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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 100 150 200 ... 232 233 234 235 236 ... 250 300 350 400 419 · «PREV / NEXT»
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 08, 2012 01:54 PM

1. So what shall be name of the Building increasing all your heroes' Leadership Skill?

Tactians' Guild
OR
Officer School/Academy
OR
Famed Alehouse
OR
a better idea by you

2. So what shall be name of the Building increasing all your heroes' War Machines Skill?

choose freely

3. So what shall be name of the Building increasing all your heroes' Scouting Skill?

Falcon/Hawk/Eagle Tower
OR
a better idea by you

4. So what shall be name of the Building increasing all your heroes' Diplomacy Skill?

Great Embassy
OR
a better idea by you

5. So what shall be name of the Building increasing all your heroes' Enlightenment/Learning Skill?

choose freely

6. So what shall be name of the Building increasing all your heroes' Nobility Skill?

Title Seller
OR
a better idea by you

7. So what shall be name of the Building increasing all your heroes' Estates Skill?

Land Seller
OR
a beter idea by you

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 09, 2012 12:08 PM

7. Stately Home

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 09, 2012 03:57 PM

1. So what shall be name of the Building increasing all your heroes' Leadership Skill?

Tactians' Guild
OR
Officer School/Academy
OR
Famed Alehouse
OR
a better idea by you

2. So what shall be name of the Building increasing all your heroes' War Machines Skill?

choose freely

3. So what shall be name of the Building increasing all your heroes' Scouting Skill?

Falcon/Hawk/Eagle Tower
OR
a better idea by you

4. So what shall be name of the Building increasing all your heroes' Diplomacy Skill?

Great Embassy
OR
a better idea by you

5. So what shall be name of the Building increasing all your heroes' Enlightenment/Learning Skill?

choose freely

6. So what shall be name of the Building increasing all your heroes' Nobility Skill?

Title Seller
OR
a better idea by you

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 11, 2012 07:28 AM

1. Lords guild. (A guild of Lords and heroes. Minions People seem to have more moral when they fight for important individuals/ land.)
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 11, 2012 08:18 PM

1. So what shall be name of the Building increasing all your heroes' War Machines Skill?

choose freely

2. So what shall be name of the Building increasing all your heroes' Scouting Skill?

Falcon/Hawk/Eagle Tower
OR
a better idea by you

3. So what shall be name of the Building increasing all your heroes' Diplomacy Skill?

Great Embassy
OR
a better idea by you

4. So what shall be name of the Building increasing all your heroes' Enlightenment/Learning Skill?

choose freely

5. So what shall be name of the Building increasing all your heroes' Nobility Skill?

Title Seller
OR
a better idea by you

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted March 11, 2012 09:31 PM

1. Engineer's Guild
____________

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 11, 2012 09:33 PM

1. Balasitcian's workshop. (It only mentions the balista by name, but it represents the use of all war machines)
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 12, 2012 08:55 AM

2. Hawkeye Tower

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 12, 2012 06:03 PM

@gnomes: sorry, vindi was a tiny bit quicker.

1. So what shall be name of the Building increasing all your heroes' Diplomacy Skill?

Great Embassy
OR
a better idea by you

2. So what shall be name of the Building increasing all your heroes' Enlightenment/Learning Skill?

choose freely

3. So what shall be name of the Building increasing all your heroes' Nobility Skill?

Title Seller
OR
a better idea by you

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 12, 2012 06:46 PM

1. Great Embassy

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 12, 2012 06:51 PM

1. So what shall be name of the Building increasing all your heroes' Enlightenment/Learning Skill?

choose freely

2. So what shall be name of the Building increasing all your heroes' Nobility Skill?

Title Seller
OR
a better idea by you

3. Choose a skill that has none enhancing-building yet and name an enhancing building for it.

4. Choose a skill that has none enhancing-building yet and name an enhancing building for it.

5. Choose a skill that has none enhancing-building yet and name an enhancing building for it.

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 13, 2012 12:40 AM

1. Halls of wisdom.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 13, 2012 01:44 AM

2. Title Giver

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 13, 2012 01:21 PM

So again a summary of what we have:

Rules:
Armies do not determine movement on the Adventure Map (at least when with a hero)
Fog of War IN
Mixed armies result in Morale penalties
Some buildings can have more than one "level"
Rewards can be Ressources, Artifacts, Skills (permanently learned), Spells (permanently learned), Units, Heroes

