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Heroes Community > Heroes 6 - The New Beginning > Thread: Heroes 6 Weekly Quiz! ~Special Round Coming Up!~
Thread: Heroes 6 Weekly Quiz! ~Special Round Coming Up!~ This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted October 05, 2012 10:10 PM

Right so I can add to it?

Life drain/mass, Heal/mass, the undead dynasty sword life drain, the undead blood ultimate (that I damned forgot in the mass drain question - does it count if I mention it here? Pretty please?), the arch lich drain life ability (as long as they don't kill the target - did they fix this bug yet?), regeneration/mass (the spells), natural regeneration of the earth elementals, reinforcements if you stretch it, the demon tear ultimate (where they heal from the gated stack), healing waves, vestal heal, guardian angel 4, banshee wail, light elemental counterattack.
____________
"You r the shakespeare of heroes vi, in every single battle i say: "he is gonna to loss"." - Cumulo88

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seddy
seddy


Known Hero
Spinner of delicious cupcakes
posted October 06, 2012 01:17 PM



- What was the legendary achievement of famous Marksman Captain Borloo?
Ah yay, a lore question I've read! All Marksmen have to shoot two geese with one shot to prove their worth in this aiming/hunting test. Borloo however, managed to do the same with a boar and a wolf. Because he found geese too easy

- What is the worst faux-pas to make at a Pitlord's birthday?

Not bringing him his GIFT!

- What creatures do Necromancers regularly use as Guard-dogs?

Ghouls, I suppose.

- Ways of draining numerous targets without physical contact.

Draining NUMEROUS targets... Depends on physical contact meaning physical damage or melee?
- Adding vampirism to any creature that can do aoe damage, like the tormentor, pit lord, cyclops, marksmen (line damage)etc. Special mention to light elementals sweet map-wide retaliation which is also magical and air elementals bouncing magical attack.
- Using the Arachna dynasty weapon (gives vampirism-like drain to all units) or death knight passive tier 2 vampirism ability.
- Using sword of the griffin + taunt + vampirism on a unit dealing magic damage (unliited retaliation, draining and many attacking it)
- Using drain-specific abilities, like the Ghosts' wail and Lichs' ability
- The ultimate blood magic necro spell: Curse of the Netherworld¨
- The passive necro buff that ressurects a dying unit by leeching from adjacent units



- What can make agony duration end faster?

A few things:
- Dispel (staff of cleansing, Purge and Dispel spells)
- Anything that causes the creature to act more than once. This includes morale triggering, innate creature abilities (like Centaurs Manouver), Hero abilities (like the tier 3 might ability Cleave) and any sanctuary unit following in the misty trail of the Kirin.
- The dear lady spider weaver of the Necromancers Dance of Decay speeds stuff up as well.  


- Ways in which a hero can make his units bypass enemy retaliation.
(S)he can:
- Use puppet master on the enenmy
- Use time stasis on the enemy
- Use guardian angel on the attacked (Haven exclusive, not sure if counts) and then possibly attack with another since the "retaliation" is gone
- Using the Bloodrage racial at level 4 (Is SUPPOSED to negate one retaliation)


- How do you keep a unit safe from harm for an indefinite amount of time, without hero interference? You face a large walker stack, unit placement and availability left at your discretion.

Place any ranged stack (I'd prefer a Lich, due to it's stacking extra damge, high damage output and ability to ressurect if one was to screw up) and put it in the corner of the field. Diagonally adjacent to it, put a sweet vampire lord that you only defend with. His out of time ability will completely negate one attack each turn, and without him falling the the large walker will never reach your precious lich. Do note that having a ranged unit is not required for the vampire lords retaliation will... EVENTUALLY kill the stack, lest it can regenerate like earth elementals or so.


- Ways to revive fallen units.
Oh lord...
- Heal (Mass, Sister/vestals version too)
- Regeneration and Waves of Renewal (if stack is alive)
- ANY form of vampirism (from Arachna to the spell to vampire's ability to the passive death knight ability)
- Oh so many faction/path specific abilities:
  - Word of Light
  - Ressurection and Divine intervention
  - Necromancy
  - Curse of the NEtherworld
  - The passive necro buff that ressurects a dying unit by leeching from adjacent units.
  - Technically the seal of power ability from Inferno tears does revive units (after combat)
- Dynasty weapons:
 - Angelic alliance
 - Dragon flame tounge (MAY ressurect at least... fairly weak heal)
 - Souldrinker.


