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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 100 ... 107 108 109 110 111 ... 150 200 250 300 350 400 419 · «PREV / NEXT»
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 09, 2011 09:52 PM

so, in a mage guild, there will appear 4/3/3/1 spell/s on level 1/2/3/4. Nice.

Now on with the missing L1 spells...Metal Magic

Silver Tongue (used in battle, it reduces the costs of Capitulation)
OR
Silver Tongue (AM. Used on a stack of neutral creatures, they react a bit better to you, possibly)
OR
Coinflip (this spell has a 50-50 chance. 50% that nothing happens, 50% that the hero casts a random level 2 spell, yet chooses the target freely)
OR
a better idea by you
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 10, 2011 07:15 AM
Edited by Avirosb at 09:49, 10 May 2011.

Forgery - AM spell. Reduces the cost of capitulation.
(I just feel that using metal magic to create counterfeit currency seems a little more plausible than increased negotiation skill by litterally giving yourself a toungue of silver)

EDIT: VVV I can only guess what summon gold does, and forgery ain't nothing like that. You only use it when you're about to get sacked, and it doesn't net you any additional income. It's also an AM spell because it otherwise would be rather easy for the enemy to see that you're tricking them. The spell only lasts one round.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 10, 2011 09:38 AM

I am fine with the name, though it's a bit close to summon Gold, but I don't see why it's an AM-Spell. Also, how long shall it last?...

Now, Fire...

Burn Wood (AM - targets an enemy town or Sawmill...the enemy looses a (very little) amount of gold)
OR
Fire Trap (Lets u place a fire trap on the battlefield, invisible for the enemy. When a unit steps over it, it gets fire damage)
OR
Fire Trap (Randomly places a few fire traps on the battlefield, invisible for the enemy. When a unit steps over it, it gets fire damage)
OR
Smoke (Places a hex of smoke on the battlefield, that can be passed through, but counts as an obstacle for shooters)
OR
a better idea by you
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 10, 2011 09:57 AM
Edited by Avirosb at 10:01, 10 May 2011.

Smoke (Any hex occupied by an enemy target is engulfed in smoke. Can be passed through.
Ranged creatures are prevented from using ranged attacks. Lowers defense (though not by much).
Edit: Oh yeah, the spell does not affect big creatures.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 10, 2011 10:10 AM

Now water

Cure (A BIT healing + takes away negative effects)
OR
Cure (A BIT healing + takes away negative spell effects)
OR
Cure (A BIT healing + takes away negative ability effects)
OR
Flexibility (Allows target unit to pass through friendly unit)
OR
Water Eye (AM. Reveals all Buildings on Water in a certain range around the hero)
OR
a better idea by you
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 10, 2011 10:42 AM

Flexibility (Allows target unit to pass through friendly unit)

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 10, 2011 10:50 AM
Edited by Jiriki9 at 11:46, 10 May 2011.

Now for Earth

Trap Holes (Places 3 trap holes on random positions on the battlefield. Any creature walking throguh a trap is immediately halted and looses this turn)
OR
Trap Hole (Allows you to place a trap hole on the battlefield. Any creature walking throguh the trap is immediately halted and looses this turn)
OR
Push (Pushes target unit [friend or foe] into any wished direction)
OR
Stand/Hold (As long as the target is under this spell, it cannot be moved against will. The spell however vanishes when the target moves freely)
OR
a better idea by you

EDIT: Updated post No.1, adding some formerly missed buildings as well as unit upgrades.
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted May 10, 2011 12:11 PM

Trap Hole.


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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 10, 2011 12:18 PM

Though it's a bit close to the gleaming beam spell

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Minnakht
Minnakht


Known Hero
Green eyed monster
posted May 10, 2011 12:30 PM

I wouldn't know... so maybe this?

Anchoring Ground - Creates a patch of magical soil on the battlefield. Friendly units can't be moved off it unless by own spell or teleport, and enemy units get a movement penalty for passing through.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 10, 2011 01:23 PM

I am fine with it^^

now. that leaves us to light.

It's your choice
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted May 10, 2011 01:33 PM

I don't know what are we working on, so...

Da ze - creates a large, multicolored flash in a spot of the battlefield. All enemy units not behind obstacles or other enemy units get small, non-percentage penalties to attack for a short time.


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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 10, 2011 02:00 PM

@minnakht: We are currently deciding the 5th Light Magic Level 1 spell...your spell seems a bit strong for level 1, I think?!

How about the spell targeting a certain creature (being the opposite of  Precision, in that way)?

The choice is yours, minnakht!

anyway, we all will proceed to another topic, again, now...we have been at the spells quite long, anyway - over a month and about 21 pages [maybe 20, considerung our excursion to weather]. So, there's still tons of things we can do. But what SHALL we do?

Religion (=determining the belief and the role of belief and possible deities in this world...the RAW shape of it first, of course)
OR
Sub-Sills/Perks (still to do)
OR
decide City Architecture Styles of the factions
OR
Precising the racials (Some are very vague yet, that shall be changed)
OR
Decide on some more game mechanics and features
OR
decide the missing upgraded creatures and name those who have no name yet
?
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted May 10, 2011 02:12 PM
Edited by Minnakht at 14:12, 10 May 2011.

I said small and non-percentage. If you want, we can add a limited range, too. This way, it'll work like a watered-down version of Mass Weakness.

A really watered-down version, deducing just 1-2 points of attack. At higher skill levels, maybe up to 4-5, with larger range.


I'd precise the racials.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 10, 2011 02:19 PM

both fine. So, we begin with Haven. More precise, we begin with the first Haven racial, Crusade:

Crusade (Some Haven Core Units will join the Priest at the beginning of each week)

I think we should not give definite numbers now, when we do not have specified the strengths of any creature yet.But there are some things we can specify here.
First:
Shall this Racial have the power to call neutral haven Core units, as well? (I know, there are none of them, now, but they may come later. We still have no peasants, for example )
Yes or No
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted May 10, 2011 02:24 PM
Edited by Minnakht at 14:25, 10 May 2011.

Yes, if there is armyspace. If not, only those that can join appear at all.

So, yes.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 10, 2011 02:37 PM

^^I assumed that, anyway...it leads me to a strange question, though, a bit offtopic, but we haven't clearified it, afaik, and it maybe should be done, before continuing:

Can units/armies travel without heroes?

Yes
[If you choose yes, choose which of the followin features units travelling without hero shall have and which not:
~being capable of attacking
~can pick up ressources
~can pick up artifacts and treasure chests
~in a battle, you can NOT control them without hero
~can conquer mines
~can conquer garrisons
~can conquer towns
~can enter ships
~can conquer SOME AM-buildings]
OR
No
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted May 10, 2011 02:42 PM

Yes
~being capable of attacking
~can pick up resources
~can pick up treasure chests, but if it yields an artifact, it is dropped to the adventure map's ground - those items are too powerful for non-hero beings
~in a battle, you can control them without hero
~can conquer garrisons
~can enter ships

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 10, 2011 02:52 PM

so now back to Crusade.
What shall happen when the hero's army stacks are all used and none of the used stacks is a Haven Core Creature?

A few HAven Core creatures appear beside the hero, as army (like in H4)
OR
the hero gets no Haven Core creatures then
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted May 10, 2011 02:54 PM

no creatures for a traitor of his kind that doesn't use his own basic unite!


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