Treasure Buildings:
-Abyssal Treasury (Guardian: Cerberi)
-Bandit Lair (Guardian: Rogues, Harpies, Bowmen)
-Cavern of Madness (Guardian: Beholders)
-Crow Canyon (Guardian: Crow Swarms)
-Cyclops Stockpile (Guardian: Cyclops)
-Dragon Steamworks (Guardian: Crystal Dragons & Dragon Golems)
-Fallen Cathedral (Guardian: Gargoyles, Cerberi, (maybe Faceless?))
-Gate of Secrets (Guardian: Sphinxs)
-Holdout (Guardian: Red dragons, Crow swarms and Werewolves)
-Obsidian Crypts (Guardian: Gargoyles)
-Reliquary (Guardian: Bone Guards)
-Sacred Conclave (Guardian: Centaurs)
-Sacred Spring (Guardian: Nymphs)
-Temple of Doom (Guardians: Grim Reaper, Wraith, Abyssal Destroyer, Soulless)

Dwellings:
-Calebrin Hive: Allows you to recruit Calebrinoptreans.
-Centaur Stables: Allows you to recruit Centaurs.
-Clock Tower: Allows you to recruit Clockwork Golems.
-Corroded Cavern: Allows you to recruit Rust Dragons.
-Darkness Cavern: Allows you to recruit Black Dragons.
-Dragon Bastion: Allows you to recruit Dragon Riders.
-Dragon Crypt: Allows you to recruit Bone Dragons.
-Enchanter's Forge: Allows you to recruit Living Armours.
-Fencing Ground: Allows you to recruit Fencers.
-Golem Foundry: Allows you to recruit Iron Golems.
-Great Hive: Allows you to recruit Mantises.
-Gremlin Workshop: Allows you to recruit Gremlins.
-House of Wax: Allows you to recruit Candle Golems.
-Junkyard: Allows you to recruit Shajrin.
-Landing Bay: Allows you to recruit Ornethopters.
-Lunar Refuge: Allows you to recruit Werewolves.
-Mermaid Lagoon: Allows you to recruit mermaids. Exists only on Water.
-Nidhogg Spire: Allows you to recruit Nidhoggs.
-Palace of Brass: Allows you to recruit Efreeti.
-Palace of Lust: Allows you to recruit Succubi.
-Pyramid: Allows you to recruit Mummies.
-Redcap Mine: Allows you to recruit Redcaps.
-Regimental Halls: Allows you to recruit Pikemen.
-Rogues Den: Allows you to recruit Rogues.
-Ruined Tower: Allows you to recruit Ghosts.
-Shining Bastion: Allows you to recruit Angels.
-Siege Workshop: Allows you to recruit Rammers.
-Treetop Village: Allows you to recruit Pixies.
-Troll Bridge: Allows you to recruit Trolls.
-Volcanic Vent: Allows you to recruit Red Dragons.

Mines:
-Arcanite Pond: Gives you a daily Arcanite income.
-Gold Mine: Gives you a daily gold income.
-Lumber Mill: Gives you a daily wood income.
-Mithril Mine: Gives you a daily mithril income.
-Quarry: Gives you a daily Stone income.

EXP-Locations:
-Altar of Sacrifice: You can sacrifice either creatures or artifacts (which depends on your faction) to gain EXP here.
-Tree of Knowledge: Gives a visiting hero +11 Level (one time). Sometimes these trees take a price for that, gold, arcanite or an artifact of certain quality.

Stats& Skills:
-Armorsmith: On first visit, a heroes Defense is increased by 1
-Collosseum: +2 Attack or +2 Defense (choosable in game) on a heroes first visit, if you pay X gold then - X can be chosen as 1000, 1500 or 2000 by who choses this building to be in.
-Fencing Guild: On first visit, a heroes Attack is increased by 1
-Library of Enlightenment: If your hero is considered to be worthy enough, then all four primary skills are raised by + 2. Once per worthy hero. What a worthy hero is would ahve to be determined.
-Memory Bank: Visiting heroes can forget a skill. (DECISION TO MAKE: price? one-time-use?)
-Obelisk of the Ancient Philosopher: On first visit, a heroes Knowledge is increased by 1
-Power Node: On first visit, a heroes Spellpower is increased by 1
-School of Magic: You can pay to increase either your power or knowledge by one. once per hero.
-School of War: You can pay to increase either your Attack or Defense by one. Once per hero
-Witch Hut: If possible (=if you have a free slot) you gain one Subskill when visiting the Witch Hut. During one scenario, each witch hut can only grant subskills of one main skill. Which it is is normally random, but can be defined in scenario editor.

