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Heroes Community > Heroes 6 - The New Beginning > Thread: Which is the best Champion creature?
Thread: Which is the best Champion creature? This thread is 3 pages long: 1 2 3 · NEXT»
juker
juker


Hired Hero
Rocking In The Free World
posted October 31, 2011 09:09 PM

Poll Question:
Which is the best Champion creature?

Which is the best Champion creature in your opinion and why
____________
The universe is composed by
events

Responses:
Seraph/Celestial
Pit Fiend/Pit Lord
Fate Spinner/Fate Weaver
Cyclops/Enraged Cyclops
Kirin/Sacred Kirin
 View Results!

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esvath
esvath


Known Hero
posted October 31, 2011 09:12 PM

Cyclops! Its ability (impervious to pain?) is cool!

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 31, 2011 09:35 PM

The seraph/celestial looks like a H5 angel, except worse.
The pit fiend looks like a balrog, I miss the gleeful H5 one.
the spider ladies have this dumb... thing on their heads.
The cyclops looks like a blob with spikes.

So I guess the Kirin.

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juker
juker


Hired Hero
Rocking In The Free World
posted October 31, 2011 09:39 PM

Totally agree with you avirosb
____________
The universe is composed by
events

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted November 02, 2011 03:40 AM

I like all the champions in both aspects looks and strengths.

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forest001
forest001


Known Hero
posted November 02, 2011 10:43 AM
Edited by forest001 at 10:46, 02 Nov 2011.

i think pit lord is up there for me, nothing can devastate your as much when left alone for too long...

but i guess kirin should be close second for me as if you can use trail of mists properly it is quite powerful

cyclops are quite good too, and can devastate your opponent if used right...

angelsare just that, decent but not amazing

and fate weaver are just like angels, don't get why they've got so many votes atm. they are decent but not nearly as game changing as pit lords kirins or cyclops

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Hotarubi
Hotarubi


Known Hero
posted November 03, 2011 05:28 AM

Not that I would pick them, but shouldn't the Phoenix be part of the poll too?

I sort of like all of them... as far as aesthetics and coolness factor goes, the Pit Fiend/Lord fails miserably. But they all have their cool quirks and annoying skills.

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mike80d
mike80d


Famous Hero
Map Maker
posted November 03, 2011 03:23 PM

I think the Pit Fiend animation & special abilities are the coolest of any Champion I've seen in any of the Homms.

However, I think the "best" in game champion is the Kirin.  Its mist trail is strategically incredible to have

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 04, 2011 10:50 PM

The enraged cyclopes is my favorite design among the champions.

The best one is hard to say. Pit Fiends easily have the most potential, but that relies on what your opponent does as much as it relies on what you do. Kirin's have a unique value to them because they have the best initiative in the game, allowing your hero to act first on any given turn if it is needed.


____________
"Folks, I don't trust children. They're here to replace us."

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xerox
xerox


Promising
Undefeatable Hero
posted December 04, 2011 11:25 PM

I think all of the champions except the Seraphs and the Spider lady humanoid form are really, really good.

Seraphs: Nice ressurection but feels like they do zero damage.

Pit Lords: Really really nice, can be used very nicely with creeping. I think their more original design in H5 was a lot cooler though, now they kinda look like some generic balrog. I wish the rest of Inferno were like the Pit Lords.

Kirins: The Hailstorm attack can deal huuuge damage together with a talent such as Twin Fangs or Heroic Charge. Their mist trail is really good too, but I really hate that they can't fly! My guess is that they were intended to be flyers (they fly in in-game cutscenes) but they had to cancel that because of technical complications with the mist trail ability.

Cyclops: I liked them better in H5 when they ate goblins and didn't look like meatballs. I do like the Impervious to Pain ability though, and their Smash ability used to be really OP.
I don't like their ranged lazer attack... it's kinda lame.

Fate Weaver Spider Form: When it's allowed to shoot, it's amazing and must be nerfed. The freezing web is also a really good ability. It goes nicely with the Teleport spell. I don't like how it currently forces Necro to turtle (boooooring) because otherwise it gets blocked in 1 turn.

