a marketplace to other.Also you can trade without carts a resource for others,the cost depends of your resources amount(with a resources will bw more,it will cost less,so you must pay more for other resources and vice versa)


2.Special Buildings
Specific buildings for every race,who perform special techs,other buildings and units.


3.Military Buildings
Military buildings have two types,common and special,common ones are for each race,special are only for a specifc race.Even some common buildings have specific name for diffrent races.The common are:

1.Altar of War
Here every race can recruit their special classes of heroes,who have different abilties.In altar of war can be upragrade heroes stats.


2.Barracks
Barracks is basic war building,here can be recruited infantry.Specific upragarde and techs for infatry units.

3.Archery Range
Arcehry Range is also a basic war building,who train ranged units.There can be made upragrades and tehcs specific for ranged infatry.

4.Stable
Stable is a advance war building,here are trained cavalry units.Also can be upragrade stats and thecs for mounted units.

5.Fort
Fort is a adavnce war building,isn't only a dwelling,but also a guard post.It can shoot with arrows enemy units who are in its range area.It have an attack of 15.In forts can be recruited special unit for specific race.Each player can have only 1 fort!

RACES
There exist 8 races in game,every with it's own special buildings,techs and units,even if there are also common buildings.Each race have it's architecture,equipments and specialities.

Races Summary

Castle: Humans,based on knightly sistem,honor and religion

Sylvan: Elves,hobbits,centaurus and forest's creatures

Factory: Dwares and machines

Tower: Wizards and magical creations

Inferno: Demonic creatures

Necropolis: Undeads

Dungeon: Lizardmen and cave creatures

Stronghold: Orcs and barbarians

Bran: Vampires and romanian(my country) mythological creatures

Oasis: Desert Theme


NECROPOLIS
Necropolis is formed by walking corpses and dead spirits summoned by powerful necromancers.The horrifing undead army is huge and grow after each battle.Their buildings are huge and inpenetrable,because undeads are restless and don't need to have breaks and eat.The actual undead empire is ruled by Necromancer Algar the horrorifing.

Advantages and Specials

1.Undead Units
Undead units don't need food,so any necropolis creature don't cost food,also they are immune to mind spells and venom.

2.Builder Souls
The undeads have 2 workers:Zombies and Ocultists.Zombies can gather resources,but Ocultists can summon souls who build undeads buildings.Souls aren't units,but they build,so Ocultist can be send to another duty and souls take the job,you can't control they,souls are like a spell,who summon the building.

3.Corpses
Undeads doesn't care about material of their buildings,so they use bones as substitute of wood,so zombies can collect materials from corpses,but there can find also money and from corpses collected by zombies give bonus to wood and gold.Also,necromancers and lichs summon skeletons from corpses and other undead beasts consume corpse for regeneration.

4.Venom Generators
Undeads are immune to venom,but living creatures no,so they cover their lands in venom clouds who damage the enemies.Undeads can build venom generators who can cover an area in venom clouds,more generators,more defense.Venom Clouds deal 1damage/2 seconds.

5.Excavations
Undeads can summon any corpse,so fosilissed creatures are quite useful,they're are strong and can be found in ground.Ocultists can explore a area and search it for dinosaur skeletons.After that,zombies can build on that area an excavation ground,zombies can put the skeleton on the surface and a group of 3 necromancers can summon a dinosaur skeleton,without time limit!This is a great advantage,it's not expensive,but dinosaur skeletons are very rare.

Heroes Clases
Necropolis have 4 heroes classes,each with own specialities.Heroes can be recruited at Altar of War.The classes are one cavalry,one infantry,one spellcaster,one monster:

1.Death Knight
Cavalry hero.Death Knights were once glorious human paladins,but necromancers steal their bodies from holy tombs and revieved they in the service of the undeads.Now crused paladins command undeads army to victory using their dark skills and dark armors who cover them.

