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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Beta 1.4 Multiplayer impressions, suggestions
Thread: Beta 1.4 Multiplayer impressions, suggestions This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
infinitus
infinitus


Supreme Hero
posted September 02, 2011 09:36 PM
Edited by infinitus at 22:10, 02 Sep 2011.

Quote:
I've done testing with a friend and now the tiers seem more like:
Tier 1: Haven
Tier 2: Necro
Tier 4: sanctuary
Tier 7: Stronghold
...
Tier 10: Inferno


Ahh, now i have to prove Stronghold is not weak. Fine, tomorrow is day of Stronghold

Quote:
wow, u raped a player who played his first duel, gj man!

That was you ? Sorry

Quote:
results against 'provenly' good/experienced players.

We all are noobs for now in H6. Looks how fast opinion on factions power is changing. Appear new tactic, all change. So much to discover ...
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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conqr
conqr


Adventuring Hero
posted September 02, 2011 10:31 PM

Quote:
We all are noobs for now in H6. Looks how fast opinion on factions power is changing. Appear new tactic, all change. So much to discover ...

Certainly. Altough i was referring to the difference between a 'random' duel opponent and more of a 'known'/experienced player. Maybe it was just my bad luck, but probably less then like 15% of my opponents really knew what they were doing.


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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted September 02, 2011 10:45 PM
Edited by Doomforge at 22:49, 02 Sep 2011.

You guys seem to put an awful lot of faith in duels as balance indicator. Mind I remind you that duel mode never really represents what real game looks like? The numbers of cores compared to elites/champs for instance.

Still can't play, but I'm happy to see SOME progress. Albeit a nerf to cerberi's health totally makes me wonder what the hell they were smoking. Was there ANYBODY complaining about that unit's strength? @_@ Seems like they are quite clueless in what they do.

I am still certain however the "real game" will be better than this. From what you guys say, Necro is still jokingly good... Ever since I played closed beta, this faction was instantly a joke in my eyes from the first minute, and I'm sort of disappointed to see it remain that way a month later or so.
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infinitus
infinitus


Supreme Hero
posted September 02, 2011 10:49 PM
Edited by infinitus at 22:55, 02 Sep 2011.

Quote:
Altough i was referring to the difference between a 'random' duel opponent and more of a 'known'/experienced player.

Connection time out issue make hard finding "known" player. Sometime i glad to find any kind of opponent. Anyway i will try keep on Skype all day long. Known players search me and contact in Skype by name infinitus73.

Quote:
From what you guys say, Necro is still jokingly good...

Take a look ...

Haven vs Necro 1

Haven vs Necro 2

Known players
____________
Nothing's impossible

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v=loCSLJ6IodY

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted September 02, 2011 11:13 PM

Quote:
No, they get the message, they just don't understand how to solve the problem. Why do you think they keep increasing cooldown of healing spells?


Well it's not even necessarily that they don't know what to do: I suspect it's simply that they don't have the right people on hand to implement a proper solution, because the delays we got weren't necessarily accounted for financially. It's the latter stage of production so some contracts have expired, their staff is reduced to a much smaller core team and a lot is set in stone.

Any designer can change a cooldown value, even I could change a cooldown value, but whomever is capable of removing or significantly altering the healing abilities most likely left the office long ago. Now that's just my interpretation of what may be causing the deficit in healing fixes, but the facts that they use an in-house format and extensive internal testing can't help the process of snappily releasing patches.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted September 03, 2011 12:21 AM
Edited by DIEGIS at 00:22, 03 Sep 2011.

Quote:
Necro is still jokingly good....


What are u stating is a joke. Just play them, and ull see it for yourself. Lately Necro sux alot
____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 03, 2011 12:25 AM

Double glory stacks, meh.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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e3772014
e3772014


Adventuring Hero
posted September 03, 2011 12:28 AM

Quote:
Quote:
Necro is still jokingly good....


What are u stating is a joke. Just play them, and ull see it for yourself. Lately Necro sux alot


Haha, necro weak?  Play me with anything other than haven and I will prove you wrong =P

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e3772014
e3772014


Adventuring Hero
posted September 03, 2011 12:53 AM
Edited by e3772014 at 00:57, 03 Sep 2011.