- Advantages of morale over luck.

Morale allows for additional choices (not just doing more damage but positioning or spreading out damage as well, plus an addition chance to cast a spell in case you forgot). Morale is shown at the start of the creature's turn, so you can plan accordingly.
Luck can fill enemy inferno racial, morale fills your haven racial. It also speeds up turn-basedspells (regenerating a bit faster from regeneration/waves of renewal for example)


- Types of units that are more susceptible to agony than most. Please mention a unit from each category.
1. Any unit normally acting more than once (like centaurs manouver)
2. Units with high morale, acting twice more often (more proccing of agony)
3. Units susceptible to dark magic, such as light elementals. Note that Lich can also make units vulnerable to dark.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 08, 2012 08:04 PM

Sorry for taking so long, I have been busy with other things Nobody seems to have found the best way to indefinitely protect your units. It's simple, we kill the batman all you have to do is abuse the ravager's taunting presence and siren song. A human opponent may find a way around it but the AI will be hopeless. Can anyone guess what I have in mind? I bet polyglot does, I have already done the ravager thing to him There's more of course, some of which you already found.

On multiple drain I had in mind mass life draining effects such as curse of the netherworld / word of light or life drain plus aow non physical abilities. I thought you might guess the second after my dreamwalker drain question in the last round


@Sandro400
You seem to know your lore, you almost wasted the questions for the rest


@Polyglot +16 (pending)


- Not bringing a gift.
Pending.


- Ghouls? (Reanimated Cerberi to piss Inferno off? )
Pending.

- Ghost wail, Lich special, and there's bound to be a 'Dynasty Weapon'(Read: OP piece of snow) that does it. Do the shots of Pearl Maidens and Yuki-Onna count as physical? If not, Vampirize them, and bam.
Of those only ghost wail counts as draining multiple targets.

- Weaver DoD, dispel, purity, strong magic stats?
Just DoD I'm afraid.

- Clarification needed. Do You want them to attack w/o retal, or to make them evade retal?
First case: Blood Rage, Celestial Armor,(If retal would be low enough to be soaked up by it) Time Stasis,
Second case: Paralyze, Celestial Armor,
Blood rage IV and time stasis are are classic no retaliation abilities. Celestial armour is an interesting idea though even if not quite what I asked.. First acceptable +3.

- Harpy trick? Place a fast, yet tempting flyer stack always just out of reach to lure it away, while ofc keeping the stack well behind, walled off on all sides by (powerful, if possible) guarding stacks, and/or obstacles
Simple enough though I had in mind something more permanent +3.

- (Mass)Heal,(Vestal special included) Angel specials, Guardian Angel 4, Necromancy, Boneguard ultimate if a stack is completely dead, (Mass)Regeneration, Waves of Renewal, (Mass) Vampirism on top of the others if the stack has yet to die.
First full +4.

- Extra movement to spend at will,(Tactical versatility!) comparable damage, morale never fills an opposing hero's special gauge. Morale shows up before a stack acts, so one can plan accordingly!
First acceptable +3.

   - Those who depend on movement more so than others(Kirin), Cores, as their magic defense is lower(Goblins), mobile shooters(Centaur), Orcs(No reliable way to dispel, and attacks would fill their gauge, lower magic stats by default, Jaguar Warrior), slow melee damage dealers(Wanizame). Units vulnerable to Dark Magic(Light Elemental)
Dark vulnerability, mobile shooter and low-magic defense units is correct but not all. +3.


@Minion +13 (Pending)


- Never forget a birthday present or feel his Wrath ;P
Pending.

- Ghouls!
Pending.

- Marksmen with life drain, Pit Lords with life drain, umm...
That's a few of them

- Fate Spinners ability, umm, morale, my brain is not working..
First acceptable +3.

- Casting Time Stasis, or Taunt to take the retaliation, or Frenzy
Taunt actually makes the enemy bypass YOUR retaliation But acceptable +2.


- Vampires Out of time, pressing defence all the time.
Not since the last patch +2.

- Heal, Regenerate, Life Drain, Vestals Heal, Waves of Renevewal, Spectres ability, Vampires life drain, ArchLich giving life to another unit, Necromancy
Acceptable +2

- Morale lets you move again, attack again, morale allows luck to trigger more, luck doesn't allow morale to triger more..
Acceptable +2

- Units with weakness to dark magic (Glories and Light Elementals), Creatures under Putrid Lamasus ability that lowers HP, creature that have been attacked by Archlich (makes unit take more damage from dark)
Nice thinking though I had something more effective in mind +2.


