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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 100 150 200 ... 234 235 236 237 238 ... 250 300 350 400 419 · «PREV / NEXT»
Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 17, 2012 07:15 PM

3. 27

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 17, 2012 07:19 PM

Average Core-Creature Stats:

Attack 8
Defense 8
Damage 4-15
Health 25

And remember that initiative can (theoretically) range from 0-100 with 50 being average

And based on that, a cascade...you can allways choose any number in the given range, ofcourse
NOTE: try to keep it balance. Also, the stats will of course will have influence on Growth and Costs.

Starting out with Minotaur.
Remembering the mino abilities:
-Shatter Armor (The heavy weapon of this unit crushes enemy armours. Takes "Armoured" ability from attacked enemy. Enemies without that ability get a defense reduction of 25%)
Current Minotaur Stats:
Attack: 10
Defense: 6
Damage: 5-?
Initiative: 27

1. How big shall the maximum damage of Minotaurs be?

12-18

2. How many HP shall a minotaur have?

18-35

Now for the Arcane Spirit.
It's abilities:
-Arcane Bolt (Activated ability. Once per battle, arcane spirits can set off a Strike of Arcane Energy, that can hit any target on the battlefield, for a good amount of arcane damage)
-Arcane Presence (Gives the hero a spellbonus for every x number of
friendly Arcane Spirits on the battlefield.) ...we will sort the nubmer out after we know the growth rate...

3. How big shall the Attack of Arcane Spirit be?

3-11

4. How big shall the Defense of Arcane Spirit be?

3-13

5. How big shall the minimum damage of Arcane Spirit be?

2-5

6. How big shall the maximum damage of Arcane Spirit be?

9-18

7. How many HP shall a Arcane Spirit have?

15-30

8. How high shall the Arcane Spirit Initiative be?

40-90

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maral
maral


Known Hero
posted March 17, 2012 08:11 PM
Edited by maral at 20:14, 17 Mar 2012.

2 28

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 18, 2012 04:12 PM

1. 17

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted March 18, 2012 04:51 PM

3. 8
____________

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 18, 2012 06:15 PM

4. 3
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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maral
maral


Known Hero
posted March 18, 2012 06:50 PM
Edited by maral at 18:50, 18 Mar 2012.

6 12

____________

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 19, 2012 08:48 AM

8. 90

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 19, 2012 08:45 PM

Average Core-Creature Stats:

Attack 8
Defense 8
Damage 4-15
Health 25

And remember that initiative can (theoretically) range from 0-100 with 50 being average

And based on that, a cascade...you can allways choose any number in the given range, ofcourse
NOTE: try to keep it balance. Also, the stats will of course will have influence on Growth and Costs.

Starting out with Minotaur.
Remembering the mino abilities:
-Shatter Armor (The heavy weapon of this unit crushes enemy armours. Takes "Armoured" ability from attacked enemy. Enemies without that ability get a defense reduction of 25%)
Current Minotaur Stats:
Attack: 10
Defense: 6
Damage: 5-17
HP: 28
Initiative: 27

Now for the Arcane Spirit.
It's abilities:
-Arcane Bolt (Activated ability. Once per battle, arcane spirits can set off a Strike of Arcane Energy, that can hit any target on the battlefield, for a good amount of arcane damage)
-Arcane Presence (Gives the hero a spellbonus for every x number of
friendly Arcane Spirits on the battlefield.) ...we will sort the nubmer out after we know the growth rate...
Stats so far
Attack: 8
Defense:3
Damage: ?-12
Initiative: 90

1. How big shall the minimum damage of Arcane Spirit be?

2-5

2. How many HP shall a Arcane Spirit have?

15-30

Coming to da Mage
-Arcane Studies (The mages have studies magic their entire Life, and they will allways go on studying. Each 7th day mages have spend with a hero/in a town, they learn 1 random spell from the hero spell book/the town mage guild)
-Caster
-Shooter

7. How big shall the Attack of Mage be?

3-12

8. How big shall the Defense of Mage be?

2-10

9. How big shall the minimum damage of Mage be?

1-6

10. How big shall the maximum damage of Mage be?

8-18

11. How many HP shall a Mage have?

8-20

12. How high shall the Mage Initiative be?

20-70

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 19, 2012 10:19 PM

1. 2

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 19, 2012 10:24 PM

2. 17
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 21, 2012 10:38 AM

Average Core-Creature Stats:

Attack 8
Defense 8
Damage 4-15
Health 25

And remember that initiative can (theoretically) range from 0-100 with 50 being average

And based on that, a cascade...you can allways choose any number in the given range, ofcourse
NOTE: try to keep it balance. Also, the stats will of course will have influence on Growth and Costs.

