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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.8 - Bug reports ~
Thread: ~ Heroes 6 patch 1.8 - Bug reports ~ This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted October 16, 2012 06:12 PM

Frozen Ground still visible to the enemy player

Triggering Vampire Lord's Out of Time dispels Ferocious Wound, the freeze effect of Ice Bolt,(needs further testing to check other creature effects) and causes Bound by Death to heal it again.
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bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted October 16, 2012 06:32 PM

Quote:
Since they apparently messed things up yet again, can someone in the know answer this?

Is there any talk on a hotfix coming or are they officially done with patching now? I want to restart the campaigns, but I don't want to do so until I know the game is at it's final stage with no more updates coming.


I need answer to this question too
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 16, 2012 06:45 PM
Edited by blob2 at 18:47, 16 Oct 2012.

Quote:
Triggering Vampire Lord's Out of Time dispels Ferocious Wound, the freeze effect of Ice Bolt,(needs further testing to check other creature effects) and causes Bound by Death to heal it again.


Well, maybe it's intended. In my version of the game the ability is called ,,Zaswiaty'' (translating ,,The Beyond'' or something like that). So the Vampire phase-shifts into other dimension and maybe debuffs disappear and buffs reappear

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Kivo
Kivo


Famous Hero
posted October 16, 2012 09:22 PM

I get an error at the start saying that the game cannot find berkelium.dll even though I do have it. Anyone knows how to fix this? Maybe its placed in the wrong place? Ive got it in the general folder... thanks.

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anti-victor
anti-victor


Adventuring Hero
Disciples 2 Map Creator
posted October 16, 2012 11:44 PM

Thank you so much JJ, it really helps . But anyway this is funny, u cant play with lower texture bsc u get a bug like this. So pathetic games they are making today.
Ok I back to search new silly bugs

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blazejo85
blazejo85

Tavern Dweller
posted October 17, 2012 07:12 AM

Hello.

The Puppet master shouldn't work on pit fiends/pit lords due to their blinded by rage ability, moreover I also found out that even Slow works on them, and of course they also should be immune to it becouse of that ability (at least the description says that). So it seems that Blinded by rage is not working - it's only a little graphic with tooltip...

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ChrisD1
ChrisD1


Supreme Hero
posted October 17, 2012 12:12 PM

soem stat raising dynasty traits do not have an effect on secondayr heroes on campaigns
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 17, 2012 12:23 PM

Isn't that a feature?

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 17, 2012 12:29 PM

@blazejo85: One could only ask, what the f* are those testers doing. Many developers would like to have such a support as Heroes Community, which spends their time pinpointing every little bug possible, and yet they are showing such an unprofessional attitude by leaving so many of them unfixed... I would agree it's hard to fix most of the things in 1 or 2 months, but a year passed already from the games release date...

@ChrisD1: I think it's intended.

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ChrisD1
ChrisD1


Supreme Hero
posted October 17, 2012 01:05 PM

the planeswalker trait works for everyhero you hire so artifact finder and acclaimed leader.
the stat raising traits do refer "the hero's" but when you open the dynasty tab on your secondary heroes it shows that they are supposed to benefit from that traits.

also yes we bust our @sses to find bugs and list them and at the end they do not dix those things. geez
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 18, 2012 01:35 PM
Edited by blob2 at 12:22, 20 Oct 2012.

In second Sandro's Campaign map, at the beginning I acquired the Akasha's Scroll. If I remember correctly it was a quest item in Heart of Nightmare scenario. What's it doing in this map then?

A strange thing happened lately:



As you can see I could move on the ,,whole'' battlefield, though some spaces were blocked. I could position my units on the left, right and behind my hero

Oh and it happened in couple of battles, on the XEEN map (southern flooded region of map), so it must be a bugged battlefield layout or sth.

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted October 20, 2012 02:24 PM

On the map A Tale Of Two Guardians I cannot interact with any of the subterranean gates (I can even walk through one of then ) which is annoying since I don't think I can go anywhere else on the surface.

