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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.1.1 - Discussion thread ~
Thread: ~ Heroes 6 patch 1.1.1 - Discussion thread ~ This thread is 23 pages long: 1 ... 9 10 11 12 13 ... 20 23 · «PREV / NEXT»
LRN
LRN


Adventuring Hero
posted October 25, 2011 08:41 AM

Definitely love the campaign so far. As far as I am concerned it has surpassed HOMM2, 3 and of course 5 and should its quality remain the same, threatens to surpass Tawni Balfour's and Gauldoth's, my two favourite HOMM campaigns.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 25, 2011 08:58 AM

What?! How, why?

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Kitten
Kitten


Known Hero
Roar
posted October 25, 2011 09:39 AM

Has anyone gotten more than 17+ dynasty weapons or 31+ dynasty traits? Since the default window got room for 16 weapons but there are 25 and 30 traits but you can get 33 traits. Does this mean we can't get all or maybe it will expand when needed?

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LRN
LRN


Adventuring Hero
posted October 25, 2011 09:49 AM

Quote:
What?! How, why?


Note: I knew that someone would disagree soon after that post. At least it was Avirosb-while I ofter disagree with him, I have to comment his respect to fellow posters and well-thought answers

Well, i never claimed it was a masterpiece by any means, but I found most HOMM wasIt does have its flaws but, save Irina, I found the main protagonists-Sandor's merry savage attitude, Kiril's dilemma, Anton's flirt with madness...The interactions with secondary characters, the far more balnced presence between factions in the story and the secondary missions actually add to it. Please note that I only included the campaign themelelves, not the worlds-if we count the RPGs, Enroth's story is far ahead so far(Dragon Slayers must Die!-sorry, I got carried away). Still...

HomM3's main campaign was actually rather bland to me. Apart from the Gryphonhearts there were next to no characters in the story-just armies. Shame that the neutrals didn't have more presence in the story. I never finished Armageddon's Blade campaigns so I can't comment on them. The Shadow of Death was, of course, a different story. Sandro, Yog and Mr, sorry,CRAG Hack were a pleasure to play as and I remember them very fondly. Gem and Gelu's stories did not draw me nearly as much, though, and too often did I fight against the sdame faction, that is the necromancers.

HOMM2's main campaign story was better. Roland and Archibald were fleshed out very well. I especially liked being allowed to choose between not only missions, but actual factions. Few surpises in the campaign and too clear a case between good and evil but on the whole, a good campaign. Just...predictable.

HOMM5's campaign was a mediocrity at best as far I was concerned. The only points of light were the ToE Necropolis and Stronghold campaigns..then Zehir came to wash it asll in mediocrity once again. His final campaign was a chore and so was the entire HoF one.


So, on the whole, I do prefer H6's campaign so far. Perhaps my opinion will change later-we'll have to see about that. What i see is definitely promising though.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 25, 2011 10:18 AM

@ LRN
Didn't mean to sound uppity, I was just curious (as well as a little astonished, this is Ashan after all).
I have only played the demo, so I can neither agree nor disagree with your opinion, but I'm glad you like it.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted October 25, 2011 10:47 AM

I'm playing the Haven campaign and even though the quality so far seems superior to Heroes V, I can't say that it is on a par with any other previous Heroes (apart from the very first one of course). Still, it will definitely need to be completed (along with the rest) in order to render proper judgement. I really hope that one seemingly very stupid cutscene from the beginning of the said campaign will receive a good explanation later.

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LRN
LRN


Adventuring Hero
posted October 25, 2011 11:04 AM
Edited by LRN at 13:09, 25 Oct 2011.

Quote:
@ LRN
Didn't mean to sound uppity, I was just curious (as well as a little astonished, this is Ashan after all).
I have only played the demo, so I can neither agree nor disagree with your opinion, but I'm glad you like it.


