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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: The Succession Wars Mod
Thread: The Succession Wars Mod This thread is 62 pages long: 1 2 3 4 5 ... 10 20 30 40 50 ... 58 59 60 61 62 · «PREV
orzie
orzie


Promising
Supreme Hero
Reinventing the Steel
posted April 04, 2017 05:40 PM
Edited by orzie at 17:42, 04 Apr 2017.

There are still some technical issues, but they mostly concern graphics as well. First, there is half-transparency for a few creatures on the battlefield (Air Elemental) and color index cycling for some creatures (Phoenix, Genie, a few others). In fact, they don't spoil the fun as much, but I hope that we will deal with them too, eventually. There is also animation of the battlefield background (lava) which requires implementation.

Another issue is the implementation of our first compound artifact - the Battle Garb of Anduran, and the concept of Grail also must be redefined someday.

Finally, there is a big long story with the spell system and spell effects (there are plenty to implement, because H3 spell visuals differ A LOT), but this headache waits until v0.9 and later. An adjustment over the map editor also would be really good.

Other than that, it's mostly routine, but sometimes it's also hard to perform due to various reasons. I am not able to tell how many times we repacked the map objects over and over again already, and we will still need to do it once more in future.
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orzie
orzie


Promising
Supreme Hero
Reinventing the Steel
posted July 13, 2017 08:32 PM
Edited by orzie at 20:34, 13 Jul 2017.

Faction townscreens in H3SW are one of the most effort-taking aspects of development. Just like the notable difference in screen sizes between sequels, a necessity of using 3D editing software also matters a lot. As the years passed, a lot of things were understood on a new level, which led to endless updates and remakes of the in-game graphics as well as to a change in the overall approach in the project development.

Nevertheless, we are happy to finally show you a brand new Knight townscreen. It is intended that version 1.0 will include similar developments for all of the factions, both classic and new. Those who remember the older Knight townscreen from the 2013 beta will surely appreciate the update.

The upcoming v0.8 beta will also have some neat surprises directly related to towns/factions.


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mvassilev
mvassilev


Responsible
Undefeatable Hero
HC SUPPORTER
posted July 13, 2017 09:00 PM
Edited by mvassilev at 21:02, 13 Jul 2017.

That looks great overall, but if I can nitpick, something about the new building on the right seems a little off. It's strange how the path to it partially starts at the middle pillar but isn't wide enough to extend to the next archway. It would make more sense if it were a bit narrower or almost twice as wide.

Also, I think the shaded part of the tower by the market would look better if it were slightly brighter.
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Gerglie
Gerglie

Tavern Dweller
posted July 13, 2017 09:06 PM

Very lovely!

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revolut1oN
revolut1oN


Famous Hero
posted July 14, 2017 02:22 AM

What about other townscreens? Will they be merely a placeholder in the 0.8 version?

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orzie
orzie


Promising
Supreme Hero
Reinventing the Steel
posted July 14, 2017 05:11 AM

A good question. We'll still try to fix the rest of the classic townscreens to some extent, but don't expect miracles for the upcoming beta. Too much other things had to be done through these 4 years: we practically remade everything.

Like I said though, some neat surprises are awaiting.
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Macron1
Macron1


Supreme Hero
posted July 14, 2017 07:50 AM

orzie said:
A good question. We'll still try to fix the rest of the classic townscreens to some extent, but don't expect miracles for the upcoming beta. Too much other things had to be done through these 4 years: we practically remade everything.

Like I said though, some neat surprises are awaiting.

The most neat surprise will be Beta out. There is already more than 2 years I feel when it have to be released.

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