Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Temple of Ashan > Thread: The boss of Teir 1?
Thread: The boss of Teir 1? This thread is 2 pages long: 1 2 · «PREV
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted February 23, 2012 06:09 PM

Peasants.

Money. Mass quantity.  
____________
"Folks, I don't trust children. They're here to replace us."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted February 24, 2012 12:05 AM

Quote:
Peasants.

Money. Mass quantity.  

So what you're saying is... profit.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
the
the

Tavern Dweller
posted February 27, 2013 12:08 PM
Edited by the at 14:39, 27 Feb 2013.

Quote:
Quote:
Assassins are the best.


Expensive and too little of 'em imo.  


Skellies for me.



Well, cheap and pretty lots are the pixies - good initiative too. Not to mention the sprites, no retaliation, better initiative and their blizzard of wasps

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Minion
Minion


Legendary Hero
posted February 27, 2013 03:34 PM

Shieldguard. That Shield Wall ability is just rediculously good (up tp 90% damage reduction, lol) And early game shooters are easy because of Large Shield.
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hayven
Hayven


Famous Hero
posted February 27, 2013 04:04 PM

Stalker. Invisibility = winning without losing creatures (of course, if we have got Magic Guild in town )

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
zaio-baio
zaio-baio


Promising
Famous Hero
posted February 27, 2013 07:13 PM

For the final battle - gremlins with artificer.
For creeping - stalkers.

Shieldguards are great both for final battle and creeping, but no rune can compensate invisibility or 50 knowledge mini arties.

Imps are great if they drain all your opponents mana, still some power stacks may play before them and kill'em in 1 hit, also "pendant of conflux" counters them nicely.

Goblin trappers are very good for early game. Split them and use "Set snares". The witch doctors are great if you have vitality and big numbers of them. About 800-1k goblins have 95% chance to defile you opponents magic. Also they can be hasted via "word of the chief" and play before your opponents hero.

Skeletons are good for creeping ( always have 1-2 stacks of warriors next to your skeleton archers when facing ranged neutrals). Also if you play haven or elf always check the tavern for necro heroes. You can clear neutral stacks with them and raise some skeleton warriors to protect your arcanes/xbows when creeping ranged units. Skeleton warriors have some great abilities for the final battle too. Vitality and battle frenzy are both recommended.  

Pixies are nice but have very low population and suffer a lot from storm wind.

Peasants are decent if you have battle frenzy and vitality(tactics or familiar ground wont hurt too). Otherwise their main advantage is the taxpayer ability. 500 peasants cost 7.5k gold and with Ellaine they provide 1k gold per day. For comparison the "Bag of endless gold" artie provides the same amount of gold and costs 10k.




 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
espen15
espen15


Famous Hero
posted March 15, 2013 08:27 PM

I like sprites the best, because of their wasp swarm ability.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
jadw
jadw

Tavern Dweller
The Silent Creeper
posted April 20, 2013 04:44 PM

I go for sprites. Too bad production is slow - get +4 structure quickly as well as castle for compensation. good init and wasp swarm is powerful early on when split into stacks of 1. Stalkers are better creepers tho. Invisibility gives you three turns to cast eldrich arrow or stone spikes before enemy, even casters and shooters, can attack

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 2 pages long: 1 2 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0248 seconds