@Dave Jame +14 (Pending)


- Give him a winter set of Boots, gloves and a warm hat. The boots wont fit, niether can the hat, he uses his hands to hold balance and there is almost no chance of a winter commig to Sheog
Pending

- Ghuls
Pending.

- Do not understand this question
I was referring to life drain.. There is no other drain in H6 that I know of so I didn't think it was necessary to elaborate.

- Extra actions like moral or counterattacks (You have a thing for Agony as I see Elvin)
That is part of the answer Though I don't think that retaliations count, they didn't last time I checked +2.

- Ways in which a hero can make his units bypass enemy retaliation.
heaven racial, Time stassis,
I knew people would miss guardian angel, good job +2.

- Take vampire lords and an Archer, Place archers in the corner, The Vampier lord can use his out of time ability to help zje archers survive.
Fast flyiers like Glories and harpies that can outrun the enemy using the terrain,
Yep, though not as easy as in H5 times And out of time has been nerfed these days +2.

- Necromancery. Celestials ability, Ressurection
+2

- This was already here wasn't it?. 1: morale allowes you to move. The extra action can be a lucky one aswell, so it can do more then 50% of the original damage. Moral trigers additinal effects of spell such a regeneration (This can be a disadvatages.
This. It's the extra effects that make it better, including pressed attack. First full +4.

- Mobile scouts (Centuar, Breader)
Units with inlimited retaliation (Cerberus, Kenshi)
Nice clear thinking but you missed a few +2.


@Avonu +17 (Pending)


- He thought that hunting 2 geese with one bolt is not hard enough, so he brought dead wolf and bear.
Pending.

- "WHERE IS MY GIFT!!!"
Pending.

- Ghouls but also spiders.
Pending.

- Mass spells and blood magic heroes abilities of course: Armageddon, Monsoon, Chain Lightning, Holy World, Curse of the Netherworld, Tsunami, Posion Cloud, Fireball, Fire Storm, Blizzard, Circle of Winter, Sun Burst, Agony.
Dynasty Weapons abilities - Dragon Flame Tongue, Staff of Tides
Special units abilities: Crossbowman Piercing Shot, Imperial Griffin Battledive, Tormentor Spikes, Pit Lord Hateful Retaliation and his fire attack, Ghost healing, Dreamreaver Earth and Sky ability, Snow Maiden frozen trap, Fire Elemental cremation.
I didn't count Juggernaut, Panther or Namtaru special moves, as they are some kind of melee attacks.
I didn't say damaging, just draining. Some of those would work nicely in conjunction with life drain though and cotn / wol do drain from multiple targets directly. Since this is the closest to a full answer I'll make an exception +2.


- Morale - if unit gets morale, agony also hits faster.
Retaliation - same as above.
Namtaru special ability which increses all lasting buffs and curses by 1 turn.
Missed activated abilities +2

- 1. Hero has more then enough units to kill enemy stack in first attack.
2. Intimidation - Champions can attack Elites and Cores without retaliation, Elites can attack Cores.
3. Taunt - There will be retaliation but with no damage.
4. Shooters always can just shoot enemy without fear of retaliation (unless they attack in melee).
5. As usual - Time Stasis spell or ablity from Soulreaver Staff.
First full +4.

- If this is fight like "1 Sprite vs Zombies" then your unit need only to be faster (has greater Movement) then enemy.
Goblins can use traps to cripple enemies.
Griffins can use dive to avoid them.
Vampires could use Out of Time bug, but this was fixed.
Those do not count as an indefinite time though goblins under Harald might be able to pull it off +2.

- For undead it will be Necromancy.
Priestess, Celestials, Ghosts, Liches, Coral Priestess can heal units. Vampies can heal themselves. Spring Spirit can use Spirit Link to share buffs and heals.
Spells and abilities (both heroes' and from dynasty weapons) that can heal your units: Regeneration, Heal, Drain Life.
Altar of Resurection from Haven and Altar of Eternal Servitude from Necropolis.
Full +3.

- Morale means additional attack with 50% damage. It also means that Regeneration will work faster.
With second move you can go to block shooters faster, attack another unit or finish this one, which you attacked earlier. With luck you may have not enough luck to kill your target.
Oh, and I think Undead have many things to say about adventages of luck over morale.
Full +3.

