| | Creational Game - Battlegrounds!!! |  This thread is  pages long:  1 2 3 4 5 6 7 · «PREV / NEXT» | 
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| Jiriki9 
  
      
        Honorable
 Undefeatable Hero
 Altar Dweller
 
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|  posted May 09, 2012 11:52 AM |  | Edited by Jiriki9 at 09:58, 10 May 2012. |  
 
| So, let's get it started. 
 Avi's Units:
 
 Minotaur
 
 Attack: 10
 Defense: 6
 Damage: 5-17
 Health: 28
 Initiative: 27
 Speed: 5
 
 Abilities:
 -Shatter Armor (The heavy weapon of this unit crushes enemy armours. Takes "Armoured" ability from attacked enemy. Enemies without that ability get a defense reduction of 25%)
 
 Arcane Spirit
 
 Attack: 8
 Defense: 3
 Damage: 2-12
 HP: 17
 Initiative: 90
 Speed: 10
 
 Abilities:
 -Arcane Bolt (Activated ability. Once per battle, arcane spirits can set off a Strike of Arcane Energy, that can hit any target on the battlefield, for a good amount of arcane damage)
 -Arcane Presence (Gives the hero a spellbonus for every x number of
 friendly Arcane Spirits on the battlefield.) ...we will sort the nubmer out after we know the growth rate...
 
 Mage
 
 Attack: 9
 Defense: 9
 Damage: 3-14
 HP: 12
 Initiative: 70
 Speed: 5
 Mana: 17
 
 Abilities:
 -Arcane Studies (The mages have studies magic their entire Life, and they will allways go on studying. Each 7th day mages have spend with a hero/in a town, they learn 1 random spell from the hero spell book/the town mage guild)
 -Caster
 -Shooter
 
 Spells:
 -Rust (Metal L1), 4 mana
 -Searing Aura (Fire L1), 6 mana
 -Fire Ball (Fire L1), 14 mana
 
 Gnomes' units:
 
 Harpy
 Attack: 12
 Defense: 4
 Damage: 3-14
 Health: 14
 Initiative: 77
 Speed: 10
 
 Abilities:
 -Shriek (Once per battle. Harpies can use half their turn to let out a loud shriek. All hearing units (friend or foe) within range are afflicted by "Harpy Shriek" and are unable to move, retaliate or use abilities or cast spells in any way (e.g. not even Lizard Bite or such passive abilities). When it's their turn, they skip that turn and the "Harpy Shriek" effect wears off (effectively all hearing units are useless and vulnerable for one turn).)
 -Strike and Return (When performing a melee attack, this creature returns to it's former position afterwards)
 
 Wolf
 Attack: 7
 Defense: 6
 Damage: 5-17
 Health: 17
 Initiative: 65
 Speed: 9
 
 Abilities:
 -Harrass (Instead of a normal attack, this unit can also perform a harrassing attack, dealing less damage, but decreasing the enemy unit's stats for a while)
 -Pack Hunter (When one unit with pack hunter attacks an enemy creature, each friendly unit with pack hunter in reach will do so)
 
 Axe-Thrower
 Attack: 11
 Defense: 5
 Damage: 5-16
 Health: 22
 Initiative: 37
 Speed: 4
 
 Abilities:
 -Battle Triumph (When this creature finish off an enemy stack they get a strong Buff, making them MUCH more effective for the rest of the battle (mainly increasing damage, initiative, morale and attack, but quite much of them.) The Bonus is not cumultative!)
 -No Melee Penalty
 -Shooter
 
 This is the starting battlefield. Gnomes can place his units anywhere on the red tiles and avi on the blue tiles (you can also split stacks at this point!). YOu place the troops by telling me where they stand, I will post the starting battlefield then.
 
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| Avirosb 
  
    
       Promising
 Legendary Hero
 No longer on vacation
 
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|  posted May 09, 2012 01:03 PM |  | Edited by Avirosb at 13:18, 09 May 2012. |  
 
| You forgot initiative for the Axe Thrower  
 Arcane Spirit(s) placed at front of the bottom row.
 Mage(s)  placed at rear of the sixth row top-to-bottom.
 Minotaur(s) placed at front of the fifth row top-to-bottom.
 
 I don't know how many of each creature I get, so I won't split stacks yet.
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| gnomes2169 
  
      
        Honorable
 Undefeatable Hero
 Duke of the Glade
 
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|  posted May 09, 2012 11:19 PM |  |  |  
 
| I'll split my harpies into two stacks. 
 One Harpy stack will go in the front of row 4, and the other in row 6 (counting down from the top).
 Wolves will go in the front-middle.
 Axe Throwers (who still need initiative, BTW)) will go in the bottom back corner.
 ____________
 Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
 -Ghost destroying Fred
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| Jiriki9 
  
      
        Honorable
 Undefeatable Hero
 Altar Dweller
 
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|  posted May 10, 2012 10:31 AM |  | Edited by Jiriki9 at 14:31, 10 May 2012. |  
 
| Arh, I forgot numbers -.- Ini is with the stats now
  
 So, here are the numbers:
 
 17 Minotaurs
 15 Arcane Spirits
 15 Mages
 
 16 Harpies
 15 Wolves
 17 Axe-Throwers
 
 So, we can begin with
 Turn 1
 Starting positions:
 
  
 The sequence of action is (for now):
 Arcane Spirits
 Harpies 1
 Harpies 2
 Mages
 Wolves
 Axe-Throwers
 Minotaurs
 
 That is, now is the
 Minotaurs'Arcane Spirits' turn. |  
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| Avirosb 
  
    
       Promising
 Legendary Hero
 No longer on vacation
 
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|  posted May 10, 2012 11:39 AM |  | Edited by Avirosb at 15:11, 10 May 2012. |  
 
| (Minotaur and Mage need to switch places, BTW) 
 Edit: I made this. Should make it easier to keep track of the various units.
 