Quote:
You guys seem to put an awful lot of faith in duels as balance indicator. Mind I remind you that duel mode never really represents what real game looks like? The numbers of cores compared to elites/champs for instance.



A duel IS a "real game".  It's a game mode that needs to be balanced just like standard games.  However, we see a very similar imbalance in duel games as in standard games.

For example, it's very obvious that inferno is the hardest faction to creep with, and don't tell me "just get earth magic".  That's one point that could have been spent on tactics, or logistics, or ambush, etc.  Other factions will get to those decisive skills much faster and gain an even bigger advantage.

Quote:

We all are noobs for now in H6. Looks how fast opinion on factions power is changing. Appear new tactic, all change. So much to discover ...


Not in duels.  Duels do not have that much to discover.  Normally after 2-3 duels I know more or less what the best skills are for the faction I'm testing, and another few trials will give me the optimal strategy against other factions...The reason opinion on faction power changed is because of the beta patch which made stronghold weaker and sanctuary stronger.  NOTHING else has changed.  Maybe you need to play against some semi-experienced opponents to know what the meta is like.  

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Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted September 03, 2011 02:22 AM
Edited by Zenithale at 02:23, 03 Sep 2011.

Quote:
Double glory stacks, meh.

+1
One stack of Glories is more than enough. Dispel is really disgusting, same with Blind.
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infinitus
infinitus


Supreme Hero
posted September 03, 2011 06:08 AM
Edited by infinitus at 06:10, 03 Sep 2011.

Quote:
One stack of Glories is more than enough.

With one stack of glories Haven mage will loose every time vs Necro barrage tactic.  
____________
Nothing's impossible

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v=loCSLJ6IodY

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted September 03, 2011 07:13 AM
Edited by Zenofex at 07:15, 03 Sep 2011.

Quote:
o you are trying to tell us that it is decent and correct to pick two same stacks in duels, and not abusing at all huh?
What "decent" and "correct", just two stacks of Dreamreavers ensure longer combat because they are tougher, can be used to block shooters more easily and are better for defensive purposes. I don't see a setup with Panther Warriors often from experienced players, not because it's useless but because the other one offers more tactical options. If you look at the posted screenshot, you'll also see that the Stronghold player allowed his archers to be blocked (Sacred Kirin's mist +/or tsunami no doubt) which can be easily prevented if you know what to do and then the battle becomes much more interesting.
Quote:
We all are noobs for now in H6. Looks how fast opinion on factions power is changing. Appear new tactic, all change. So much to discover ...
Well, I'd say there is *some* difference between someone playing the game since Heroes I and some recently joined rookie.  And between a player who has never played a duel before and a regularly playing one. And so on.
Quote:
What are u stating is a joke. Just play them, and ull see it for yourself. Lately Necro sux alot
That I will believe when someone finally manages to defeat my Necro army (preferably more than once). So far I have zero losses with them, Haven or not.
Quote:
Dispel is really disgusting, same with Blind.
I really think they should not be dispelling the effects on the opponent's stack, it just looks... unfair. Doing the same on their own is fairly enough.

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infinitus
infinitus


Supreme Hero
posted September 03, 2011 07:34 AM

Quote:
Well, I'd say there is *some* difference between someone playing the game since Heroes I and some recently joined rookie.  And between a player who has never played a duel before and a regularly playing one. And so on.

No doubt but still we don't have years of playing H6, and opinion on balance matter of any of us is just a opinion not absolute knowledge.
We should focus on attempt to finding counters to strong tactics and not to scream "Imba, Imba, Imba" after every loose we have.
Look what we have now -
Necromancers imba, Orcs Imba heeeelp!

later
Necromancers not so imba, Haven imba heeelp !

later
Stronghold is weak heeelp !

People from outside or from UBI may think our opinion is changing too fast and random to take it serious ...  
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted September 03, 2011 07:44 AM

Well, so far we more or less universally agree that Inferno is in disadvantage most of the time, especially vs. Necropolis and Haven. In any case, not all of the IMBA-cries are based on something solid, true, but then again some things are rather obvious. I'm glad that they got rid of the Petrify abuse for example, it was a recipe for a monotonous game.