- Glories and Light Elementals - they have Vulnerability to Darkness/Affinity to Light Magic, so they get more damage from Agony.
Crushers and Dire Wolves - if they attack second time, Agony also will work on them.
Acceptable +2


@Simpelicity +24 (Pending)


- He shot a bird or something, from his boat maybe?
Pending.

- Inviting incubus?
Pending.

- Ghouls?
Pending.

- The undead dynasty weapon ability that drains life from everyone.
The ghost wail, if the target is adjacent to multiple enemies.
Life drain the normal spell cast on something that can attack/damage multiple targets without "physical contact". That would be marksmen, pit lords (their hate ability/counterattack), dreamreaver (apparently their poison can drain life), light elemental (counter attacks), air elementals. Physical contact could use defining though. Does the tormentor spikebomb count? he's technically not touching them, not directly... the spikes aren't connected. And then the kappa's aoe is water splashing... does that count?
Lastly, and very much leastly, any creature with life drain and an ability to do damage (on which life drain works) without physical contact that attacks a unit next to a senntinel/praetorian stack (because then you are life draining out of a grand total of 2 units, which may or may not correspond to the definition of numerous).
First full +4.

- Dance of decay. Dispel/mass D. Taking multiple turns, be it by morale, the kirin mist or the ability to move after you attack. Although for DoD and that last one, it makes it end in less turns than the duration, but I'm not sure that's what you're searching for exactly. Moving on, the glories' dispel ability. Creature death. End of battle. Assuming those last 2 happen before agony was over, of course.
Wasn't looking for ways to dispel it, correct answers are DoD, morale or otherwise gaining extra actions. Creature death and end of battle is something I had overlooked First full +4.

- The rage 4 no retaliation power from the orcs. Making the difference between being capable of killing the stack or not (because if you kill it it won't retaliate), which can go for a lot of abilities, attack boosts, luck boosts, buffs to creatures damage (like heroic charge, heroism), or damage spells/debuffs to defense spells cast right before creature attack (weakens the stack you don't want to retaliate). Also time stasis. Blind I think as well, the light spell though, not the glory thing.
Also intimidation and frenzy +2.

- Lots of ways to do it I imagine, this is VERY large question. What I always did to heal up in my LP is just have my succubi and gated succubi stacks take turns enthralling the last stack, to give me time to heal. This assumes you have enough succubi to have the enthrall last 2 turns and that the stack isn't immune, but the question leaves that possibility in so I'll go with it.
Excellent, first full +4.

- Life drain/mass, Heal/mass, the undead dynasty sword life drain, the undead blood ultimate (that I damned forgot in the mass drain question - does it count if I mention it here? Pretty please?), the arch lich drain life ability (as long as they don't kill the target - did they fix this bug yet?), regeneration/mass (the spells), natural regeneration of the earth elementals, reinforcements if you stretch it, the demon tear ultimate (where they heal from the gated stack), healing waves, vestal heal, guardian angel 4, banshee wail, light elemental counterattack.
Fuller than the previous ones +4.

- It has a chance to increase damage (with another attack), which is kinda what luck does (except I don't know exactly how much more damage luck gives, but it has a chance to give more damage, same principle), except morale is way more flexible. You know when it happens, ie that extra damage you place where you want to (while luck it happens when it wants to, screw you if it's just overkill or not). You're also not forced to actually use the morale proc for another attack, you can just move around if you want. More options then, generally speaking.
For inferno, luck increases your chance to crit by this much all the time, while morale, WHEN IT TRIGGERS, doubles your chances (twice the attacks ). Always get morale as well as luck when you're inferno. Helps get that racial gauge up some.
Full +3.

- Things weak to dark magic (glories).
Things that tend to take more actions in one turn (because it speeds up the process). That's high morale troops (any haven troop? haven tends to always pick the morale hero skills - for obvious reasons.), the sacred kirin mist thing (so any sanctuary troop for example), or things that can move after they attack (centaurs. breeders. I know I only need one, but there's only two, why not bother with both.).
Any living thing fighting an undead army? The lamasus reduce the amount agony has to do to kill stuff (which goes for everything else I suppose, but it's one of the few things that affect agony death rate), and dance of decay can speed it up.
There is also unlimited retaliation and activated abilities like sun steed +3.


