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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.5.2 - Bug reports ~
Thread: ~ Heroes 6 patch 1.5.2 - Bug reports ~ [ This thread is 3 pages long: (1) 2 3 ]
Elvin
Elvin

Hero of Order
Stillness within Movement
posted July 27, 2012 08:42 AM

~ Heroes 6 patch 1.5.2 - Bug reports ~

The current patch, 1.5.2 was primarily meant to correct the issues from 1.5 and likely carries old bugs or maybe even new ones.

Feel free to report new bugs or thr persistance of bugs from the previous 1.5 thread.
____________
So the next time your cat leaves a bleeding, twitching corpse on your doormat, remember that she loves you and is just trying to bring out your inner predator.

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blob2
blob2


Supreme Hero
Blob-Ohmos the Second
posted July 27, 2012 10:53 AM bonus applied by Elvin on 05 Sep 2012.
Edited by blob2 at 19:53, 02 Aug 2012.

The "pleasure" is all mine:

- VARN Scenario AI Bug - on standard every enemy except Necropolis didn't build their cities, explore etc, they've just been idle...
- Crag Hack special ability bug (won't give you +1 crystal a week) -> tested by Dave_Jame, the bug is explained a couple of posts later...
- The dynasty trait which reduces crystal cost for buildings does not work
- Jester Slippers won't give you +1 luck
- Another move with Cleave each time your unit destroys an Inferno summoning gate
- Inquisitor hero battle animations bug
- Sometimes the tactic ability misplaces your units (usually when bigger battlefields)
- Blazing Glory ability bug (units wont return to life after battle)
- Cannot read enemy hero description in siege battles
- Unit order mixing in town screens (problem with unit autosorting by game when moving hero between upper and lower army panels), also unit icon misplacement if you pick up a unit to change it's place (when clicking and holding, the icon shifts away to the left)
- You can hire a heroes twin if you choose a standard (non campaign, special etc) Hero on normal map
- Crag Hack's model in battles does not have his custom face, only the default barbarian heroes face (happens with other campaign heroes also, for instance Kiril)
- Vendela (and probably couple other heroes) blood upgrade bug (her head is black, rest is standard in heroes overview screen)
- Sometimes the game crashes when it's AI turn
- Abyssal Worm (granted by adventure map building) in battle still has no animation when devouring unit, it just pops up from nowhere...
- Centaur ability that automatically attacks enemy unit which comes to close doesn't seem to always work

Also, the problem with polish version of the patch 1.5.2. installation has been fixed. I can already confirm that the PotSS achievement for killing all neutral creatures on the first map is now working

____________
"I have lived for a thousand years... but the power of The Black Screen is too much!"

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted July 27, 2012 11:20 AM
Edited by Dave_Jame at 11:21, 27 Jul 2012.

Quote:
- Crag Hack special ability bug (won't give you +1 crystal a week)


This has been fixed. Just played with him works fine

Quote:
- Sometimes the tactic ability misplaces your units (usually when bigger battlefields)


This is not a bug. each battleground has its own memory, You use different settings for Sieg-normal battle.

Quote:
- Unit order mixing in town screens, also unit icon misplacement if you pick up a unit to change it's place (when clicking and holding the icon shifts away to the left)


This is not a bug. The default recruting order is from right to left. This means the unit most right gets recruited first. and takes the first free spot (most left) Try to use some of those braincels pleas nextime. This is how we have been recruiting since Heroes II (From the strongest to the weakest.

Quote:
- Crag Hack's model in battles does not have his custom face, only the default barbarian heroes face (happens with other campaign heroes also, for instance Kiril)

If Im not mistakig none of them have

BUG REPORT
Crushers second hit is buged. If the attack triggers te Cleav ability,  no extra action is granted. If the Crasher attacks with 50% penalty for moral the second attack does full damage instead of half.
____________
I'm just a Mirror of your
self.

We see, we look, we gather,
we
store, we teach. We are
many,
and you can be one of us.

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Damian777
Damian777


Hired Hero
posted July 27, 2012 12:17 PM

Despair increases morale.