That note's purpose was to highlight that I didn't think you sounded uppity. My apologies if that wasn't clear.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted October 25, 2011 12:52 PM

Quote:
I'm playing the Haven campaign and even though the quality so far seems superior to Heroes V, I can't say that it is on a par with any other previous Heroes (apart from the very first one of course). Still, it will definitely need to be completed (along with the rest) in order to render proper judgement. I really hope that one seemingly very stupid cutscene from the beginning of the said campaign will receive a good explanation later.


Haven's campaign is ok, Stronghold's campaign is ok, Inferno's campaign is interesting, Necropolis' campaign is very nice and Sanctuary's campaign is ... absolutely terrible ... but I hated Irina ever since I first saw her in the beta

While not superior to H4 vanilla's storyline, H6's campaigns are FAR superior to H5 (but that wasn't really hard ) and I find them overall quite fun to play (if you exclude the maps we had in the beta that I played over and over ). There's just nothing to do with Irina. I completed her 2nd map and can't be assed going through map 3

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Gweret
Gweret


Adventuring Hero
posted October 25, 2011 01:13 PM

I'm still hoping she is not going to marry Sandor... I would be so low.

Funny thing about Sandor is that, he is appearing in "cut-scenes" and wallpaper as a BLOOD hero, well I have chosen for him TEAR path, so it is quite strange.

Also playing first mission of Stronghold... I had more fun that playing whole H5 campaign.

Goink - "hot stuff" He should be the main protagonist of series

Also Polish translation is climatic in terms of Stronghold, with few exceptions.
For ex. calling humans "osesek" was brilliant translation move.
"osesek" is baby-human without teeth. It has some "folklore" flavor.

Also, character of Krall, in the end he is not looking like "blood thirsty, stupid Orc", rather some "wisdom" was put into this character. Which is surprisingly good move.

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esvath
esvath


Known Hero
posted October 25, 2011 05:04 PM

I am playing the campaign according to Elvin's guide (Stronghold 1 - Sanctuary 1 - Haven 1 etc). I found the campaign's stories was good and intertwined, so playing linear (Haven 1-4, etc) maybe will reduce some story elements. It is obviously better than Heroes V, more or less the same with Heroes II.

BUT, while I enjoy the stories, playing the game felt very monotonous for me. I don't know what cause this, maybe the cutting of several kingdom strategic aspect (less resources, creature pool means reduce heroes chain, town windows *blah!) make my games focus on combat aspect too much. I found myself walking from combat to combat, with nothing else in between.

Furthermore, the supermarket skills make me build more/less same heroes, regardless of factions. I repeated previous success patterns, such as : Enlightenment, Reinforcement, Regeneration, Life Drain (or Heal), Toughness, Archery. This make the game more bland

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted October 25, 2011 05:08 PM

Yea I'm concerned about how you can just build your Heroes however you want. I have the feeling there's going to end up being a select handful of builds that I ever follow.
____________
"Folks, I don't trust children. They're here to replace us."

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Gweret
Gweret


Adventuring Hero
posted October 25, 2011 05:48 PM
Edited by Gweret at 17:49, 25 Oct 2011.

It is completely opposite. It depends on map, on opponent faction, on your faction, on your class(magic or might).

With my limited knowledge I can say that magic abilities are a lot LESS useful for might heroes than Might abilities.
For ex. Playing stronghold might hero you rather be taking a lot defensive abilities since they are really missing it. Also non-existing mana pool and low spell damage is quite problematic.

Is enlightenment is a must? It depends on size of the map. It will give you some extra ability points and skills, only if it will move you more than one level behind you opponent.

Think:

Both of you start at level 1.
You take enlightenment, and opponent take useful skill.
It means that you spent skill on something which will payoff in the future.

Lets say you have one level above you opponent. That is, your number of skills is:
n - is your current level.

n - 1 ( -1 because you took enlightenment )

Your opponent number of skills is:

n - 1 ( because he/she is one level below )

What is your advantage in this situation? Additional stats.

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted October 25, 2011 06:40 PM

Enlightenment is more useful for campaigns then against human enemies.  Long campaigns give you a chance to build up a LOT of experience, so with 25% more (choosing it the first level or as a Hero bonus) you are going to be able to max your level on the campaigns easier.