@Seddy +22 (Pending)


- Ah yay, a lore question I've read! All Marksmen have to shoot two geese with one shot to prove their worth in this aiming/hunting test. Borloo however, managed to do the same with a boar and a wolf. Because he found geese too easy
Pending.

- Not bringing him his GIFT!
Pending.

- Ghouls, I suppose.
Pending.

- Draining NUMEROUS targets... Depends on physical contact meaning physical damage or melee?
- Adding vampirism to any creature that can do aoe damage, like the tormentor, pit lord, cyclops, marksmen (line damage)etc. Special mention to light elementals sweet map-wide retaliation which is also magical and air elementals bouncing magical attack.
- Using the Arachna dynasty weapon (gives vampirism-like drain to all units) or death knight passive tier 2 vampirism ability.
- Using sword of the griffin + taunt + vampirism on a unit dealing magic damage (unliited retaliation, draining and many attacking it)
- Using drain-specific abilities, like the Ghosts' wail and Lichs' ability
- The ultimate blood magic necro spell: Curse of the Netherworld¨
- The passive necro buff that ressurects a dying unit by leeching from adjacent units
Fullest of all! +4


-- Dispel (staff of cleansing, Purge and Dispel spells)
- Anything that causes the creature to act more than once. This includes morale triggering, innate creature abilities (like Centaurs Manouver), Hero abilities (like the tier 3 might ability Cleave) and any sanctuary unit following in the misty trail of the Kirin.
- The dear lady spider weaver of the Necromancers Dance of Decay speeds stuff up as well.  
Full +3.

-- Use puppet master on the enenmy
- Use time stasis on the enemy
- Use guardian angel on the attacked (Haven exclusive, not sure if counts) and then possibly attack with another since the "retaliation" is gone
- Using the Bloodrage racial at level 4 (Is SUPPOSED to negate one retaliation)
Full +3

- Place any ranged stack (I'd prefer a Lich, due to it's stacking extra damge, high damage output and ability to ressurect if one was to screw up) and put it in the corner of the field. Diagonally adjacent to it, put a sweet vampire lord that you only defend with. His out of time ability will completely negate one attack each turn, and without him falling the the large walker will never reach your precious lich. Do note that having a ranged unit is not required for the vampire lords retaliation will... EVENTUALLY kill the stack, lest it can regenerate like earth elementals or so.
Out of time has been nerfed though a decent earth elemental stack that keeps its spirit form active, now that's something. Full +3.

- Oh lord...
- Heal (Mass, Sister/vestals version too)
- Regeneration and Waves of Renewal (if stack is alive)
- ANY form of vampirism (from Arachna to the spell to vampire's ability to the passive death knight ability)
- Oh so many faction/path specific abilities:
 - Word of Light
 - Ressurection and Divine intervention
 - Necromancy
 - Curse of the NEtherworld
 - The passive necro buff that ressurects a dying unit by leeching from adjacent units.
 - Technically the seal of power ability from Inferno tears does revive units (after combat)
- Dynasty weapons:
- Angelic alliance
- Dragon flame tounge (MAY ressurect at least... fairly weak heal)
- Souldrinker.
Full +3

- Morale allows for additional choices (not just doing more damage but positioning or spreading out damage as well, plus an addition chance to cast a spell in case you forgot). Morale is shown at the start of the creature's turn, so you can plan accordingly.
Luck can fill enemy inferno racial, morale fills your haven racial. It also speeds up turn-basedspells (regenerating a bit faster from regeneration/waves of renewal for example)
Full +3

- 1. Any unit normally acting more than once (like centaurs manouver)
2. Units with high morale, acting twice more often (more proccing of agony)
3. Units susceptible to dark magic, such as light elementals. Note that Lich can also make units vulnerable to dark.
Also unlimited retaliation +3
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted October 08, 2012 09:43 PM
Edited by War-overlord at 21:50, 08 Oct 2012.

@Sandro400
You seem to know your lore, you almost wasted the questions for the rest
- I'd leave the almost part. You got every single one correct and you were the first to answer. I cannot and shall not ban you, that's Elvin's job and it's not warranted here, but try not to spoil it for the rest and give the others a chance to copy off you. So try to answer late if you could.
1) He shoot a wolf and a bear with single arrow.
- Technically Crossbows fire bolts, not arrows. But such technicalities only interest weapon-lovers like me. You are correct.
2) Forget to give him a present.
-Correct
3) Ravenous Ghouls.
-Correct

@Polyglot +6

- Not bringing a gift.
+4 First full correct answer.(I'll give you the benefit of the doubt that you did not copy off the first answer)


- Ghouls? (Reanimated Cerberi to piss Inferno off? )
+2. It's Ravenous Ghouls, but everyone who says Ghouls gets 2 points. Tempted to give you another point for making me laugh the first time I read it, but that's not in the rules.