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e3772014
e3772014


Adventuring Hero
posted September 03, 2011 10:14 AM
Edited by e3772014 at 10:16, 03 Sep 2011.

Quote:

Look what we have now -
Necromancers imba, Orcs Imba heeeelp!

later
Necromancers not so imba, Haven imba heeelp !

later
Stronghold is weak heeelp !

People from outside or from UBI may think our opinion is changing too fast and random to take it serious ...  

Did you just completely skip my post?

Necromancers are still imba as hell, people who play them RIGHT (in the imba way) just don't play anymore because it's boring.  People who play them now are pretty much all noobs.

Haven has always been imba-how is using a retri aura on a stack of angels and killing half of stronghold in one hit not imba?  Not to mention bugged resurrect, angel resurrect, glory damage...

Stronghold is weak now, but only relatively, and it's because the patch reduced cyclops damage to 100%-did you not read the patch at all?  You used to be able to take out at least 1 necro stack in the first round with stronghold due to slam, but now you can't.

So no, these opinions are not changing randomly.  They're quite logical actually.

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted September 03, 2011 10:31 AM

8/8 DIFFERENT players i tried to join for a duel, all of them "connection timeout"... anyone did anything to overcome this?

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conqr
conqr


Adventuring Hero
posted September 03, 2011 11:26 AM
Edited by conqr at 11:29, 03 Sep 2011.

Quote:
8/8 DIFFERENT players i tried to join for a duel, all of them "connection timeout"... anyone did anything to overcome this?

It is very common 'bug'. The nature of it is, if both of the players trying to play have it, then the one trying to join will get this error. Someone who does not have it can both join and make servers usually. If it takes a long time to have someone joining your server, its becouse of the same thing, all the others get this error who has the bug as well, and you havet to 'wait' for someone who doesnt.

On the mm forums there was a discussion about opening a certain wider range of ports, but this is not a preferable idea for most. And also, it should not be neccessary.

Anyway, the link: link (4th post). Might not work, and even if it does, this is not that great of a solution. Hopefully it will be fixed soon.

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Gweret
Gweret


Adventuring Hero
posted September 03, 2011 11:44 AM
Edited by Gweret at 11:48, 03 Sep 2011.

Quote:
8/8 DIFFERENT players i tried to join for a duel, all of them "connection timeout"... anyone did anything to overcome this?

If you have firewall, try to disable it. Or this might be firewall on other player side.
Other player maybe is trying to exchange some data with you but your firewall blocks some ports which game is using. After a while he "time-out".

This can be also a bug in network code for a game since network applications are hard to test and this is only Beta.


By saying "you" or "other player" I mean a process on which the Game is running. In other words, the game is "behind" this communication.


Your host ( game ) <----> UbiHole Server <-----> ( game ) other player remote host


There can be different scenarios how the "game" ( duel for eg. ) is established.
I would try to describe one:

OP - Other player
You
UbiServ - Ubi server

IP - identifies a machine, your computer
Port number - identifies a "program" ( process ) on your machine, for eg. H6 game.


OP makes a game ( duel ) and sends this request to UbiServ. Usually the request will contain information about OP address ( his IP and port number ).
UbiServ register this request so it can be seen by other players when they search for available games in Graphical User Interface.
Then you pick up a game and try to connect. ( behind the scene UbiServer will send to your host required info, IP and Port number of Other Player ).
At this stage if firewall ( on your machine or on machine on your network or on machine of OP or on machine of OP network ) blocks the given Port Number, the connection after a while will "time-out". There can be even more than this. For eg. UbiServer can ask OP for different port and give you to try it.

And what you see is a exception presented to you in case of this situation.

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted September 03, 2011 11:53 AM
Edited by DIEGIS at 11:53, 03 Sep 2011.

seer effect fixed I guess?!?!
____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted September 03, 2011 01:56 PM
Edited by Zenofex at 13:59, 03 Sep 2011.

Quote:
Anyway, the link: link (4th post).
If this works, then it's not a bug but a standard NAT operation (it does not accept inbound connections by default so it needs certain ports to be opened manually). People who are not using NAT, i.e. have public IP address directly on their computer for example should not have a problem at all. If they do, then it's either a bug or blocked ports on a firewall.

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