Magic:
-Arcane Shrine: A visiting hero, if he is able to, learns a level 1 Spell.
-Magic Spring: Restores all your mp, than doubles them. Limited use (once per week?)

Movement:
-Oasis: Gives you a lot of movement points and a slight bonus on morale.
-Stables: When visiting, the heroes Max Movement is increased for one week.
-Whirlpool (Teleports hero to another whirlpool at the cost of X% of the weaker troops in the hero's army.)

Morale&Luck:
-Brothel: Gives you a great bonus on morale, but you loose all movement points you have left.
-Faerie Ring: Gives +1Luck until next battle.
-Fountain of Fortune: Gives -X to +Y Luck until the next battle.
-Mushroom Circle: Gives you a great bonus on Luck, but you loose all movement points you have left.
-Obelisk of Shadows: Gives +1 morale and some movement points for "good" factions.
-Rally flag: Gives you +1morale, +1 luck until next battle and a few movement points.
-Shrine of Hope: Gives +1 morale and some movement points for "good" factions.
-Temple: +1 morale on visit

Troops:
-Hill Fort: Allows you to upgrade your troops (for normal price).
-Refugee Camp: Here you can hire a random Core creature. The hireable creature changes with each week.

Skill-Enhancing Buildings:
"Skills are considered 1 level higher if applicable. (GM skills will not be bumped by a lavel, since they are already capped.) If it isn't applicable then the skill is bumped up by 10%. Also, if your hero does not have the skill, he is considered to have the basic level of the skill without it taking up a skil slot but he will lose this skill if you lose control of the building."
-Academy of Swords: Enhances your Offense Skill.
-Armor Master: Enhances your Defense Skill.
-Battle Academy: Enhances your Art of War Skill.
-Captain's Log: Enhances your Navigation Skill.
-Engineer's Guild: Enhances your War Machines Skill.
-Great Embassy: Enhances your Diplomacy Skill.
-Halls of Wisdome: Enhances your Enlightenment Skill.
-Hawkeye Tower: Enhances your Scouting Skill.
-Horseshoe Supplyer: Enhances your Logistics Skill.
-List Field: Enhances your Rush Skill.
-Lords Guild: Enhances your Leadership Skill.
-Stately Home: Enhances your Estates Skill.
-Title Giver: Enhances your Nobility Skill.
-Veteran's Lodge: Enhances your Battle Lore Skill.


Others:
-Bazaar: Heroes can buy artifacts here
-Den of Thiefs: Here you can pay a high price to one-time see full Thief Guild infos.
-Cartographer: Reveals the Terrain & Buildings on the whole Adventure Map for a price. Comes in 4 variants: Sea Cartographer, Land Cartographer, Underground Cartographer, Legendary Cartographer (whole map).
-Sanctuary: 4 armies of different players can stay in the sanctuary and not harm each other, nor be attacked from outside.
-Seers Hut: Can foresee the next "week of"s. Price???
-Trade Post: You can trade ressources here for one rate better than at one of your market places (=as if you had one more).

Undecided/Unclear:
-Buildings where you can get ressoruces once per week: which?
-Shrines of Magic: How name higher levels?
-Recruitment building for Kirins (postponed)

NEGLECTED:
Mage Guilds on AM
Place where heroes can build spells for ressources.
Recruit Building for Azure Dragons

Recent Feature Decisions:
Fog of War IN

Chariot Ability:
Bladed Wheels

1. Which building shall enhance all your heroes' Battle/Fighting Skill?

Grand Arena
OR
Great Tourney
OR
a better idea by you

2. Which building shall enhance all your heroes' Anti-Magic/Resistance Skill?

Basalt Rock
OR
a better idea by you

3. Which building shall enhance all your heroes' Wood Magic Skill?

Thorne Circle/Glade
OR
Ancient/Elder Tree
OR
Mysterious Glove
OR
a better idea by you