Fate Weaver Lady Form: I really, really hope they are gonna buff this one. The spider is like twice as good, and I hate that! On the same level as the boring, weak, unoriginal Seraphs.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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RollingWave
RollingWave


Adventuring Hero
posted December 05, 2011 03:02 AM

Am I the only one that thinks Cyclops is weak at the moment? given that the stronghold lineup and abiltiy strongly incline you to go for might heroes, their upgraded versions' laser attack ends up being terriblly weak, and while imprevious to pain is good and smash isn't bad either, they simply don't do enough. as a shooter they suck compare to Weaver, and as a melee unit they don't have Pit Lord's crazy potential either. And also, unupgraded Cyclops is fairly close to useless. It's even worse than unupgraded Angels.

But yeah, Seraphs are even worse right now. they barely out hit my Pratorians most of the time.

Weaver's human form's dance of decay has it's uses , though I'm not sure why they gave venomous touch to the Shooter form, move that to the melee form and it's about enough, though shooter form's a bit too over the top (but then again, it's nothing compare to the plasma Lich)

Kirin's pretty awesome except for th not flying part yeah. Trail can easily be a battle winner half the time. though again, the difference between unupgraded and upgraded seems too insane right now for Kirin, both it's really useful ability only comes after upgrade :/




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vercinorix
vercinorix


Hired Hero
posted December 05, 2011 07:33 AM

I voted Kirin, (specifically the upgrade), because what it does for the rest of Sanctuary's army is truly amazing.

It was a close call though, because I think the Pit Lord is the best designed stand alone champion ever. It brings new meaning to 'damned if you do, damned if you don't.

I honestly hope it does not get nerfed, because Inferno needs something like that and its about time that they had a champion creature worth a damn.

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ChaosDragon
ChaosDragon


Famous Hero
posted December 05, 2011 09:28 AM
Edited by ChaosDragon at 09:35, 05 Dec 2011.

Tough choice, hmm..., between pit lord, kirin and seraph.

Well, if i must pick one, then i'll vote for seraph.

By the way, the one that made seraphs damage very low is not because of the seraph, it's because of haven hero is too focused on defence stats, not might power. Damage wise without considering any bonus (even hero bonus), each seraph has dmg slightly lower than a sacred kirin.

Ability wise, all angels should be focused on healing and resurrection, and seraph is always intended as support unit not the star of the battlefield like sacred kirin, and seraph already fulfill its intended role nicely.

And my criteria whether a champion unit is good or not, always depends on how good they fulfill their role for their faction, not comparing it againts other faction champion units individually.

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RollingWave
RollingWave


Adventuring Hero
posted December 05, 2011 10:40 AM

Quote:
Tough choice, hmm..., between pit lord, kirin and seraph.

Well, if i must pick one, then i'll vote for seraph.

By the way, the one that made seraphs damage very low is not because of the seraph, it's because of haven hero is too focused on defence stats, not might power. Damage wise without considering any bonus (even hero bonus), each seraph has dmg slightly lower than a sacred kirin.

Ability wise, all angels should be focused on healing and resurrection, and seraph is always intended as support unit not the star of the battlefield like sacred kirin, and seraph already fulfill its intended role nicely.

And my criteria whether a champion unit is good or not, always depends on how good they fulfill their role for their faction, not comparing it againts other faction champion units individually.


Yeah... but Kirin's have hailstorm breath, not to meantion the trail ability, while blade of mercy's heal ends up usually being lower than what your priestest can heal anyway (unless you rush to Serpahs, which I don't think people do). the only advantage being that it can ressurect completely dead stacks and also add some initiative / moral.

Which makes Serpahs essentially unupgraded Kirins (which totally sucks) with ressurection...

It is true though that the Haven roster is fine as a whole, espeically if Royal Griffen and Sun Riders are finally fixed, just sort of amusing that their champion creature is probably the least important unit.




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ChaosDragon
ChaosDragon


Famous Hero
posted December 05, 2011 03:48 PM
Edited by ChaosDragon at 15:55, 05 Dec 2011.

Still, comparing champion againts champion is a little biased imo.