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blob2
blob2


Supreme Hero
Blob-Ohmos the Second
posted July 27, 2012 12:53 PM
Edited by blob2 at 13:13, 27 Jul 2012.

Quote:
- Unit order mixing in town screens, also unit icon misplacement if you pick up a unit to change it's place (when clicking and holding the icon shifts away to the left)


Quote:
This is not a bug. The default recruting order is from right to left. This means the unit most right gets recruited first. and takes the first free spot (most left) Try to use some of those braincels pleas nextime. This is how we have been recruiting since Heroes II (From the strongest to the weakest.


Are you taking me for an idiot? Do you even understand what I'm talking about? As long as I remember the default unit buying order in Heroes games was from the weakest (left) to the strongest (right). This order when buying units was kept in Heroes game in which there was a "buy all" button (H4+). The same goes for the order in recruiting windows, info panels etc. I did notice they changed it in Heroes 6 although unit order in the upper panel is traditional (left weakest, right strongest). So why when you buy units their order is mirrored? Why the devs did this I don't understand.  But leave it be, that's not the issue here.  What I'm talking about is the each time I visit a town unit order is mixed for instance: I have a full Heaven army (each tier). I always use the weakest tier->left, strongest tier->right unit order. When I enter a town my Sentinel replaces the Celestial and each other unit is moved one spot to the left so the order is Crossbowmen, Vestal, Griffin, Blazing Glory, Sun Rider, Celestial, Sentinel. Happens practically all the time. OBVIOUSLY THIS IS A BUG. Moreover, the game automatically moves my army's units in the army panel into the empty slots. And it happens not only in town, but also in hero exchange windows etc. Also another bug: try to split your units using the lower panel in town screen view. It's not possible because the icon hides under the screen boundaries. Thus, you can only use the upper panel to split units. The user interface in H6 is buggy as hell. Oh, and first try to understand what somebody is talking about instead of insulting him...

____________
"I have lived for a thousand years... but the power of The Black Screen is too much!"

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted July 27, 2012 01:30 PM

Quote:
Quote:
- Unit order mixing in town screens, also unit icon misplacement if you pick up a unit to change it's place (when clicking and holding the icon shifts away to the left)


Quote:
This is not a bug. The default recruting order is from right to left. This means the unit most right gets recruited first. and takes the first free spot (most left) Try to use some of those braincels pleas nextime. This is how we have been recruiting since Heroes II (From the strongest to the weakest.


Are you taking me for an idiot? Do you even understand what I'm talking about? As long as I remember the default unit buying order in Heroes games was from the weakest (left) to the strongest (right). This order when buying units was kept in Heroes game in which there was a "buy all" button (H4+). The same goes for the order in recruiting windows, info panels etc. I did notice they changed it in Heroes 6 although unit order in the upper panel is traditional (left weakest, right strongest). So why when you buy units their order is mirrored? Why the devs did this I don't understand.  But leave it be, that's not the issue here.  What I'm talking about is the each time I visit a town unit order is mixed for instance: I have a full Heaven army (each tier). I always use the weakest tier->left, strongest tier->right unit order. When I enter a town my Sentinel replaces the Celestial and each other unit is moved one spot to the left so the order is Crossbowmen, Vestal, Griffin, Blazing Glory, Sun Rider, Celestial, Sentinel. Happens practically all the time. OBVIOUSLY THIS IS A BUG. Moreover, the game automatically moves my army's units in the army panel into the empty slots. And it happens not only in town, but also in hero exchange windows etc. Also another bug: try to split your units using the lower panel in town screen view. It's not possible because the icon hides under the screen boundaries. Thus, you can only use the upper panel to split units. The user interface in H6 is buggy as hell. Oh, and first try to understand what somebody is talking about instead of insulting him...



In that case.. next time try to writy in in such a form that it is understandable.. What you ave wrote now. is understandable.. those two line were not. And about the buying order I will not argue about it. I know how i have bought units from the times of heroes II and how it is most logical to buy them.
____________
I'm just a Mirror of your
self.