  Mages = T6
 Minotaurs = S5
 
 Arcane Spirits go right for the Axe Throwers S10->I10 (I don't know what arcane damage does compared to normal damage so I won't use the special ability.
 
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| Jiriki9 
  
      
        Honorable
 Undefeatable Hero
 Altar Dweller
 
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|  posted May 10, 2012 02:29 PM |  | Edited by Jiriki9 at 14:31, 10 May 2012. |  
 
| stop, nonsense!!! THe arcane spirits begin, and my last statement is nullified!!! EDIT: aaaand I also edited the turn sequence.
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| Jiriki9 
  
      
        Honorable
 Undefeatable Hero
 Altar Dweller
 
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|  posted May 10, 2012 03:31 PM |  |  |  
 
| So, now it's Harpy Stack 1's turn, and this is the current battlefield: 
 
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| gnomes2169 
  
      
        Honorable
 Undefeatable Hero
 Duke of the Glade
 
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|  posted May 13, 2012 05:33 AM |  |  |  
 
| They will eat the Arcane spirit's faces. 
 Yes, they can do that.
 ____________
 Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
 -Ghost destroying Fred
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| Avirosb 
  
    
       Promising
 Legendary Hero
 No longer on vacation
 
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|  posted May 13, 2012 01:01 PM |  |  |  
 
| <  > |  
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| Jiriki9 
  
      
        Honorable
 Undefeatable Hero
 Altar Dweller
 
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|  posted May 13, 2012 05:53 PM |  |  |  
 
| The Harpies hit the Arcane Spirits for 96 damage and 5 Arcane Spirits die, the front spirit having 6 hitpoints left. 
 The remaining 10 arcane Spirits Retaliate for 95 damage, killing 6 Harpies, leaving the survivor with 3 Hitpoints. The 2 remaining harpies return to their original position.
 
 It's the next harpies' turn.
 
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| gnomes2169 
  
      
        Honorable
 Undefeatable Hero
 Duke of the Glade
 
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|  posted May 14, 2012 02:25 AM |  |  |  
 
| They also hit the spirits, nomming faces. (  ) ____________
 Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
 -Ghost destroying Fred
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| Jiriki9 
  
      
        Honorable
 Undefeatable Hero
 Altar Dweller
 
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|  posted May 14, 2012 01:42 PM |  | Edited by Jiriki9 at 11:34, 16 May 2012. |  
 
| The harpies strike for 35 damage, killing 2 Arcane Spirits, leaving 8 alive and 5 front-HP. The Harpies return to their original position.
 
 mages' turn now, if I'm not mistaken.
 
 
 
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| Avirosb 
  
    
       Promising
 Legendary Hero
 No longer on vacation
 
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|  posted May 14, 2012 02:32 PM |  | Edited by Avirosb at 14:37, 14 May 2012. |  
 
| Arcanes are OP  
 Couple questions:
 
  What do my magic do, have we established that yet? (Edit: Damage-wise, I mean) 
  Can ranged enemies retaliate against shooters or is that a special ability? |  
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| Jiriki9 
  
      
        Honorable
 Undefeatable Hero
 Altar Dweller
 
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|  posted May 15, 2012 10:46 AM |  |  |  
 
| Seems so, indeed^^ but maybe I just need to rate them stornger and give you less next time, eh?  
 We did not determinate damage, no.
 And for ranged retaliation: No, that is a special ability (it was just answered in the main thread that a defense subskill gives your unit the ability
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| Avirosb 
  
    
       Promising
 Legendary Hero
 No longer on vacation
 
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|  posted May 15, 2012 11:24 AM |  |  |  
 
| Oh well. Since I can't use magic, I guess I'll shoot the Axe Throwers then. |  
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| Jiriki9 
  
      
        Honorable
 Undefeatable Hero
 Altar Dweller
 
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|  posted May 15, 2012 11:54 AM |  |  |  
 
| You can use magic.^^ I'll try to go for reasonable damage rates on any undecided thing for now. But ok. 
 The Mages do 121 damage, killing 5 Axe-Throwers, leaving 12 of them, with 11 front-hp left.
 
 Now, the wolfies can act.
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| gnomes2169 
  
      
        Honorable
 Undefeatable Hero
 Duke of the Glade
 
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|  posted May 16, 2012 06:04 AM |  |  |  
 
| Wait, the sprites retaliated twice? ____________
 Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
 -Ghost destroying Fred
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| Avirosb 
  
    
       Promising
 Legendary Hero
 No longer on vacation
 
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|  posted May 16, 2012 07:42 AM |  |  |  
 
|  Now that you mention it... |  
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| Jiriki9 
  
      
        Honorable
 Undefeatable Hero
 Altar Dweller
 
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|  posted May 16, 2012 11:23 AM |  | Edited by Jiriki9 at 11:39, 16 May 2012. |  
 
| EDIT: DOne. Now: Wolftime. |  
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| gnomes2169 
  
      
        Honorable
 Undefeatable Hero
 Duke of the Glade
 
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|  posted May 17, 2012 09:41 AM |  |  |  
 
| Wolves finish eating their faces.   ____________
 Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
 -Ghost destroying Fred
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