How good a champion unit is can only be judged from how good that champion fulfill its role to their corresponding faction.

Here is a little insight.

Sacred kirin is meant to be the ultimate duelist, i mean in 1v1, with real growth, no other unit can defeat it, even other faction champion except Seraph, yes, surprisingly Seraph is immune to hailstorm due to it is considered as negative effect.

Sacred kirin have the highest growth/week, while the other champions are on par. Making sacred kirin able to defeat all units except Seraph.

So there it is, a hidden use of seraph, kirin slayer.

Other thing is, Seraph is meant to last long in a battle to make its 20% damage increase ability trigger. If that trigger, her damage is high enough.

Yes, Seraph full potential is weird, for it to be unlocked, one of your stack must be completely wiped out. But then again it's her role, to support and heal while the army is still numerous, then act as an instrument of vengeance when most of the army has fallen. This rarely happen indeed, as haven units are extremely durable, but should you face a truely hopeless battle, your seraph suddenly shine and become the star of the battlefield, even more so than a sacred kirin in a truely hopeless battle. Then again this will happen if you can keep her alive of course, but she is rarely focused, meaning she is usually the last to die.

If we also consider haven racial, seraph + guardian angel pose more threat than sacred kirin + honor IV.

And if we also consider haven overall capability, buffing the seraph because she is not that good will turn haven to be the most overpowered faction, because haven core and elite already very easy to use and they are very powerful, especially if we also take into account haven racial.

Imo that's why seraph is already fine, she is as good as other champion unit, but her true potential is the hardest to be seen.

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 05, 2011 07:37 PM
Edited by blizzardboy at 19:50, 05 Dec 2011.

The laser attack for the upgraded cyclopes is more or less a utility tool for creeping or if there aren't any presentable targets for melee for whatever reason. Considering their good tanking ability, mighty slam, and high speed, I think you'd typically be using them as a front liner. They have some nice potential depending on if you can get multiple hits with mighty slam or not. I imagine them being a good turtle-punisher.

Seraphs can shine also, it's just that the level of their usefulness is more situational. If your opponent is dumping debuffs on you, then the seraph instantly becomes a stronger stand-alone champion than any other. Their damage output is the worst of the champions but they also got a 40 defense and 325 health.

I forgot Sacred Kirin's had 3 per week in a town. I guess I'd have to call them the best overall then, but that's assuming the Sanctuary player is able to afford it. Each kirin is still costing a blood crystal.
____________
"Folks, I don't trust children. They're here to replace us."

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted December 05, 2011 07:51 PM

The Seraphim/Celestials are just another source of resurrection for Haven and even that alone makes them very powerful. You don't deal damage with them, you use them to soak damage and resurrect your army. They are very sturdy on their own and combined with Praetorians they become the toughest Champion by far. So what it lacks in terms of damage and general offensive capabilities, it definitely compensates with excellent defensive/support performance.
There is no "best" Champion efficiency-wise in my opinion because all of them excel in certain situations. The Fate Spinner/Weaver however could use some nerf in both forms. Those who claim that the human form is weak simply haven't seen Baleful Gaze in action.

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httassadar
httassadar


Adventuring Hero
posted December 06, 2011 12:12 PM

Sacred Kirin coorperates nicely with other Sancturay units. With careful positioning/adv tactics/heroic charge, you can move your entire army across the field on turn one, even shark guards can walk diagonally across to reach the shooters. Then you call Honor lvl 3 when your fast units are done.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted December 06, 2011 03:38 PM

Weavers seemed the strongest in beta to me, due to the magic ranged attack which is the strongest type of attack in this game so far.

I loved Pitlords' abilities, tho.

Others looked rather bland to me.
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We reached to the stars and everything is now ours

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 06, 2011 03:43 PM

Interesting that, apart for the no-love for the Seraphs, votes are actually fairly even. Perhaps they did get some balancing aspects right?

On a sidenote, did they actually intend to have Magic attacks being stronger than Might attacks? One would assume that the "Magic" unit were supposed to be weaker in combat, but from what I hear concerning Vestals, Glories, Liches, Spiders, etc., that seems to be far from the case?
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What will happen now?

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