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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes 6 Expansion Races
Thread: Heroes 6 Expansion Races This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
DarkLord
DarkLord


Supreme Hero
Fear me..
posted August 04, 2011 11:56 PM

I guess we can concider confirmed that Dungeon WILL be in expansion!

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xerox
xerox


Promising
Undefeatable Hero
posted August 05, 2011 02:02 AM

Quote:
I guess we can concider confirmed that Dungeon WILL be in expansion!


How did you come to that conclusion?

Just because of that there are 2 campaign-only Dark elf Heroes, one faceless champion creature and big black dragon boss?

I do agree with that it is pretty likely though, but it is no way confirmed.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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chimthegrim
chimthegrim


Adventuring Hero
That guy ...
posted August 05, 2011 09:08 AM

They really need Academy, Sylvan, and then Dungeon. They can do 3 more races and not gouge us for 3 expansions.

Academy and Sylvan are definitely a must.  

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Raelag84
Raelag84


Famous Hero
posted August 05, 2011 03:49 PM

I think we can be certain that at best ubihole will give us one faction per expansion. Or at least that is what I would guess from the fact we only got 5 factions this time around.

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Davy
Davy


Known Hero
posted August 05, 2011 04:22 PM

Quote:
I think we can be certain that at best ubihole will give us one faction per expansion. Or at least that is what I would guess from the fact we only got 5 factions this time around.


I think that because there are only 5 factions in the game we can be sure,that there will probably more than 1 faction per expansion.
I if they would only give us 1 faction per expansion it would mean,that in order to return all classic factions(sylvan,academy and dungeon) they would have to make 3 expansions and if they want to let the dwarves return(which is quite likely if you keep in mind,that they are referenced several times and that they even got a new logo for the picture with the fire dragon),they would have to make 4 expansions which would be too many expansions.

So I rather think they are going to give at least 2 factions per expansion,this way it will also boost the sells of the expansions and they can be sure,that no one will complain about the expansions not adding that much to the game.

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted August 05, 2011 04:35 PM

I'd be happy with just the Academy being added for the first expansion and possibly the Fortress.  The longer elves are omitted from the game, the better in my opinion.
____________
The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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Mithrandir
Mithrandir


Hired Hero
posted August 05, 2011 05:46 PM
Edited by Mithrandir at 17:48, 05 Aug 2011.

OK, my two cents: I'd suppose two expansion packs. Now, if there is only one faction per expansion, I'd bet on Sylvan for the first one, featuring their split and some neutral or campaign only Dungeon (dark elf) units. Althought it could less possibly be vice versa, Dungeon with Sylvan neutrals. And for the second expansion I guess Academy, because of the lore and because a lot of people here find this boring faction interesting. (I only consider them boring since H5, they were fine in previous installments.)

Should there be two factions per expansion, as we all hope, my bet would be Sylvan and Academy for the first with features mentioned above and Dungeon and Fortress for the second. It would include the Dark elven story with building Dungeon forces, allying with minotaurs and hydras and such and then war between Dwarves and elves from the dwarven point of view.
____________
English ain't my native language, sorry for any mistakes.

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Raelag84
Raelag84


Famous Hero
posted August 06, 2011 12:22 AM

Quote:
Quote:
I think we can be certain that at best ubihole will give us one faction per expansion. Or at least that is what I would guess from the fact we only got 5 factions this time around.


I think that because there are only 5 factions in the game we can be sure,that there will probably more than 1 faction per expansion.
I if they would only give us 1 faction per expansion it would mean,that in order to return all classic factions(sylvan,academy and dungeon) they would have to make 3 expansions and if they want to let the dwarves return(which is quite likely if you keep in mind,that they are referenced several times and that they even got a new logo for the picture with the fire dragon),they would have to make 4 expansions which would be too many expansions.

So I rather think they are going to give at least 2 factions per expansion,this way it will also boost the sells of the expansions and they can be sure,that no one will complain about the expansions not adding that much to the game.


To my understanding increased graphica demands make creating factions more difficult and costly so therefore the possibilty of 2 factions per expansions seems dubious. But I've been surpised before.

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xerox
xerox


Promising
Undefeatable Hero
posted August 06, 2011 09:06 PM

If they can't make proper town screens for release, then I think it is very naive to think that they would make TWO towns for ONE expansion. That would also take twice as long time to balance.

Plus it doesn't really make any sense to do that, they would just lose money.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Pewu
Pewu


Hired Hero
posted August 09, 2011 11:50 AM

For me, they should make one new faction and Elves.

Elves are just something like house brand to Heroes. I can't imagine this game without them.

New Faction would be great, but I think that in MM:H6 there wil be no more new races, when not counting the Nagas (Where are only two nagas...)

I think that there will be Academy. Mages are a "house brand" too.

That's my opinion.