Minotaur.
Remembering the mino abilities:
-Shatter Armor (The heavy weapon of this unit crushes enemy armours. Takes "Armoured" ability from attacked enemy. Enemies without that ability get a defense reduction of 25%)
Current Minotaur Stats:
Attack: 10
Defense: 6
Damage: 5-17
HP: 28
Initiative: 27

Now for the Arcane Spirit.
It's abilities:
-Arcane Bolt (Activated ability. Once per battle, arcane spirits can set off a Strike of Arcane Energy, that can hit any target on the battlefield, for a good amount of arcane damage)
-Arcane Presence (Gives the hero a spellbonus for every x number of
friendly Arcane Spirits on the battlefield.) ...we will sort the nubmer out after we know the growth rate...
Stats so far
Attack: 8
Defense:3
Damage: 2-12
HP: 17
Initiative: 90

Coming to da Mage
-Arcane Studies (The mages have studies magic their entire Life, and they will allways go on studying. Each 7th day mages have spend with a hero/in a town, they learn 1 random spell from the hero spell book/the town mage guild)
-Caster
-Shooter

1. How big shall the Attack of Mage be?

3-12

2. How big shall the Defense of Mage be?

2-10

3. How big shall the minimum damage of Mage be?

1-6

4. How big shall the maximum damage of Mage be?

8-18

5. How many HP shall a Mage have?

8-20

6. How high shall the Mage Initiative be?

20-70

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 21, 2012 12:07 PM

1. (I pull out my) 9

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted March 21, 2012 02:16 PM

2. Well, 9.

Bringing back the H5 death mage.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 21, 2012 05:05 PM
Edited by Jiriki9 at 09:30, 02 Apr 2012.

Average Core-Creature Stats:

Attack 8
Defense 8
Damage 4-15
Health 25

And remember that initiative can (theoretically) range from 0-100 with 50 being average

And based on that, a cascade...you can allways choose any number in the given range, ofcourse
NOTE: try to keep it balance. Also, the stats will of course will have influence on Growth and Costs.

Minotaur.
Remembering the mino abilities:
-Shatter Armor (The heavy weapon of this unit crushes enemy armours. Takes "Armoured" ability from attacked enemy. Enemies without that ability get a defense reduction of 25%)
Current Minotaur Stats:
Attack: 10
Defense: 6
Damage: 5-17
HP: 28
Initiative: 27

Now for the Arcane Spirit.
It's abilities:
-Arcane Bolt (Activated ability. Once per battle, arcane spirits can set off a Strike of Arcane Energy, that can hit any target on the battlefield, for a good amount of arcane damage)
-Arcane Presence (Gives the hero a spellbonus for every x number of
friendly Arcane Spirits on the battlefield.) ...we will sort the nubmer out after we know the growth rate...
Stats so far
Attack: 8
Defense:3
Damage: 2-12
HP: 17
Initiative: 90

Coming to da Mage
-Arcane Studies (The mages have studies magic their entire Life, and they will allways go on studying. Each 7th day mages have spend with a hero/in a town, they learn 1 random spell from the hero spell book/the town mage guild)
-Caster
-Shooter
Stats so far
Attack: 9
Defense: 9
Damage: 3-14
HP: 12
Initiative: 70

1. How big shall the minimum damage of Mage be?

1-6

2. How big shall the maximum damage of Mage be?

8-18

3. How many HP shall a Mage have?

8-20

4. How high shall the Mage Initiative be?

20-70

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 21, 2012 06:11 PM

1. 3

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 21, 2012 06:14 PM

1. How big shall the maximum damage of Mage be?

8-18

2. How many HP shall a Mage have?

8-20

3. How high shall the Mage Initiative be?

20-70

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 21, 2012 09:11 PM

1. 14

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 21, 2012 09:20 PM

1. How many HP shall a Mage have?

8-20

2. How high shall the Mage Initiative be?

20-70

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted March 22, 2012 12:39 AM

1. 12
____________

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