Also even against human enemies there is a benefit for enlightenment.  Means you do not even have to consider taking exp on chest, and can take the gold and build your town better.
____________
Message received.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted October 25, 2011 07:02 PM

Quote:
Haven's campaign is ok
It is somewhat OK to the point I've reached so far but Anton looks like an imbicile (again - so far) and is almost completely predictable. I'm counting on a twist and a few explanations.

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rpgguy
rpgguy


Adventuring Hero
Scholar
posted October 25, 2011 07:04 PM
Edited by rpgguy at 19:07, 25 Oct 2011.

Quote:
It is completely opposite. It depends on map, on opponent faction, on your faction, on your class(magic or might).

With my limited knowledge I can say that magic abilities are a lot LESS useful for might heroes than Might abilities.
For ex. Playing stronghold might hero you rather be taking a lot defensive abilities since they are really missing it. Also non-existing mana pool and low spell damage is quite problematic.

Is enlightenment is a must? It depends on size of the map. It will give you some extra ability points and skills, only if it will move you more than one level behind you opponent.

Think:

Both of you start at level 1.
You take enlightenment, and opponent take useful skill.
It means that you spent skill on something which will payoff in the future.

Lets say you have one level above you opponent. That is, your number of skills is:
n - is your current level.

n - 1 ( -1 because you took enlightenment )

Your opponent number of skills is:

n - 1 ( because he/she is one level below )

What is your advantage in this situation? Additional stats.


You are forgetting the tiers level cap...
If I am level 5 and you are 4 then its not the only difference since I can have a tier above you.


Quote:
Enlightenment is more useful for campaigns

The only problem here is that there is a level cap and once you hit it and start to kill enemies with 0 xp gain you feel "bad" for picking enlightment. But overall you wont catch me without it... definitely my 1st skill pick for main heroes.

____________
Week Of The Rabbit
Triple Growth For All Creatures

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Gweret
Gweret


Adventuring Hero
posted October 25, 2011 07:31 PM
Edited by Gweret at 19:31, 25 Oct 2011.

Quote:
You are forgetting the tiers level cap...
If I am level 5 and you are 4 then its not the only difference since I can have a tier above you.


And how much better does it make you? How did you measure that? Having frenzy or puppet master or petrification is not "I win button".

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 26, 2011 08:06 AM

Quote:
I am playing the campaign according to Elvin's guide (Stronghold 1 - Sanctuary 1 - Haven 1 etc). I found the campaign's stories was good and intertwined, so playing linear (Haven 1-4, etc) maybe will reduce some story elements.


I realise the guide for playing the order of campaigns will help with a better situational understanding of the storyline, but I am going through each faction's campaign separately....just prefer it, like I'm busy with the Haven campaign and really getting to grips with the Haven faction and how to play them...I don't want to mix and match too much, get's confusing...

That being said, what I mean is how to play them with their troops and not how to play their abilities. Abilities seem pretty uniform for all factions although defensive abilties seem to benefit Haven well with their vibe.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted October 26, 2011 09:35 AM

I think I'm first going to finish the game in a liner way (3 of 5 done already) nad then, later, fallow the recomended order and switch the rebutation ofmy Heroes

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rpgguy
rpgguy


Adventuring Hero
Scholar
posted October 26, 2011 10:38 AM
Edited by rpgguy at 10:39, 26 Oct 2011.

Quote:
Quote:
You are forgetting the tiers level cap...
If I am level 5 and you are 4 then its not the only difference since I can have a tier above you.


And how much better does it make you? How did you measure that? Having frenzy or puppet master or petrification is not "I win button".


So having a tier 3 skills is not a big advantage? they are the closest thing to an I win button and you did not mention time stasis and terror which are OP.
____________
Week Of The Rabbit
Triple Growth For All Creatures

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 26, 2011 11:48 AM

Quote:
I think I'm first going to finish the game in a liner way (3 of 5 done already) nad then, later, fallow the recomended order and switch the rebutation ofmy Heroes


I am not sure but are there different story lines depending on what reputation you go for?

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