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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Bored of the beta: a mini-review
Thread: Bored of the beta: a mini-review This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 18, 2011 07:50 AM

Quote:
The problem is that faster and fastest leveling is flawed as well in my opinion.
If you have Faster or Fastest, you level way too fast in the beginning and still too slow, or just perfect in the later game. So I think they should balance that more.
But maybe it's just me...

No, you are very right. Fastest leveling might be the only one that's sort of right in late game (in fact, it's even too fast in late game, but at least you level at all), but it's just silly in early game.
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What will happen now?

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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted July 18, 2011 09:02 AM

Quote:

Of course unique faction skills do; there is a difference between unique and affinity, I prefer the latter for things of flavor and the like. One of the things that influences this thought process is how Magic the Gathering works. There's affinity, both soft and hard, in terms of how the cards work with one another


Hear, hear !
For this reason I dislike Heroes3's approach of providing every faction with two hero types. So much redundancy ! In Heroes2 or 1, I can recruit Barbarian and make him lead the army of Sorceress. There are no unique faction abilities to discourage that. In fact, it works amazingly. Creatures of Sorceress are naturally fast, act before others, shoot, or have no retaliation.

I dislike strong ties between hero type and castle type. It reduces the number of possible combinations. I love experimentation and unusual strategies.

Quote:

However, I will say that I personally prefer a game that heads towards the direction of affinity rather than restriction which is where it seems to be going at the moment.


I feel the same way. Heroes4 had no restrictions either, it had affinities. Fortress in Heroes3 had no fire magic, but you could recruit a Heretic if you wanted it. Most hero specialties in Heroes3 were so pathetic it didn't matter they wouldn't work.
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http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 18, 2011 09:19 AM

I think very much Heroes 6 is a game of limitations rather than possibilities. The whole idea that you balance skills by making them level dependant screams to the sky in that regard.

But the idea of having Hero classes unrelated to castles is actually very interesting. I never really shared that a thought, but I can deffinitely see the idea. Potential problems however could come with the balancing - for instance, Warlocks in H5 had huge magic potential, but had a castle with units that were strong but very limited in growth, making you very vulnerable to losses. If you could use a Warlock with, say, Sylvan or even Haven, without suffering some sort of penalty, things might become harder to balance.
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What will happen now?

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 18, 2011 09:20 AM

Quote:
We'll see come retail what the other maps look like , maybe BA is actually XL!

No it's not It's a 256x192 map when XL is 512x512 and as JJ already said in a previous post (or in another topic), there's no limit on the map size

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted July 18, 2011 09:29 AM

Quote:
Heroes4 had no restrictions either, it had affinities.
Ahem. Each town's Mage Guild could learn up to 3 specific Magic schools but this is no restriction. Each Magic hero starts with one faction-specific Magic school but this is not restriction. Each Might hero starts with Tactics, Combat or Scouting (depending on the type) but this is no restriction. And each hero who has more than 2 "primary" skills, one of which is chosen by default, will hardly be able to develop well but of course this is no restriction. In return, you have heroes with no specialties, in essence some portraits with stories and that's where the uniqueness ends (it's not very different in Heroes VI by the way).

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 18, 2011 09:39 AM

I call the fact that you had to spend 13 levels to get a grandmaster of your native skill(without even picking all skills) a restriction. Not much of a build freedom if 40-50% of the skills are always the same. Advanced classes helped but that was not enough for me, nor were they actually balanced.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 18, 2011 12:18 PM

Yeah, Heroes 4 skill system had its merits, but it was way too difficult to max out in a skill, which ment that the number of skills you would actually aquire (and hence the variation possible in builds) was actually very limited.

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Karanshade
Karanshade


Adventuring Hero
posted July 18, 2011 01:54 PM
Edited by Karanshade at 14:00, 18 Jul 2011.

Quote:
But I like the idea of three trees: Might, Magic and Common. All have acces to common skills (Logistics, Pathfinding, "Realm", perhaps others?). Might heroes only have access to level 1 and 2 magic (like now), but also they are shifted, so that they need level 5 to have first rank of magic, and level 15 to pick second rank of magic.

Conversely, Magic heroes only have access to rank 1 and 2 might skills (Warcries, Attack, Defence, perhaps also Leadership and Luck - they could also be common), and again, they cannot access them before level 5 (rank 1) and level 15 (rank 2).



The best idea I ve read in those pages
+ reduce the number of magic school to three + prime.
About the boring part , well beta =unbalanced . SO yes we take the same path all the time
Once the skills /spells are balanced , we will have more opportunity he nce more fun

U don't need randomness to create variety , just a well designed set of skills !

EDIT: If u want to further increase racial disctinction make the shift limit different , for instance a shaman would have access to  might early on , a death knight would have access to magic earlier than a barbarian for instance

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted July 18, 2011 04:47 PM

I want to ask something. I have never watched a game's development so close before. I mean it is 3 years only since I have been into PC games, so all this experience is new to me. So what I want to ask is that lots of people have played the beta and talked about the inbalances or things that you find really bad or wrong, etc. Do these go to the ears of the developers? I mean, that is the point of beta, right? Are we really being listened to? Or the actual game will be a very close one to this beta and so all this people who hated the beta wont like the game as well?

For example should we anticipate that the champions will get stronger like wanted by the fans, town-screens coming back to the game, etc.?
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 18, 2011 04:56 PM

Hmm, I think the answers to your questions are ... yes and no.

Seriously, though, supposedly the main point of this beta is technical testing rather than balancing and/or gameplay evaluation. There have been insider testing and a Private Closed Beta before this, which was more intended on balancing stuff. That being said, most of the issue brought up here is old news and has been pointed out by the insiders already a very long time ago. Whether UbiHole chose to listen to it when it comes to the final release remains an open question.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 18, 2011 10:16 PM

It really depends on how the developers value fan input. Even if no real response can be seen, they may take it very seriously... but at the same time, that doesn't mean everything the fans ask for will be realized.

And with little to no feedback from the developers, it's always hard to tell what's the case.
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In ur base killing ur doods... and raising them as undeads.

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Nickt_91
Nickt_91

Tavern Dweller
posted July 27, 2011 09:44 AM
Edited by alcibiades at 13:44, 27 Jul 2011.

Agree with a lot of it, and i do hope it will work a lot better once they launch the real version.
By the way.. check out this app that i have made called CreatureDex, it is a helping tool to HOMM 6.
Here is a link to a description : [url]http://forums.ubi.com/eve/forums/a/tpc/f/5861060878/m/5481065739[/url]

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted July 27, 2011 11:23 AM

^You should use that address as your signature (I don't know how tho).

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Karanshade
Karanshade


Adventuring Hero
posted August 19, 2011 07:47 PM

Quote:
It really depends on how the developers value fan input. Even if no real response can be seen, they may take it very seriously... but at the same time, that doesn't mean everything the fans ask for will be realized.



Even more so , if it s not 'the fans' but fifteen guyz in a forum asking

Most of the time forumers forget that they represent less than 10% of the fans

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 19, 2011 07:49 PM
Edited by Warmonger at 19:49, 19 Aug 2011.

Still, I believe the opinion of forumers who take effort to explore and discuss the game may provide more valuable feedback than a horde of kids, who want just longer swords and bigger boobies in this game. And every other.
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The future of Heroes 3 is here!

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