@Minion +5

- Never forget a birthday present or feel his Wrath ;P
+3 Correct

- Ghouls!
+2

@Dave Jame +

- Give him a winter set of Boots, gloves and a warm hat. The boots wont fit, niether can the hat, he uses his hands to hold balance and there is almost no chance of a winter commig to Sheog
+3. Pitlords are guaranteed to hate every present you get him and hate you for it. However you get points for pointing out, more or less that the Pitlord will hate your present.

- Ghuls
+2

@Avonu +9

- He thought that hunting 2 geese with one bolt is not hard enough, so he brought dead wolf and bear.
+4 First full correct answer. He used a single bolt for it, but you came close enough. (I'll give you the benefit of the doubt that you did not copy off the first answer)

- "WHERE IS MY GIFT!!!"
+3 Correct

- Ghouls but also spiders.
+2

@Simpelicity +3

- He shot a bird or something, from his boat maybe?
+1 for knowing that Marksmen are supposed to shoot birds for their test

- Inviting incubus?
He'll hate you for bringing guest uninvited to his party, but Pitlords will hate you for anything.

- Ghouls?
+2

@Seddy +8

- Ah yay, a lore question I've read! All Marksmen have to shoot two geese with one shot to prove their worth in this aiming/hunting test. Borloo however, managed to do the same with a boar and a wolf. Because he found geese too easy
+3 Second correct answer. It's a bear, not a boar, but I'll assume that it was a typo.

- Not bringing him his GIFT!
+3

- Ghouls, I suppose.
+2

The answers as found in the descriptions.
-Rage Against the Living (Upgrade): "Unleash the ravenous ghoul, his hunger will lead us to the thief." The guardian of treasure in Nar Heresh, Baron Deathlock, kept ravenous ghouls near the sect's greatest treasures as watchdogs.

-Boundless Hate (Upgrade): A Pit Lord is the embodiment of pure Hatred. As the saying goes in Sheogh, "Never forget to bring a present to a Pit Lord's spawnday party. He'll certainly hate the present, but he'll hate you more if you forget."

Marksmen: They are sent out on a hunt with one bolt and must return with two geese brought down with a single shot. Captain Borloo, a legendary Marksman, is said to have found the test to easy. He brought back a bear and a wolf.
____________
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 08, 2012 10:12 PM

Good lord, Avonu hit 100 points precicely! Good job
____________
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Map also hosted on Moddb

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted October 08, 2012 10:13 PM

@War-overlord:I never copy, I just type slowly. It took me the better part of an hour to type that wall - I'd be stupid to wait for others before I start, that would only hurt my chances.
____________
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seddy
seddy


Known Hero
Spinner of delicious cupcakes
posted October 08, 2012 10:42 PM

I actually recalled it as a boar... So I guess it was a mental typo!

I did kind of copy the pit lord one though, once I skimmed by it it was so hard not to think of it  But yay, got most of it correct even though I haven't played recently enough to know that vampire lords got nerfed.

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Sandro400
Sandro400


Promising
Supreme Hero
Shadow of Death
posted October 09, 2012 04:01 AM
Edited by Sandro400 at 04:45, 09 Oct 2012.

Aye aye, I'â again have that nostalgic feeling of being "banned" in lore parts Does someone remember twitter quiz for beta-keys? Do you know why starting from... day 4 (I don't remember precisely) there was a rule - 1 key per player per day? I won 5 keys in two days xDDD My cash was 9-10 keys, I still have some of'em.

On Borloo question - sorry for the arrow, I like weapons and know the differences between arrow and bolt, that was a typo because I was in a hurry.

From now on I shall give "correct" answers only after 3-4 participants.
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted October 09, 2012 04:32 AM

Damn, missed this round! I'll be sure to get into the next one.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted October 09, 2012 05:36 AM

Quote:
Aye aye, I'â again have that nostalgic feeling of being "banned" in lore parts Does someone remember twitter quiz for beta-keys? Do you know why starting from... day 4 (I don't remember precisely) there was a rule - 1 key per player per day? I won 5 keys in two days xDDD My cash was 9-10 keys, I still have some of'em.

