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Thread: The Demo.... first timers | This thread is pages long: 1 2 3 4 5 · NEXT» |
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chimthegrim
Adventuring Hero
That guy ...
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posted August 19, 2011 07:28 PM |
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The Demo.... first timers
After about a year of watching Heroes VI trailers and reading online information, I finally downloaded the demo and had a chance to play the game. My computer is decent so I was able to play a skirmish on high settings.
I started with Sir Jaywoods as Necropolis and built my way up as in any other heroes game. I felt trapped in my Area of control for a bit, but eventually got a strong enough army to do get out. I captured a fort from the computer easily, since they had no units in the town. The area of control idea seems pretty awesome to me none-the-less. I like having to keep a hero at a Gem Cavern in order to get that gem. Makes the game a little more exciting. From a gameplay standpoint however, the town-conversion concept is not something I like. I think it's too easy and further promotes just amassing an army and hitting hard--leaving your opponent no chance if he/she doesn't do the same. Heroes was sometimes more about utilizing a small army or the units that you have rather than stacking to the hundreds. So, 'no' to town conversions from me.
Also about the concepts and art direction in the game--it is superb. The Spider-chick as level 7 creature in Necropolis is just great--love it. The Inferno castle looks just crazy awesome. The new pit lord is the coolest level 7 creature I've ever seen the Inferno have. I haven't even seen the other towns' creatures in-game yet, and I'm excited. All around, just wow. GREAT job Blackhole. Amazing art design--just at a loss of words that's how much I like it.
My criticisms:
--The town window situation was something on my mind. At first I was almost angry that they had disrespected the town window. They were awesome in heroes V, but yet somehow I got over it once I saw how improved the battles were over the last game. The art, the design, the little animations and audio--everything was an improvement over Heroes V. I am happy about it.
--I can't really tell the difference between a demented or some of the other little inferno guys. The ravager seems a lot like a red version of a Barbarian creature. Some of the units look too similar to one another. That said, it doesn't really matter. The game is way better than V in my book so far.
--Great demo. This isn't really a criticism.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted August 19, 2011 08:03 PM |
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Quote: Amazing art design
I'm glad you enjoyed it
Personally I can't stand it but hey, you can't please them all, right?
What are your thought on healing in the game?
I've heard that battles take longer due to too much emphasis on it.
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Mithrandir
Hired Hero
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posted August 19, 2011 08:13 PM |
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Quote:
Quote: Amazing art design
What are your thought on healing in the game?
I've heard that battles take longer due to too much emphasis on it.
The battles are longer, but mostly because of the changed attack/hp ratio. The units are tougher and hit a bit less than in previous games, so hence the change. Healing ain't that bad, Fortress and Inferno can creep without it as well, don't trust the whiners
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chimthegrim
Adventuring Hero
That guy ...
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posted August 19, 2011 08:26 PM |
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I still haven't seen the other races in-game, but so far Inferno is my favorite. It almost seems like the eyes coming out of the castle are Dungeon-like (HoMM3). That's one of the reasons I was impressed with the art design. It's unique.
Quote:
Quote: Amazing art design
I'm glad you enjoyed it
Personally I can't stand it but hey, you can't please them all, right?
What are your thought on healing in the game?
I've heard that battles take longer due to too much emphasis on it.
Using undead, I didn't think the necromancy resurrection ability was all that powerful in the beginning. My hero was only level 6 to 10 so, he wasn't raising that many guys from the dead. It was only like 9 Ghouls he would raise, or maybe 2 or 3 liches later in the game. Being on a long cool-down, I didn't see it being that strong.
I should've mentioned that I have no idea how the spells in Heroes VI work yet. I was a fairly good player at previous HoMM 3 & 5. I played 5 online a bit, so I am familiar with HoMM gameplay pretty well--I would say an above average level of player. I understand how to place ability points into the tree, but I don't get much of the spell system yet.
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Davy
Known Hero
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posted August 19, 2011 11:35 PM |
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I also downloaded the demo,but the game crashes always,I don't know if it is because of my pc or because of my demo,I think I uninstall the demo and install it again if I find the button to uninstall the demo
from what I could see I think the game is good,I wasn't able to play it long enough to talk about it that much,but I like the overall design and the fact that nearly all units have some kind of unique ability.However I dislike the new building-style,it is too free,I liked it more when it was more tree-like.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted August 20, 2011 12:00 AM |
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I'm currently at 30%.
Knowing my luck, the download will probably stop at 99%,
or finish with a corrupted .rar file.
I can't wait to be awful at this awful thing
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Nelgirith
Promising
Supreme Hero
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posted August 20, 2011 12:13 AM |
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Quote: Using undead, I didn't think the necromancy resurrection ability was all that powerful in the beginning. My hero was only level 6 to 10 so, he wasn't raising that many guys from the dead. It was only like 9 Ghouls he would raise, or maybe 2 or 3 liches later in the game. Being on a long cool-down, I didn't see it being that strong.
What cooldown ? You can use it whenever your racial gauge allows you (gauge at 1/4 for Necromancy rank 1, 1/2 for rank 2, 3/4 for rank 3 and full for rank 4).
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chimthegrim
Adventuring Hero
That guy ...
