Reinventing the Steel
posted April 04, 2017 05:40 PM
|Edited by orzie at 17:42, 04 Apr 2017.
There are still some technical issues, but they mostly concern graphics as well. First, there is half-transparency for a few creatures on the battlefield (Air Elemental) and color index cycling for some creatures (Phoenix, Genie, a few others). In fact, they don't spoil the fun as much, but I hope that we will deal with them too, eventually. There is also animation of the battlefield background (lava) which requires implementation.
Another issue is the implementation of our first compound artifact - the Battle Garb of Anduran, and the concept of Grail also must be redefined someday.
Finally, there is a big long story with the spell system and spell effects (there are plenty to implement, because H3 spell visuals differ A LOT), but this headache waits until v0.9 and later. An adjustment over the map editor also would be really good.
Other than that, it's mostly routine, but sometimes it's also hard to perform due to various reasons. I am not able to tell how many times we repacked the map objects over and over again already, and we will still need to do it once more in future.
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