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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 ... 29 30 31 32 33 ... 50 100 150 200 250 300 350 400 419 · «PREV / NEXT»
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted February 19, 2011 02:35 PM

balista

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 19, 2011 02:55 PM

Ok^^^got a bit of an overhang of ballistas also, this settles the second war machine to be an ammo cart^^

ok

What shall the ballista be?

Cannon (The dwarves have found the gunpowder only recently and just found out how to use it in these heavy war machines. Cannons can only fire every 2nd turn, and have a chance to miss the target by a few hexes but their damage is devastating at anything they hit. They also ahve no ranged penalty nor penalties for walls or obstacles - but these increase the chance of hitting a wrong hex field, and also the range in which it can miss)
OR
Dwarven Ballista (This Ballista does not only have massive hit points itself, it also ignores parts of enemy units' defense)
OR
Dual Ballista (This special Ballista by the Dwarves uses a mechanism to shoot two bolts at different targets = can select two targets each attack)
OR
Ground Ballista (This special Dwarven invention uses the power of earth and shoots a bolt just beneath the ground. This way, it deals devastating damage to ground units, and can ignore obstacles, but it cannot hit flying units)
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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted February 19, 2011 02:57 PM

Ground Ballista
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 19, 2011 03:03 PM

ANd now...what shall the special Ammo Cart of the Dwarves be???

Beer Wagon (On the cart not only ammunition, but also beer and other alcoholic staff for the soldiers is kept. The morale of your living units is increased highly.)
OR
Beer Wagon (On the cart not only ammunition, but also beer and other alcoholic staff for the soldiers is kept. Additionally to giving eternal ammo, it has a turn in which it can highly raise the morale of one of your troops for one turn.)
OR
Treasure Cart (The Dwarves love to take their treasure with them, even more than the ammo the Cart also provides. When an enemy reaches the backer rows of your side of the battlefield, all dwarves in your army get a high stats buff. However, when you loose the ammo cart, or a battle, you'll loose some gold and precious ressources.)
OR
A better idea by you^^
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evinin
evinin


Supreme Hero
Servant of Asha
posted February 19, 2011 03:24 PM

Beer Wagon 1
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Hungarest
Hungarest


Known Hero
What? Why? I'm undefeatable
posted February 19, 2011 03:34 PM

Beer Wagon (On the cart not only ammunition, but also beer and other alcoholic staff for the soldiers is kept. The morale of your living units is increased highly.)


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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 19, 2011 04:41 PM

Evryone loves da Beer wagon

So. Time for a summoning up of the war machines:

Ratio of special War Machines and their Combos:

Special Catapults: 4
Special Ballistas: 6
Special Healing Tents: 4
Special Ammo Carts: 4

Catapult-Ballista 2
Catapult-Tent 1
Catapult-Ammo Cart 1
Ballista-Tent 2
Ballista-Ammo Cart 2
Healing Tent-Ammo Cart 1

In the factions, I'll also state the ordinary war machines with their names, don't be confused^^ So every faction has 5 War Machines there^^

Haven:

-Battering Ram (unique)
-Tryapult (Catapult. A new invention in Haven, this Special Catapult fires 3 Stones, thus hitting three adjacent Wall-Parts)
-Ballisticoloco Bombardi (Ballista. Has spiked, flaming, black arrows. Ignores part of target defence.)
Healing Tent
-Ammo Cart

Necropolis:

-Undertaker Cart (unique. Returns some of the fallen living units as Undead after battle - like a seperate necromancer, and for free)
-Skull Thrower (Catapult. A Catapult that also throws the skulls of fallen enemies over the walls. Enemies standing in a line behind or adjacent to the target wall segment suffer a moral loss.)
-Ballista
-Plague Tent (Healing Tent. When the tent is at turn, it can either heal a friendly troop or damage an enemy living unit. When daealing damage, it also inflicts a poison that will damage the enemy every turn.)
-Ammo Cart

Rampart:

-Fog Basin (unique. A mystical Basin carried by some humanoids(Nymphs, Elves and/OR Satyrs) Summons a permanent fog onto the battlefield, giving ANY ranged attack a 50% chance to fail.)
-Catapult
-Thorn Tree (Ballista. A movable massive Tree without leaves, but with masses of Thorns, which he can shot at the enemy. Can, once per turn, intercept enemies which try to melee-attack one of your units. Intercepting works like an attack, dealing damage, but additonally stops the enemy in the middle of their attack movement (halfway to their target))
-Healing Tent
-Equipment Cart (Ammo Cart. Your ranged units gain eternal ammo and the "No melee penalty" ability.)

Stronghold:

-A giant Roc that can once in every three turns trow a rock from above that falls randomly. Can damage only enemies. (unique)
-Heavy Catapult (Catapult. The Orcish catapult throws extremely heavy boulders, which are so massive they can fly THROUGH enemy walls, not only dealing massive damage to these, but also to all creatures in a line behind the wall)
-Harpoon Ballista (Ballista. Deals good damage and draws hitten enemies closer)
-Healing Tent
-Ammo Cart

Dungeon:

-Mana Bowl (unique. A mystical bowl filled with masses of magical energy. Restores 5 mana to each of your caster units and your hero when it's at turn)
-Catapult
-Ballista
-Dragonscale Tent (Healing Tent. Can heal friendly units or grant them with one random black dragon ability (magic immunity, fire odem, etc.))
-Blood Cart (The Cart carries not only ammunition for ranged troops but also blood in which the battlers cover themselves. This fearfull appeareance lets them sometimes induce fear to humanoid enemies)