We see, we look, we gather,
we
store, we teach. We are
many,
and you can be one of us.

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blob2
blob2


Supreme Hero
Blob-Ohmos the Second
posted July 27, 2012 04:19 PM
Edited by blob2 at 16:20, 27 Jul 2012.

Quote:
In that case.. next time try to writy in in such a form that it is understandable.. What you ave wrote now. is understandable.. those two line were not. And about the buying order I will not argue about it. I know how i have bought units from the times of heroes II and how it is most logical to buy them.


I'm sorry but I'm not able to guess what form is "understandable" for you... Those two lines to which you refer to, are basically a shortened version of what I wrote in previous 1.5 bugs discussion. I wrote it in such a form because Elvin requested to write down bugs that were mentioned already, so he could pass the information about them to the devs. So, there was no need to describe it again. In the future please read previous pages before jumping to conclusions...
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blob2
blob2


Supreme Hero
Blob-Ohmos the Second
posted July 27, 2012 04:35 PM
Edited by blob2 at 16:41, 27 Jul 2012.

Also I saw this strange thing...

http://postimage.org/image/w9prw3w97/

What we can see here is a fragment of Stronghold town screen (clouds and and a torch to be exact, those elements were moving) on the adventure map. It seems that town screens are not a separate window but some sort of an attachment to the adventure map (sometimes when I enter town this strange screens shows, before actual town screen, like a fragment of terrain with flat town screen on it). Strange as it sounds, I think that might be the reason for town screen crashes.
____________
"I have lived for a thousand years... but the power of The Black Screen is too much!"

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 27, 2012 05:05 PM

Quote:
BUG REPORT
Crushers second hit is buged. If the attack triggers te Cleav ability,  no extra action is granted. If the Crasher attacks with 50% penalty for moral the second attack does full damage instead of half.

Nothing new. This bug exists since the beta. I reported it several times ...

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Naki
Naki


Known Hero
posted July 27, 2012 05:32 PM bonus applied by Elvin on 05 Sep 2012.
Edited by Naki at 17:25, 31 Jul 2012.

Here is a small list (NOT all bugs):
0) Copyright years bug: The intro screen says Copyright 2012.
Should be 2011-2012 instead.

1) Skills/spells scrollbar bug (which occurs when switching between All skills/Tears/Blood/Balanced skills) in Spell book ---> NOT FIXED.
Scroll bar should update per type of skills/spells selected, but does not.

2) Archlich Special does not heal target friendly stack if the enemy stack dies (and sometimes even if it does not). ---> Not sure if this is fixed, or not - PLEASE someone test it!!

3) Dual monitor + Alt-Tab bug ---> NOT FIXED.
Details of bug: Run game, start a mission.
Alt+Tab out of the game into Windows.
Switch back to game again.
Result: Cursor now goes to 2nd monitor if you move it to the right. So, you can only scroll to the right via the Right arrow key on the keyboard, or via the minimap, but not via the border mouse scroll.
Expected: Cursor to stay on the 1st/main monitor only, so that you can scroll to the right.

4) Slow exit time - NOT fixed. Takes 20-30+ seconds to exit.
With 1.2 exit time was under 5 seconds.

5) Meditation spell restores much more mana (50%) than it is supposed to. (Description says 15%.) ---> NF

6) When you "Slow" an enemy unit, then right-click it, the description for movement says Slow +2. It should say Slow -2.
Same with Haste on your own units, or Haste cast on the enemy units by the enemy hero, or any spells/skills/etc that change creature speed, such as some Sanctuary buildings/etc.

7) (AI bug) When attacking a town/fort with no hero and only some troops, the enemy troops will stay behind the walls and not attack, although they would cause a lot of damage, if they did.
They just defend and then attack when you have killed most of them with your shooters and their attack won't cause any major damage any more.
EXPECTED: The defending enemy troops to go out of the gate and attack you at once.
NOTE: This works badly even if there is an enemy hero inside the town, however he does come out sooner or later.

