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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: WoG 3.59 Fnord's scripts
Thread: WoG 3.59 Fnord's scripts This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 21, 2011 08:03 PM

Added revised scripts by JimV in main post.
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Era II mods and utilities

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Fnord
Fnord


Promising
Famous Hero
posted November 22, 2011 12:24 AM

Quote:
Holy crapola, Fnord's back!

Welcome home, buddy!


Heh heh. Thanks, Corrrrrrrrrrribus!


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Fnord
Fnord


Promising
Famous Hero
posted November 22, 2011 12:28 AM

Quote:
I had a quick test of this scripts on ERA. Actually fixing them isn't that hard as I thought it would be.

For random battle positions a check for WoG options had to be removed and negative function numbers changed to positive (I just removed the minus sign. These numbers might interfere with some other custom scripts).

I disabled the check for WoG options in Sphinx script. It looks like the OB receiver was extended in 3.59 to set flag 1000 if a human player activates the script. This of course does not work in ERA so I removed check for flag 1000 and added few lines to exit triggers if current player is AI.

Town treasuries were working fine. I did not edit this script.

For upgraded creatures I could not get the timer to work so I changed it to post-instruction.

Here are these four scripts: Download. I'll try others later.


Thanks solitaire345!  While Town Treasuries may be working, I seem to recall that it may still have some obscure bugs (more than many of the others). That is, I believe there were reports of it giving incorrect amounts or something, and I don't know if we ever located the source of the problem and fixed it or not. So if you choose to use it, keep a close eye on it.


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Fnord
Fnord


Promising
Famous Hero
posted November 22, 2011 12:31 AM

Quote:
Great to see you back with a vengeance Fnord! If these don't deserve a QP I don't know what does.


Thanks Cepheus!  I'm not really back with a vengeance though. Just that when I realized I still had all these scripts sitting on my hard drive that were going to waste I figured maybe some WoG players would enjoy them. I hadn't realized (until Corribus contacted me recently) that there was so much WoG activity still going on (and especially in Heroes Community).


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 22, 2011 12:43 AM
Edited by Salamandre at 00:46, 22 Nov 2011.

In Random battle positions +1.erm, the randomizer was set to true, otherwise you get same position when reloading a battle. In JimV package both scripts are present, the original and the + one. Just to make sure why 2 lines of codes were added.(FU7050).

I will use it, my precious.
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Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted November 22, 2011 12:56 AM

One wonders if WoG would be as popular as it still is if H5 and H6 were not perceived to be so mediocre.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 22, 2011 01:05 AM

I don't know if it is very popular. WoG, as a whole, is still shocking the veterans, because the mish mash of options, not very balanced. On the other side, when you know how to work with, it becomes a dream of a modding platform. But to work with it is pretty hard and takes time, a lot of time -after two years in I am still newbie-. How many people able to do that are out, 10, 20? That's very low, considering the potential number of mapmakers and players. Still, hard to say farewell to something such close from perfection.
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Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted November 22, 2011 01:13 AM

Well considering that HoMM is something of a fringe game to begin with, and HoMM3 is over a decade old, the fact that ANYONE is still playing it and modding it is pretty incredible.

But you have a point.

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Fnord
Fnord


Promising
Famous Hero
posted November 22, 2011 05:43 AM
Edited by Fnord at 05:44, 22 Nov 2011.

Quote:
I don't know if it is very popular. WoG, as a whole, is still shocking the veterans, because the mish mash of options, not very balanced. On the other side, when you know how to work with, it becomes a dream of a modding platform. But to work with it is pretty hard and takes time, a lot of time -after two years in I am still newbie-. How many people able to do that are out, 10, 20? That's very low, considering the potential number of mapmakers and players. Still, hard to say farewell to something such close from perfection.


Heh..yeah, balance of many of the options is terrible but so many people had fun playing around with them and rediscovering the game that I think that far outweighed any negatives.

Plus I think it gave people a lot of ideas about what could be possible with it. But I've always maintained that WoG (and especially ERM) was, above all, primarily a toolbox anyway. All the other stuff was the fun icing on the cake.

Still, as Corribus said, it's an old game now, and it was never among the most popular computer games despite being one of the most popular turn-based strategy games. I'd say it's fairly well-known among anyone whose played games in that genre but probably unknown to a lot of others. So given the level of ongoing modding and forum activity for Heroes 3 and WoG, it is rather incredible!

I'm still looking forward to VCMI in a few years as I think that may make Heroes modding 1000% easier.

By the way, did you get the Random Events script working? As I said, I'm almost certain it should work fine with 3.58f (and presumably with Era too...), because I played it with friends who didn't have the beta WoG 3.59 installed, so if it has anything in it that doesn't work, that would be odd.