Skills

1.Crusing Attack
Weakness an enemy when attack.Cruse duration is equal with 5 sec/level,the enemy attack it's reduced by 5%/level.Learns at level 1.

2.Terror
At first strike at one unit,all closely enemy units flee from battle 5 sec/level.Learns at level 3.

3.Undeath Aura
Increase the attack and hp of all nearly allied units by 5%/level,also decrease the defence of all nearly enemy units by 5%/level.Learns at level  5.

4.Dealdy Strike
Have a chance of 2%/level to kill all nearly enemy units.Learns at level 8.


2.Bone Lord
Infantry hero.Bone lords are skilled undead warriors,their skeletal body is covered by a strong full armor,who don't generate slow of these restless warriors,having two-handed swords they kill with ease even armored units.

Skills

1.Bone Arrows
Send powerful bone proiectiles who crush enemies skin with 10 damage/level in Bone Lord area.Learns at level 1.

2.Death Blade
Crused Sword of the Bone lord can kill directly a footman.5% chances/level to kill instant an infantry unit.Learns at level 3.

3.Fallen Henchman
Summon an Skeletal Henchman who is animated per a duration of 20sec/level.Henchaman attack is equal with 2 points/level.Learns at level 5

4.Bloody Aura
All enemies units in Bone Lord area suffer a constant damage with 5%damage from their hp/level for a durate of 100sec.Learns ar level 8.


3.Necromancer
Spellcaster Hero.Making a pact with death and begin immortal life as undead,these dark mages are the most powerful spellcasters of the undead army.Necromancers are very important for dead empire,because their summoning spell increase the number of fallen warriors.

1.

4.Reaper




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MattII
MattII


Legendary Hero
posted July 30, 2010 07:19 PM
Edited by MattII at 19:22, 30 Jul 2010.

Are you planning on having 'ages' this time, because if not, why not scrap the Hunt Camp, and stick the hunters into the Archery Range? I also think that you need to be a bit more flexible with the dwellings, for example, Haven would probably only have a Barracks (trains infantry and archers, just can't do both at the same time), Fort (or 'Castle', trains Knights, unless you can come up with a second cavalry unit) and somewhere for Gryphons. Priests would be trained Churches (replace Praystones), with Angels being recruited at Cathedral (an upgraded/rebuild Church).

You also may want to think about adding a Siege Workshop, unless you can construct War Machines at a Blacksmith.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 30, 2010 08:30 PM
Edited by LizardWarrior at 20:40, 30 Jul 2010.

these are common buildings,but every race have special name for it,praystone is for mana,spellcaster can recover mana faster if they use a praystone.Hunt Camp is used for food gather from wild animals.Also fort is different,each race have a name for it(human:castle,undead:necropolis etc.)Tha haven will have:

-Barracks:trains infantry
-Archery Tower:trains ranged units
-Fort=Castle:train special units,knights
-Bastion:Griffins
-
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MattII
MattII


Legendary Hero
posted July 30, 2010 08:38 PM
Edited by MattII at 20:38, 30 Jul 2010.

Nevertheless, not every faction is going to get every building, because unless you switch creatures around Sylvan, Necro. and Inferno won't get a Stable for instance.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted July 30, 2010 09:34 PM

necro will recuit black knight->dread knights at fort,here named Necropolis.Necro buildings will be:
Cemetery->Hall of Deads->???
Tomb-house
Crypt-basic units
Maousoleum-advance units
Necropolis-elite units
Dragon Vault-legendary units,bone and ghost dragons

I think necro monster hero will be Reaper,what do you say?


About Angels,I think haven monster hero will be Angel or Archangel and angel unit?
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vitorsly
vitorsly


Known Hero
Joker!
posted September 25, 2010 01:39 PM

Cool Idea but maybe not Age of Heroes because that is already the name of a heroes site.
And it looks to much like warcraft 3!
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H3 FOrtress is returning to Heresh!

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