8) Movement bonuses from a previous mission sometimes carry over into next mission when playing the campaign.
For example, my Sanctuary Irina hero had over 60 movement points (80+ with bonuses!!), while my 2nd in command had 50-something movement points - while this makes the game much easier, it is obviously a bad bug.

9) Keyboard buttons W and D do not work if defending. They work if attacking.

10) Sometimes can not view enemy hero stats by right-clicking him/her in a battle.

11) Sanctuary unit Mizu-Kami Sprint Link does not work reliably - for example, sometimes target friendly unit is healed by Regeneration or Waves of Renewal cast on them, but Mizu-Kamis are not although they should (as all beneficial spells are supposed to affect both units).

12) "Frozen" spell (enemy target unit Speed -1) + Slow do not stack, but they should.
Example: Enemy unit has speed of 5. You shoot at it with the Sanctuary range unit that has the "Frozen" effect - its speed gets reduced by 1 (correctly). Then you cast Slow or Mass Slow, which should reduce the enemy unit speed further, but does not.

13) The Despair spell appears broken in the Necropolis campaign with patch 1.5.1, as it increases the target enemy Morale instead of reducing it.

14) Major problem when buying artifacts - may not have come in 1.5, but 1.4, but is still there - in the Advanced Marketplace, you can not see if an artifact you can buy requires a magic hero/might hero, or a specific race/faction hero. You COULD see that in older versions.

15) Battle music keeps playing after you visit an Arena. Should stop playing (and does if you open one of your cities).

16) NEW BUG: Sometimes when you give a spell scroll from one hero to another, the hero that had it still appears to have it in his/her Spell book. It shouldn't be that way.

17) CAMPAIGN/cutscene bug - Most probably introduced in version 1.5. Problem is this: In Sanctuary Mission 4 there is a small dialog scene (not a full screen cut scene, but just a dialog), first words appear in text, but no voice. Can not skip to next screen of the dialog scene, can only close the dialog.
Expected: The enemy hero to say the words out loud, then your hero to say something/etc, so that you can see the whole dialog. Also, be able to click the arrow to go to the next line of words.

Also, after you defeat the enemy hero, he tries to say something, but only says "Ohh" and then the text that appears is covered by the list of units of the 2nd enemy hero (who is inside the town) and the sound is cut off.
Expected: To be able to see and hear the whole thing that enemy hero says.

NOTE: May affect other factions/Campaign missions too, not sure - have to test.

Major bug:
18) Sometimes for no particular reason the game will FREEZE - cursor still moves and music keeps playing, but the screen stops redrawing.
Then you can only kill the process of the game from Task Manager, there is no other way to continue. Also, even if you try to switch to Windows, you can NOT use your main monitor (I have 2 monitors) - the game seems to have captured the mouse, as mouse cursor appears, but you can't click anywhere.
I assume if you have just one monitor, you may be screwed, as you can't even kill the game process via Task Manager, if you don't move the Task Manager window to 2nd monitor - so, you may have to restart the whole computer to continue.
NOTE: It is possible that version 1.5.2 fixed this - have to test!!

19) Iron Elementals Cremation ability (that is triggered on them dying) does not work correctly.

20) When you lose an Arena battle, the text that appears says "Your hero is dead, you can revive him in a town with a Tavern", which is wrong - all Arena fights are test/mock fights (with no losses even if some troops die), and the hero is still right there in front of the Arena and is not dead.
Expected: It should instead say something like "You lost the Arena battle, please try again."  

21) Blazing Glories Special ability is still bugged (units wont return to life after battle).

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Naki
Naki


Known Hero
posted July 27, 2012 05:36 PM

Quote:
Quote:
- Unit order mixing in town screens, also unit icon misplacement if you pick up a unit to change it's place (when clicking and holding the icon shifts away to the left)


Quote:
This is not a bug. The default recruting order is from right to left. This means the unit most right gets recruited first. and takes the first free spot (most left) Try to use some of those braincels pleas nextime. This is how we have been recruiting since Heroes II (From the strongest to the weakest.