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Anvi
Anvi

Tavern Dweller
posted October 20, 2012 06:23 PM
Edited by Anvi at 12:12, 21 Oct 2012.

Heroes VI 1.8 - Necromancy level 2 is not working on Anastasya. Icon is greyed out in combat soon as it reaches level 2. Observed this in 2nd and 3rd map so far.

Heroes VI 1.8 - Summon Darkness Elementals randomly stops working on Anastasya. Icon is greyed out in combat. Observed this in 4th necropolis campaign map. Kaspar doesn't suffer from this bug.

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Naki
Naki


Known Hero
posted October 20, 2012 06:37 PM

Quote:
Heroes VI 1.8 - Necromancy level 2 is not working. Icon is greyed out in combat soon as it reaches level 2.

Campaign, Single player, or Multi? Which mission?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 20, 2012 06:56 PM

Never had an issue with necromancy, regardless of level.

Quote:
In second Sandro's Campaign map, at the beginning I acquired the Akasha's Scroll. If I remember correctly it was a quest item in Heart of Nightmare scenario. What's it doing in this map then?

A strange thing happened lately:



As you can see I could move on the ,,whole'' battlefield, though some spaces were blocked. I could position my units on the left, right and behind my hero

Oh and it happened in couple of battles, on the XEEN map (southern flooded region of map), so it must be a bugged battlefield layout or sth.

Akasha's scroll I got too, think it was involved in a quest. Perhaps tears related?

That's a special combat map btw, it's not a bug. There are lots of combat maps in the map editor, not all being the classic 8x10 size.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 20, 2012 09:33 PM

Quote:
That's a special combat map btw, it's not a bug. There are lots of combat maps in the map editor, not all being the classic 8x10 size.


Well, I don't think so. For instance, enemy units are placed in the upper right corner of the map when the battle starts (like Yuki on the picture), like it was forced on them. This isn't a default neutral enemy unit placement. And there are still some illogically placed ,,invisible barriers'', and it doesn't look like those were meant to be there (look on the Kappas movement field for instance, there were no obstacles in their way, yet I couldn't move them close to Yuki's).

For me it's a bug/glitch alright.

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Anvi
Anvi

Tavern Dweller
posted October 20, 2012 11:34 PM

Quote:
Quote:
Heroes VI 1.8 - Necromancy level 2 is not working. Icon is greyed out in combat soon as it reaches level 2.

Campaign, Single player, or Multi? Which mission?


Campaign and seems to effect only Anastasya. So far noticed it in 2nd and 3rd maps.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 21, 2012 01:25 AM

Oh sorry. I was referring to the fact that units can move beyond the limits of a typical battlefield, there is at least one where you can move behind the hero line.
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Map also hosted on Moddb

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted October 21, 2012 12:19 PM

Spirit Link only transfers buffs FROM Mizu Kami TO the recipient, instead of working both ways.

Activated abilities still wreak havoc with triggers such as Snow Maiden's ice field, Pressed Attack, etc

Dispel scrolls morph into Mass Dispel, Mass Dispel scrolls morph into Purity, Storm Arrows morphs into Storm Winds 1, Storm Winds scrolls morph into Storm Winds 2. Fun, but weird.

One cannot cast Purity just to prevent debuffs, someone has to have an effect for Purity to dispel before it can be cast. Probably works as intended, but removes a strategic option.


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 21, 2012 12:39 PM

Activated abilities never triggered special abilities like pressed attack or heroic charge. I think that's ok, imagine if kirin's icy breath, enraged cyclops' might slam or panther warrior's all around slash worked with heroic charge.. Similarly, marksman's multi-hit shots with pressed attack would be too much - and they kinda were I think it's better if they work with regular attacks only but it is silly if they make you bypass ice patches or traps..
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Map also hosted on Moddb

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