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posted August 20, 2011 04:58 AM |
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Quote:
Quote: Using undead, I didn't think the necromancy resurrection ability was all that powerful in the beginning. My hero was only level 6 to 10 so, he wasn't raising that many guys from the dead. It was only like 9 Ghouls he would raise, or maybe 2 or 3 liches later in the game. Being on a long cool-down, I didn't see it being that strong.
What cooldown ? You can use it whenever your racial gauge allows you (gauge at 1/4 for Necromancy rank 1, 1/2 for rank 2, 3/4 for rank 3 and full for rank 4).
I have no idea what you're talking about.
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vicheron
Known Hero
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posted August 20, 2011 05:08 AM |
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The optimization seems kind of poor. I have an i7 920, 6GB of RAM, and a GTX 470, and I'm getting slowdowns in sieges.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted August 20, 2011 08:15 AM |
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Sorry, but this thread seems both like a duplicate of various other discussion threads plus I think the title is quite misleading - I assumed this was about playing the demo without having any experience from the previous games, but clearly that's not the case?
____________
What will happen now?
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adriancat
Famous Hero
Protector Of The Peace
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posted August 20, 2011 08:42 AM |
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In my opinion, Healing is almost OP in H6...Haven it's too strong with 2 great Healing units (Sisters and Seraphs).They really should cut it down.
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Shalwend
Tavern Dweller
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posted August 20, 2011 10:13 AM |
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Edited by Shalwend at 11:47, 20 Aug 2011.
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Does anyone know if the demo is "based" on the previous build or is it up-to-date, so to speak ?
Some issues I haven't noticed in older bug-threads, like units leaving highlighted square behind them or might hero's strike animation being out of sync, are present in the demo as well, which still could be old/known bugs, of course.
____________
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted August 20, 2011 10:35 AM |
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Edited by Avirosb at 10:39, 20 Aug 2011.
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So I download and installed the demo and, uh...
cool black hole, Black Hole.
And the steel glove hovering over nothing was a nice touch.
EDIT:
I need a game launcher or something? Eff that noise!
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Nelgirith
Promising
Supreme Hero
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posted August 20, 2011 01:05 PM |
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Quote:
Quote:
Quote: Using undead, I didn't think the necromancy resurrection ability was all that powerful in the beginning. My hero was only level 6 to 10 so, he wasn't raising that many guys from the dead. It was only like 9 Ghouls he would raise, or maybe 2 or 3 liches later in the game. Being on a long cool-down, I didn't see it being that strong.
What cooldown ? You can use it whenever your racial gauge allows you (gauge at 1/4 for Necromancy rank 1, 1/2 for rank 2, 3/4 for rank 3 and full for rank 4).
I have no idea what you're talking about.
Well, YOU talked about a cooldown on Necromancy and I told you there's NO cooldown on it. It only requires your racial gauge to be full enough to use the racial.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted August 20, 2011 03:29 PM |
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Same difference.
Isn't a gauge just a cooldown with variables?
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted August 21, 2011 10:49 AM |
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Quote: Same difference.
Isn't a gauge just a cooldown with variables?
No, a cooldown means you have to wait a few turns (rounds) before casting the same spell again.
The racial guage is not dependant on turns but rather on troops killed for Necromancy....so you can kill many troops increasing your guage in one round and use Necromancy again.....
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Skirr
Hired Hero
The Spawn Slave
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posted August 21, 2011 07:07 PM |
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I finally downloaded the demo, tried it and found it rather enjoyable, but there are some things that don't look like complete or need fixing, so I'm trying to figure out if this is a problem with my computer or general.
First, some animations, mostly those of ranged attacks or similar, aren't completely polished so sometimes they miss altogether or the projectiles fly in a very "lagging" way, by jumping forward bit by bit instead of going smoothly to its target.
Second, I can't play the campaign. Every time I try to start it the game just crashes, and I don't know why.
Third, when I used necro the skeletons had from the start the entangling shot, so with the upgrade they just became stronger without getting any new ability.
Four, sometimes there is a slight delay of animations when a ranged unit attacks another creature, so the animation of the first one have to end completely before the attacked unit do its hit/die animation.
Last, this isn't very important, but when I try to read the bio information of the starting hero in skirmish it isn't written anything or it gives me the bio of another hero.
Anyway, I'm a bit conflicted with this game. The animations, the graphic, the music, the gameplay and most of the gameplay are really good and fun to play with, but there are some little things that bugs me, like the town interface (because, as bad as it was, Heroes V had some stunning towns and I just LOVED explore them and see them grow) or the fact that waters and light elementals looks just like mizu-kami or glories, but I can't do much for those things.
I hope those comments will be of help in some way and thank you in advance for the answers.
P.S: sorry for the mistakes, I'm not english and I still can't handle this kind of technical language very well.
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Shikamaru
Tavern Dweller
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posted August 22, 2011 12:14 PM |
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For me, the game crashes very very very often. Can play for about 10 mins at maximum...
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted August 22, 2011 12:32 PM |
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Lucky you.
I just get a black screen.
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DarkLord
Supreme Hero
Fear me..
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posted August 24, 2011 03:36 AM |
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so can you just download beta to play it / or you need a beta key to play ?
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