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Thread: Heroes 6 strategy: Playing Haven faction | This thread is pages long: 1 2 3 · «PREV / NEXT» |
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forest001
Known Hero
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posted October 27, 2011 12:40 PM |
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Quote:
Pacification ability does not work 100% of the time, it's a 50/50 chance of happening.
not quite, it works when you attack stacks of similar power (or less powerful), if you attack stack that is more powerful then it will fail so if you divide your stacks your chance of pacifying drops, otherwise you could defeat everything having like 7 stacks of single vestal..
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homeopathy
Tavern Dweller
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posted November 04, 2011 04:19 PM |
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HELP__HELP__HELP__HELP__HELP__HELP__HELP__HELP__HELP__
Game stopping bug !!!!!!!!!
I just finished the first campaign for Haven, then clicked "continue" four times, and it jumped back to the campaign selection screen, but I can never go to the second campaign.
Who experienced this bug? How can I continue the game?
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ambidext
Adventuring Hero
Wandering knight
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posted November 05, 2011 08:25 AM |
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Anyone here choose to not upgrade Crossbowmen? Honestly I find them hard to use since we can entirely block them up from melee attacks with Praetorians. They do good damage on maybe the first 1-2 turns, then gotta deal with fast melee creatures cause if we protect them, they'll shoot their own Praetorians. -.-"
And I'd prefer not to use the Marksman Master spec, as I feel there're far better specs to have.
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Nelgirith
Promising
Supreme Hero
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posted November 05, 2011 08:59 AM |
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Quote: HELP__HELP__HELP__HELP__HELP__HELP__HELP__HELP__HELP__
Game stopping bug !!!!!!!!!
I just finished the first campaign for Haven, then clicked "continue" four times, and it jumped back to the campaign selection screen, but I can never go to the second campaign.
Who experienced this bug? How can I continue the game?
Are you sure you didn't finish Slava's map which is the prologue (and not the Haven campaign) ?
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phoenix4m
Hired Hero
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posted November 05, 2011 12:07 PM |
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Quote: Anyone here choose to not upgrade Crossbowmen? Honestly I find them hard to use since we can entirely block them up from melee attacks with Praetorians. They do good damage on maybe the first 1-2 turns, then gotta deal with fast melee creatures cause if we protect them, they'll shoot their own Praetorians. -.-"
And I'd prefer not to use the Marksman Master spec, as I feel there're far better specs to have.
I feel the extact same way.
I was thinking about it the other day and asked myself why I never was dissturbed by the penetrating shots from the wisards mages in Heroes 5 (which is a very simmalar kind of ability).
I realized that the problems with crossbowmen is that they have no alternative way to attack if the desired target is blocked by a friendly unit
(the mages in Heroes 5 on the other hand could cast a fire ball instead if the timing to lay of a penetrating shot was not right ).
I find myself being able to shot 2 or 3 times and then my own units start to come in the way so I can no longer shoot. A the end of the battle my crossbowmen are standing in the corner using defense command most of the time.....
Conclusion:
1. Do not upgrade.
2. Pray that the penetrating shot of the crossbowmen will be a activated ability in the first expansion pack
Love Heroes 3&5&6
/p4m
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Nelgirith
Promising
Supreme Hero
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posted November 05, 2011 01:11 PM |
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Quote: Anyone here choose to not upgrade Crossbowmen? Honestly I find them hard to use since we can entirely block them up from melee attacks with Praetorians. They do good damage on maybe the first 1-2 turns, then gotta deal with fast melee creatures cause if we protect them, they'll shoot their own Praetorians. -.-"
And I'd prefer not to use the Marksman Master spec, as I feel there're far better specs to have.
Marksmen don't hit friendly units that are standing next to them.
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Maurice
Hero of Order
Part of the furniture
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posted November 05, 2011 02:48 PM |
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Edited by Maurice at 14:48, 05 Nov 2011.
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Also, just plan where you are sending your own units. I've positioned them plenty of times in such ways, that my Crossbowmen could fire "between the lines" and hit enemies on the other side of the map without hitting my own units.
And, last but not least, use Guardian Angel on a stack of your own that did get in the way. Then shoot the enemy anyway, since your own stack won't get hit then. In fact, you can even use this tactic to lure enemies towards one of your own stacks, then shield it and blast the enemies around it to oblivion. Nothing better than to kill 2 or 3 enemy stacks with a single crossbow bolt volley .
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Zenithale
Promising
Famous Hero
Zen Mind
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posted November 05, 2011 02:55 PM |
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lucky_dwarf
Promising
Supreme Hero
Visiting
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posted November 05, 2011 03:01 PM |
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You can use your heal spell on the undead, orcs and demons for damage. I prefer to keep it in handy for any losses i suffer while creeping, or when fighting orcs(they only have a minor weakness to it and thus have less losses from it)
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So much has changed in my absence.
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ambidext
Adventuring Hero
Wandering knight
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posted November 07, 2011 07:00 PM |
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Quote: With the Marksmen Hero speciality they don't hit friendly units at all.
I know. But I mentioned in my post earlier, there're alot of Specials I'd rather have.
And yes they don't hit units next to them, but without the Marksmen special, you can't surround it with Praetorians to prevent the enemy from reaching them.
I'd rather have Crossbowmen with Archery II, where they can build up damage with unbroken chains.