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chimthegrim
chimthegrim


Adventuring Hero
That guy ...
posted August 09, 2011 05:41 PM

Quote:
If they can't make proper town screens for release, then I think it is very naive to think that they would make TWO towns for ONE expansion. That would also take twice as long time to balance.

Plus it doesn't really make any sense to do that, they would just lose money.


yea you're right. Their work ethic shows


Sylvan and Academy are a no-brainer though. Without those two they are losing two staples to the series. They already made Inferno sort of like dungeon, putting the Warlock with them.

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Davy
Davy


Known Hero
posted August 10, 2011 01:37 AM

Quote:
Quote:
If they can't make proper town screens for release, then I think it is very naive to think that they would make TWO towns for ONE expansion. That would also take twice as long time to balance.

Plus it doesn't really make any sense to do that, they would just lose money.


yea you're right. Their work ethic shows


Sylvan and Academy are a no-brainer though. Without those two they are losing two staples to the series. They already made Inferno sort of like dungeon, putting the Warlock with them.



I don't know how you can see inferno in h6 as a replacement for dungeon in any way.
Except for the fact that one of the magical heroes of inferno is now named warlock,there is really nothing that inferno and dungeon have in common,the creatures are nearly all totally different and their gameplay is also rather different(inferno has more offensive creatures)

and we should not forget,that the dungeon heroes were not always called warlock,in H4 they were called sorcerer,so it maybe simply possible,that since there are so many hero-classes in the game they decided to use the warlock for the inferno town,whil using the sorcerer for the dungeon

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chimthegrim
chimthegrim


Adventuring Hero
That guy ...
posted August 10, 2011 07:24 AM

Quote:
Quote:
Quote:
If they can't make proper town screens for release, then I think it is very naive to think that they would make TWO towns for ONE expansion. That would also take twice as long time to balance.

Plus it doesn't really make any sense to do that, they would just lose money.


yea you're right. Their work ethic shows


Sylvan and Academy are a no-brainer though. Without those two they are losing two staples to the series. They already made Inferno sort of like dungeon, putting the Warlock with them.



I don't know how you can see inferno in h6 as a replacement for dungeon in any way.
Except for the fact that one of the magical heroes of inferno is now named warlock,there is really nothing that inferno and dungeon have in common,the creatures are nearly all totally different and their gameplay is also rather different(inferno has more offensive creatures)

and we should not forget,that the dungeon heroes were not always called warlock,in H4 they were called sorcerer,so it maybe simply possible,that since there are so many hero-classes in the game they decided to use the warlock for the inferno town,whil using the sorcerer for the dungeon


So what will they call the 6 Dungeon heroes? The Dark Guy, The Evil Dude, The Extra Evil Guy, The Maniac, The Not Cool Guy (special ability: no money and still eats pizza), and the Menopausal Woman.

Warlock was pretty much fit for Dungeon.  

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 10, 2011 08:33 AM

Here's my attempt:

Sorcerer -> B.Sybarite / T.Mystic
Firebrand -> B.Blackguard / T.Demagogue

I'm sure they'll manage to come up with something equally half-arsed.

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted August 10, 2011 10:44 AM

If they are going to make a pack with Dungeon in it, then they will probably also have Sylvan and the Dwarves. Why? Because they would probably go through the whole banishment and Kins Wars, and then the first Clan wars against the Dark Elves.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Davy
Davy


Known Hero
posted August 10, 2011 12:04 PM

Quote:

So what will they call the 6 Dungeon heroes? The Dark Guy, The Evil Dude, The Extra Evil Guy, The Maniac, The Not Cool Guy (special ability: no money and still eats pizza), and the Menopausal Woman.

Warlock was pretty much fit for Dungeon.  


Might classes of the dungeon have either way nothing to do with the inferno classes,but they could be classes like assassin,slave driver or overlord

As for the magic classes they could use sorcerer,sect leader,bloodmage or occultist,or whatever they like,I mean after all they can invent classes like they want.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted August 10, 2011 12:31 PM

Quote:

So what will they call the 6 Dungeon heroes? The Dark Guy, The Evil Dude, The Extra Evil Guy, The Maniac, The Not Cool Guy (special ability: no money and still eats pizza), and the Menopausal Woman.

Warlock was pretty much fit for Dungeon.


Shadow for the might hero and Silhouette for the magic hero would be nice for me
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 10, 2011 12:38 PM

That may just be generic enough to work.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 10, 2011 01:07 PM

Overlord and Beastmaster might also be possibilities.
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What will happen now?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 10, 2011 01:15 PM

Quote:
Beastmaster

Heresy Overlord would work nicely though. The trick is getting a decent magic hero class. Sorcerer wouldn't do since female heroes would be called sorceresses. That's blasphemus and I will personally execute anyone that tries to put a sorceress into dungeon Though we know that sorceress will not be used in sylvan, there is a mention of a druid class in one of the bios.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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