On Borloo question - sorry for the arrow, I like weapons and know the differences between arrow and bolt, that was a typo because I was in a hurry.

From now on I shall give "correct" answers only after 3-4 participants.


You edited this post and are therefore banned forever from competition.
____________
"You r the shakespeare of heroes vi, in every single battle i say: "he is gonna to loss"." - Cumulo88

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted October 09, 2012 05:51 AM

Er... was that a joke? Because as I understood the rules, it was rejection from the current round and only for submission posts... just say'n...
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 09, 2012 11:12 AM

I hereby ban Sandro400 from the internets. FOREVER!
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted October 09, 2012 11:15 AM

I think you mean Interwebs, Elvin.
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Vote El Presidente! Or Else!

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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted October 09, 2012 11:55 AM

Yes, it was a joke... thank you Elvin.
____________
"You r the shakespeare of heroes vi, in every single battle i say: "he is gonna to loss"." - Cumulo88

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Sandro400
Sandro400


Promising
Supreme Hero
Shadow of Death
posted October 09, 2012 02:54 PM

Wow, everyone loves Sandro so much!)) I'll return and will have my revenge, be sure...
xDD
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 12, 2012 11:36 AM

Round 5 coming sometime between 15-15:30, gmt +3.
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Map also hosted on Moddb

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 12, 2012 02:26 PM

ROUND 5!

- Who was Vesta, the woman after whom the order of Vestals was named.

- What did the Order of Blind Brothers do to several captured Maniacs?

- What happens when Manticore's Blood is mixed with that of Humans?

- How can a small stack stand its ground against a mermaid's tidal wave?

- What is the difference betwen a hero's icebolt and a water elemental's?

- How can you prevent an attacking harpy from returning to its original position?

- How can a hero's direct attack be boosted?

- How can you make a unit more vulnerable to might damage?

- Morale gives an extra action at the cost of reduced damage yet some units are less affected by the damage reduction as others. Which units are they?

- In what ways does the newly-tweaked out of time affect the vampires? How are they different now?
____________
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Map also hosted on Moddb

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted October 12, 2012 03:19 PM

Quote:
- Who was Vesta, the woman after whom the order of Vestals was named.

Widow of Emperor Ronan III who, after her husband died in battle, devote herself to Elrath.
She wouldn't be happy for what Vestals are doing in her name.

Quote:
- What did the Order of Blind Brothers do to several captured Maniacs?

They wanted to explain Maniac that his violent behavior will cause his death - of course it didn't work.

Quote:
- What happens when Manticore's Blood is mixed with that of Humans?

We will have Lamasu - the perfect spicies of Beastmen - who will die immediately after this kind of fusion.
Not that Necromancers won't be happy to "recruit" them anyway...

Quote:
- How can a small stack stand its ground against a mermaid's tidal wave?

The stack is standing at last tile of battlefield and can't be push futher (or game will crash, as it was in beta ).
There is an obstacle or other unit behind the stack.
Pertification should also count as you can't attack unit turned in stone.
I don't know about Frozen units, but Dragon Eel can repel them, so this skill probably also would work on them.

Quote:
- What is the difference betwen a hero's icebolt and a water elemental's?

Water Elemental's Ice Bolt has 2 turns cooldown, Hero's has 3 turns.
Water Elemental doesn't use mana to cast it and their skill isn't affected by Magic or Blood points but only by units number.

Quote:
- How can you prevent an attacking harpy from returning to its original position?

If unit retaliate and cripple Harpy's Movement (like Sharkguards for example), it cannot return to previous position.
Also patch 1.8 should have option to choose Harpy not to return.

Quote:
- How can a hero's direct attack be boosted?

Swordmaster (or what it's name is) specialization which boost hero's damage by +10%.
Thunderbird's Pet also boost damage by 50 air damage.
Some Dynasty weapons also boost hero's attack: Sword of the Wolf, Sword of Whistlebone, Assassin’s Blade.
If hero attacks unit which is valnurable for his/her kind of attack (like Necromancer who attack Glories), hero will do more damage.
Haven and Sanctuary heroes have special skills, which are put on target, and futher attack on that stack will do more damage.

Quote:
- How can you make a unit more vulnerable to might damage?

Reduce target Might Defense - Disruption spell from Prime Magic or Terror from Dark Magic are examples of this.

Quote:
- Morale gives an extra action at the cost of reduced damage yet some units are less affected by the damage reduction as others. Which units are they?