4. Which building shall enhance all your heroes' Metal Magic Skill?

Lake of Steel/Iron/Quicksilver
OR
Steel Sculpture
OR
a better ide by you

5. Which building shall enhance all your heroes' Fire Magic Skill?

Flame Shrine
OR
Eternal Pyre
OR
a better idea by you

6. Which building shall enhance all your heroes' Water Magic Skill?

Magic Pond
OR
Water/Ocean Shrine
OR
a better idea by you

7. Which building shall enhance all your heroes' Earth Magic Skill?

Deep Shrine
OR
Magic Cave
OR
a better idea by you

8. Which building shall enhance all your heroes' Dark Magic Skill?

Black Shrine
OR
Shadow Tower
OR
a better idea by you

9. Which building shall enhance all your heroes' Light Magic Skill?

choose freely

10. What shall be the name of the Skill reducing the mana cost of casting spells for Heroes?

Mysticism
OR
Sorcery
OR
a better idea by you

11. Which shall be name of the Shrine giving visiting Heroes a Level 2 Spell? (level one=Arcane Shrine)

Neat Shrine
OR
Shining Shrine
OR
a better idea by you

12. Shall there be a building granting a visiting hero a Level 2 Spell?
Yes or No

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 13, 2012 05:07 PM

2. Basalt Rock

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 13, 2012 05:28 PM

1. Which building shall enhance all your heroes' Battle/Fighting Skill?

Grand Arena
OR
Great Tourney
OR
a better idea by you

2. Which building shall enhance all your heroes' Wood Magic Skill?

Thorne Circle/Glade
OR
Ancient/Elder Tree
OR
Mysterious Glove
OR
a better idea by you

3. Which building shall enhance all your heroes' Metal Magic Skill?

Lake of Steel/Iron/Quicksilver
OR
Steel Sculpture
OR
a better ide by you

4. Which building shall enhance all your heroes' Fire Magic Skill?

Flame Shrine
OR
Eternal Pyre
OR
a better idea by you

5. Which building shall enhance all your heroes' Water Magic Skill?

Magic Pond
OR
Water/Ocean Shrine
OR
a better idea by you

6. Which building shall enhance all your heroes' Earth Magic Skill?

Deep Shrine
OR
Magic Cave
OR
a better idea by you

7. Which building shall enhance all your heroes' Dark Magic Skill?

Black Shrine
OR
Shadow Tower
OR
a better idea by you

8. Which building shall enhance all your heroes' Light Magic Skill?

choose freely

9. What shall be the name of the Skill reducing the mana cost of casting spells for Heroes?

Mysticism
OR
Sorcery
OR
a better idea by you

10. Which shall be name of the Shrine giving visiting Heroes a Level 2 Spell? (level one=Arcane Shrine)

Neat Shrine
OR
Shining Shrine
OR
a better idea by you

11. Shall there be a building granting a visiting hero a Level 2 Spell?
Yes or No

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 13, 2012 10:02 PM

7. Temple of shadows.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted March 14, 2012 12:23 AM

5. Tidal Shrine
____________

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 14, 2012 08:42 AM

2. Tree of Yore

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 14, 2012 10:39 AM
Edited by Jiriki9 at 10:51, 14 Mar 2012.

1. Which building shall enhance all your heroes' Battle/Fighting Skill?

Grand Arena
OR
Great Tourney
OR
a better idea by you

2. Which building shall enhance all your heroes' Metal Magic Skill?

Lake of Steel/Iron/Quicksilver
OR
Steel Sculpture
OR
a better ide by you

3. Which building shall enhance all your heroes' Fire Magic Skill?

Flame Shrine
OR
Eternal Pyre
OR
a better idea by you

4. Which building shall enhance all your heroes' Earth Magic Skill?

Deep Shrine
OR
Magic Cave
OR
a better idea by you

5. Which building shall enhance all your heroes' Light Magic Skill?

choose freely

6. What shall be the name of the Skill reducing the mana cost of casting spells for Heroes?

Mysticism
OR
Sorcery
OR
a better idea by you

7. Which shall be name of the Shrine giving visiting Heroes a Level 2 Spell? (level one=Arcane Shrine)

Neat Shrine
OR
Shining Shrine
OR
a better idea by you

8. Shall there be a building granting a visiting hero a Level 3 Spell?
Yes or No

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