Abyss:

-Planescraper (unique. needs a better name! Opens cracks between this and the demons' plane on the battlefield. The cracks can only be crossed by demonic creatures, all others would suffer a great deal of damage (since it's a crack in reality). It opens 2 1*1 cracks at random positions per turn)
-Dark Hole Creator (Catapult. Name to be changed. This hald-machine-half-demon creature creates a mysterious hole at the target wall, that sucks matter in. Also all units within a range of 4 Hexes will be drawn to it (1 Hex for large, 2 for small units. If this way a unit reaches the Hole, it also suffers damage.))
-Ballista
-Healing Tent
-Cursed Cart (Ammo Cart. Unlimited ammo + The ranged attacks of your ranged units will inflict a random negative spell on the hit enemy)

Sanctuary:

-Sanctuary - makeshift pallisades that protect units hiding behind them from tower fire. usable of course only when attacking a city, not when defending. (unique)
-Catapult
-Aqua Ballista (Ballista. Fiering compact magical missiles of water, the Nagas have adapted a weapon to alter the battlefield itself in their favor. Upon hitting a target, that square(s i large) is doused with water. Naga creatures count that square as none-existant when passing through it (adds +1 movement in the particulrar direction) while enemy non-flyers count it as two squares. A naga standing in water also gains a 30% defence boost against melee and fiery attacks. Squares remained waterfilled for 3 rounds if normal-sized, 1 round for large.Projectiles temporarily reduce defense of target by 30% for 1 round (applied after damage).)
-Voodoo Tent (Healing Tent. The Tent looks a bit gloomy. can either heal friendly units or, every three turns, summon Zombies from dead stacks)
-Ammo Cart

Keep:

-Holy Totem (unique. a totem with 3 animals,a lion,a crocodile and a eagle with wings in the top)-randomly cast on a friendly stack every turn a level 1-3 bless
-Catapult
-Bolter (Ballista. An arcane war machine setting bolts of lightning onto the enemy units, dealing heavy lightning damage instead of physical one)
-Mage Tent (Healing Tent. Instead of normal healers, specialized mages are inside this tent. It can either heal friendly units, or cast a spell from a small spell book (spells levl&kinds probably determined by War MAchines Skill&Magic Skills of the hero))
-Ammo Cart

Fortress:

-Mineur Cart (unique. Places a number of mines on random places of a battlefield at the beginning of the battle. Mines will not affect your troops, but explode with a good damage when enemy steps on them)
-Catapult
-Ground Ballista (Ballista. This special Dwarven invention uses the power of earth and shoots a bolt just beneath the ground. This way, it deals devastating damage to ground units, and can ignore obstacles, but it cannot hit flying units)
-Healing Tent
-Beer Wagon (Ammo Cart- On the cart not only ammunition, but also beer and other alcoholic staff for the soldiers is kept. The morale of your living units is increased highly, as well as eternal ammo for any ranged unit.)

Short pause. I'll give next question soon, though!
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 19, 2011 05:20 PM

Next Question. I think we should think about the home terrains now. 3 are allready decided:

Sanctuary - jungle/tropical
Dungeon&Keep - underground

the others are still undecided.

So, what shall be the home/native terrain for haven?

Grass
OR
Cultivated Grass/Meadows
OR
Plains
OR
Earth/Fertile Earth
OR
Snow
OR
Desert
OR
Rock
OR
Dust/Wasteland/BAdlands/Barren Lands
OR
Stepe/Prairy
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted February 19, 2011 05:23 PM

Rock

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 19, 2011 05:24 PM

Fine^^

And for Necros?

Cursed Land/Dead Land
OR
Barren Land/Dust/Wasteland
OR
Swamp
OR
Desert
OR
Snow
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Hungarest
Hungarest


Known Hero
What? Why? I'm undefeatable
posted February 19, 2011 05:26 PM

Cursed Land/Dead Land

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 19, 2011 05:32 PM

For Rampart...we allready declared it a forest faction, but forest is not realy a terrain in homm-conditions...

Grass
OR
Wild Grassland
OR
Earth/Fertile Earth/Forest Earth
OR
Steppe
OR
Swamp
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted February 19, 2011 05:34 PM

forest earth

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 19, 2011 05:57 PM

And For Stronghold?

Desert
OR
Snow
OR
Prairie/Steppe
OR
Badlans/Dust/Wastelands
OR
Volcanic
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Hungarest
Hungarest


Known Hero
What? Why? I'm undefeatable
posted February 19, 2011 05:59 PM

Desert

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 19, 2011 06:05 PM

FIne. Now for Abyss...

Dark Lands/Shadowlands/Demonic Ground
OR
Barren LAnds/Dust/Wasteland
OR
Cold Volcanic
OR
Swamp
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seddy
seddy


Known Hero
Spinner of delicious cupcakes
posted February 19, 2011 06:10 PM

Cold volcanic

(and may I say, awesome thread overall. Really fun stuff ^^)

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 19, 2011 06:14 PM

thx. I think so, too. I'm glad the thread has such an activity, didn't expected that much when opening it

Anyway, Keep still needs a Terrain

Snow
OR
Grass
OR
Swamp
OR
Steppe
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evinin
evinin


Supreme Hero
Servant of Asha
posted February 19, 2011 06:19 PM

Grass.
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Hungarest
Hungarest


Known Hero
What? Why? I'm undefeatable
posted February 19, 2011 06:20 PM
Edited by Hungarest at 18:23, 19 Feb 2011.

Keep is in Underground.Is'n i?

(It's SATURDAY Why Are You still at home? )

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