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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Changes can be scary
Thread: Changes can be scary This thread is 4 pages long: 1 2 3 4 · «PREV
Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted November 30, 2010 09:15 AM
Edited by Disturbed-Gnu at 09:16, 30 Nov 2010.

Zenofex# True!

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mytheroes
mytheroes


Famous Hero
posted November 30, 2010 06:06 PM

Quote:
And you don't play with concept art models in the game, you play with the actual creatures, so all this fighting for "the art is different, the graphics aren't" doesn't make much sense.


The actual creatures are based from the concept art.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted December 01, 2010 08:58 AM

But most of the in-game actual creatures do not make much of a difference on their own. Sometimes almost no difference.






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mytheroes
mytheroes


Famous Hero
posted December 01, 2010 10:25 AM

The skeleton seems different for me. With H6 ones having a more 'badass' feeling to them.



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Momo
Momo


Promising
Famous Hero
posted December 03, 2010 12:53 AM

Quote:

I could say the same thing to you.



And I could say I am a platypus, but this is not a valid point nonetheless.

Quote:


Stop claiming it's a fact when it's not. Me and many other people can easily feel something different about the concept art. Just because you think otherwise doesn't make it a fact.


Perhaps it's not a truth in the cosmic sense of what truth is.

Nonetheless, many of us seen the concept arts from the previous game and from the upcoming one and found them similar as proven by the fact that we are saying exactly this in our posts, which is proof enough; the fact that many players/posters see a striking resemblance is self-probatory of the fact that many players/posters could see a striking resemblance.

The ones who've seen the concept arts and said "Wow, this feels entirely different!" are much less than us. In fact, the only one I've seen saying they feel entirely different is you. And you're offering quite vague reasoning. See below:

Quote:


Why I think it's more about graphics? Well, take the Battlecruiser from both Starcraft 1 and 2, they're basically the same but we can easily tell that they're from different games because of the difference in graphics and model. You can tell that it's from the same series/universe, but clearly from different games.



Sure. And how is this relevant? You said I'm mistaking style for theme, and I clearly made examples about how style and theme differ (H5 vs CoH, same theme, different style). Then you said I mistake style for graphics, but no one was talking about in-game models (where graphic matters) but about concept-art drawings. Next you will say I mistake art style for kiwis?

I still think the art style of H6 is just the same of H5, just evolved a little. As evidenced by the themes being largely unchanged and the execution being just an enhanced version of the previous one. You could take the drawings posted in this very same topic for reference and see as the latters are just a bit more polished and detailed.

Quote:

I'm not talking about new creatures. I'm talking about how same tier share the same recruitment pool.


I still have to see how exactly this gets executed. It could be a refreshing change as it forces some choices and forces a diverse army, or could oversimplify town costruction and end up as a failure.

Still, this is indeed not nearly enough similar to either H4's or H3/H5's system, so yes, it's essentially entirely new to the series if you don't consider CoH a chapter of the HoMM series, as no one should.

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mytheroes
mytheroes


Famous Hero
posted December 03, 2010 03:54 AM
Edited by mytheroes at 04:42, 03 Dec 2010.

Quote:
Nonetheless, many of us seen the concept arts from the previous game and from the upcoming one and found them similar as proven by the fact that we are saying exactly this in our posts, which is proof enough; the fact that many players/posters see a striking resemblance is self-probatory of the fact that many players/posters could see a striking resemblance.

The ones who've seen the concept arts and said "Wow, this feels entirely different!" are much less than us. In fact, the only one I've seen saying they feel entirely different is you. And you're offering quite vague reasoning.


Right, because I'm the only one saying the artstyle is different in this post thus the number of people who feel like me must be lesser than those otherwise. And 2-3 posters is considered as many and proof enough?

Quote:
Sure. And how is this relevant?


It's the graphics that ultimately tell us they're from different games.

Edit: Contrast that with H5 and H6. You are saying before that the creatures could stood side by side in one game, I'm trying to explain why I think it is so.