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 22, 2011 09:16 AM

I must apologize, that script requires long time testing to see all events and I terribly lack time right now, end of scholar quarter with all the inconveniences it brings .
What happened to the previous 3.59 beta? The actual 3.59 (called TE) does not use negative local functions.
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Fnord
Fnord


Promising
Famous Hero
posted November 22, 2011 01:10 PM

Quote:
I must apologize, that script requires long time testing to see all events and I terribly lack time right now, end of scholar quarter with all the inconveniences it brings .
What happened to the previous 3.59 beta? The actual 3.59 (called TE) does not use negative local functions.


Ahh, no worries. I was just concerned maybe there was some problem that was preventing you from running it.

As far as the original 3.59 beta..good question. As far as I know it's still available in the WoG Team's yahoo file archives but I'd have to check. Or rather...the components would be. Slava would create a "t1.exe" file that combined with a base file by running a batch file, and there may have been some other files updated too. I may also still have a working copy on my computer (haven't tested it in a few years...).

The main problem with the 3.59 beta is that at least one important thing was broken by it and Slava stopped development of WoG and basically left the team before it could be corrected. I don't recall exactly what was broken but I think it may have been the ERS files (not sure if that's the right name now)...the ones that let you enter an option number for individual wogify scripts. Well..it was something like that anyway and could be rather annoying if they didn't work. There may have been other errors too but that's the only main one I recall that was probably not fixed.

I'm afraid I'm not really familiar with the history of the WoG code post-WoG team. I seem to recall there being a "coreWoG" team that was separate and may have been given WoG source code by Slava, but I'm not really sure. Is that what developed into ERA? Or TE?

Anyway, there were a bunch of new functions and commands and stuff, including the local (negative number) functions in the official 3.59 beta that was never publicly released. I don't know how many (if any) of these are in ERA or 3.59 TE or any of those others. I do have a (slightly edited) compilation of Slava's notes of all 3.59 ERM additions if anyone has any interest or use for the info.


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 22, 2011 11:05 PM

I don't know much about TE and ERA development, this is Berserker area. Why Slava quited suddenly? I guess that you also took same decision when you saw that. Sad day.
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Fnord
Fnord


Promising
Famous Hero
posted November 23, 2011 02:50 AM

Quote:
I don't know much about TE and ERA development, this is Berserker area. Why Slava quited suddenly? I guess that you also took same decision when you saw that. Sad day.


Perhaps I'll have to talk to Berserker some time to learn the history.

I also seem to recall Grayface was doing some stuff too, but I don't know if he was involved in ERA or TE or anything (or if he's still involved or goes by any other alias here).

Slava didn't quit suddenly. He was gradually losing interest and busier with other work. I think he took a break for awhile and then resumed for a bit and then stopped, but he never really officially quit. So for a long time we were all waiting/hoping for his return to the project.

I stayed on for awhile after and worked on scripts and stuff with a bunch of the other team members but eventually I lost enough interest too and stopped being active. After that, others continued for awhile (working on their scripts mostly) until finally activity in the WoG Team mailing list slowed and eventually ceased completely.


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Al_Mualim
Al_Mualim


Adventuring Hero
Current Russian Peasant
posted November 24, 2011 09:03 PM
Edited by Al_Mualim at 21:05, 24 Nov 2011.

Quote:
What happened to the previous 3.59 beta? The actual 3.59 (called TE) does not use negative local functions.
I think these scripts are written for February 14, 2006 t1.exe which is quite newer than TE.exe and you can download it HERE. It supports negative function numbers, battle variables and loading custom LODs. HERE are some notes about it by ZVS (Slava)

But, as Berserker wrote
Quote:
I didn't use it as the base for ERA cause Horn said it was not so stable as TE executable.
...he decided to do ERA on TE.exe
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somebody613
somebody613


Hired Hero
posted November 28, 2011 12:17 AM

So sad to hear about such great modders leaving the scene...
I so hoped to finally see the real 3.59 one day...
Well, you can't have everything...
Good luck!

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ShizueKaryan
ShizueKaryan


Adventuring Hero
Outcast Fire Witch
posted November 29, 2011 03:57 PM

Look great!
Do these scripts work in normal 3.58f?
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Fnord
Fnord


Promising
Famous Hero
posted November 29, 2011 08:48 PM

Quote:
Look great!
Do these scripts work in normal 3.58f?


A number of them definitely work in 3.58f. Some won't work without modification, and a couple might be impossible to modify if they rely too heavily on 3.59 beta features (honestly I don't recall for sure now).


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 20, 2011 09:56 AM

Possible application of Ginko training facility. A new button available in Hero screen, allows to upgrade up to ACE every stack.

Requires MoP¨buttons plugin
btntable.txt
Button def
Script

All available here




You can place the button in another location by editing as ERM table btntable.txt. Available for ERA only, of course.



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qoty
qoty


Adventuring Hero
wandering hero
posted December 30, 2011 06:03 PM

I have one question: Should I use all scripts at the same time or not It will not have any negative effects

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qoty
qoty


Adventuring Hero
wandering hero
posted December 30, 2011 06:05 PM

Asking because when I used only some scripts most of them wonnt worked

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