Are you taking me for an idiot? Do you even understand what I'm talking about? As long as I remember the default unit buying order in Heroes games was from the weakest (left) to the strongest (right). This order when buying units was kept in Heroes game in which there was a "buy all" button (H4+). The same goes for the order in recruiting windows, info panels etc. I did notice they changed it in Heroes 6 although unit order in the upper panel is traditional (left weakest, right strongest). So why when you buy units their order is mirrored? Why the devs did this I don't understand.  But leave it be, that's not the issue here.  What I'm talking about is the each time I visit a town unit order is mixed for instance: I have a full Heaven army (each tier). I always use the weakest tier->left, strongest tier->right unit order. When I enter a town my Sentinel replaces the Celestial and each other unit is moved one spot to the left so the order is Crossbowmen, Vestal, Griffin, Blazing Glory, Sun Rider, Celestial, Sentinel. Happens practically all the time. OBVIOUSLY THIS IS A BUG. Moreover, the game automatically moves my army's units in the army panel into the empty slots. And it happens not only in town, but also in hero exchange windows etc. Also another bug: try to split your units using the lower panel in town screen view. It's not possible because the icon hides under the screen boundaries. Thus, you can only use the upper panel to split units. The user interface in H6 is buggy as hell. Oh, and first try to understand what somebody is talking about instead of insulting him...


Do you have Tactics skill? If not, the order will be random and that is normal.

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blob2
blob2


Supreme Hero
Blob-Ohmos the Second
posted July 27, 2012 06:13 PM

Quote:
Do you have Tactics skill? If not, the order will be random and that is normal.


Well ain't that the remedy for all my troubles!

But seriously, did you really understand what are we talking about? If so, please show me where am I talking about unit order in battles. I am talking about town screens and hero windows order, not unit placement in battle with or without the tactics skill. Sheesh...
____________
"I have lived for a thousand years... but the power of The Black Screen is too much!"

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted July 27, 2012 08:53 PM

Quote:
Quote:
Not certain if this happens elsewhere, but when playing the 3rd Inferno Campaign map and while fighting underground, My Cerberi are extinguished.
While the model is correct, no fire particle-effects are shown and it looks brownish with black armour. This doesn't happen with any other models. And while it does look kinda cool, it's still a bug that should be fixed.

And it happens to my maniacs Demented as well now. Only they don't go brown, they go a deep red.

And My Lacerators.
____________
"If you naturally have energy, then go and use it and go make some coffee for the people who need it." -Ronald Goedemondt

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted July 28, 2012 11:28 AM
Edited by Dave_Jame at 11:32, 28 Jul 2012.

Quote:
Quote:
Do you have Tactics skill? If not, the order will be random and that is normal.


Well ain't that the remedy for all my troubles!

But seriously, did you really understand what are we talking about? If so, please show me where am I talking about unit order in battles. I am talking about town screens and hero windows order, not unit placement in battle with or without the tactics skill. Sheesh...


Just tested your palcement bug in my game and.. I did not encounter a thing. The order of the units was the same every time. when I entered the City. When I put my Hero directly into the city, whne I left and re.enterd again. The order in teh city was the default buying order. The order at my hero was custom. Every time the order was he same, and it was the order of my Hero, not that of the city. Also I had no problems deviding untis using the interface buttons all workked well whitout a problem. I Still Fail to see where this BUG is. after testing it. If you have problems with the interface, are u using the right resolution?


Amd update on the Crusher. Crushers Just do not get the extra action from Cleav ability. No matter which of their attacks triger it.
____________
I'm just a Mirror of your
self.

We see, we look, we gather,
we
store, we teach. We are
many,
and you can be one of us.

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blob2
blob2


Supreme Hero
Blob-Ohmos the Second
posted July 28, 2012 01:30 PM
Edited by blob2 at 13:36, 28 Jul 2012.

Quote:
Just tested your palcement bug in my game and.. I did not encounter a thing. The order of the units was the same every time. when I entered the City. When I put my Hero directly into the city, whne I left and re.enterd again. The order in teh city was the default buying order. The order at my hero was custom. Every time the order was he same, and it was the order of my Hero, not that of the city. Also I had no problems deviding untis using the interface buttons all workked well whitout a problem. I Still Fail to see where this BUG is. after testing it. If you have problems with the interface, are u using the right resolution?