Quote:
Then you said I mistake style for graphics, but no one was talking about in-game models (where graphic matters) but about concept-art drawings.


Tbh, I didn't know that. After mvass (and Xeno) tell me to compare ingame models not concept art, I thought we're talking about the actual in-game models. Then I fail to see how the concept arts from both games (Does H5 have concept art?) share the same style.




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Ylthina
Ylthina


Adventuring Hero
Woman of a thousand faces
posted December 12, 2010 09:41 PM
Edited by Ylthina at 21:42, 12 Dec 2010.

Hey ^.^ sorry to barge in an argument like this, but I think this is a pointless argument, simply because different people have different opinions People see what they want to see, so some will look at the new artwork and in-game models and see the same thing as in HOMM5 and some will see entirely new things
I myself think there is a noticeable difference in both the artwork (HOMM6 - less cartoony) and the in-game modelfs (HOMM6 - more details)
____________
You annoy me, therefor I AM.

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admira
admira


Promising
Famous Hero
posted December 13, 2010 10:10 AM

Quote:
Hey ^.^ sorry to barge in an argument like this, but I think this is a pointless argument, simply because different people have different opinions People see what they want to see, so some will look at the new artwork and in-game models and see the same thing as in HOMM5 and some will see entirely new things
I myself think there is a noticeable difference in both the artwork (HOMM6 - less cartoony) and the in-game modelfs (HOMM6 - more details)


This is not only about the art, we are also talking about the overall change in the game: Reduced resource type, RPG Focus, exclusion of mage guild, new tier system, castle conversion, etc. In which is a big step compare to many sequels on heroes so far (in par with heroes IV, I dare to say). So fell free to tell your mind here.

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einomida
einomida


Known Hero
posted December 13, 2010 10:30 AM

Quote:
Hey ^.^ sorry to barge in an argument like this, but I think this is a pointless argument, simply because different people have different opinions People see what they want to see, so some will look at the new artwork and in-game models and see the same thing as in HOMM5 and some will see entirely new things
I myself think there is a noticeable difference in both the artwork (HOMM6 - less cartoony) and the in-game modelfs (HOMM6 - more details)


In my opinion, the only real difference is that H6 has sharper, sleeker and slimmer look; while H5 had a softer, rounder look, which makes it a bit cartoonish.
More details are usually a given for newer games anyway, since they are made for better hardware.

If we compare the Pikeman-Squire for example, I might not get the difference, but Griffins look a lot dirrent in both games.

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Ylthina
Ylthina


Adventuring Hero
Woman of a thousand faces
posted December 13, 2010 11:37 AM

Quote:
Quote:
Hey ^.^ sorry to barge in an argument like this, but I think this is a pointless argument, simply because different people have different opinions People see what they want to see, so some will look at the new artwork and in-game models and see the same thing as in HOMM5 and some will see entirely new things
I myself think there is a noticeable difference in both the artwork (HOMM6 - less cartoony) and the in-game modelfs (HOMM6 - more details)


This is not only about the art, we are also talking about the overall change in the game: Reduced resource type, RPG Focus, exclusion of mage guild, new tier system, castle conversion, etc. In which is a big step compare to many sequels on heroes so far (in par with heroes IV, I dare to say). So fell free to tell your mind here.


Actualy I'm very optimistic about the changes (being the less knowledgabe fan then others). I think the reduced resources will make some things easyer and the castle conversion is an awesome idea, no? It hasn't been done b4 right? The only thing that I STILL don't get is the tier system: why is it there? what does it do? what changs will it bring? and so on and so forth...

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MattII
MattII


Legendary Hero
posted December 13, 2010 07:50 PM

Um, castle conversion has been around for years in H3 (or at least the free, fan-made Wake of the Gods expansion). of course it's such a long laborious process to do it that you might as well not bother in most cases, just recruit a secondary hero to look after the town.

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