But then again... I might try a marksmen hero after my exams
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Nelgirith
Promising
Supreme Hero
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posted November 07, 2011 07:11 PM |
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Quote: And yes they don't hit units next to them, but without the Marksmen special, you can't surround it with Praetorians to prevent the enemy from reaching them.
You can. Marksmen do NOT hit units next to them without the speciality. The speciality only extends this to the whole battlefield.
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ambidext
Adventuring Hero
Wandering knight
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posted November 07, 2011 07:19 PM |
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Quote:
Quote: And yes they don't hit units next to them, but without the Marksmen special, you can't surround it with Praetorians to prevent the enemy from reaching them.
You can. Marksmen do NOT hit units next to them without the speciality. The speciality only extends this to the whole battlefield.
To entirely surround marksmen, you need to place praetorians in front of them too, no?
xx
ox
x = Praetorians
o = Marksmen
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Maurice
Hero of Order
Part of the furniture
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posted November 07, 2011 08:00 PM |
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Yes, and they won't hit them. Their shots will pass through them, harmless.
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ambidext
Adventuring Hero
Wandering knight
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posted November 08, 2011 06:06 AM |
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Heh, ok. My bad. Haven't actually tried that. =x
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ambidext
Adventuring Hero
Wandering knight
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posted November 13, 2011 07:39 PM |
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Crap. I just realized that marksmen are bulk of the firepower for Haven. The rest can actually just protect marksmen and let them do the real damage.
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Maurice
Hero of Order
Part of the furniture
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posted November 14, 2011 12:00 AM |
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Quote: Crap. I just realized that marksmen are bulk of the firepower for Haven. The rest can actually just protect marksmen and let them do the real damage.
Don't forget the amazing offensive power of the Vestals. They can pacify enemy stacks if they're more powerful, and against Undead, Demons and Orcs, their Healing spell can actually be quite damaging if the Vestal's stack size is large.
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seddy
Known Hero
Spinner of delicious cupcakes
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posted November 14, 2011 12:06 AM |
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Quote: Anyone here choose to not upgrade Crossbowmen? Honestly I find them hard to use since we can entirely block them up from melee attacks with Praetorians. They do good damage on maybe the first 1-2 turns, then gotta deal with fast melee creatures cause if we protect them, they'll shoot their own Praetorians. -.-"
And I'd prefer not to use the Marksman Master spec, as I feel there're far better specs to have.
I'd say that being able to actually use 1/3rd of your core efficiently, is pretty good.
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Nelgirith
Promising
Supreme Hero
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posted November 14, 2011 10:59 AM |
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Quote: Crap. I just realized that marksmen are bulk of the firepower for Haven. The rest can actually just protect marksmen and let them do the real damage.
Sun Crusaders with their no retaliation are great too (and no, they aren't bugged, their charge works, it's only the tooltip that is wrong).
When playing Haven, I'm beelining for the Sun Crusaders since they make creeping that much easier and fully benefit from a Might hero (since I hate playing magic heroes )
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RollingWave
Adventuring Hero
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posted December 23, 2011 03:26 AM |
bonus applied by alcibiades on 29 Dec 2011. |
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Quote: Counterstrike (passive) + Reinforcements on the Vestals in the start of a battle (and send them into enemy lines) is pretty much all I need , those sisters just wreck havoc with their over powered passification ability.
I tried to abuse it by splitting them but it just seem to not work when they are divided.
Does someone know how exactly this ability works?
A. it only works against living creatures that doesn't have passive against such type of abilities (Demented / Maniacs do for example)
B. your stack of Vestal must be roughly about as strong or stronger than the stack your hitting to work. aka if your 10 Vestal hits 10 Mauler it'll work, if it hits 50 Maulers it won't etc.. so obviously it will be harder to work against hire tier creatures.
As for Haven strat, it's pretty imbal at this point, the combination of units is awesome and most ridiculas of all is probably the glories, espeically in duels they're really even better than Necropolis right now.
take tactic (1 is enough) and set up your units like this.
M= marksmen, P = Pratorian V= Vestal G = Glories
MG
VP
xx - anyone of the rest would be ok, I usually keep Angels though.
with this setup, Pratorians protects 4 units from 50% damage, and anyone that hits glories will be hit by them, Glories with Rush or Heroic Charge can reach almost anywhere, wehre they can dispell all the enemy buffs or debuffs. very imbal, meanwhile Marksmen are unblockable in this situation and can shoot at will, while your Vestals are also very well protected.
The glories are the most annoying of all because in big fight situations mass spells are obviously the most useful, but they counter mass spells so hard it's not even funny. in one move they can often dispell half of the enemy spells.
Vestal and Angels are held back for healing until later in the fight, if by now your Griffins / Crusaders died Angels will hit harder and still be at high strength, while also a saved up Vestal will be far more deadly against weakened enemies (since Pacification is more likely to work.)
This is fairly unbeatable, only serious way to deal with them would be mass AOE spells magic hero but even then it's not really guarenteed.
Against Haven you really want to elimnate the Glories ASAP but it's very hard, espeically if they have Pratorians next to them.
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Naki
Known Hero
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posted December 26, 2011 10:00 PM |
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When playing Haven, does it make any sense to build the structure that gives the Guardian Angel ability boost - Angel Watch - in more than ONE town?
Or is just one enough, and 2/3/etc ones are not needed?
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