That's because I failed to understand the reason for this bug (or maybe its was meant this way by devs). But I think now I know what is going on. The problem is with auto-sorting and unit highlighting (by clicking on that units icon). Basically the game automatically sorts units if you have empty spaces in your army (by pushing them to the left). In the situation I'm talking about (whole army, each space is occupied) the highlighted unit, when your army is moved from lower panel to the upper panel (in town screen) and vice versa, is pushed away to the right (and the rest are moved accordingly to the left). It simply takes the place of the right-most unit in your army, because the game automatically sort units each time you move your army from one panel to the other. I know it's hard to explain but try it (best if you have a full army). For instance: enter city with one hero, in town click on the second unit from the left in your army, and move your army (by clicking and holding the hero) to the upper panel... now you should understand what bugs me

And about the unit splitting. Your probably right because I have a widescreen monitor. Alas, it should be addressed and optimized for each resolution I think...
____________
"I have lived for a thousand years... but the power of The Black Screen is too much!"

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Naki
Naki


Known Hero
posted July 31, 2012 05:23 PM
Edited by Naki at 17:26, 31 Jul 2012.

22) If you use the Haven special building that lets you view a part of the map, scrolling will be disabled until you click a town and leave it again.

23) Haven Guardian Angel Special seems to say (in its description) that the target unit that is under its effect is protected from all DAMAGE. It seems that Spells don't work too, so the description should say all damage and spells. That is not clear now.
For example, Slow spell does no damage, but can not be cast on a unit under the effect of Guardian Angel.

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blob2
blob2


Supreme Hero
Blob-Ohmos the Second
posted July 31, 2012 06:24 PM
Edited by blob2 at 11:42, 01 Aug 2012.

- Hiroshi has no animation when advancing in blood/tear reputation. Probably this is the case with all special hero models, but I didn't test it...

- Sometimes the game freezes when advancing in blood/tear reputation. Sadly I must forcefully close the game when this happens...

- I don't know when it happened (probably when building fortifications) but one of my Stronghold towns, although it had Castle built in it, on the adventure map it had only the basic Forts walls model around it...
____________
"I have lived for a thousand years... but the power of The Black Screen is too much!"

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted August 02, 2012 06:10 PM
Edited by Dave_Jame at 20:00, 02 Aug 2012.

I have investigated the Krag Hack resource bug and have came to a very disturbing conclusion

When blob2 ubdated the bug list, I had no problems with this skill, so I reported it as fixed, but later in my game I have noticed that for some reso the resources stoped comming in.

Today I made a test game. Took me about 5 minutes but was worth every second of it.

Result:
When you start a map of Krag Hack's campaigne the skill works fine. You get your extra crystal every new week. But as soon as you load the game, even an autosave, the skill stops working.

This was true for both the first and second map. I did not test it on a custome map.
____________
I'm just a Mirror of your
self.

We see, we look, we gather,
we
store, we teach. We are
many,
and you can be one of us.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted August 07, 2012 01:10 PM
Edited by Dave_Jame at 13:55, 07 Aug 2012.

And another day of Bug testing

Interesting bug of the Alseeing crown (Elven set)
It looks like that when you loade the game (Similary like in the Crag Hack bug) The crown does not give you the 2% xp bonus until you re-equipe it.


And
The Sorrow spell still adds moral insted of decreasing it.
Fire Elemental explosive death ability sill does not work.
The achievement Impressive Geeral gets restarted whit every new map.
____________
I'm just a Mirror of your
self.

We see, we look, we gather,
we
store, we teach. We are
many,
and you can be one of us.

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Xerox
Xerox


Promising
Undefeatable Hero
posted August 07, 2012 09:52 PM

Vampire Lords are broken. Out of Time doesn't work, it makes the Vampire immune for the entire time instead of just on the first hit. As such, its a gamebreaker when people use it to cheat.

To prevent abuse, I would change it so they reduce damage taken by 50% during the entire turn instead.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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