Cushers, Demented and Tormentors - which each attack they get bonus to damage.
Also any unit which triggers Luck - it will do more damage. As Inferno is Luck based faction, it has better chances for that.

Quote:
- In what ways does the newly-tweaked out of time affect the vampires? How are they different now?

It is active ability now. It was passive previous and worked always, when Vampire used defend action. Now Out of Time need to be trigger by player and has cooldown.

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted October 12, 2012 03:37 PM

Quote:
ROUND 5!

- Who was Vesta, the woman after whom the order of Vestals was named.

Some kind of hallowed virgin I guess. A great healer? Definitely a woman named Vesta, though.

- What did the Order of Blind Brothers do to several captured Maniacs?

Something nasty, or You wouldn't ask. Making them read Kant alone in a courtyard? Forever and ever?

- What happens when Manticore's Blood is mixed with that of Humans?

Lore stuff happens... Also, You get a vial of Humticore blood, if You literally mix them.  It's rumored to be good for hair loss, not that I'd know.

- How can a small stack stand its ground against a mermaid's tidal wave?

Casting Stand Your Ground on it before the mermaid attacks?

Or standing at the edge of the battlefield maybe(doesn't get pushed away that way)? Dunno, I never met any neutrals.

- What is the difference betwen a hero's icebolt and a water elemental's?
Hero spell costs mana, water's depends on numbers, not magic power, and I think the elemental spell reduces movement instead of eliminating it.

- How can you prevent an attacking harpy from returning to its original position?

Just saw this, chill them after they attack, but before they return, with Sanctuary racial.
Or, have them die from Fire Shield, Naga special, Pain Mirror, or Rapture in Agony.

- How can a hero's direct attack be boosted?

Pressed attack, Power of the Horde, getting luck, and ofc snagging Assailant 1-3, or any other Might Attack increase.

- How can you make a unit more vulnerable to might damage?


Killing it first?  Nah, kidding

Chilled now has this effect in the patch to come, also Terror, Lamasu's Dogbreath(indirectly it does so), whatever Disrupting Ray got renamed to.(I can't rule out the possibility of 'Die, nasty!' WMDs, there is one for every OP effect, it seems)

- Morale gives an extra action at the cost of reduced damage yet some units are less affected by the damage reduction as others. Which units are they?


Sanctuary units moving into (upg, you nitpicks) Kirin mist,
Shooters who moved out from being blocked in their active turn, if their ranged damage is boosted by arties or abilities, units who are affected by Pressed Attack, units who deal additional damage independent from them(small boost, but boost it is):Inferno creatures led by a magic hero(+Fire damage half the time), units led by a Haven might someone, who adds a bit of extra light damage, units with Heroic Charge, Prepare for Strike, or both active on them in their main turn.
- In what ways does the newly-tweaked out of time affect the vampires? How are they different now?
It got changed to an active ability with 2 turns cooldown, does not consume their action, does not warn the opponent that they are invulnerable.
[
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Sanity through drugs. Order yours today!

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted October 12, 2012 05:29 PM



- Who was Vesta, the woman after whom the order of Vestals was named.
IDK

- What did the Order of Blind Brothers do to several captured Maniacs?
IDK

- What happens when Manticore's Blood is mixed with that of Humans?
A lamasu is created, it dies and needs to be ressurected by necromancy to work.

- How can a small stack stand its ground against a mermaid's tidal wave?
When there is a large unit or obstical behind it. Now it has nowhere to move. And when it is at the end of the map.

- What is the difference betwen a hero's icebolt and a water elemental's?
Water elemental's one does not need mana, It also has a shorter cooldown if I recal correctly

- How can you prevent an attacking harpy from returning to its original position?
The retaliation must reduce its movment points. Like Sharkmans open wounds.

- How can a hero's direct attack be boosted?
Pressed attack. All skills that add attack state (Attack. Magic power. Elemental power if your magic hero has the appropriet elemental attack. Baby thunderbird.

- How can you make a unit more vulnerable to might damage?
With the last patch.. Chilled effect, Soaked effect, A spell that reduces might defence,

- Morale gives an extra action at the cost of reduced damage yet some units are less affected by the damage reduction as others. Which units are they?

- In what ways does the newly-tweaked out of time affect the vampires? How are they different now?
Well they cant be used as an imortal shield anymore. It is an active ability, Not shure if it consumes an action.
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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